Semifinals: Ian Browning vs. Zachary Jeffers
Ah, the Jund mirror. Which of these “enemies of the format” will make their way to the finals?
Ian's hoping his Huntmasters are successful in their quest today!
Ian had the honor of the play and the players led off with the typical Jund fare: shockland turn one, ‘buddy’ land and Farseek turn two for both. Ian was able to capitalize on his mana acceleration with Huntmaster of the Fells (after taking two for his land), while Zachary played Kessig Wolf Run as his land and then dropped a Huntmaster of his own.
Ah, the actual mirror match!
Ian attacked for two with the Wolf, and the 2/2 tokens traded. Then Putrefy took out Zachary’s Huntmaster, to which Zachary decided to cast Liliana of the Veil to Diabolic Edict Ian then resolve Scavenging Ooze. Ian parried back with Bonfire of the Damned to clear Zachary’s board (including the ‘walker), but then Zachary trumped that play by removing a pair of Garruks from Ian’s arsenal with Rakdos’s Return.
Ian found Thragtusk lurking right on top of his library, so he cast it and gained five life. Zachary cast another copy of Scavenging Ooze and quickly grew it to 6/6 thanks to the carnage earlier in the game. The 6/6 rumbled on Ian’s next combat, and Thragtusk blocked. Zachary used the Wolf Run to trample over for four, dropping Ian to 12. Ian continued to find air on the top of his deck, while Zachary kept the pressure on with Putrefy on the 3/3 before combat and making the Ooze a 7/7.
A Bonfire of the Damned for six (which was all Ian could muster) was not good enough, and Ian headed for the sideboard.
Zachary 1, Ian 0.
“Oh, the Jund mirror.”
“It’s the best time ever!”
Zachary is proud to be serving Rakdos and hopes he Returns often!
Ian had to mulligan all the way down to four this game while Zachary kept. Once the game was afoot, the first play of the game came from Ian with turn two Farseek. Zachary used Duress to reveal Ian’s hand of Thragtusk and Huntmaster of the Fells (quite the draw, if he can topdeck some lands!). Ian found mana… in the form of Farseek to find his fourth land.
“This is a pretty good mull to four.”
Lifebane Zombie stole the Huntmaster from Ian, then when Ian missed his fifth land drop Zachary attacked with the 3/1, cast Farseek, and passed. Ian knocked the top of his deck before drawing, which sort of helped by getting him Huntmaster of the Fells. Zachary swung again, dropping Ian to 16, before looking over his plethora of options. He elected to play Stomping Ground untapped, falling to 18, to cast Huntmaster of the Fells and Farseek.
Ian finally found the land he was looking for and cast Thragtusk. Zachary’s Zombie march continued, and he then added Garruk, Primal Hunter to make a 3/3 Beast and go up to four loyalty. Ian found another Thragtusk on top of his deck on his next turn!
“Why not? That’s a good draw.”
“Why can’t you make it easy for me?”
Zachary, armed with Kessig Wolf Run among his lands, made his Lifebane Zombie an 8/1 to drop Ian to 15 and also made a 3/3 before passing. On Ian’s upkeep the ol’ ‘Active Play-Non-Active Player’ dance occurred, the end result of which is that Zachary’s will go on the stack last… meaning Zachary’s resolve first, so Zachary killed Ian’s Human Werewolf before it had the chance to glimpse moon’s first light. But hey, we found Garruk on top, so it’s okay! Ian fully recovered from his earlier mulligan drew five cards and passed.
Zachary played his Overgrown Tomb untapped for Kessig Wolf Run, and when he swung with his foursome of creatures Ian realized that that would result in falling to exactly zero life regardless of how he blocked. Zachary moved on!
Zachary 2, Ian 0.
"Well, I may have lost... but that's the best mull to four I'm ever had!"