• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Life-Tastic!: The Top Five Multiplayer Creatures

Kevin Cawley
3/01
  •  
  •  

How do you decide the top five multiplayer creatures? There are so many good creatures out there that it is difficult to narrow it down. To do just this, I decided to use creatures that have a large effect on the whole table, but are also fun to play with. In this vein, cards that affect all players are infinitely more powerful than cards that are designed to win against one opponent - so you won’t see any Psychatogs, Jackal Pups, or Flesh Reavers here.

The decks included here are just for reference; if you like them, have fun with them. However, if you don’t like them, don’t blame me. All can be customized to suit your particular playing style or multiplayer metagame. There are dual lands and other rares in the decks that can usually be substituted for similar cards that are less costly. These decks are just one direction in which you can take these cards; by experimenting and playing with them, you can most likely uncover many different uses for these creatures in multiplayer games.

Now, on to the creatures!

1. Wellwisher
It is well-known that elves are a popular deck archetype in multiplayer. Elf Beatdown and Elf Combo are both prevalent, most likely because the decks are inexpensive to build and fun to play. If your playgroup is anything like mine, you’ve probably had a game where there were two or more elf decks feeding off of each other with Priest of Titania and Wellwisher. Barring mass removal, multiple elf decks will usually dominate the table.

With a beatdown elf deck, you’re going to want a reusable kill card… And
Wellwisher can help you survive until you find what you’re looking for. You can then abuse it with your mana elves and destroy your opponents one by one. Here’s a sample decklist, which can easily be tuned to fit your preferences:

Elves:
4 Llanowar Elves
4 Fyndhorn Elves
4 Birchlore Elves
4 Priest of Titania
4 Timberwatch Elf
4 Taunting Elf
4 Wellwisher
4 Quirion Ranger
3 Heedless One

Kill:
3 Kamahl, Fist of Krosa/Decree of Savagery/Coat of Arms

Draw:
2 Slate of Ancestry/Sylvan Library

Mana:
4 Land Grant
4 Gaea’s Cradle
2 Wirewood Lodge
10 Forest

Elf combo decks are many and varied, but you can use the same principles as an elf beatdown deck. Play lots of elves, get lots of mana, use Wellwisher to survive until you find a way to kill your opponents.

Whenever you play an elf deck, you must be wary of mass removal. If you know that one of your opponents likes to play with Wrath of God or Pyroclasm, throw in some Caller of the Claws and don’t overextend yourself.

2. Soul Warden/Auriok Champion
The majority of multiplayer decks will use creatures of some sort, either as their kill condition, to set up a combo, or as defense. If you drop a first-turn Soul Warden in a game with five or more players, you can easily be at thirty life by the end of the first three turns. (Assuming they don't kill it on sight, which I've seen happen in Warden-shy groups – T.F.)

So what do you do with all of this life? It can be used as a buffer zone to set up a combo or to keep you alive until your offensive creatures kick in. You can aim for a life deck; both Soul Warden and Auriok Champion are clerics, and you can add some more and hope to plop out Test of Endurance and win. I prefer a slightly different strategy that combines these cards with Wellwisher. Moving into green helps you achieve your goal of fifty life for Test of Endurance very quickly. Here’s a rough list:

Elves:
4 Llanowar Elves
4 Fyndhorn Elves
4 Priest of Titania
4 Skyshroud Elves
4 Wellwisher
4 Birchlore Elves

Clerics:
4 Soul Warden
4 Auriok Champion

Win (Also known as "Hi, I hope you don't have enchantment removal" – The Ferrett, who feels this deck might be a smidge narrow):
2 Test of Endurance

Search:
1 Enlightened Tutor
2 Sterling Grove

Life Gain:
2 Heroes’ Reunion
1 Vitalizing Cascade

Mana:
4 Savannah
4 Windswept Heath
4 Brushland
5 Forest
3 Plains

Again, this deck can be tweaked to fit your preferences. Basically, play your Clerics first, then play your elves and generate a bunch of life. Use a Sterling Grove or Enlightened Tutor to find your Test of Endurance, and use Sterling Grove to protect it until your next upkeep. The Heroes’ Reunion and Vitalizing Cascade can be used during the preceding player’s end of turn step to boost you back up to fifty if you took damage during the turn.

The clerics can (and should) be used in any multiplayer white deck, unless everyone you play with runs very few creatures. The life generated by them will stall your opponents indefinitely until you can get rolling.

3. Shard Phoenix/Ryusei, the Falling Star
If you are the guy that kills everyone else’s stuff, than these creatures are for you. Shard Phoenix and Ryusei can keep the board clean of annoying elves while you prepare to demolish your opponents. They are both a little costly, but their effect is huge on multiplayer games. If you prefer to run straight red, Shard Phoenix is probably a better bet. I present to you a deck that will annoy the heck out of your multiplayer opponents:

Creatures:
4 Shard Phoenix

Creature Kill:
4 Pyroclasm
4 Starstorm

Draw/Utility:
4 Browbeat
4 Fork
1 Wheel of Fortune
4 Mana Flare
2 Furnace of Rath

Burn:
4 Kaervek’s Torch
4 Fireball
4 Rolling Thunder

Mana:
1 Sol Ring
4 Bloodstained Mire/Wooded Foothills
16 Mountain

The concept of this deck is pretty simple. Use Pyroclasm and Starstorm to keep the board clear until you can generate insane mana with Mana Flare. Use Shard Phoenix to clear the board if needed, then start burning away.

To use Ryusei, you need to incorporate some incursion. One possible way to do this is to not play red at all. Confused? Look at this:

Creatures:
4 Wild Mongrel
4 Troll Ascetic
4 Birds of Paradise
4 Spiritmonger
1 Squee, Goblin Nabob
2 Ryusei, the Falling Star

2 Kokusho, the Evening Star (which would have been on here…. If he was allowed)
1 Scion of Darkness

Board Control:
4 Pernicious Deed

Getting what you need:
1 Demonic Tutor
1 Vampiric Tutor

Getting those bad boys in the graveyard:
4 Survival of the Fittest

Getting those bad boys out:
4 Living Death
2 Victimize

Mana:
4 Bayou
4 Bloodstained Mire/Polluted Delta/Windswept Heath/Wooded Foothills
7 Swamp
7 Forest

You can really put in any creatures you want, but the Dragons work well with Living Death. Victimize is a cheaper option for Living Death, and you can really use any reanimation spells. Basically, you get your dudes in the graveyard and bring them back and kill them off when you need their effects. Pernicious Deed helps keep board control in case something crazy starts happening, and the Troll and Spiritmonger both survive to keep on fighting. Look out for Swords to Plowshares; if possible, respond by popping a Pernicious Deed to send your guys to the graveyard instead of removing them from the game.

4. Fatespinner
In a more control-oriented deck, Fatespinner works wonders. Each of your opponent’s skips one phase per turn, slowing down development and reducing the amount of damage you take. This gives you time to set up your defenses and possibly lock down the board, depending on what you are playing. Here’s a deck that can use Fatespinner’s ability to develop board position:

Creatures:
4 Fatespinner
4 Voidmage Prodigy
4 Disruptive Pitmage

Spells:
4 Mana Leak
4 Counterspell
4 Force of Will
4 Bribery
4 Control Magic
4 Propaganda
2 Confiscate

Mana:
4 Flooded Strand/Polluted Delta
18 Island

With this deck, counter anything that hurts while building up an army of wizards. Once you’re in a good spot, start stealing the best stuff on the table and beat away with it. This will also work well in a white/blue deck. You can add Meddling Mage, Wrath of God, and Swords to Plowshares by taking out Disruptive Pitmage, Mana Leak, two Briberies, and Confiscate. If you’re feeling ambitious, try the Mystic Remora/Island Sanctuary combo, backed by countermagic.

5. Bringer of the Red Dawn
In the same vein as the last deck, Bringer of the Red Dawn steals the best creature on the table, every turn, and beats away with it. If one of your opponents lays a Yavimaya Elder, you steal it, hit him with it, then get a free Ancestral Recall. If someone is playing with Wellwisher, Soul Warden, or Fatespinner, you steal the annoying creature and attack into another opponent who will block and get rid of the pain in the butt. Here’s a pretty fun deck to play based around Bringer of the Red Dawn:

Creatures:
4 Bringer of the Red Dawn
4 Cromat
4 Birds of Paradise
4 Wall of Mulch
4 Wall of Blossoms
4 Vine Trellis

Spells:
4 Gaea’s Balance
1 Demonic Tutor
1 Vampiric Tutor
4 Chromatic Sphere
4 Last Stand
1 Coalition Victory

Mana:
4 Land Grant
4 Savannah
4 Tropical Island
4 Bayou
4 Taiga
1 Crystal Quarry

This deck, while narrow in focus, does pretty much everything you need it to do. Walls provide early defense, cards, and mana. Birds of Paradise, Chromatic Sphere, and Channel the Suns help you to get the mana you need to cast the Bringer, Cromat, and Last Stand. Land Grants help you find the right duals. Coalition Victory provides an alternate win condition. Cromat can go into the red zone or play defense while you steal your opponent's creatures and bang away with them.

You can also play a similar deck with basic lands using Kodama’s Reach instead of Land Grant and Sakura-Tribe Elder instead of Vine Trellis, reducing the cost of this deck quite a bit.

If you decide that you like all of these creatures so much that you have to combine them into one deck…. Well, don’t. It would suck. The only way it could really work is with a deck similar to the Ryusei deck above, using a toolbox of creatures and varied ways of getting them back into play. If you feel like taking on a challenge, try it and let me know how it does.

Thanks for reading and let me know in the forums how you like the creatures I chose.

  •  
  •  
« Previous Article
Thirty Creatures I Don’t Want to See On Magic Online
Next Article »
Vintage - What is Your Reaction to the Syracuse Top 8?

About Kevin Cawley

Read more by
Kevin Cawley



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 18
  • OPEN Nashville, TN
  • CLASSIC Springfield, MA
  • Super IQ Myrtle Beach, SC - XCON Comics
  • Super IQ Glen Burnie, MD - Squabbles Trading Cards
  • Super IQ Littleton, CO - Black Gold
  • Super IQ Spokane Valley, WA - Trade Wind Gaming Zone
  • IQ Columbus, OH - Comic Town
  • IQ Phillipsburg, NJ - Aunt Lee's Nevermoor
  • IQ Concord, CA - Black Diamond Games
  • IQ Suwanee, GA - The Tower Game Center
  • IQ Fayetteville, NC - Cardz-N-Things
  • IQ Clarks Summit, PA - Full of Win Games
  • IQ Roanoke, VA - Star City Game Center
  • IQ Chatsworth, CA - All Ways Gaming
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 18: CLASSIC Springfield, MA
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/04 Invi Qualifier Tahlequah, US
  • 5/04 SCG Super IQ Wichita, US
  • 5/04 Invi Qualifier Charlotte, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
  • 3/03 SCG Open Las Vegas, US
  • 2/17 SCG Open Cincinnati, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.