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Feature Article - U/W Control in Extended

Kenji Tsumura

By Kenji Tsumura
02/15/2007

About Kenji Tsumura: In only two incredible seasons, Kenji Tsumura has gone from complete unknown to the 2005 Player of the Year. He already has 3 Pro Tour Top 8s and 4 Grand Prix Top 8s on his resume and is quickly making a name for himself as one of the greatest players the game has ever seen.

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Hello everyone!

Today, I will share my Extended deck. I've been playing it a lot online, and I feel it's a great choice for any approaching PTQ — and, of course, for Grand Prix: Dallas.

At the moment, I'm playing U/W Tron. It's a strong deck, but it does have weaknesses. For example, it's not good against TEPS or Flow Rock... but after sideboarding, it can defeat TEPS (although it is still difficult). It has a lot of raw power... and when you complete the Tron, the deck is overwhelming. You have nice draw spells: Thirst for Knowledge, Fact or Fiction. There's also some countermagic that lets you draw cards.

First, let's see the decklist.

U/W Control
Featured by Kenji Tsumura on 2007-02-18 (Extended)
As written about in http://www.starcitygames.com/php/news/article/13709.html
Print this deck!
Maindeck:

Artifacts
4 Azorius Signet
1 Talisman of Progress

Artifact Creatures
2 Solemn Simulacrum
1 Sundering Titan

Creatures
2 Eternal Dragon
2 Exalted Angel

Instants
4 Condescend
4 Fact or Fiction
4 Remand
3 Repeal
2 Thirst For Knowledge


Legendary Artifacts
2 Mindslaver

Sorceries
3 Decree of Justice
3 Wrath of God

Basic Lands
3 Island
2 Plains

Lands
1 Adarkar Wastes
4 Hallowed Fountain
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower

Legendary Lands
1 Academy Ruins
Sideboard:

2 Exalted Angel
3 Condemn
3 Disenchant
3 Orim's Chant
1 Stifle
1 Mindslaver
2 Teferi, Mage of Zhalfir



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Depending on your metagame, it can be tweaked quite a lot, but if I were playing in a PTQ, I would play the deck exactly as it is above.

Now I will explain the card choices.

Maindeck

2 Solemn Simulacrum
Not everyone agrees with this choice, but Jens is amazingly strong against Boros. He also takes away your anxiety about colored mana. If you don't like this card, you should play more copies of Exalted Angel, or maybe a few more Talismans.

2 Exalted Angel
You must play at least two of these. You don't have to play Solemn Simulacrum or Sundering Titan... but you have to play Angels. Because I think this is a better solution than Sphere of Law or Sun Droplet, I don't play such cards in my sideboard. Exalted Angel excels because it's good against both beatdown builds and decks like Psychatog and Destructive Flow.

2 Eternal Dragon
As I mentioned in my passage on Solemn Simulacrum, colored mana is very important. I've won many games by fetching a Hallowed with this guy, so you should play at least one.

1 Sundering Titan
Sundering Titan is very effective against decks that play a lot of Ravnica shocklands. But it is terrible in some match-ups, so you may remove this depending on your metagame.

3 Decree of Justice
After completing the Tron, both effects can finish the game quickly. Before completing the Tron, you can buy time by cycling to chump-block, and you can sacrifice instant-speed soldiers to protect Exalted Angels against Edict effects.

Overall, the choice of creatures (in which I include Decree of Justice) is pretty much down to personal preference, but you'll need at least two Exalted Angels, one Eternal Dragon, and three Decrees. I feel the Exalted Angels are especially strong, stronger than the other creatures, so you must not take them out. I admit that Meloku the Clouded Mirror is good, as you force your opponent to blow his Pernicious Deed by returning some lands. Meloku is also better for its resistance to targeted removal, like Putrefy. If you expect many G/B builds, consider Meloku for the maindeck.

4 Remand
4 Condescend
Some people play Memory Lapse instead, but I think it's better draw more cards yourself, rather than interfering with your opponent's draw. The most important thing you need to do is get your Tron completed. Besides, when you counter a flashback spell like Cabal Therapy, Remand gives you more advantage than Memory Lapse. Condescend is the best counterspell when you play first, or after you've completed your Tron, and even if you play second it's not bad against some decks. I think these two counterspells are better than the alternatives.

3 Repeal
3 Wrath of God
Your answer to permanents. Don't forget that Repeal can bounce your face-down Angel for a single Blue. I see some lists that contain only two Wrath of God, but I think you should play at least three. There are few decks (other than Desire or similar combo offerings) that Wrath is dead against, and it is clear you must protect your early game against beatdown builds.

4 Azorius Signet
1 Talisman of Progress
2 Thirst for Knowledge
4 Fact or Fiction
2 Mindslaver
You must play these. Reducing your card-drawing support spells means you become unable to defend yourself against Duress and Cabal Therapy decks. Azorius Signet and Talisman of Progress decrease the possibility of mulligans, which is very important. If you have a Talisman and two lands, you can keep almost all kinds of hands. If you have the Tron completed in your opening hand, and you don't have either a Talisman or another land that produces colored mana, you should consider the mulligan. It goes without saying that Mindslaver is awesome. If you can activate this, you almost guaranteed a win.

1 Academy Ruins
I think everyone plays at least one. However, I recently played against a version that contained two Academy Ruins. This is a good call if you expect many mirror-matches. After the first ones have gone, if you have second, it simply means you have a big advantage. In my builds I have to play many basic lands in order to maximise the strength of Solemn Simulacrum, so it is difficult for me to play the second. You should consider doing so if you play without the Solemns.

Sideboard

2 Exalted Angel
This is the most best card in the deck. You might ask why I don't play four of this main. I think four Angels in the main is simply too many... so I put two in the sideboard for now. Whenever I sideboard, I bring them in for any unnecessary maindeck cards.

2 Teferi, Mage of Zhalfir
3 Orim's Chant
These are in to defeat mirror-matches and Scepter-Chant decks.

3 Condemn
This works pretty well against Affinity and Boros. Its cost is awesome for this deck. You can play both removal and draw spell - or both removal and countermagic - in the same turn, which can't be done in game 1.

3 Disenchant
This is the answer to Destructive Flow or Isochron Scepter, which are major threats for this deck. There is a card more frightening - Dwarven Blastminer. If you're playing U/W, it's very difficult to deal with. If you worry about this card, try playing one Repeal in the sideboard instead. Or you could try Pithing Needle... it depends on the metagame. And Pithing Needle can't stop Destructive Flow.

1 Stifle
This isn't for the Desire match-up as such... it's more for the mirror. Against the mirror, the game is a race: “Which player can play and resolve Mindslaver first?” Therefore Stifle is very important, because it can deal with Mindslaver after it's resolved once. However, Orim's Chant is more useful in general.

1 Mindslaver
As I mentioned, the mirror comes down to Mindslaver. You should win if you activate this first. Side this in when your opponent is not playing an aggro deck.

Now I'll explain the important match-ups.

Versus Boros
It is important to drop an Azorius Signet, to draw Wrath of God, and to counter Molten Rain. If you can cast Solemn Simulacrum through a Signet, it makes the situation much better for you. Surviving the early game is very important. Play Remand without hesitation. Sometimes it is necessary to play a turn 3 face-down Angel, especially if you don't you have six mana in hand and lack a Wrath of God.

Side out:
1 Sundering Titan, 1 Remand, 1 Decree of Justice, 2 Mindslaver

Side in:
2 Exalted Angel, 3 Condemn

After sideboarding you have more Angels, so you should win if you play to get six mana. If your opponent plays Sulfuric Vortex, you must be cautious. You need to play Disenchant. Side out a Dragon and Remand, or another Decree of Justice. It may seem strange that I leave 3 Remand, but you can use it to draw down to Solemn Simulacrum or Fact or Fiction, or get to Wrath of God mana by avoiding Molten Rain by a turn.

Versus Desire
Game 1 is desperately disadvantageous. Unless you complete the Tron surprisingly fast, or your countermagic works well, you'll never win.

Side out:
2 Solemn Simulacrum, 1 Sundering Titan, 3 Wrath of God, 1 Repeal

Side in
2 Exalted Angel, 3 Orim's Chant, 1 Stifle, 1 Mindslaver

After sideboarding it is better, but you must not forget your opponent's Duress. Keep it in mind that your opponent has not only Mind's Desire, but also Empty the Warrens. Be careful when you play Orim's Chant. It is a good idea to count the Storm copies, of course. Repeal is left in to bounce Lotus Bloom, but if you are anxious about Empty the Warrens, leave in Wrath of God.

Versus Scepter-Chant
This is one of the most popular decks in the Japanese metagame. The match hinges on how quickly they drop the Isochron Scepter / Orim's Chant combo. Your win rate is about 40% or 50%... Be wary of Teferi, and Teferi, and Teferi.

Side out:
2 Solemn Simulacrum, 2 Exalted Angel, 2 Repeal, 3 Wrath of God

Side in
3 Teferi, Mage of Zhalfir; 3 Orim's Chant; 3 Disenchant

After sideboarding, still beware of Teferi. Scepter-Chant alone can be defeated by Disenchant, or your Chant plus Teferi. Play carefully. Never let Teferi resolve by cycling Decree of Justice with all your mana... you'll kick yourself if you do.

Versus Destructive Flow Decks
This is your worst match-up. This much is obvious, as you're playing the Tron. You must counter Dark Confidant and Destructive Flow. If you counter the Flow, their other cards are not very powerful.

Side out
1 Sundering Titan, 2 Decree of Justice, 2 Mindslaver

Side in
2 Exalted Angel, 3 Disenchant

Sideboarding packs the deck with cheap spells. It is good idea to side in Condemn, but I don't find anything appropriate to side out. You lose to Destructive Flow, not to their beats, so I think personally that you don't need it. After sideboarding, Disenchant make surviving easier... but it is difficult.

Versus the mirror-match
This is the match-up in which Mindslaver is the most important card. In game 1, if you resolve Mindslaver you win, so when you see your opponent tap out - even if you don't have the Tron — slamming Mindslaver into play makes the game very good for you.

Side out
2 Solemn Simulacrum, 1 Sundering Titan, 3 Wrath of God, 2 Repeal

Side in
3 Teferi, Mage of Zhalfir; 3 Orim's Chant; 1 Stifle; 1 Mindslaver

Teferi can nullify opponent's countermagic, Stifle, and Trickbind. After sideboarding, even if you resolve Mindslaver, you must be careful. You must not activate it at once without thinking. As I mentioned, there is Stifle. If you resolved this in the early part of the game, don't activate it. Only do it when you can counter Stifle. When Mindslaver is in play, it will be difficult for the opponent to act, so you gradually gain the initiative.

That's all the important match-ups covered. So, what next?

This list changes a lot, wholly dependant on the metagame. If you expect many Boros decks, you'll need Sphere of Law in your sideboard. If you expect Affinity, you'll need Kataki, War's Wage.

The Cloudpost Version

The Cloudpost version has gained in popularity recently, so I began to test it. Overall, I thought that Cloudpost acted better than the Tron. However, the deck has too many comes-into-play-tapped, which is a definite weak spot. Often you need to Shock yourself to put Hallowed Fountain into play untapped, and that can be a serious problem sometimes. And if you don't draw Cloudpost, Vesuva is crap. Overall, I believe that it's a personal preference whether you run the Tron or Cloudpost. Personally, I prefer Cloudpost... but I don't like the mirror match when playing Cloudpost. It becomes very troublesome. If you are confident after practicing against the mirror, I recommend Cloudpost.

Here's my Cloudpost list:

U/W Cloudpost Control
Featured by Kenji Tsumura on 2007-02-18 (Extended)
As written about in http://www.starcitygames.com/php/news/article/13709.html
Print this deck!
Maindeck:

Artifacts
4 Azorius Signet
2 Talisman of Progress

Creatures
2 Eternal Dragon
3 Exalted Angel

Instants
4 Condescend
4 Fact or Fiction
4 Remand
3 Repeal
2 Thirst For Knowledge

Legendary Artifacts
3 Mindslaver


Sorceries
3 Decree of Justice
3 Wrath of God

Basic Lands
4 Island
3 Plains

Lands
1 Adarkar Wastes
4 Cloudpost
2 Flooded Strand
4 Hallowed Fountain
4 Vesuva

Legendary Lands
1 Academy Ruins
Sideboard:

2 Exalted Angel
3 Condemn
2 Disenchant
3 Orim's Chant
1 Stifle
2 Kataki, War's Wage
2 Teferi, Mage of Zhalfir



Download this deck in
Apprentice format!
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Magic Online Text format!

There are few changes other than the lands. The main difference is that I play more basic lands than in the Tron version, to endure Destructive Flow and Dwarven Blastminer hate. And I desperately want to add another Mindslaver, so I'm testing the third in the maindeck.

I took out Solemn Simulacrum and replaced it with Talisman of Progress instead. You'll know why when you play this deck... you have two mana when you play turn 1 Cloudpost followed by turn 2 Cloudpost or Vesuva, and so Azorius Signet or Talisman of Progress make your action much better. I hate playing too many mana sources, so I replaced one with Exalted Angel. Fact or Fiction often causes mana burn at times, so it may be good to change basic lands to artifact lands and play three copies of Thirst for Knowledge and Fact of Fiction. I also put in Kataki, War's Wage, which is a fine card against the suddenly-popular Affinity, replacing a Mindslaver.

Conclusion

I think it Magic would be boring if you took everything you read by a “good” player at face value. If you disagree with anything I've said, it is the best for both of us if you state your idea.

“I think ‘X, Y and Z' may work... what do you think?”

If you are not confident in your own ideas, and you lose as a consequence of that lack of confidence, you shouldn't be disappointed. The fact that you tested and tried something of your own is excellent for your improvement, and it will help the next time you build and play. The important thing is to think for yourself.

Katsuhiro and I generally take the same decks to every tournament, but we have a different sideboarding strategy every time. This proves there is no “absolute answer” in Magic, and it is a great boon to believe in your own ideas.

I am often asked online, “What is the best deck in the current metagame?” There are many decks in Extended, and each one is strong enough to win a tournament. I think the best deck in the field is the one that you are most comfortable playing. Every deck requires a great deal of skill and thought to pilot correctly - the more mistakes you make, the more games you lose. You need to know your deck, and you need to enjoy playing it.

I hope this article helped you. Thank you for reading! Enjoy Magic! And I'll see you in the next article!

Kenji


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