SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

Deep Analysis – Extended Metagame Update

Richard Feldman

By Richard Feldman
02/26/2009

About Richard Feldman: Richard is the most eloquent of a group of up-and-coming Magic players from St. Louis. He is known for high-level theorizing and putting new spins on popular archetypes.

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

First, I have to mention the PTQ that just happened this weekend in Richmond. The breakdown of decks was practically half-Faeries and half-Zoo, with only a single Bant Aggro supplanting a Faeries list.

This is an unusually polarized Top 8 for a format with such variety, but I'm not willing to take it as a sign of things to come until we have some more results. What I will say, and I will say it instantly and without reservations, is that the first place deck from that tournament is the craziest thing I have ever seen win a PTQ.

Zoo
An Extended deck, by Jesse Inman
1st place at a Pro Tour Qualifier tournament in Richmond, Virginia, United States on 2009-02-22
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Creatures
4 Duergar Hedge-Mage
4 Eternal Witness
4 Kird Ape
4 Mogg Fanatic
4 Tarmogoyf
4 Wild Nacatl

Instants
4 Lightning Helix
4 Mana Tithe
2 Path to Exile

Legendary Artifacts
4 Umezawa's Jitte


Basic Lands
2 Plains

Lands
1 Flooded Strand
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden
4 Windswept Heath
3 Wooded Foothills
Sideboard:

3 Kitchen Finks
4 Pyrostatic Pillar
4 Ancient Grudge
2 Path to Exile
2 Kataki, War's Wage



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Four Duergar Hedge-Mage main. Four Eternal Witness. Four Jitte. Two Path to Exile. Four Mana Tithe.

I have put together some crazy decks in my time, but my hat is off to Jesse Inman. This list is so ambitiously crazy it takes my breath away - and he won the PTQ with it! Man, what's not exciting about this thing? I would love to get the story behind this deck.

Now, while I can see why one would call this deck Zoo, that feels seriously dishonest. This is at least half Zoo, certainly, but it is almost half midrange utility as well. I have little doubt that this deck absolutely crushes the mirror, especially after boarding in Kitchen Finks and the other two Paths, and I would be surprised if four Ancient Grudge, two Kataki, and the rest of the Paths did not make a mess of Affinity as well.

I have no idea what the G/B pairing looks like, though I am fairly certain I would like to get paired against this every round with Gifts Loam. The two matchups that seem sketchy to me are Desire and Faeries. There is Pyrostatic Pillar for Desire, though I have to wonder if that is enough to turn around what I have to imagine is a very rough game 1.

I see nothing but Pillar for Wizards, though, and given that this looks to be largely a slower version of the Five-Color Zoo decks that were the original cakewalk matchup for Wizards, I have to wonder if this deck even counts Wizards as a good matchup. Maybe the Witnesses and Mana Tithes are just really good against them? Maybe the surprise value on Mana Tithe was enough to carry the day? Time will tell, I suppose.

It's also noteworthy that only one of the Blue decks made it to the semifinals of this tournament. I have to wonder if the quarters were all Zoo versus Blue pairings - meaning David Irvine was the only non-Zoo player to push through to the semis - or if he just got the upper hand in the only Wizards mirror of the Top 8. I am similarly curious if Inman Zoo took down any number of Wizards decks on the way to the win, or if it cruised past Zoo mirrors the whole way through the elimination rounds.

Either way, my hat is off to Jesse Inman. Congrats, sir!

The Major Players of the Metagame

The purpose of this rundown is twofold. First, to take stock of the most popular and successful decks in the metagame at the moment; after all, the list of such decks has nearly doubled in size since the inception of the format, with some older decks falling off the radar and with many newcomers cropping up. Second, I want to take note of some of the new technology that is cropping up to help put fresh spins on known archetypes. Detailed matchup analysis is not my aim here, as there are simply too many combinations (particularly with the new technology changing things up) for me to feel authoritative in all the requisite areas.

Having said all that, let's get to it!

1) Wizards

Wizards is the top deck. No question. It's powerful, consistent, and packs everyone's favorite mix of Blue trickery. It offers more opportunities to create punt situations for opponents than any other deck. It has just the right mix of basics and nonbasics to make both Choke and Blood Moon hit-or-miss "hosers." Week after week, it takes down more PTQs than anything else, and the format has yet to come up with anything to unseat it.

There are two major flavors of the deck floating around. First is the Ancient Grudge variety:

Faeries
An Extended deck, by Kurt Spiess
5th place at a Pro Tour Qualifier tournament in Richmond, Virginia, United States on 2009-02-22
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Artifacts
3 Engineered Explosives

Creatures
3 Glen Elendra Archmage
4 Sower of Temptation
4 Spellstutter Sprite

Instants
4 Mana Leak
4 Spell Snare
2 Stifle


Legendary Artifacts
3 Umezawa's Jitte

Legendary Creatures
4 Vendilion Clique

Sorceries
4 Ancestral Vision

Basic Lands
4 Island

Lands
1 Breeding Pool
2 Flooded Strand
4 Mutavault
4 Polluted Delta
3 Riptide Laboratory
1 River of Tears
3 Secluded Glen
2 Steam Vents
1 Watery Grave
Sideboard:

4 Ancient Grudge
3 Extirpate
2 Stifle
3 Firespout
3 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I could call this "four-color," but that would be misleading. It's really almost mono-Blue, splashing for sideboard Extirpate, Thoughtseize, and Ancient Grudge. At this point the Nassif version of the deck with Vedalken Shackles, Repeals, and Threads of Disloyalty has largely given way to the Owen Turtenwald build with maindeck Sower, Stifle, Cryptic Command, and – lately - Glen Elendra Archmage. Extirpate is an interesting call here, packing more long-term punch against G/B in exchange for greater vulnerability to Thoughtseize and the loss of the cantrip ability.

Then we have the simpler Blue-Black approach:

Faeries
An Extended deck, by David Irvine
4th place at a Pro Tour Qualifier tournament in Richmond, Virginia, United States on 2009-02-22
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Artifacts
3 Engineered Explosives

Creatures
3 Sower of Temptation
4 Spellstutter Sprite

Instants
2 Cryptic Command
4 Mana Leak
4 Spell Snare
3 Stifle


Legendary Artifacts
2 Umezawa's Jitte

Legendary Creatures
4 Vendilion Clique
2 Venser, Shaper Savant

Sorceries
4 Ancestral Vision

Basic Lands
5 Island

Lands
4 Mutavault
4 Polluted Delta
3 Riptide Laboratory
4 River of Tears
4 Secluded Glen
1 Watery Grave
Sideboard:

3 Relic of Progenitus
2 Glen Elendra Archmage
3 Negate
1 Meloku the Clouded Mirror
2 Damnation
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The major advantages of the straight Blue-Black implementation are a slightly less painful manabase and increased resistance to Choke thanks to the full sets of River of Tears and Secluded Glen. This would be the obvious choice over the "four color" strategy if you do not believe it necessary to board Ancient Grudge for Affinity. I have yet to see anyone try splashing White instead for things like Path to Exile and Kataki, but it's not unthinkable.

2) Affinity

Affinity
An Extended deck, by Dan Rodemann
1st place at a Pro Tour Qualifier tournament in Pittsburgh, Pennsylvania, United States on 2009-02-15
As reported at http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/eventcoverage/honolulu09ptq/0214pittsburgh
Print this deck!
Maindeck:

Artifacts
4 Chromatic Star
4 Cranial Plating
4 Springleaf Drum

Artifact Creatures
4 Arcbound Ravager
4 Arcbound Worker
4 Frogmite
3 Master of Etherium
4 Myr Enforcer
4 Ornithopter

Creatures
2 Atog


Instants
1 Fatal Frenzy

Sorceries
4 Thoughtcast

Artifact Lands
4 Ancient Den
4 Great Furnace
4 Seat of the Synod
4 Vault of Whispers

Lands
2 Blinkmoth Nexus
Sideboard:

4 Ethersworn Canonist
4 Ancient Grudge
3 Path to Exile
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The natural foil for Wizards - particularly the straight U/B version - is Affinity, the ever-present Yo-Yo of Extended. Every season we see Affinity do its familiar dance; at first people don't pay it enough attention - maybe they don't remember the previous season? - allowing it to run somewhat rampant early on. Then it gets good, players take notice, and the hosers come out in force to stamp it back down. We're about at that point in the season now.

I've heard it said that Affinity is about to take off as the most playable recourse to the Wizards threat, but history says otherwise. More likely Affinity is about at the crest of its power, and within a week or two we will start to see it taper off as it starts to buckle under the resurgent hate. Sure, maybe this will be the season that Arcbound Ravager and Friends escape the vicious cycle, but frankly I doubt it.

3) Zoo

This is the one deck that obviously has the tools to beat both Affinity and Faeries. However, the results seem to depend largely on the variety of Zoo being played. First we have Naya Zoo.

Zoo
An Extended deck, by Greg Respet
6th place at a Pro Tour Qualifier tournament in Richmond, Virginia, United States on 2009-02-22
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Creatures
4 Keldon Marauders
4 Kird Ape
4 Tarmogoyf
4 Wild Nacatl

Enchantments
2 Seal of Fire
3 Sulfuric Vortex

Instants
4 Incinerate
4 Lightning Helix
2 Pulse of the Forge

Sorceries
4 Molten Rain


Tribal Instants
3 Tarfire

Basic Lands
1 Forest
2 Mountain

Lands
4 Bloodstained Mire
2 Mutavault
2 Sacred Foundry
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
Sideboard:

3 Ethersworn Canonist
3 Kitchen Finks
3 Oblivion Ring
3 Ancient Grudge
3 Umezawa's Jitte



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Brewed by Adam Prosak and feared by Wizards players the world over, this is the most straightforward Red deck since Mono-Red. It's just beats and burn, with Molten Rain and Sulfuric Vortex packing a bit of an extra punch alongside the usual "straight to the dome" burn spells.

Then there's Five-Color Zoo.

Zoo
An Extended deck, by Vincent Lanceford
2nd place at a Pro Tour Qualifier tournament in Richmond, Virginia, United States on 2009-02-22
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Creatures
2 Hellspark Elemental
4 Kird Ape
3 Kitchen Finks
3 Mogg Fanatic
4 Tarmogoyf
4 Wild Nacatl

Enchantments
1 Seal of Fire

Instants
4 Lightning Helix
4 Mana Tithe
3 Might of Alara

Legendary Artifacts
2 Umezawa's Jitte


Sorceries
4 Tribal Flames

Tribal Instants
1 Tarfire

Basic Lands
1 Mountain
1 Plains

Lands
2 Bloodstained Mire
1 Breeding Pool
1 Godless Shrine
1 Overgrown Tomb
2 Sacred Foundry
1 Steam Vents
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
Sideboard:

4 Ethersworn Canonist
4 Sulfuric Vortex
3 Sudden Shock
4 Kataki, War's Wage



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This is an old archetype that has had some new life breathed into it thanks to Might of Alara. As I have said before, I wholeheartedly approve of playing Might without that dumpy Boros Swiftblade, though I am more... shall we say, cautious of Mana Tithe, Hellspark Elemental, and Kitchen Finks main. I also have no idea how or why Sudden Shock wandered into this sideboard.

The major upside of running Five-Color over the Naya alternative is that it has much more punch against Desire. With spells that can deal a full five damage for one or two mana, it can put a deck down faster than any other Red deck on the market.

The archetype has typically suffered at the hands of Wizards due to being too creature-focused, lacking the scary quantity of burn spells and backbreakers like Molten Rain and Sulfuric Vortex found in Naya Zoo and Mono-Red Burn. However, as Wizards has moved away from the Repeals and Shackles and Threads that initially gave it such a good matchup against Five-Color Zoo, and has instead moved toward the slower and less scary Sowers, Stifles, and Glen Elendras, Five-Color Zoo might have come back from behind to score itself a good matchup there after all.

4) G/B Aggro Loam

Aggro Loam
An Extended deck, by Adam Boyd
1st place at a Pro Tour Qualifier tournament in St. Louis, Missouri, United States on 2009-02-15
As reported at http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/eventcoverage/honolulu09ptq/0215stlouis
Print this deck!
Maindeck:

Creatures
4 Kitchen Finks
4 Tarmogoyf

Instants
3 Darkblast
3 Putrefy
2 Shred Memory
2 Slaughter Pact

Legendary Artifacts
2 Umezawa's Jitte


Sorceries
4 Life from the Loam
3 Raven's Crime
3 Thoughtseize
1 Worm Harvest

Tribal Enchantments
3 Bitterblossom

Basic Lands
2 Forest
3 Swamp

Lands
4 Barren Moor
1 Blood Crypt
2 Bloodstained Mire
2 Ghost Quarter
1 Mutavault
2 Overgrown Tomb
2 Polluted Delta
2 Tranquil Thicket
2 Twilight Mire
3 Wooded Foothills
Sideboard:

2 Ravenous Baloth
3 Ancient Grudge
4 Extirpate
2 Krosan Grip
3 Damnation
1 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Depending on the pilots involved, the draws, and the sideboard, this deck is either a slight underdog or a slight favorite against Wizards. Most everywhere else, it is a bit Rockish, hovering around 50-50 in most matchups.

Adam's winning list here showcases two bits of interesting technology: splashing Red for Ancient Grudge (a time-honored Extended tradition since the printing of Grudge) and maindeck Shred Memory. Yes, technically those Shreds can - and probably do, from time to time - fetch Tarmogoyf or even Bitterblossom, but we all know they're really there to act as Life from the Loam numbers five and six. Yes, Loam is that important. I still prefer Gifts Ungiven (I get a whole lot more for that one extra mana), but I empathize with Adam's desire to play more than four Loams.

5) Desire

I have tried to stop calling this deck TEPS and to start calling it Desire again, both because TEPS always used to refer to a deck that killed with Tendrils of Agony - not entirely a fair assumption in this environment - and because Desire is a more universally understood term that does not take any longer to say.

As for the deck itself, many of its matchups seem to vary significantly based on skill of pilot. I've heard it reported that beating a good Wizards player is very tough, but beating one who does not know what he is doing can be done pretty consistently, especially post-board. I've heard the G/B matchup called anything between "easy as hell" and "pretty tough," though in fairness, that may depend on draws - especially Thoughtseize from G/B and Ad Nauseam from Desire.

As with so much of this environment, there are two different versions of the deck on the market. The first, and by far most common, is the Tendrils-powered build Luis Scott-Vargas used to add another Grand Prix notch to his belt:

TEPS
An Extended deck, by Jose Luis Echeverria
2nd place at a Pro Tour Qualifier tournament in Mendoza, Argentina on 2009-02-15
As reported at http://www.deckcheck.net/print.php?event=PTQ+Honolulu+2009+-+Mendoza+%2F+Argentina
Print this deck!
Maindeck:

Artifacts
4 Lotus Bloom

Instants
4 Desperate Ritual
2 Electrolyze
4 Manamorphose
4 Peer Through Depths
4 Remand
4 Seething Song


Sorceries
4 Mind's Desire
4 Ponder
4 Rite of Flame
2 Sleight of Hand
2 Tendrils of Agony

Basic Lands
3 Island

Lands
1 Cascade Bluffs
4 Dreadship Reef
3 Flooded Strand
3 Polluted Delta
4 Steam Vents
Sideboard:

2 Ad Nauseam
3 Brain Freeze
3 Echoing Truth
2 Gigadrowse
2 Pact of Negation
1 Stifle
2 Shattering Spree



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I'll list the Grapeshot alternative more for the sake of completeness than anything else:

TEPS
An Extended deck, by Gabe Carleton-Barnes
7th place at a Pro Tour Qualifier tournament in Los Angeles, California, United States on 2009-01-18
As reported at http://www.deckcheck.net/print.php?event=PTQ+Honolulu+2009+-+Los+Angeles+%2F+USA
Print this deck!
Maindeck:

Artifacts
4 Lotus Bloom

Enchantments
2 Pyromancer's Swath


Instants
4 Desperate Ritual
1 Gigadrowse
4 Manamorphose
4 Peer Through Depths
4 Remand
4 Seething Song

Sorceries
3 Grapeshot
4 Mind's Desire
4 Ponder
4 Rite of Flame

Basic Lands
2 Island
1 Mountain

Lands
1 Bloodstained Mire
3 Calciform Pools
3 Cascade Bluffs
1 Flooded Strand
2 Polluted Delta
4 Steam Vents
1 Wooded Foothills
Sideboard:

2 Relic of Progenitus
3 Brain Freeze
2 Chain of Vapor
2 Echoing Truth
3 Gigadrowse
3 Trickbind



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I've heard it said that "Pyromancer's Swath is like Mind's Desire five and six," which sounds like a reasonable case for the Grapeshot kill, but for whatever reason, it simply has not put up the numbers in the past few weeks. I would say it's pretty safe to write off this version in terms of your testing.

6) Elves!

Elves! is the bane of fair decks the format over. It struggles with Faeries and G/B, but is capable of some truly nasty numbers against beatdown opponents. You won't believe this, but there are two versions of this deck. Crazy, I know. One is powered by Weird Harvest:

Elf Combo
An Extended deck, by Philip Passin
2nd place at a Pro Tour Qualifier tournament in Ludwigsburg, Germany on 2009-02-15
As reported at http://www.deckcheck.net/print.php?event=PTQ+Honolulu+2009+-+Ludwigsburg+%2F+Germany
Print this deck!
Maindeck:

Creatures
4 Birchlore Rangers
1 Elves of Deep Shadow
4 Elvish Visionary
1 Eternal Witness
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
1 Regal Force
1 Vexing Shusher
1 Viridian Shaman
4 Wirewood Symbiote

Instants
1 Brain Freeze
4 Summoner's Pact

Snow Creatures
3 Boreal Druid


Sorceries
4 Glimpse of Nature
3 Weird Harvest

Basic Lands
14 Forest

Legendary Lands
2 Pendelhaven
Sideboard:

1 Relic of Progenitus
1 Tormod's Crypt
2 Imperious Perfect
1 Nullmage Shepherd
3 Vexing Shusher
3 Fecundity
2 Naturalize
1 Gaea's Blessing
1 Gleeful Sabotage



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The Brain Freeze in the main is an uncommon choice, but an interesting one. Obviously when you're generating such monstrous Storm counts, either Brain Freeze or Grapeshot will do the job just fine, and Grapeshot can actually be a removal spell when drawn in the early game. However, Brain Freeze can be cast defensively against other Storm decks like Desire and Elves!, potentially milling away all their win conditions mid-combo. This is a tactic Desire players have used in the mirror match for many years, and it seems a reasonable maindeck inclusion here.

Other writers have done up the Weird Harvest versus Chord of Calling debate in far more depth than I will here; suffice to say, the big difference is Mirror Entity:

Elf Combo
An Extended deck, by Charles Colglazier
2nd place at a Pro Tour Qualifier tournament in St. Louis, Missouri, United States on 2009-02-15
As reported at http://www.wizards.com/Magic/Magazine/Events.aspx?x=mtg/daily/eventcoverage/honolulu09ptq/0215stlouis
Print this deck!
Maindeck:

Creatures
4 Birchlore Rangers
4 Elvish Visionary
4 Heritage Druid
4 Llanowar Elves
1 Mirror Entity
4 Nettle Sentinel
1 Ranger of Eos
1 Regal Force
1 Scattershot Archer
1 Viridian Shaman
3 Wirewood Hivemaster
4 Wirewood Symbiote

Instants
4 Chord of Calling
3 Summoner's Pact

Sorceries
4 Glimpse of Nature


Basic Lands
9 Forest

Lands
4 Horizon Canopy
1 Temple Garden
2 Wooded Foothills

Legendary Lands
1 Pendelhaven
Sideboard:

2 Burrenton Forge-Tender
1 Harmonic Sliver
1 Mycoloth
1 Orzhov Pontiff
1 Vexing Shusher
1 Viridian Shaman
2 Wilt-Leaf Liege
2 Umezawa's Jitte
1 Gaea's Blessing
3 Proclamation of Rebirth



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I haven't seen anyone play Chord of Calling and Predator Dragon in a long time, and I wouldn't expect a resurgence especially now that Path to Exile is out. If you have a removal spell handy when the opponent is going off with Mirror Entity, the correct moment to use it is when he activates Wirewood Symbiote to bounce itself. In response to that, shoot Mirror Entity with your removal spell.

Remember that if you are using a burn spell and the opponent has enough mana to pump the Entity out of its range, it may not be the end of the world; the extra mana he must expend might leave him short to continue looping the Symbiote, leaving you free to untap and kill the Entity with another burn spell once your mana is open again.

The two fresh sights in Charles's list are Ranger of Eos and Scattershot Archer, both presumably to be fetched with Chord of Calling. Ranger is basically a combo in a box, fetching Nettle Sentinel and Heritage Druid up for a single spell. Scattershot doubtless helps out with the Wizards matchup, as it can slow their clock to a halt and can reduce Spellstutter Sprite to Cancel in conjunction with Mutavault.

The Minor Players

7) Mono-Red Burn - I'm not really sure why - perhaps Wizards players learned how to play against it? - but this has nearly ceased to put up Top 8s altogether. Nevertheless, it remains a fall-back choice for many who have not tested (or who are named Patrick Sullivan) and who simply want to play a straightforward burn deck that plays the same way against nearly every opponent.

8) All-In Red - I would say this deck has fallen off the radar altogether, except that it recently took down a PTQ in Germany. From all accounts I have heard, its popularity in the States has essentially fallen off a cliff.

9) Sullivan Red - This is now officially the most successful deck to pack Blood Moon effects in the main. Considering how few people have ever piloted it, it has put up a solid number of finishes, but it remains a minor player in this environment because so few choose to run it.

10) Bant Aggro - Nobody has figured out the optimal way to build this yet, but when they do, I suspect it will look closer to this latest hate-tastic midrange build than anything else. I mean, the first version of the deck to surface had Troll Ascetic in it, and as I've made it clear before, I'm not convinced it has ever been optimal to run Troll Ascetic in the history of Extended.

11) Astral Slide - Like Sullivan Red, few have been brave enough to take Astral Slide into battle, yet it has posted multiple Top 8s already this season. I understand from Ced that there is a better version of this deck out which does not include Lightning Rift, but I'm not sure where a definitive version of such a list can be found.

12) G/B Death Cloud - Much more controllish than its beatdown cousin, I suspect this version has put up less-impressive numbers because it lacks the tools to put Wizards down. Everything is bigger and slower, and - for some reason - Death Cloud pilots seem reluctant to include the ultimate anti-Wizards ace, Darkblast.

13) U/W Tron - I haven't endorsed U/W Tron in several years, and cannot see myself changing my tune any time soon. I can't imagine playing a Big Spell Control deck in a format dominated by a deck that can effectively play aggro-control against me. Nevertheless, the deck has been good for the occasional Top 8 this season, and I would not be surprised to see a few copies floating around at the PTQ this weekend.

Takeaways

The format began with Elves! being the deck to beat, and attacked by Tezzerator alongside Faeries with Bitterblossom and Wizards featuring Repeal, Threads, and Vedalken Shackles main (and often a dearth of Ancestral Visions). There was also Tidehollow Sculler in Zoo, and these crazy Swans decks.

Over the course of the season so far, things have evolved to arrive at the environment I have painted here. We now have at least six major archetypes to contend with, most of which have multiple different implementations, and a handful of minor archetypes that make token Top 8s here and there. The format is a lot to swallow, and a tough nut to crack, but as always, the first step to success is knowing what you're up against. Hopefully this guide has helped you get up to speed.

See you next week!

Richard Feldman
Team :S
lcd_cow@yahoo.com


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/05/12 - 05/06/12
Providence, RI

StarCityGames.com Open Series

05/12/12 - 05/13/12
Madison, WI

StarCityGames.com Open Series

05/19/12 - 05/20/12
Orlando, FL

StarCityGames.com Open Series

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer