SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

Positive EV – Thopter Depths Versus Domain Zoo: The Domain Zoo Perspective

Manuel Bucher

By Manuel Bucher
02/11/2010

About Manuel Bucher: Manuel Bucher is a Swiss pro with four Grand Prix Top 8s to his name, including a win at Grand Prix: Zurich. He's a member of the 2007 Team World Champions, and his deck designs are respected at the highest level of the game.

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

Another week, another match-up, and once again I am playing Zoo against Antoine Ruel. This week, it’s not Charming Zoo. Instead, I am playing the more aggressive Tribal Zoo. I’ve started playing a lot of aggro decks recently, and therefore I am not too unhappy getting some more experience with one of the best aggro decks in the format. This deck has been around for such a long time, and it’s probably going to be part of the metagame until the shock lands leave the format.

First, the decklist: it’s Kyle Dembinski’s Tribal Zoo build, with which he managed to make Topv4 at a PTQ for San Juan, in Garden City. I also made some minor changes.

1 Stomping Ground
1 Temple Garden
1 Godless Shrine
2 Marsh Flats
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
4 Arid Mesa
1 Sacred Foundry
1 Plains
1 Forest

4 Loam Lion
4 Steppe Lynx
4 Wild Nacatl
1 Kird Ape
2 Quasali Pridemage
4 Tarmogoyf
4 Knight of the Reliquary
2 Ranger of Eos

4 Lightning Bolt
4 Path to Exile
4 Tribal Flames
2 Lightning Helix

Sideboard
3 Deathmark
1 Slay
1 Ancient Grudge
4 Meddling Mage
1 Lightning Helix
3 Damping Matrix
1 Umezawa’s Jitte
1 Ghost Quarter

I think most of the decklist is pretty standard. Worldwake is now here, and we’ve been able to test with the new cards; I thus added Loam Lion to the deck instead of Kird Ape. The card is not a huge upgrade at all, but it feels like it is a little easier to cast, pushing the deck more towards a Green/White base deck splashing Red for burn. The Kird Ape is the only card I would change after the games I played against Antoine for the article, and I’d cut it in favor of Goblin Guide. The Goblin might be slightly worse in your opening hand, but it opens a new world for Ranger of Eos. Kyle’s deck was running a second Stomping Ground and a Mountain, which I cut for two more Misty Rainforest. The Rainforest is searching for both your perfect shocklands in form of Steam Vents and Temple Garden, while the second Stomping Ground loses a lot of appeal when the deck has more White spells than Red ones. The Mountain was cut to make the mana even better, but it might lose you some games in the mirror match. Therefore, if you expect a ton of Tribal Zoo in your metagame, I suggest cutting a Scalding Tarn to replace the basic Mountain.

The sideboard now features Damping Matrix, which I expect most Zoo decks to run in the current metagame, simply because Thopter/Depths is such a huge part of any tournament. I also added the singleton Ghost Quarter to the sideboard, which is found in most of the Zoo decks anyway, and I don’t really see a reason not to run it. I did cut some of the artifact removal, as you gain a lot of equity against Thopter/Depths with the Matrix and therefore don’t need the extra Grudge or the extra Pridemage to make the matchup more comfortable.

As a reminder, here’s the decklist Antoine was playing:

Thopter Depths
An Extended deck, by Jason Terry
1st place at a Pro Tour Qualifier tournament in Garden City, New Jersey, United States on 2010-01-24
As reported at http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/eventcoverage/sanjuan10ptq/0123gardencity
Print this deck!
Maindeck:

Artifacts
1 Chalice of the Void
4 Chrome Mox
1 Engineered Explosives
2 Sword of the Meek
3 Thopter Foundry

Creatures
4 Dark Confidant
4 Vampire Hexmage

Instants
1 Echoing Truth
4 Muddle the Mixture
1 Slaughter Pact
4 Thirst For Knowledge


Sorceries
3 Beseech the Queen
4 Thoughtseize

Basic Lands
2 Island
2 Swamp

Lands
4 River of Tears
4 Sunken Ruins
3 Tolaria West

Legendary Lands
1 Academy Ruins
4 Urborg, Tomb of Yawgmoth

Legendary Snow Lands
4 Dark Depths
Sideboard:

1 Chalice of the Void
1 Sword of the Meek
1 Thopter Foundry
2 Tormod's Crypt
2 Extirpate
2 Hurkyl's Recall
3 Deathmark
3 Duress



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The Preboard Games (14 Wins, 10 Losses)

The matchup doesn’t have as much interaction as expected. And your main goal, assuming you know that your opponent is playing Thopter/Depths, should be to goldfish him. There is only a single card that is worth playing around, therefore you should just run out your most optimal play. That is, of course, unless the card that is worth playing around comes into the game: Muddle the Mixture. One of the main goals of the Depths player will be to create a 20/20 indestructible flying token with the counterspell as backup. With you creating so much pressure, he has to do this over two turns. If you are facing a board similar to following:

Sunken Ruins
Swamp
Dark Depths
Vampire Hexmage

... you should always burn the Vampire with a non-lethal burn spell if you have Path to Exile in hand. This forces him to combo off immediately, and he won’t be able to protect the huge game-winning token. If you don’t have the Path, never concede in that spot, as your opponent might combo off at sorcery speed, allowing you to topdeck Ghost Quarter (more relevant in post board games, unless you are main decking the pseudo Wasteland).

If your opponent manages to get Thopter Foundry online, you shouldn’t concede either, as you always have outs in drawing one of your Pridemages (and many more cards post board). If you overload your board, especially if you have Ranger of Eos, it usually forces him to chump block a fair amount, so you are able to win against the combo even if he gets it online for several turns. This might not be true in the Tezzeret deck that was played earlier this season, but the Dark Depths/Thopter deck has much less mana available each turn.

Fetching for Godless Shrine should be your lowest priority and, if you are able, you should always fetch the Steam Vents first. Even though you don’t have any Blue or Black spells main, your opponent is often kind enough to give you the fifth basic land type in form of a Swamp, as their list usually plays four Urborg, Tomb of Yawgmoths.

Be aware that you can deal an extra two damage with Path to Exile and Steppe Lynx if you have a guy that’s blocked or is unable to attack this turn. You shouldn’t go for the style kill, and decide to Path your own guy and not your opponent’s Dark Depths token, as he could simply respond with a Slaughter Pact.

The sideboard:

+3 Damping Matrix
+4 Meddling Mage
+1 Ancient Grudge
+1 Ghost Quarter
-4 Lightning Bolt
-2 Lightning Bolt
-2 Ranger of Eos
-1 Godless Shrine

All the cards that get sideboarded out are almost blanks in the main deck. The burn spells are decent in fighting Muddle the Mixture, which is a situation that doesn’t come up often enough for them to stay. I cut the Godless Shrine because your opponent is providing you with Swamp, but it is the sketchiest cut. You are making your deck slightly more expensive, and cutting a land might be the wrong approach; cutting a Knight of the Reliquary instead might be slightly more solid.

The Post-Board Games (19 Wins, 7 Losses)

In the games after sideboarding, the Thopter/Depths opponent doesn’t do a lot differently from game 1. I expect them to have some more spot removal, and show up with more parts of the Thopter Combo as fetching for them could easily be to slow. Your game plan, however, is changing a fair amount. By adding disruption cards over burn spells, your game plan of winning as quickly as possible gets updated by a more solid plan: winning a turn later, but disrupting their early game.

Meddling Mage
If you are playing first, you never need to play it on your second turn – if your opponent didn’t start with a turn 1 Thopter Foundry, then you should name Sword of the Meek. It is much better to build up more pressure and adjust to his second turn play by naming the perfect card with Meddling Mage. No matter what, you should play Damping Matrix before the Wizard. If you don’t have a Matrix, and he plays a second turn Thopter Combo piece, you should name the other part of the combo if you don’t have an artifact removal spell to disrupt it. If you have one of the artifact removal spells, you should just name Vampire Hexmage. The same counts if he didn’t play any combo piece on his second turn. On the draw, it is very similar, but you are not able to play Damping Matrix instead. Again, if you have an artifact removal spell or Damping Matrix available, you should play Meddling Mage on Vampire Hexmage assuming he played a part of the Thopter combo. If you’ve got several Meddling Mages, you should wait before dropping the second until he is transmuting for a card, and then simply name that card, literally Time Walking your opponent. The Wizard plays a little differently in the late game when you both are out of gas. It is often right to just name the part of the combo your opponent hasn’t already played, assuming the part that has been played is not Vampire Hexmage.

Damping Matrix doesn’t affect most of your board, but be aware that you also can’t activate your Qasali Pridemage and Knight of the Reliquary abilities, but you are still able to use Ghost Quarter.

Overall Game Impressions
I pretty much support the results we had in the games, and I expect this deck to have good results in the match-up. The Thopter/Depths deck has a ton of trouble dealing with the amount of early pressure you are presenting, especially when supported by disruption. The adjustment to the deck I would make is to cut Meddling Mages for Thoughtseize, making the match-up worse against Thopter/Depths but giving you more equity against Scapeshift combo. This also allows you to adjust your manabase a fair bit, making it more Deathmark/Slay friendly, and giving you more equity in the creature match-ups.

Updated decklist...

Updated Zoo
Featured by Manuel Bucher on 2010-02-14 (Extended)
As written about in http://www.starcitygames.com/magic/extended/18784_Positive_EV_Thopter_Depths_Versus_Domain_Zoo_The_Domain_Zoo_Perspective.html
Print this deck!
Maindeck:

Creatures
1 Goblin Guide
4 Knight of the Reliquary
4 Loam Lion
2 Qasali Pridemage
2 Ranger of Eos
4 Steppe Lynx
4 Tarmogoyf
4 Wild Nacatl

Instants
4 Lightning Bolt
2 Lightning Helix
4 Path to Exile

Sorceries
4 Tribal Flames


Basic Lands
1 Forest
1 Plains

Lands
4 Arid Mesa
1 Blood Crypt
1 Godless Shrine
1 Hallowed Fountain
4 Marsh Flats
1 Sacred Foundry
1 Scalding Tarn
1 Stomping Ground
1 Temple Garden
4 Verdant Catacombs
Sideboard:

3 Damping Matrix
1 Ancient Grudge
1 Lightning Helix
1 Slay
1 Umezawa's Jitte
3 Deathmark
4 Thoughtseize
1 Ghost Quarter



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Steam Vents doesn’t make a lot of sense anymore, as it is hard to fetch with the addition of Verdant Catacombs over Misty Rainforest. Therefore, the Blood Crypt plus Hallowed Fountain mix seems logical.

After playing the deck in this match-up, I think it is a very good choice for the upcoming events, as it is a deck that will always have good equity no matter what your opponent is playing, and can easily punish bad draws or overwhelm unprepared opponents. If you expect more Charming Zoo, then adding Slaughter Pact to the mix is an interesting choice, and might be worth cutting the Lightning Helixes for it. Also, most people won’t expect the card, and you might easily steal several games from unaware opponents.

Thanks for reading. Good luck at the PTQs and Grand Prix: Oakland. I won’t be playing in the GP, as I’m focusing more on my preparation for the Pro Tour. But I might see you in San Diego.

Manu B


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/05/12 - 05/06/12
Providence, RI

StarCityGames.com Open Series

05/12/12 - 05/13/12
Madison, WI

StarCityGames.com Open Series

05/19/12 - 05/20/12
Orlando, FL

StarCityGames.com Open Series

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer