• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Constructed Criticism - UB Thopter

Todd Anderson
3/23
#Extended 
  •  
  •  

Just when you thought that Gerry Thompson was fading away into the background he's done it again. In the online PTQ this past Sunday two copies of his deck (or similar versions) made it all the way to the finals piloted by Charles Gindy as well as the eventual winner (whose name I do not know). This deck is pretty similar to that of Gerry's older creation where he combined the powerful combinations of Dark Depths and Thopter Foundry but now instead relies much more on a consistent manabase and a sideboard plan that doesn't involve losing to cards like Damping Matrix. Before I delve into this here is a similar list that I created from watching replays as well as using a list from a Daily Event a few days ago.

UB Thopter Foundry
Todd Anderson
0th Place at Test deck on 3/28/2010
Extended
 

Creatures (5)

  • 4 Dark Confidant
  • 1 Gatekeeper of Malakir

Planeswalkers (3)

  • 3 Jace, the Mind Sculptor

Lands (22)

  • 1 Seat of the Synod
  • 3 Island
  • 1 Swamp
  • 1 Bojuka Bog
  • 1 Creeping Tar Pit
  • 1 Ghost Quarter
  • 1 Marsh Flats
  • 1 Misty Rainforest
  • 4 River of Tears
  • 1 Scalding Tarn
  • 3 Sunken Ruins
  • 2 Tolaria West
  • 1 Watery Grave
  • 1 Academy Ruins

Spells (30)

  • 1 Chalice of the Void
  • 4 Chrome Mox
  • 1 Engineered Explosives
  • 3 Sword of the Meek
  • 4 Thopter Foundry
  • 4 Muddle the Mixture
  • 1 Slaughter Pact
  • 2 Smother
  • 4 Thirst For Knowledge
  • 2 Damnation
  • 4 Thoughtseize

    Sideboard

  • 1 Chalice of the Void
  • 2 Sphinx of Jwar Isle
  • 4 Leyline of the Void
  • 1 Meloku the Clouded Mirror
  • 4 Deathmark
  • 3 Duress
 


Now let’s discuss this deck a little and figure out just what is going on. First of all Vampire Hexmage and Dark Depths are still awesome but the problem is that everyone and their brother is prepared to deal with it. In the past certain decks existed that could afford to give up on the Dark Depths matchup because it wasn't a significant part of the metagame (for example GR Aggro Scapeshift). However in today's metagame Dark Depths is just a monster and you have to come prepared for it or it will just run you over with 20/20's. Even if you prepare yourself for the 20/20 you will often be overrun with Thopter Tokens unless you can yourself outdo your opponent with your own Thopter Foundry. Now what this deck is trying to do is simple: Be Dark Depths without Dark Depths' weaknesses. You are not particularly vulnerable to Path to Exile Repeal or any other bounce effect and you also have a much stronger removal suite than normal against decks like Zoo. Traditionally Dark Depths is weak to Zoo as long as Zoo comes prepared. If they do not necessarily expect this deck you could gain the upper hand.

Certain cards in the deck function as excellent utility spells as well as having other uses like being a land. It might not look like it but Creeping Tar Pit can go the distance itself against a deck that is light on removal or slacking when it comes to Ghost Quarter. In a pinch Tar Pit can block and is even a dual land to boot. I think this might be its perfect home for now since Tolaria West makes it such a better card. While the Creeping Tar Pit as well as the Bojuka Bog come into play tapped they are definitely solid cards that both have useful impacts on the metagame. Bojuka Bog can singlehandedly win Thopter Mirrors since combined with Engineered Explosives it can be devastating. The Academy Ruins and Ghost Quarter should be fairly obvious but I cannot stress how powerful Ghost Quarter is at the moment.

Thoughtseize is a spell that has never really been questioned when put into a deck. It ranges from Combo Control to Aggro strategies across the board in every format. It is possibly the best disruption spell ever printed competing on a large scale with Cabal Therapy in both efficiency and wide use. It helps you protect your combo or disrupt your opponent while they are trying to set up their game plan. The two life is usually irrelevant since you are gaining a ton of life via Thopter Foundry. Most decks play very few ways to deal with Thopter Foundry so just hitting their hand and nabbing their Bant Charm or what have you should be enough for the first game.

The two Smothers Gatekeeper of Malakir two Damnation Engineered Explosives and Slaughter Pact all make up the removal suite for the deck giving you plenty of answers to Wild Nacatl and friends. Damnation is a card I've been trying to fit into UB decks since it is the catchall for Knights of the Reliquary Tarmogoyf and the like. Your Deathmarks out of the board fill out your removal against them and make for a solid game plan when siding in Sphinx of Jwar Isle and Meloku. They have a hard time staring down a 5/5 Shroud and especially so when you are drawing a ton of cards and killing all of their creatures.

Speaking of drawing cards that is something this deck does very well. Dark Confidant Thirst for Knowledge and Jace all make sure you hand is full for the majority of the game. After boarding they also ensure you do not run out of gas against decks where you are fighting an attrition war. They are all crucial for drawing a ton of either removal against Zoo or disruption against combo decks. Duress and Chalice of the Void are there to help combat Hypergenesis and other various combo decks and playing Tolaria West as well as tons of draw spells helps make sure you draw them before they are able to combo off.

The alternate win conditions in the sideboard are Sphinx and Meloku for a few reasons. For one Sphinx is better under Damping Matrix since Meloku is shut down by the same card that hoses your Thopter Combo. However in matchups like Dark Depths or Faeries Meloku can just be devastating. It should be pretty game ending once it hits play but you want to diversify your threats if you think your opponent is going to bring in a variety of hate cards against you.

Leyline of the Void is pretty crucial. People have been waffling between Extirpate and Leyline of the Void as the graveyard hate of choice in black but I think that Leyline gets the nod because it is an aggressive answer. Extirpate will often sit in your hand until your opponent draws a Thoughtseize or Duress to protect their combo. If you can do the combination of Thoughtseize hit their Thopter Foundry and then Extirpate it that should be good enough to win any mirror but that just doesn't happen as often as you would think. Leyline is very hard to deal with and you can even protect it with Muddle the Mixture if they try to use Repeal or Echoing Truth to bounce it.

Matchups

Zoo
This is a tricky matchup for most variants of UB Combo whether it be Solo Thopter or DDT. They can be very aggressive and their cards like Bant Charm and Qasali Pridemage can cause you some serious problems. The trick for this version against Zoo is to sandbag your Thopter until you have plenty of mana to make guys in response or rip their hand apart before trying to combo. Most versions of Zoo have gone back to Blood Moon which is much worse against you than against Dark Depths. Their cards like Temporal Isolation are just laughable and you have many more fetches and basic lands to play around the Blood Moon if it comes down too early. Fortunately you can run out your Thopter Combo early if you are in fear of Blood Moon and then your Sword can come online right after since it costs colorless mana to play.

Your goal in this matchup is to assemble your Thopter Combo for game 1 but your sideboarded games are entirely different. Your opponent will likely be siding in upwards of 4-8 card against your combo including (but not limited to) Celestial Purge Ancient Grudge Qasali Pridemages and Damping Matrix. My plan has been to side into fewer combo pieces usually two Thopters and one Sword and side into large blue monsters and tons of removal. Depending on the version Dark Confidant can be terrible or amazing. Versions playing Temporal Isolation are much worse against Dark Confidant and you should probably leave him in. He helps draw your answers to their aggressive draws and acts as an additional win condition when you switch to the beatdown plan. Try to use Jace to stack your deck so that you take as little damage from your Dark Confidant as possible and use your removal spells wisely. While you have many ways to deal with Treetop Village try to use your Deathmarks early instead of your Smothers so that you can save them for their Manlands. While this isn't always true it is something to keep in mind.

Damnation is your best card here and should be used when your opponent overextends with Bloodbraid Elf or Ranger of Eos after you have set up a decent board position. It is also very useful when you are using Jace to aggressively bounce their creatures since they will usually have to overextend to fight your Jace. You don't have the "I win" capacity that is Vampire Hexmage and Dark Depths anymore but you aren't as vulnerable to Boom/Bust and Blood Moon so that is a big plus. Your draws will be much more consistant resulting in fewer losses due to mulligans or your opponent having tons of answers to your threats.

Dark Depths
While this may look like a mirror match your decks can play out very differently. Their draw of Thoughtseize into a Turn 2 20/20 is very difficult to beat but you should be more than able to deal with any other draw. Your Thopter plan is much better than theirs as you have less "dead" lands that don't tap for mana or Legendary lands getting stuck in your hand. You also have a lot more Thopters and Swords to just draw instead of having to tutor for them all the time. Jace acts as a great way to deal with Marit Lage since they will often use their Hexmage on their own turn to avoid getting blown out by Legendary land status (most people will think you are playing Dark Depths at least for a while).

Your Thoughtseizes and Duresses are invaluable because they allow you to efficiently sculpt the rest of your game. They can also take their key opening components neutering a hand that would otherwise be ridiculous. If they are all in on a Marit Lage or Dark Confidant you can just destroy them with an opening Thoughtseize. Meloku and Gatekeeper of Malakir are pretty insane in this matchup since they double as threats as well as ways to stall your opponent out. Damnation is pretty lackluster and should be sided out. Chalice should also be sided out unless you have seen Extirpate from them. In this case you can stick a Chalice on one then feel free to go crazy with your Thopter Combo. However most DDT players have switched to Leyline of the Void for reasons discussed earlier. Overall I would say the changes help you more in this matchup than anything since the games no longer degenerate down to who draws more copies of their Legendary lands effectively strip mining the opponent every turn. If you want to have a slightly better Depths matchup adding a few repeals in there somewhere should be rather helpful.

Scapeshift Hypergenesis Hive Mind Other Various Combo
In these matchups your removal is pretty awful. You should usually just side out your removal spells for more threats and the Duresses in order to help combat their game plan. These are the matchup where the traditional Dark Depths versions are a bit better because you have a really fast kill. However most of these decks are prepared to fight against the 20/20 with Repeals Echoing Truth and Into the Roil so it isn't as effective as you might think. The Chalice of the Voids are amazing against Hypergenesis but pretty weak against the rest of the combo decks that aren't cascade variants. Duress is MVP in these matchups and combines very well with Muddle the Mixture to really mess people up. Leyline of the Void is great against Living End as they have very few (if any) answers.

Dredge
Dredge has a very difficult time beating Thopter Foundry when it is active. If you have any way to keep their Drowned Rusalka in check they care rarely make enough Zombies to bust through. Damnation could also help stem the bleeding if they try to go nuts with Dread Return or Rusalka. In this matchup your priority should be to get Leyline into play and protect it with Duress Thoughtseize and Muddle the Mixture. If you can accomplish this there is no real way they can win. Their only out is Echoing Truth and they won't have much of a window to combo out once they resolve it.

GW Haterade/Doran
These matchups are pretty similar mostly because they are slower aggressive decks that have a few problematic creatures. But creatures are very easy for you to deal with as opposed to cards like Damping Matrix. Deathmark is literally ridiculous here and Kitchen Finks is their only real creature when you are fighting an attrition war. If you can stick your Thopter Combo early they do have outs in Pridemage and Samurai of the Pale Curtain but you have plenty of ways to kill them. Your sideboard plan should be similar to that of Zoo since your goal should be to win the attrition war and bash them to death with Sphinx of Jwar Isle or Meloku. Dark Confidant stays in because they have very few ways to deal with him.

Burn Affinity Other Fringe decks
The reason fringe decks are usually bad in this format is that they can't really handle Thopter Foundry. Your goal should be to assemble this combo as fast as possible and protect it with Muddle and Thoughtseize if you think they have any answer. After sideboarding their answers should be pretty narrow and Duress should be fairly useful. If they are green based Deathmark is again pretty solid. However if they are a Smallpox based deck with Dark Confidant and Bloodghast I would not recommend siding in too many Deathmarks since they could easily end up being dead cards. Chalice of the Void is pretty amazing against Burn and you should definitely side in the second one.

Your best bet against a deck you have never faced before is to figure out what they are siding in. It is usually pretty safe to side out one each of Thopter and Sword for other threats diversifying your win conditions. Most people with have something to deal with Thopter since it is one of the most common combos that give aggressive decks problems. Jace acts as an alternate route to victory and I can honestly say I have used his ultimate at least seven times or so in the last few weeks when playing him in DDT. He is pretty sick and definitely changes the dynamics of how your deck can attack. A draw engine in a combo deck can help morph you into a control deck in the blink of an eye. The fact that he can also win the game is just insane. I definitely underrated him when he first came out but Jace keeps proving just how incredible he is each time I cast him. Hell even playing him to kill your opponent's Jace is ridiculous.

Overall this version of Thopter is much stronger against Zoo than traditional DDT. Some of your other matchup become a bit worse because you are not as fast as the Hexmage version. However you are much more consistent and can easily overtake another control or aggro deck. Game 1 against 'fair' decks are usually a bye since most people can't handle Jace removal and Thopter Foundry all combined into one sleek package. If you plan on playing against a ton of Zoo this is definitely the variant of Thopter for you. If you guys have any questions I would love to hear your feedback. Gerry's version is a bit different from mine but I'm not exactly sure what he was playing. In the next few days my version should be streamlined and ready for the next online PTQ.

Thanks for reading.

Todd
strong sad on MTGO

  •  
  •  
#Extended 
« Previous Article
Too Much Information - StarCityGames.com Legacy Open: Indianapolis
Next Article »
Removed From Game - Grand Prix Madrid: When Does Big Get Too Big?

About Todd Anderson

Todd Anderson's accomplishments are many. He is the current record holder for SCG Open Top 8s and won a SCG Invitational in 2012. He also made the finals of GP Nashville (Limited) and placed 3rd at GP Houston (Extended).

strong_sad

Read more by
Todd Anderson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville,
  • 5/19 Test deck asdfa, US
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
  • 3/03 SCG Open Las Vegas, US
  • 2/17 SCG Open Cincinnati, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.