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Going Infinite – Guess Who's Back (Modern)

Jonathan Medina

By Jonathan Medina
10/17/2011

About Jonathan Medina: Jonathan Medina is an expert at Magic card pricing and trading. He recently flexed his trading skills by trading up from a pack of Rise of the Eldrazi to a Mox Pearl.

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We got some big news on Friday from DailyMTG.com; do you know what it was?

“And if that's not enough Modern for you, the Pro Tour Qualifier season that starts in January (feeding the second Pro Tour of 2012) will also be Modern. “ – From this announcement

This is what we've been waiting for. This is the kind of driver that we need to see prices get crazy! So, what does this mean for us? It means that we have to get our heads in the game and figure out which cards are going to be a good pickup for the Modern season.

We're coming off a slump in Modern prices. After the bannings, a lot of people lost interest, partially because the format was torn down and partially because there is no premier tournament to practice for. There's a tiny window of time where you can get Modern cards cheap. That window closes as more people read this article or as they realize the impact that PTQs are going to have on the format.

Philadelphia Grudge Match

The Philly Grudge Match results are not surprising. Insert the obligatory “aggro rules in an undefined format” comment here. This is good for value traders because it means that the “real” decks of the format have yet to emerge, and now we have time to track the sleepers and the staples. Let's look at the top four from the tournament.

Splinter Twin
Featured by Marc Tocco on 2011-10-16 (Modern)
As written about in www.starcitygames.com
Print this deck!
Maindeck:

Artifact Creatures
2 Spellskite

Creatures
4 Deceiver Exarch
3 Pestermite

Enchantments
4 Splinter Twin

Instants
2 Dispel
2 Pact of Negation
2 Punishing Fire
4 Remand
1 Thirst For Knowledge


Legendary Creatures
2 Kiki-Jiki, Mirror Breaker

Sorceries
2 Firespout
1 Gitaxian Probe
4 Serum Visions
4 Sleight of Hand

Basic Lands
4 Island
1 Mountain

Lands
1 Breeding Pool
4 Cascade Bluffs
4 Grove of the Burnwillows
2 Misty Rainforest
4 Scalding Tarn
3 Steam Vents
Sideboard:

2 Engineered Explosives
1 Spellskite
3 Blood Moon
2 Ancient Grudge
1 Dispel
2 Punishing Fire
2 Vendilion Clique
2 Firespout



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Boom / Bust Zoo
Featured by Ali Mirghahari on 2011-10-16 (Modern)
As written about in www.starcitygames.com
Print this deck!
Maindeck:

Creatures
4 Bloodbraid Elf
4 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl

Enchantments
3 Blood Moon

Instants
4 Lightning Bolt
2 Lightning Helix
3 Path to Exile

Sorceries
4 Boom / Bust


Basic Lands
2 Forest
1 Mountain
1 Plains

Lands
4 Arid Mesa
2 Marsh Flats
3 Misty Rainforest
2 Sacred Foundry
2 Stomping Ground
2 Temple Garden
1 Treetop Village
2 Verdant Catacombs
Sideboard:

2 Damping Matrix
3 Boneyard Wurm
1 Ranger of Eos
2 Ancient Grudge
2 Lightning Helix
1 Path to Exile
1 Volcanic Fallout
2 Gaddock Teeg
1 Gideon Jura



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Counter-Cat
Featured by Jeph Foster on 2011-10-16 (Modern)
As written about in www.starcitygames.com
Print this deck!
Maindeck:

Creatures
4 Bloodbraid Elf
4 Knight of the Reliquary
4 Noble Hierarch
1 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl

Instants
3 Bant Charm
4 Lightning Bolt
3 Lightning Helix
4 Path to Exile

Legendary Creatures
1 Gaddock Teeg


Planeswalkers
2 Elspeth, Knight-Errant

Basic Lands
1 Forest
1 Plains

Lands
4 Arid Mesa
1 Hallowed Fountain
1 Horizon Canopy
2 Marsh Flats
4 Misty Rainforest
1 Sacred Foundry
1 Scalding Tarn
1 Steam Vents
3 Stomping Ground
1 Tectonic Edge
1 Temple Garden
Sideboard:

2 Meddling Mage
2 Qasali Pridemage
3 Flashfreeze
1 Gaddock Teeg
1 Thrun, the Last Troll
2 Gideon Jura
2 Timely Reinforcements
1 Arena
1 Tectonic Edge



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Jund
Featured by Ryan Glackin on 2011-10-16 (Modern)
As written about in www.starcitygames.com
Print this deck!
Maindeck:

Creatures
4 Bloodbraid Elf
4 Burning-Tree Shaman
4 Dark Confidant
4 Kird Ape
4 Tarmogoyf

Instants
4 Lightning Bolt
4 Punishing Fire
3 Terminate


Sorceries
3 Blightning
4 Thoughtseize

Basic Lands
2 Forest
2 Mountain
2 Swamp

Lands
2 Blood Crypt
4 Grove of the Burnwillows
3 Overgrown Tomb
3 Stomping Ground
4 Verdant Catacombs
Sideboard:

4 Kitchen Finks
3 Seal of Primordium
2 Ancient Grudge
3 Sudden Death
3 Rise / Fall



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Analyzing The Top 4

It's tough to analyze these decks in a meaningful way, without rehashing old advice. Should I tell you that Dark Confidant and Tarmogoyf are going to be staples in Modern? Of course not, you know that! What I hope to find in these decklists is some of the subtle changes that we can capitalize on. Here are some things that I noticed.

Grove of the Burnwillows $17.99 – This is making its way into multiple decklists. It's both in the Splinter Twin deck and the Jund deck. I expect this to remain a staple in Modern for the foreseeable future. The existence of this card affects another card that has been on the steady rise, Surgical Extraction.

Surgical Extraction $7.99 – Recently, Solar Flare has been dominating Standard, and this is one of the weapons that people have been using against it. I expect the popularity of this card to grow as the Standard format continues to form. The demand for Surgical Extraction is compounded by its use in Legacy, and it's only a matter of time before the supply starts to dry up. Once you add a Modern PTQ season to these factors, the card is sure to see a price spike. Grove of the Burnwillows / Punishing Fire is not the only thing that this card shuts down in Modern. I expect it to be used to battle a new enemy in Modern, Snapcaster Mage.

Snapcaster Mage $29.99 (Out of Stock) – This card has already impacted Standard and Legacy. Brian DeMars even thinks that it's good enough to be a four-of in Vintage. I think it would be silly not to assume that this will also impact Modern. A buddy of mine went X-0 in a Modern Tournament last week with a Snapcaster Mage Zoo list. Yeah, I hear Snapcaster Tribal Flames is pretty dirty! I've been expecting to see a price dip on this guy, but it hasn't happened yet. When it does, I said it would be between $15-$20. I expect it to be closer to $20 because of the play that it's going to see in Modern.

Okay, I think we trailed from analyzing the top four, so let's get back on track with that.

Blood Moon $4.99 – This card shot up when the Modern scene was battling with Cloudpost, and it still hasn't gone back down. This is still a powerful effect, but I don't think it does enough to warrant its current price tag. I could see this falling to $3 unless Treetop Village, Grove of the Burnwillows, and Inkmoth Nexus become too much of a problem.

Sleight of Hand Foil $4.99 (Sold Out) – This and Serum Visions (foil 3.99) are trying to fill the role of Ponder and Preordain in the U/R combo decks. This means that foil copies will be fetching a hefty premium. I could see these foils hitting $10 at the height of the season.

Elspeth, Knight-Errant $14.99 (Sold Out) – We all know how much Brian Kibler loves this card. I expect this to see a lot more play as long as the format has slowed down a bit. It fits in both aggro and control decks, and the reason why it didn't see any play last season is because you were dead before you could cast it.

Zendikar Fetchlands $12 to $16 – We're in an interesting place with these. There are a number of people who still value these at $10 each. The truth is that they have gone up since they rotated out of Standard. I expect all of these to go up in price, at least by $3 each. If you're going to trade away a fetchland before January, I would ask for at least $3 more than StarCityGames.com in trade.

Cascade Bluffs $14.99 (Out of Stock) – I've had a roller coaster ride with filter lands. A few Extended seasons back, I bought a ton of these, thinking that they were going to be awesome, but only a few were played, and I didn't make any profit. Then when Modern was announced, I passed on filters and bought shocklands. That worked out pretty well for me, but Cascade Bluffs went up to $10 apiece, so I missed the chance to capitalize on it.

I think that the only filter lands that are going to see play are ones that allow you to play Grove of the Burnwillows and an off-color, mana-intensive spell like Cryptic Command. Cascade Bluffs will probably stay up there; Flooded Grove will probably go up; and Twilight Mire will probably go up. It always goes up. I'm not sure exactly why. As for the other ones, they now have to compete with the Innistrad enemy duals, and I think in most cases the Innistrad duals are better.

Pact of Negation $19.99 – This card keeps creeping up in price (as do most playable Future Sight rares). I listed this mostly to make you aware of the price. I don't think that you should buy in a $20, but if you need to gap $10 to $15 on a trade, then suggest this.

Melira Combo

There's one more deck that I want to look at before calling it a day. It's a combo deck that uses Birthing Pod and Chord of Calling to find its pieces. This deck was in its infancy last season, but it was still putting up decent results. It has a lot of potential, and if it takes off, I could see the cards listed below going up in value.

Melira Combo
Featured by Aran Singh on 2011-10-16 (Modern)
As written about in www.starcitygames.com
Print this deck!
Maindeck:

Artifacts
4 Birthing Pod

Artifact Creatures
1 Phyrexian Metamorph
1 Spellskite

Creatures
4 Birds of Paradise
1 Body Double
1 Dark Confidant
1 Eternal Witness
1 Fauna Shaman
4 Kitchen Finks
1 Murderous Redcap
1 Nekrataal
1 Noble Hierarch
1 Phantasmal Image
1 Protean Hulk
1 Ranger of Eos
1 Reveillark
1 Viridian Corrupter
3 Viscera Seer
4 Wall of Roots


Instants
3 Chord of Calling

Legendary Creatures
2 Melira, Sylvok Outcast
1 Yosei, the Morning Star

Basic Lands
4 Forest
2 Swamp

Lands
1 Breeding Pool
1 Godless Shrine
1 Horizon Canopy
2 Marsh Flats
2 Misty Rainforest
2 Overgrown Tomb
1 Stomping Ground
1 Temple Garden
4 Verdant Catacombs
Sideboard:

1 Ethersworn Canonist
1 Grand Abolisher
1 Obstinate Baloth
1 Qasali Pridemage
2 Shriekmaw
1 Gaddock Teeg
3 Kataki, War's Wage
4 Thoughtseize
1 Stomping Ground



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Chord of Calling $3.99 – This card was also played in Elf Combo a few years back. They are harder to find because Commander mages have snapped up a good majority of them. Keep an eye on this card, and try to pick them up casually; you can usually trade for them at $2 apiece.

Melira, Sylvok Outcast $1.99 – From the depths of the bulk rare boxes everywhere, a hero has arisen. Too dramatic? Yeah probably. It's hard to make a profit on this card because people typically value them at $1-$2. Even if you get them at $1, where are you going to sell them for more than $1? You can sell them for $1, which means you traded for cash, but there are better cards to do this with. What I try to do is get them as add-ons to trades that I'm already ahead in.

Reveillark $3.99 – This is a great pickup because it will always hold value due to Commander. Reveillark decks are also often on the cusp of being really good in Extended (does this format still exist?) and Modern. For example, there was a Splinter Twin deck in “Old” Modern that used Gifts Ungiven, Reveillark, Deceiver Exarch, and Kiki-Jiki, Mirror Breaker to combo off. This deck made multiple 4-0s in Magic Online Dailies. Speaking of Gifts…

Gifts Ungiven $9.99 – Did you know that this was a $10 card? No? Neither do most of my trade partners. This card got a lot better with Snapcaster Mage, and I expect to finally see some Gifts control decks do well in Modern.

Uncommons

Most people don't know the secret here, but there's a lot of value that can be found in trading for uncommons. People typically don't value them highly when they are trading them away, but when they need them for their deck, you can max value. I've never met a Kitchen Finks that I didn't like.

Kitchen Finks $3.99
Firespout $1.99
Path to Exile $3.99
Inquisition of Kozilek $1.99
Spell Snare $4.99 – The stock on this card just keeps going up. I wouldn't mind having 1000 of these in a box for the future.
Remand $3.99
Lightning Helix $2.99
Dismember $5.99 – I thought being printed in the dual decks would hit this card's price, but then I realized that every tournament Magic player needs four, and they will forever.

That's it for this week, folks. See you next week, hopefully with something new and interesting. Thanks for reading!

Jonathan


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