• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Turn 1 Thrills

Randy Buehler
3/31
  •  
  •  

Hello, and welcome to my first article for StarCityGames.com!

When Pete first approached us at MagictheGathering.com, it's fair to say we were all a little surprised. Sure, we'd all heard tales of his legendary hypnotic power, but it was quite bizarre to see it in action. His targets for, shall we say, “mental conquest and subjugation” were Mark Rosewater, Matt Cavotta, and Aaron Forsythe. He demanded they write for StarCityGames.com and, being rather simple creatures, both Mark and Matt folded like 7-3 off-suit. They agreed immediately, and some dribbling occurred.

Aaron, however, was made of stronger stuff. Of course, he's written for StarCityGames before, and was therefore immune to Pete's signature brand of mesmerism. He did, however, start babbling about his previous stint as a StarCityGames Featured Writer, mumbling “the whips, the chains” under his breath.

Of course, when I heard this, I leapt at the chance to replace him. Hey, it's gotta be cheaper than my usual arrangement.

Today, I'm going to talk about a couple of things. Later, I'll be sharing some of the problems we faced when designing everyone's favorite artifact creature, the Arcbound Ravager. But first, I thought I'd give you suckers readers an insight into a typical day in R&D...

A Day in the Life of R&D

10:00am — The gates to the Dream Factory are opened, and the loyal R&D workers arrive piecemeal over the next half hour. Usually, a band of R&D Interns unlock the offices at 8am, and spend the following two hours scrubbing my throne with pumice and moist vine leaves. The shine is important, as it inspires my creative technique. In fact, the shine off the Interns themselves is often conducive to creation, although Mike Turian in a thong and baby oil is a sight best saved until after breakfast.

10:30am — The day begins in earnest, with a hearty round of Nerf Dart Tag. Most of the time it's a simple internal R&D scuffle, but sometimes we pit out Nerf muscles against Marketing or Accounts. Such matches have been frowned on of late, since the unfortunate battle that ended with four cracked ribs, a punctured lung, and (for one over-eager accountant) a night in the cells and a fifty dollar fine. Personally, I'm a monster at Nerf Dart Tag. I usually concentrate my efforts on hunting Mark Rosewater, seeking revenge for the day he stabbed me in the neck with a pen. I'll get you one day, Mark!

11:30am — Liasing with the Art Department. Here, we descend to the bowels of the building, where the Artists (or, as we like to call them, “picture monkeys”) reside in their catacombs. We usually take water and bread, as food is in scarce supply down there... it pays to keep the monkeys hungry, as it adds a vivid edginess to their work. We spend half an hour deriding their “efforts,” before returning to the light of the Surface World for a well-earned shower.

Fun Fact! Some of Magic's most iconic images were “painted” with human blood and excrement! It's true! The Alpha version of Circle of Protection: Red took at least a pint-and-a-half of Maddocks O-Negative.

12:00pm — Lunch. Usually roast pheasant on a bed of olives, but if our latest expansion has exceeded the projected sales figures, the chef will rustle up something special.

1:00pm — Design meeting. The collective minds of R&D get together and knock out some fantastic card ideas for future sets. This is when the Magic happens, folks!

1:10pm — Weeaboo.

2:00pm — Liasing with the Marketing Department. To be honest, this can be rather soul-destroying. For a start, there's the journey to the Marketing Vaults. I mean, I know the guards are for protection, but those guns and tazers sure are intimidating. The marketers themselves are a difficult bunch. We parade our beautiful creations before these trolls, who pick and pore over every detail of design only to come back with spurious advice such as “make it cooler,” or “weapon should be bigger,” or simply “add breasts.” It can be quite upsetting, I can tell you.

3:00pm — We round out the working day with an hour of play in the Future Future League. For those in the dark, the Future Future League is the internal R&D playtesting league. Here, we throw together decks made up of cards in development; those nuggets of gold yet to see print. I usually win these tournaments, with Mark Rosewater coming dead last, and then tweaks and changes are implemented to each of the cards we test. Thus, if you think a card has been bludgeoned into unplayability, blame MaRo. After all, any negative changes to cards, such as unwieldy casting costs are underpowered abilities, are the result of a mauling Mark received at my hand. Chimney Imp, for example, cost one mana in development, and it was a 3/2 flyer. Sure, that sounds overcosted now, but it's all about pushing the envelope, and thinking outside the box. Sometimes, we push the envelope into a box, and then put the box into another box! That's how dedicated we are to improvement.

4:00 — The buzzer goes at four, and we all trundle home. Dreaming is over for the day... our chauffeurs drive us back to normality.

...

So, as you can see, life in R&D ain't all cotton candy and roses. It's work work work some days. Of course, it's still the best job in the world, other than being James Bond. In fact, it's better than being James Bond, because there's much less chance of contracting a sexual disease.

Developing Arcbound Ravager

As a player, I favor Control and Combo decks. For those unfamiliar with my Playing Resume, I was behind the creation of the turn 1 combo kill of Memory Jar/Megrim. Usually, I shun aggressive decks in all their various forms. The attack step is for idiots. In fact, I'm so anti-combat, the rest of R&D call me Gandhi Buehler.

While Darksteel was in development, most of R&D communicated their fabulous ideas through the Internet Messaging system. This had many benefits. First, it allowed us immediate contact with each other, any time of the working day (other than the shiatsu massage hour between three and four each day, of course — the masseuse didn't have wi-fi). Second, it meant I could work in tandem with the rest of the guys in R&D without having to look at them. Such a benefit cannot be undervalued, believe me.

I'll let you into a secret: we know that Ravager was a mistake. We didn't know at the time, of course, but hindsight is twenty-twenty. However, problems were raised in development of this aberration, and the team discussions were heated. Actually, it was fortunate they were entirely conducted via IM... I'm sure some of the more vocal elements would've ended up on a charge of malicious wounding if we'd dealt with this face-to-face.

Here are some of the IM conversations the team had during Darksteel development. I hope they prove... enlightening.

The players...

MW: Mark Rosewater
RB: My good self.
MC: Matt Cavotta
RG: Richard Garfield
ZM: Zvi Mowshowitz

...

MW: So guys, what’s up with Arcbound Ravager?
RB: Is it a creature?
MW: Yes.
RB: Yaaaaawn...
MW: It has combo elements.
RB: Really? Such as?
MW: At the moment, you sac an artifact to put a counter on it.
RB: What sort of combo is that?
MW: A bad one?
RB: Shave two off its cost, make it rare, job done!
MW: Weeaboo?
RB: WEEABOO!

...

ZM: It should cost three mana less.
RB: It only costs two at the moment!
ZM: Did you not get my memo on Negative Mana Costs? We must push tournament playability!
RB: I delete all your correspondence unread.
ZM: So you didn’t get my... special emails?
RB: If you mention that mpeg again, you’re fired.

...

RG: What kind of monster is it? Is it a dragon?
MW: No, Richard.
RG: Is it an angel? They're keen!
MW: No, Richard.
RG: Is it a demon? Or a vampire! I like vampires!
MW: No, Richard. It's an artifact creature.
RG: A what? One of those brown things?
MW: They're silver now, Richard.
RG: Silver? When did that happen?
MW: A while back, Richard. It's for the best.
RG: I invented this game, you know...
MW: There there... have a cookie.

...

RB: Matt, we need Carl to change the art.
MC: Why?
RB: I know it’s an artifact, and I know it’s a “Ravager...” but is a sex toy REALLY the image we want to run with?
MC: Hey, it grabs your attention!
RB: Even so...
MC: Marketing love it.
RB: Sold!

...

ZM: Guys, I think there’s a problem with Ravager.
MW: A problem?
ZM: Yeah, it’s broken beyond belief.
RB: How so?
ZM: With Affinity for artifacts, and cheap drops, and artifact lands, it explodes out on turn 3!
MW: So it’s a quick deck, yeah?
ZM: And with Cranial Plating, you can swing for infi!!
RB: That’s not an obvious card pairing, so don’t worry about it.
ZM: Then there’s Disciple of the Vault! It makes the whole thing OBSCENE!
MW: Zvi...
ZM: YOU DON'T UNDERSTAND!!! IT'LL RUIN THE GAME!!!!
RB: Zvi...
ZM: WE CAN'T FIGHT IT!!!! WE MUST FLEE!!! BEFORE IT DESTROYS US ALL!!!!
MW: ...
MW: ...
MW: Randy, have you been hiding Zvi's medication?

...

RB: So we’re all agreed? Two mana, sac artifact for a counter, modular?
MC: Yup
ZM: Yes
RG: Yeah
MW: So I said “look Roseanne, it was a long time ago. If you keep sending me lewd pictures I’m calling the police!”
RB: ...
ZM: ...
MC: ...
RG: WTF?
MW: ...
MW: Oops, sorry. Wrong window.
RB: Mark, can you forward me those pictures?

...

Well, that's it from me. I'd love to stay and chat some more, but it's almost time for Weeaboo.

Join me next week, when I'll be discussing the time I played Counter Phoenix against a strange toothless man in Manchester, and I'll have more insights into the goings on at Wizards of the Coast!
















Gotcha!

  •  
  •  
« Previous Article
The Big Deal About Little Pictures, Part 2
Next Article »
Ask the Judge, 04/03/2006

About Randy Buehler

Randy is a Pro Tour winner and Hall of Fame member. He is also a former Director of Magic R&D, Wizards of the Coast and was the voice of the Pro Tour for a decade.

Read more by
Randy Buehler



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/24 August FNM Promo: Dimir Charm
  • 5/24 New Duels 2014 Decks!
  • 5/24 Vote SCG's Gerard Fabiano for KotN!
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Doylestown, US
  • 5/18 Invi Qualifier FAYETTEVILLE, US
  • 5/18 SCG Super IQ Littleton, US
  • 5/18 Invi Qualifier Roanoke, US
  • 5/18 Invi Qualifier Columbus, US
  • 5/18 Invi Qualifier Concord, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 Invi Qualifier Columbus, US
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.