• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Reflecting Ruel - Efficient Playtesting

Olivier Ruel
1/05
  •  
  •  

I tend to consider winning in Magic as the result of a combination of three major factors: skill practice and luck. While it can seem to be of a lesser importance than the other two practice may actually be the most important aspect as it is the only one of the three factors that has a direct influence on the other two.

To put it simply let's say Magic is one-third about the ability of a given player one-third about how much he invests in testing and one-third about how lucky he is. Happily the better you are the more the luck factor is reduced; this allows you to beat players who are actually luckier than you. And as the best way to improve your skill level is to actually participate in strong testing sessions practice has a direct impact on both your skill level and your luck.

But testing in itself is not enough. It is very common to test but still do badly because testing is in itself one of the most complex aspects of our favorite game. And this is what we are going to study today: how to playtest efficiently.

The Testing Group

A good testmate has to fill as many of the following requirements as possible:

At the Same Skill Level as You

Two opponents at relatively similar levels of skill produce more relevant results (as it teaches us how Deck A is doing against Deck B rather than how Player 1 is doing against Player 2). It also creates a friendly rivalry in the actual tournaments something which you will often transpose to the practice table pushing you to play seriously.

Living Nearby

Good testing implies regular practice sessions. And the best way to accomplish this is to establish a testing headquarters and all the members of the testing group should live close to this central hub. If you live far from other players try and make concerted efforts to meet with them and if you really can't do so make Magic: Online your testing place of choice.

Owner of a Lot of Cards

Not only is it better to be able to borrow cards in order for everyone to play the deck they want regardless of card availability it is also good to be able to test with real cards. If you test a deck made of real cards deck versus a fully proxied deck the real deck will start with an advantage as it is a lot easier to focus when you don't have to check what you are holding every ten seconds. It is still better than nothing but what matters most when it comes to the deck selection is its winning rate versus the other decks in the field and you won't be able to determine precise results when a player starts with an advantage.

The Practice

Figuring the Metagame

The first thing you must do no matter how much you want to try your own creations is build a gauntlet of the most popular decks in the format. How do you figure what will be played and which version is best? At first talks with your teammates about their personal experiences of the format: what they like what they have faced the most what has seemed impressive etc.

Then once you've defined the archetypes to beat rather than build random lists on your own go check on the internet for the latest tournament results. Not only will they often give you a good version of the deck you want to build but you will also be preparing for those net-deckers by running against the decks such folk will run in the events you will be attending.

Coming Up With New Creations

Of course I told you to wait before building your personal decks but this is obviously impossible as testing always becomes boring at some point and as that point can arrive quickly if you aren't trying your own creations. The best thing to do is to ask everyone to build at least one deck from the gauntlet every time they design one of his own.

The importance given to these decks depends on the time you can afford to spend testing with them. If your tournament occurs in the 48 hours following the start of the testing sessions for instance just focus on the existing metagame and try and pick a deck from it. Building an innovative and winning deck is not or at least not only a matter of skill but also a matter of solid knowledge of the format and of intensive testing. A good concept is needed but your deck won't be optimal in a short period of time while your opponents’ decks should be well-honed.

If on the other hand you have weeks to get ready feel free to try many original decks. Not only does it make testing more fun (at least for you) but it also feels more satisfying to run your own deck. Most importantly the association of creating decks and testing seriously is what leads to becoming a good deck builder. But once again in the last few days before an event if you haven't come up with a good enough new creation just forget about it and focus on the classic decks; it's too late to optimize a new creation and because your friends need to play against more popular decks. Keep in mind that testing is not an individual activity but a group activity. You must help everyone test the matchups they need and not only focus on what you'll be playing.

Sideboarding

On one hand it is a lot easier to practice without sideboards. As long as you don't have a gauntlet of optimized decks it is hard to figure what a sideboard should look like. Also as long as you haven't figured how a matchup should turn and its key plays and cards it will be hard to figure how to sideboard optimally.

Don't forget that about 60% of your tournament games are played with a sideboard so testing only with the main deck cards is nonsense. Not only is it more difficult to swap the right cards in and out when you haven't tested them enough it can also lead you into playing the wrong deck. As a very simple example Affinity has almost always be the strongest Standard and Extended deck in game 1 but it’s still a very risky choice as it can lose very easily to sideboard hate as most people have Kataki War's Wage or Ancient Grudge. If you only test main deck cards it is obviously the deck to play but with better preparation you figure it often ends up being weak.

Keep Track of the Results

Most players feel like they are winning more games than they actually are. It is normal but still very dangerous as such a thing can lead you to drawing wrong conclusions about matchups and therefore about decks and more globally about the format itself. A piece of paper a pen and not being lazy are the only things you need to avoid this. Give less importance to post-boards results though as one of the keys of sideboarding is to experiment different strategies. If you have enough time the best option will often be to wait until you know the postboard matchup stats before start keeping tracks of the preboard games.

Retest Matchups You Know When Changing Several Cards

It is a very common mistake that most players make… once their deck does well in a certain matchup we assume things stay this way. But what if after playing a lot of games against other decks you cut a few cards which were good against the first deck you tested against? Or what if your testing (or newer decklists from the internet) state that the archetype you thought you would beat is now running a new card you had not considered before? In these situations you'd better retest the match-up to make sure your first conclusions are still adequate.

Magic Online: a Double-Edged Sword

We have mostly been talking about testing Constructed thus far. As far as Limited is concerned it is often better to be able to use Wizards of the Coast's Online platform for a good practice session. The average level of a 8-4 draft pod is usually stronger that any you will face outside a Pro Tour and you will be able to draft at anytime of the day or night; gathering good players to run consecutive paper drafts is extremely difficult. A good way to practice online with your friends though is having one of you draft and play while discussing any decisions with everyone else. You could also switch seats between every game… if having multiple players playing on one account was legal of course.

The other major use of Magic Online occurs as mentioned earlier when you don't have the ability to play regularly because of time and/or geographical limitations. In theory Magic: Online could be the perfect testing tool. However I'd highly recommend that anyone testing online should try and play as much as possible in real life as your plays can become too mechanical on MTGO. Without an opponent and the feeling of the cards in your hands you don't feel the pressure which pushes you to stay at the top of your game. Also I don't know any player who's not using Facebook / Messenger / Skype or similar program in the background and such distractions will keep you from perfect focus. As a matter of fact such slipshod and unfocussed testing while it should help make you a better player actually makes you worse.

The Mental Aspect

Playing Seriously in Practice Games

Immersing yourself in testing is not only a matter of the time you're willing to sacrifice. It’s also about how hard you involve yourself in the preparations. “Quality matters more than quantity” my teachers often repeated. This sentence was one I never quite understood as a child as I had no idea how they could ask for a minimum number of pages and then say that quantity wouldn't matter. The truth is they both matter. Testing a great deal without giving it your best attention is like testing really hard for two hours a week: it's better than nothing but it won't see you perfectly prepared for when your tournament starts. It may not be easy but you must focus in practicing as much as you would on an official game. It will make the testing more significant and it’ll also help you face the pressure when it comes to the real thing. Therefore it will basically make you a better player.

Ignore the Opponent's Deck

Whether or not you know what your testmate is running against you you must play as if you don't. Let's take a very simple example. Let's say you're testing Psychatog in Extended one week after the Pro Tour was won by a version running main deck Force Spike. If your friend is running a UB Tog deck with no Force Spike you have to play assuming he has them even if you know he doesn't. How can you test your deck's tricks if your opponents only fall for them the first time you cast them? Such things will necessarily make your tricks look worse and thus falsify the testing results.

Choosing the Right Deck

Only when you have gone through all the steps above will you be able to choose which deck to run at your tournament. If you aim to win try to lay your feelings aside concerning the deck you like the most and keep focused on numbers. If a deck is dominating the format don't play a deck which loses to it except when - and onlywhen - it beats everything else. This is very uncommon but it still happens once in a while. Once upon a time Howling Mine could beat everything but Zoo which was about 25% of the field in Standard. Reveillark and Faeries also springs to mind.

If several decks seem equally good take either the one which is doing the best against the dominant deck of the field or the one you enjoy playing the most as playing a deck you like should give you better results than one with which you're not so comfortable.

Also make sure that before you get to the tournament you have a clear In and Out plan in for sideboarding in every match up. There is nothing worse than finding out in the middle of a tournament that you have a sideboard card but no deck against which to bring it in.

Until Friday…

Oli

  •  
  •  
« Previous Article
Removed From Game - The Twelve Decks of Christmas #8: Boros Bushwhacker
Next Article »
Event Coverage Archive

About Olivier Ruel

Pro Tour mainstay Olivier Ruel's outstanding career includes five Pro Tour Top 8s, numerous Grand Prix Top 8s (including the recent victory at Grand Prix: Brighton), and induction in the Magic Hall of Fame class of 2008.

Read more by
Olivier Ruel



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/04 Invi Qualifier Maryville, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.