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Flores Friday - How to Make a Mashup

Mike Flores
1/07
  •  
  •  

Yay!

Boo!

Okay! Now that you've got that out of your system we can get down to the serious business of How to Make a Mashup.

But first – a story. Yesterday I called Evan Erwin. I tried to call Steve Sadin and/or Patrick Chapin but neither one felt like picking up the phone apparently. It's not like these maniacal Magicians had spent the last two months trying to get me to come back to StarCityGames.com while rubbing their hands together and muttering “Excellent” or anything. So I ended up with Evan “third pick” Erwin and was asking him all kinds of questions about how to upload a video to Star City how to add the branded bumpers why he put who on SCGLive stuff like that. After about half an hour Evan had a question for me .

“Wait a minute – why are you asking me all this stuff?”

Huh? That is “How many reasons could one possibly have for asking you how to upload video to Star City Games?”

“Oh my God. Are you trolling me? YOU ARE TROLLING ME. I've gotta go.”

At this point I was weighing the relative value of switching my story from actually coming back to just having a good one-up on Evan. I mean millionaire playboy Pete Hoefling backing a Star City armored car up to your house and spilling cartons and cartons of Jace the Mind Sculptors into your foyer is nice and all but I had the option of a pretty Peppermint swindle story here.

“No Evan. I'm on the staff again.”

Remember that part about not being able to get ahold of Steve? Nobody knew . Poor Evan.

“That's cool. Hey everybody! We got Flores back!”

Yay! (I assume that was someone I didn't know and hence had never offended.)

Boo! (I assume that was Pete soon to be bereft of a truckload of Jaces.)

So now that I got that out of my system: How to Make a Mashup .

Extended is once again rising to be the – or at least “a” – relevant format and my favorite thing to do in Extended is to brew up (and ideally play) mashups... hybrid decks.

It strikes me that I've written about hybrid decks a couple of different times (often using similar examples to even the ones included in this article) but the concept is particularly important as formats get bigger and sideboard cards become necessarily faster and more focused. Plus this article will expand the canon with some practical applications walk-throughs on hybridization and of course some fun and practical MTGO battles.

So if you already know the basics of what makes a hybrid deck (and can predict the classic and modern examples I'll probably use to illustrate them) go ahead and Ctrl+f Hundroog and skip ahead; otherwise battle on normally.

So... What is a hybrid deck?

Hybrid decks are decks that incorporate two or more different primary plans. For example you could have a Loop Junktion deck viz. the one played by Ryuchi Arita to the Top 8 of Pro Tour Columbus (infinite life combo) or you could have a Cephalid Breakfast deck the breakout reanimator combo from the same tournament.

Life
Ryuichi Arita
7th Place at Pro Tour on 10/31/2004
Extended
 

Creatures (16)

  • 1 Academy Rector
  • 3 Daru Spiritualist
  • 1 Eternal Witness
  • 3 Nomads en-Kor
  • 4 Shaman en-Kor
  • 4 Task Force

Lands (23)

  • 2 Forest
  • 6 Plains
  • 4 Brushland
  • 4 City of Brass
  • 3 Starlit Sanctum
  • 4 Windswept Heath

Spells (17)

  • 1 Animal Boneyard
  • 1 Parallax Wave
  • 1 Rule of Law
  • 1 Seal of Cleansing
  • 1 Sterling Grove
  • 1 Test of Endurance
  • 3 Enlightened Tutor
  • 4 Worthy Cause
  • 4 Living Wish

    Sideboard

  • 1 Ensnaring Bridge
  • 1 Isochron Scepter
  • 1 Academy Rector
  • 1 Daru Spiritualist
  • 1 Eternal Witness
  • 1 Genesis
  • 1 Nomads en-Kor
  • 1 Energy Flux
  • 1 Engineered Plague
  • 1 Seal of Cleansing
  • 1 Starlit Sanctum
 


Cephalid Breakfast
David Carvajal Blanco
15th Place at Pro Tour on 10/31/2004
Extended
 

Creatures (18)

  • 4 Birds of Paradise
  • 4 Cephalid Illusionist
  • 1 Gilded Drake
  • 1 Kami of Ancient Law
  • 1 Krosan Cloudscraper
  • 4 Nomads en-Kor
  • 2 Shaman en-Kor
  • 1 Sutured Ghoul

Lands (18)

  • 2 Caves of Koilos
  • 4 City of Brass
  • 4 Forbidden Orchard
  • 1 Riftstone Portal
  • 3 Tarnished Citadel
  • 2 Underground River
  • 2 Yavimaya Coast

Spells (24)

  • 4 Chrome Mox
  • 1 Dragon Breath
  • 4 Brainstorm
  • 1 Krosan Reclamation
  • 4 Vampiric Tutor
  • 4 Worldly Tutor
  • 3 Cabal Therapy
  • 1 Exhume
  • 2 Reanimate

    Sideboard

  • 4 Aether Vial
  • 3 Phyrexian Negator
  • 1 Viridian Shaman
  • 3 Wall of Hope
  • 1 Dragon Shadow
  • 1 Krosan Reclamation
  • 1 Ray of Revelation
  • 1 Exhume
 


Come Grand Prix Boston Lucas Glavin stapled both strategies together and ended up with a deck that incorporated essentially the full value of each deck.

Life
Lucas Glavin
2nd Place at Grand Prix on 2/6/2005
Extended
 

Creatures (12)

  • 3 Cephalid Illusionist
  • 3 Daru Spiritualist
  • 1 Krosan Cloudscraper
  • 3 Nomads en-Kor
  • 1 Shaman en-Kor
  • 1 Sutured Ghoul

Lands (19)

  • 1 Adarkar Wastes
  • 1 Brushland
  • 1 Caves of Koilos
  • 4 City of Brass
  • 4 Forbidden Orchard
  • 2 Llanowar Wastes
  • 2 Starlit Sanctum
  • 2 Tarnished Citadel
  • 1 Underground River
  • 1 Yavimaya Coast

Spells (29)

  • 4 Aether Vial
  • 2 Chrome Mox
  • 1 Dragon Breath
  • 4 Brainstorm
  • 1 Krosan Reclamation
  • 4 Vampiric Tutor
  • 4 Worldly Tutor
  • 1 Worthy Cause
  • 3 Cabal Therapy
  • 1 Exhume
  • 3 Living Wish
  • 1 Reanimate

    Sideboard

  • 1 Battlefield Scrounger
  • 1 Bone Shredder
  • 1 Cephalid Illusionist
  • 1 Daru Spiritualist
  • 2 Gilded Drake
  • 2 Kami of Ancient Law
  • 1 Nomads en-Kor
  • 1 Rootwater Thief
  • 1 Uktabi Orangutan
  • 1 Dragon Shadow
  • 1 Energy Field
  • 1 Forsaken City
  • 1 Starlit Sanctum
 


The Loop Junktion deck worked like this:

  • Get Task Force or Daru Spiritualist in play.

  • Target Task Force / Daru Spiritualist over and over again with either kind of en-Kor

  • The target creature's toughness will increase with each targeting... You can go up to the millions or whatever.

  • Sacrifice via Worthy Cause or Starlit Sanctum and walk away with an arbitrarily high amount of life.

The version of the deck listed above had a copy of Test of Endurance to close out games “quickly” but most players just conceded unable to actually win.

The Cephalid Breakfast deck worked like this:

  • Get Cephalid Illusionist in play.

  • Target Cephalid Illusionist over and over with whatever kind of en-Kor.

  • The Cephalid Illusionist will Millstone away with each targeting; in no time you will have no library at all!

  • From the graveyard you can flash back Krosan Reclamation giving yourself say Exhume and Reanimate as your only cards.

  • Draw one and re-buy Sutured Ghoul. Sutured Ghoul being an expensive date automatically re-buys Dragon Breath (for haste)... The Ghoul can gobble gobble the Krosan Cloudscraper and however many other animals from the graveyard to get a gigantic hasted attacker.

  • It's turn 3 BTW tks.

As you can see both decks relied on targeting a specialized creature repeatedly with en-Kor prevention shields. In addition to the actual en-Kor cards both decks had crossover on spells like Living Wish which could find most of the “parts” for these creature-based combo decks... Plus in the case of the Life combo Starlit Sanctum as well. Lucas was actually able to create an arguably more consistent deck by stapling the two together (and adding Aether Vial) than either combo deck had been individually.

What did he get via this hybridization?

The matchup advantages were great! Red Deck Wins was one of the main decks that could break up Cephalid Breakfast (burn the Cephalid Illusionist)... But Daru Spiritualist was like a two-mana lock against basic Mountain in that format.

In the last round of Swiss Osyp Lebedowicz drew Masahiko Morita (regular Life) into the Top 8 because his Mind's Desire / Brain Freeze deck could basically never lose to a deck that did nothing but gain infinite life (decking the opponent with Brain Freeze doesn't care what life the opponent is on). But in the Top 8 Osyp had essentially no play. What was he supposed to do? Set Lucas up for his combo?

In addition you have these amazing opportunities for misdirection. Say you crush your opponent with the reanimator half in game one; he sides in 100 cards to handle your graveyard and then pow! You beat him on turn 3 with the Life combo.

A more recent implementation of the hybridization strategy – and one that most all of you are probably more familiar with – is Thopter Depths (Thepths) popularized by Gerry Thompson. This deck hands down one of the most inspired and successful in recent memory encompassed essentially the full value of the regular Dark Depths combo deck (Vampire Hexmage + Dark Depths) and the full value of the Sword of the Meek + Thopter Foundry deck.

Thopter Depths
Adam Yurchick
1st Place at Grand Prix on 4/4/2010
Extended
 

Creatures (8)

  • 4 Dark Confidant
  • 4 Vampire Hexmage

Planeswalkers (2)

  • 2 Jace, the Mind Sculptor

Lands (24)

  • 3 Island
  • 2 Swamp
  • 4 River of Tears
  • 4 Sunken Ruins
  • 2 Tolaria West
  • 1 Academy Ruins
  • 4 Urborg, Tomb of Yawgmoth
  • 4 Dark Depths

Spells (26)

  • 4 Chrome Mox
  • 1 Engineered Explosives
  • 2 Sword of the Meek
  • 3 Thopter Foundry
  • 1 Boomerang
  • 4 Muddle the Mixture
  • 1 Slaughter Pact
  • 1 Smother
  • 1 Thirst For Knowledge
  • 3 Compulsive Research
  • 1 Rite of Consumption
  • 4 Thoughtseize

    Sideboard

  • 1 Chalice of the Void
  • 1 Gatekeeper of Malakir
  • 1 Darkblast
  • 3 Extirpate
  • 1 Jace, the Mind Sculptor
  • 2 Damnation
  • 3 Deathmark
  • 2 Duress
  • 1 Ghost Quarter
 


So what's so great about deck hybridization?

Let's look at the Thepths deck a moment... Many players would be obsessed with defending against the turn 2 kill side of the deck. And with good reason! Thepths could open up with turn 1 Urborg Tomb of Yawgmoth and play Thoughtseize (taking your answer). Then it would go Dark Depths (which can tap for B thanks to the Tomb) + Vampire Hexmage. Kick wham stunner... That's the combo. All of a sudden there's a 20/20 in play ready to kill you on turn 3.

So they'd be all with the Repeals and Condemns and so on... All fast answers to dealing with a token 20/20; all-in.

What happens when you switch gears to set up the opposite combo? They have all these cards that are only good against a single zero-cost threat; when what is going to take them down is an army of 1/1 life-gain fliers.

Again hybridization gives you matchup advantages; not only – in this case – were you playing two of the most powerful options in the format but they were good against different stuff. For example extremely biased Zoo decks could play Path to Exile and Bant Charm for 20/20s plus Knight of the Reliquary for Ghost Quarter to take down Dark Depths in response to Vampire Hexmage.

Luckily Thopter Foundry + Sword of the Meek is great against beatdown!

Hundroog!

Okay enough with the ghosts of Extended hybrids past... How do we make a mashup?

There are two easy ways to build your own hybrid deck; because of space considerations they're far from mutually exclusive.

  • Look for strong crossovers between decks in terms of cards. The reason I listed the various incarnations of Life and Cephalid Breakfast is because they collectively do a good job showcasing this style. Remove the suboptimal unnecessary or overtly floral / perfumed add-ons (for example Test of Endurance in Life) in order to cram in the individual incentives from both decks.

  • Graft a two-card combo onto an otherwise perfectly good deck. In the current Extended probably the best example is Pestermite + Splinter Twin; that combo is generally seen as a secondary sideboard combination for Pyromancer Ascension but you can actually cram it into almost any deck that can produce blue and red mana; for example some Bloodbraid Elf beatdown deck. Thepths (which is largely the Dark Depths deck with the two-card combo of Sword of the Meek + Thopter Foundry grafted on) can be thought of as this kind of a hybrid as can Bryang's brew from the recent MTGO PTQ.

  • RUG Splinter Twin
    Bryang
    4th Place at Pro Tour Qualifier on 1/2/2011
    Extended
     

    Creatures (18)

    • 1 Wurmcoil Engine
    • 4 Bloodbraid Elf
    • 3 Lotus Cobra
    • 4 Noble Hierarch
    • 4 Pestermite
    • 2 Vendilion Clique

    Planeswalkers (4)

    • 4 Jace, the Mind Sculptor

    Lands (24)

    • 3 Forest
    • 2 Island
    • 2 Mountain
    • 3 Cascade Bluffs
    • 4 Copperline Gorge
    • 3 Flooded Grove
    • 4 Misty Rainforest
    • 3 Scalding Tarn

    Spells (14)

    • 2 Splinter Twin
    • 4 Cryptic Command
    • 4 Lightning Bolt
    • 4 Preordain

      Sideboard

    • 3 Great Sable Stag
    • 3 Kitchen Finks
    • 1 Splinter Twin
    • 4 Nature's Claim
    • 3 Spell Pierce
    • 1 Jace Beleren
     


    I love how this is just the best cards in the format plus a super-tight combo. Close to the platonic ideal of how to execute on this kind of a strategy.

    Here was my take:

    The joining cards are Iona Shield of Emeria and Emrakul the Aeons Torn. These are two hella powerful cards that no one actually pays retail to play.

    What are some ways we can play these cards?

    Windbrisk Heights:

    Polymorph:

    You can cheat one out with a hideaway land... conveniently powered up by token creatures.

    Or you can turn a token creature into one via Polymorph; Polymorphy plays all friendly with token creatures. In fact it loves token creatures and hates regular creatures (God forbid you might actually flip up a Murderous Redcap or something).

    So that joint was the initial idea. The decks I wanted to hybridize were B/W Tokens and B/U Polymorph.

    B/W Tokens
    Luis Scott-Vargas
    2nd Place at Pro Tour on 3/1/2009
    Standard
     

    Creatures (16)

    • 4 Tidehollow Sculler
    • 4 Cloudgoat Ranger
    • 4 Kitchen Finks
    • 4 Knight of Meadowgrain

    Planeswalkers (3)

    • 3 Ajani Goldmane

    Lands (25)

    • 2 Plains
    • 1 Swamp
    • 4 Arcane Sanctum
    • 4 Caves of Koilos
    • 4 Fetid Heath
    • 2 Mutavault
    • 4 Reflecting Pool
    • 4 Windbrisk Heights

    Spells (16)

    • 4 Glorious Anthem
    • 4 Terror
    • 4 Spectral Procession
    • 4 Bitterblossom

      Sideboard

    • 3 Burrenton Forge-Tender
    • 1 Wispmare
    • 1 Celestial Purge
    • 3 Path to Exile
    • 1 Ajani Goldmane
    • 2 Elspeth, Knight-Errant
    • 2 Head Games
    • 2 Wrath of God
     


    Polymorph
    Akira Asahara
    2nd Place at Magic Online World Championship on 12/12/2010
    Extended
     

    Creatures (2)

    • 2 Emrakul, the Aeons Torn

    Planeswalkers (3)

    • 3 Jace, the Mind Sculptor

    Lands (25)

    • 4 Island
    • 4 Creeping Tar Pit
    • 4 Darkslick Shores
    • 2 Drowned Catacomb
    • 1 Khalni Garden
    • 4 Misty Rainforest
    • 1 Murmuring Bosk
    • 4 Mutavault
    • 1 Sunken Ruins

    Spells (30)

    • 4 Cryptic Command
    • 4 Mana Leak
    • 2 Duress
    • 4 Polymorph
    • 4 Ponder
    • 4 Preordain
    • 4 Thoughtseize
    • 4 Bitterblossom

      Sideboard

    • 4 Wurmcoil Engine
    • 2 Consume the Meek
    • 2 Doom Blade
    • 2 Smother
    • 2 Jace Beleren
    • 1 Duress
    • 2 Infest
     


    The crossover here – and it's a strong card – is Bitterblossom.

    I started off with essentially Luis's deck taking out all the regular creatures for token producers and splashing blue for Polymorph... But it didn't work out. I was actually winning a large percentage of matches but I kept losing to my own mana base. I could go through half a dozen iterations of deck development but that would be boring. Long story short it was pretty hard to make a mana base that...

    • Invested in enters-the-battlefield-tapped / white-only land Windbrisk Heights

    • Played colorless land Mutavault

    • Could produce WWW for Spectral Procession

    • Could hit B on turn 2 for Bitterblossom

    • … and could make all the blue for all the fun blue stuff I wanted.

    I started with just the Polymorphs but Polymorph strategies are vulnerable to Jace the Mind Sculptor; plus Jace is just good in a deck like this! Plus the best card in Extended (probably) costs UUU1.

    So WWW UUU and B [on the second turn] was a stretch even for the expansive mana options available in Extended.

    Ultimately I made a hard cut in the interest in making a deck that would actually work on a consistent basis. Despite starting off “half-B/W Tokens” … I cut the black!

    This is what I played in today's exciting videos:

    U/W Mashup
    Michael Flores
    0th Place at Magic Online World Championship on 12/12/2010
    Extended
     

    Creatures (2)

    • 1 Emrakul, the Aeons Torn
    • 1 Iona, Shield of Emeria

    Planeswalkers (8)

    • 2 Ajani Goldmane
    • 2 Elspeth, Knight-Errant
    • 4 Jace, the Mind Sculptor

    Lands (25)

    • 3 Island
    • 2 Plains
    • 4 Celestial Colonnade
    • 4 Mutavault
    • 4 Mystic Gate
    • 4 Seachrome Coast
    • 4 Windbrisk Heights

    Spells (25)

    • 4 Cryptic Command
    • 4 Mana Leak
    • 4 Path to Exile
    • 1 Conqueror's Pledge
    • 4 Polymorph
    • 4 Preordain
    • 4 Spectral Procession

      Sideboard

    • 4 Spreading Seas
    • 4 Celestial Purge
    • 1 Spell Pierce
    • 2 Jace Beleren
    • 4 Day of Judgment
     


    Card rundown:

    I've been pleasantly surprised so far; though losing Bitterblossom has obviously blunted the deck's fast and broken draws somewhat it can still play a number of different ways.

    • Kind of like Caw-Go: Spectral Procession plays the role of Squadron Hawk (well the first three Squadron Hawks); you can play a kind of Counter-Sliver strategy getting a lead especially against other control decks and sitting back on your counterspells.

    • Kind of like B/W Tokens: Turn 1 Windbrisk Heights turn 2 Mana Leak your thing turn 3 Spectral Procession turn 4 whatever was under the Windbrisk Heights. You can get the tokens + Ajani Goldmane draw or lay out a ton of 1/1 guys or use your tokens to absorb Red Deck attackers as you wish.

    • Like U/W Planeswalkers: You're basically one of the better Standard decks from last year when playing in this mode. It's pretty fun having Ajani Elspeth and Jace all online simultaneously. Playing a lot of planeswalkers actually gives you a strong threat base against other control and having an active planeswalker when you get hit by Cruel Ultimatum will often put you somewhat nonintuitively in the driver's seat.

    • Like a Polymorph deck: One of the best spots is turn 5 with a Mutavault after the opponent has foolishly tapped for something irrelevant :)

    Improvements:

    Osyp snap-suggested replacing Conqueror's Pledge with Elspeth Tirel; this seems like a pretty obviously good improvement. Elspeth Tirel is a real threat against control where Conqueror's Pledge is a potential blank; plus with one activation you can power up Windbrisk Heights. Elspeth Tirel also gives the deck some faux-Wrath of God functionality main deck.

    That said especially after the third video where we beat the sure-to-be-popular Four-Color Control deck using Spreading Seas as a combination of “bad Preordain” and “preemptive Cruel-Ultimatum Meddling Mage” there was a thought to simply adding Spreading Seas to the main. Spreading Seas main would give us a slightly better game against Four-Color Control (as above) but also savagely increase our Jund percentage over the course of a tournament. I see no reason why Preordain + Spreading Seas wouldn't be even more savage than before as Jund adds more and more nonbasic gas.

    I'm not 100% sure what cuts would be but it looks like:

    • Jace the Mind Sculptor

    • Polymorph

    • Ajani Goldmane

    • Conqueror's Pledge

    Ajani and Conqueror's Pledge are the easy cuts. A fair number of heroes have been advocating a cut of the fourth copy of Jace but I feel that isn't at all clear as it's my second favorite card amongst The Pillars; same on Polymorph.

    Another weirder option would be to just maindeck two copies of Spreading Seas (something both the Coimbra-Flores [+Williams] and Kibler-Nelson branches of deck design did for Worlds in Standard). Then we wouldn't have to make any really difficult cuts plus we'd get some amount of incremental value in two common matchups.

    Proposed Two Spreading Seas U/W Mashup

    U/W Mashup
    Michael Flores
    0th Place at Magic Online World Championship on 12/12/2010
    Extended
     

    Creatures (2)

    • 1 Emrakul, the Aeons Torn
    • 1 Iona, Shield of Emeria

    Planeswalkers (7)

    • 1 Ajani Goldmane
    • 2 Elspeth, Knight-Errant
    • 4 Jace, the Mind Sculptor

    Lands (25)

    • 3 Island
    • 2 Plains
    • 4 Celestial Colonnade
    • 4 Mutavault
    • 4 Mystic Gate
    • 4 Seachrome Coast
    • 4 Windbrisk Heights

    Spells (26)

    • 2 Spreading Seas
    • 4 Cryptic Command
    • 4 Mana Leak
    • 4 Path to Exile
    • 4 Polymorph
    • 4 Preordain
    • 4 Spectral Procession

      Sideboard

    • 2 Spreading Seas
    • 4 Celestial Purge
    • 2 Spell Pierce
    • 1 Elspeth Tirel
    • 2 Jace Beleren
    • 4 Day of Judgment
     


    It goes without saying that we're in the first stages of assembling new / awesome brews and in this case largely for illustrative purposes... Unless of course you copy one of the decks suggested in this article and win a PTQ with it; in that case it was expertly tuned well known ahead of time to be the best deck in the format etc.

    Good luck with your own mashup manufacture.

    LOVE
    MIKE

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About Mike Flores

Mike has written for The Duelist, The Sideboard, and MagicTheGathering.com and has returned to StarCityGames.com to continue his legacy. He is a championship deck designer and Magic theory pioneer.

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