• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Ask The Judge - 06/14/2001

Sheldon Menery
6/14
  •  
  •  

Q: Mr. Judge,

I'm starting to play Magic seriously again, and I'm having huge problems

With timing rules, especially relating to counterspells... Here's a scenario that might happen during a game. Can you point me to where I'm wrong?

Context
-------
Player A has in hand:Mana Leak, Disrupt
Player B has in hand: Counterspell, Opt

Both players have enough mana to pay for every spell.

Game
----
1. Player A draws a blue creatures, plays it.
2. Player B reacts to blue creature by casting Counterspell.
2.1 Player A reacts to Counterspell by Mana Leaking it.
2.2 Player B reacts to Mana Leak by paying it.
2.3 Counterspell still resolving
3.1 Player A targets Counterspell with Disrupt.
3.2 Player B pays the mana.
3.3 Player A draws a card (an Absorb)
3.4 Counterspell is back on the stack.
4.1 Player A targets Counterspell with the Absorb.
4.2 Player B casts Opt. Looks at card (Spell Blast), keeps it on top.
4.3 Player B draws Spell Blast, targets Absorb.
4.4 Absorb is countered by SpellBlast.
4.5 Counterspell is back on the stack.
5.1 Counterspell resolves, countering the blue creature.


Is this what would happen? Would there be a better way to cast the spells, knowing what they have in hand and what they can draw?

Regards & thanks,
- JF

A: You pretty much have it; there are just some niggling details.

At 2.2, Player B doesn't respond to Mana Leak by paying for it; he pays during its resolution. 2.3 Counterspell is not"still resolving," it's just on the stack.

3.2, same as 2.2. 3.4, Counterspell is not BACK on the stack, it's STILL on the stack.

4.3 should be broken into two steps: 4.3, Player B draws Spell Blast. 4.3.1, Player B plays Spell Blast, targeting Absorb. 4.5, same as 3.4. The stack begins resolving when both players pass in succession. When one spell/ability resolves, the active player gets priority, then the not-active player. A spell/ability can sit on the stack a long time while other things get added, resolve, and more things get added.

Glad to hear you're playing seriously again, but I have a question for you: Does comedy Magic involve seltzer bottles and cream pies, or just stuffing players into the tiny car?

- Sheldon

Q: 1. During the untap step in a tournament, I untapped my lands but didn't untap my creature because I forgot. After drawing my card, I take a split-second and untap my creature; my opponent notices, and complains that I didn't untap it and it stays tapped. Is he right?

A: With the information you've given me, I'd say that not enough significant actions have taken place. I'd issue you a caution/warning (depending on the REL) for Misrepresentation (Penalty Guidelines, 115), wag my finger at you, and tell you to untap your creature.

Q: I have seven creatures in play, and my opponent has two flying creatures, a Vine Trellis, Mishra's Factory, and all other lands tapped out. I know that if I get at least four unblocked creatures dealt damage to my opponent, I'd win the game.

So I attack as usual, with everything. My opponent blocks two creatures with his flyers, making five attacking unblocked creatures. Then he blocks a creature with his Wall (four), says he's tapping the Wall for mana, making Mishra's Factory a 2/2 creature, and assigning it to block another creature of mine (three, not enough). I complain and tell him he cannot do that, for after he declares his blockers, and plays instants and/or abilities, he cannot go back and assign blockers again, but he says you can do that as you assign blockers. Who is right here?

A: You are. If he wants to declare his Mishra's Factory as a blocker, he must activate it before the Declare Blockers Step (309). You declare all blockers as a set and can't play spells/abilities until after a legal block has been declared (and paid for, if applicable).

Q: Hey Sheldon,

I'm sure you've had plenty of questions regarding this card, but here's mine: I have a Shifting Sky in play with"red" named. My opponent attacks with a Rooting Kavu, and I block with my Crimson Acolyte. Before damage goes on the stack, he Singes his Rooting Kavu. He says this will make it black and kill my Crimson Acolyte.

I have tried to look this up and I am assuming that after the Singe resolves, the Shifting Sky turns his Rooting Kavu back to red as soon as someone gets priority (as a state-based effect sort of thing). Just wondering who is right in this situation... also I would assume that whatever wins out (the Singe or the Shifting Sky) would also win out if he had an Ancient Kavu and tried to make it colorless. I also assume that the only things (in INV/PS drafts) that can truly change the color of something when the Shifting Sky is in play would be Sinister Strength or another Shifting Sky (because of timestamps, right)?

Thank you once again,
- Mike

A: Mike

No. The Kavu is black. Whenever two continuous effects interact, assuming there are no dependencies, the one generated last wins (418.5). Continuous effects from permanents aren't"stronger" than those from spells and abilities, as you suggest. Shifting Sky doesn't loop back and try to change the Kavu back to red. State-based effects don't come into play here (they're in 420 if you want to look them up).

Sheldon

  •  
  •  
« Previous Article
I've Seen Fire And I've Seen Ice
Next Article »
Allying For Fun And Conquest

About Sheldon Menery

Judge Emeritus Sheldon Menery is one of the most influential judges in the history of the game. He popularized Magic Q&A here on SCG with "Ask the Judge" and was a leading force in redefining fair play at the professional level. He pioneered Commander and is the public face of the format. He has Head Judged countless Pro Tours, World Championships, and Grand Prix and has played in five National Championships. He lives in Tampa, Florida with his wife Gretchyn and their five cats: Dasher, Cupid, Comet, Vito, and Vixen.

SheldonMenery

Read more by
Sheldon Menery



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/24 August FNM Promo: Dimir Charm
  • 5/24 New Duels 2014 Decks!
  • 5/24 Vote SCG's Gerard Fabiano for KotN!
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Doylestown, US
  • 5/18 Invi Qualifier FAYETTEVILLE, US
  • 5/18 SCG Super IQ Littleton, US
  • 5/18 Invi Qualifier Roanoke, US
  • 5/18 Invi Qualifier Columbus, US
  • 5/18 Invi Qualifier Concord, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.