Grand Prix New Orleans Report *Top 16*, Part II
And The World Is Spinnin', And He Keeps On Winnin'...
At 7:30 a.m. the wake-up call came, and again Andrew was first out of bed. Start time on Saturday had been 9 a.m., but Andrew wanted to be up early because he seemed to think the Sunday start time was 8 a.m. instead. Sure enough, I was in the shower right at 8 when came the knock, knock, knock on the door and the voice of Andrew saying "Sol, it's at eight."
Holy crap. This isn't happening! I finished as fast as I can, threw on my clothes without even bothering to tuck my shirt in, packed up my toiletries after hastily brushing my teeth, and dashed across the street with my box of cards in one hand and my toiletry bag in the other. My hair was a mess, I was unshaven, and I pretty much looked like hell. When I reached the tournament hall, I was relieved to find that they hadn't seated for the first draft just yet. I made my way to the bathroom to shave and comb my damp hair and returned in time for the first draft. Trevor Blackwell wasn't as fortunate; he didn't show up for the first draft and got an automatic 0-3 for it.
In Invasion draft I prefer to go Black/Blue, but I'm open to just about anything (though I don't end up going Green very often; as in most sets, the first-pick bombs never seem to be green). That being said, I opened Tsabo Tavoc as the clear pick in Pack 1. The best Black/Blue card was Rainbow Crow. Pack 2 didn't have anything good in Black or Red, but it had a Recoil and another Rainbow Crow. I took the Recoil, and thought perhaps I'd splash Tsabo into my Blue/Black deck. That went out the window with packs 3 and 4, which gave me Hooded Kavu and Scorching Lava. Pack 6 had Juntu Stakes as the best card. Black and Red don't have anything good that's affected by the Stakes, so I grabbed it and planned on running it main deck. I got a couple more decent cards from the first set of packs and was firmly set on Black/Red. The next couple sets of packs gave me a higher proportion of strong cards, including three Mournings. Ordinarily I'm very high on this card, but then I realized it's a combo with the Juntu Stakes!
The deck just built itself after that. The only tough decisions were whether to cut one of my three Phyrexian Slayers for a second Ravenous Rat (I didn't, opting for raw power instead of the early drop) and whether to play 9/8 or 10/7 on mana (I went for 9/8, black over red, since most of my black didn't require BB and I wanted to have both colors early for my Shivan Zombies).
First draft deck:
2cc:
2 Shivan Zombie
Ravenous Rats
3cc:
Hooded Kavu
4cc:
3 Phyrexian Slayer
2 Ancient Kavu
5cc:
Duskwalker
Phyrexian Reaper
6+cc:
Goham Djinn
Tsabo Tavoc
Noncreature spells:
Juntu Stakes
3 Mourning
Scorching Lava
Recover
(Spite/)Malice
Shivan Emissary (doesn't count as a creature)
Plague Spores
Land/Mana:
Bloodstone Cameo
Sulfur Vent
8 Swamp
8 Mountain
Sideboard:
Defiling Tears
2x Ravenous Rats
2x Tainted Well
Scarred Puma
Skittish Kavu
Ancient Spring
Tinder Farm
Recoil
Undermine
Barrin's Unmaking
Shimmering Wings
Quirion Elves
Treefolk Healer
Wandering Stream
Ardent Soldier
Capashen Unicorn
2x Prison Barricade
Sunscape Apprentice
This deck was very, very good. I wasn't thrilled about the missing three-slot, but the Cameo worked beautifully here for accelerating me to my 5+ casting cost bombs. Turn three was also an ideal time to cast Mourning with a Swamp open.
8) Craig Walentziak, B/R/U
I stabilized the ground pretty early in Game 1, even dropping the Mourning/Juntu Stakes bomb on Craig's Phyrexian Reaper. He had the Repulse when I tapped out, but in the meantime I'd cast a Phyrexian Slayer that had begun a slow but steady assault on Craig's life total. Neither of us established another pressure flow on the ground and the Slayer hit Craig nine times before I finished him with Scorching Lava. I thought about paying Kicker on it to remove Craig from the game, but I didn't want to push it.
I got off to a pretty good start in Game 2, with my sided-in Scarred Puma trading for Craig's Rogue Kavu and my Slayer coming out one more time. Craig seized the offensive with his sixth-turn Halam Djinn that hit for six. I Recovered my Puma to chump and hopefully find me the sixth land. He Maniacal Raged the Djinn and I chumped, then untapped and Plague Spored Craig's enchanted Djinn and only Swamp. Finally stable, I served with the Slayer and played a Duskwalker with kicker. Craig had an Urborg Skeleton in play but couldn't regenerate without black mana, so I was in great shape. Craig Washed Out for black, though, and drew into a Swamp. Another Swamp later, he summoned an Urborg Shambler that made my creatures considerably less good. He Recovered the Djinn and served, but I blocked with my Slayer and Duskwalker, planning to return all my Mournings to even up the permanent count and kill the then-4/3 Djinn. Craig saw my plan and cast a black creature - a Skeleton without kicker. It died to the Shambler. He then cast a Vodalian Zombie, and I responded by bouncing the Mournings to kill the Djinn. Unfortunately, though I was able to re-cast the Mournings to take away most of the pressure, I had drawn mostly land, and couldn't find a blocker. Craig simply turned sideways a couple of 1/x (Mourninged or Shambled) creatures for a few turns and killed me. I drew eleven spells and fourteen mana that game.
We had only three minutes left for game 3, and Craig Parised so we didn't even start until there were less than two minutes left. My hand would have been good enough had I had the mountain for a turn-2 Zombie. As it was, I put on a lot of pressure with some black 3/3s and the Zombie and Scarred Puma, but with the help of a couple creatures and a Repulse, Craig was able to withstand my pressure long enough to earn the draw. Given a few more minutes, I could have killed him.
Draw 1-1
5-0-3 matches, 11-3 games
9) Tim McKenna, U/W
The first game was a pure race. Thanks to the Cameo I played a fast Reaper, Maliced his Spirit Weaver with Wings of Hope, turn-6 Tsabo Tavoc, and turn-7 (sacrificing my Sulfur Vent) Ancient Kavu and Phyrexian Slayer. I would have won going away, but Tim played Wash Out and meanwhile got some pressure in the air. At one point he had no cards, but drew a key Tower Drake that denied me the ability to swarm for the win before he got me in the air. I knocked Tim to two, but the card I drew didn't help and he correctly played for the win next turn and got it.
The next two games were fairly similar. Tim led with Spirit Weaver while I answered with Ravenous Rats that got a nonland card each time. One time the card was Dismantling Blow; I followed up by playing Juntu Stakes that hosed Tim's tappers. Tsabo came out to play in Game 2 and got through at least once, and I beat down with hill giants.
Game 3 was very close. Tim halted nearly all my offense with an Alloy Golem (black, of course), then put Wings of Hope on it and knocked me to seven. I Mourninged it and played enough Hill Giants that he had to keep the Golem back to block. At six, Tim summoned another ground fatty, Vodalian Serpent. With seven lands, I served with my Shivan Emissary. Tim couldn't afford not to call my bluff and take needless damage, so he blocked. I Recovered, drew a land, and smashed the Serpent. Next I played a Duskwalker, and had enough threats to swarm a turn or two later. The match was close throughout and well played on both sides.
Win 2-1
6-0-3 matches, 13-4 games
After this round it was announced that there was a break until 12:30 p.m. for people to check out of their hotels. As it was 11:45 a.m. at the time, I returned to my room to drop off my toiletry bag and relax for a few minutes. As I walked back inside the convention center I passed Ryan Macedo, who looked surprised to see me. He was pretty sure I was playing in the Grand Prix and not the PTQ, but asked anyway. When I told him the Grand Prix, he told me the round had started and I was late.
"Huh?" It turns out the break was for the PTQ players and not the Grand Prix! I raced back inside, and sure enough, the clock at the judges' table showed 44 minutes remaining in the round! I found my seat and tried to explain what had happened, but they had no choice but to issue me a game loss for tardiness.
Naturally, I was in a poor frame of mind as I sat down to play...
10) Richie Frangiosa, U/W
This marked the second time in about a month that Richie had benefited from a lucky break versus me. In a December PTQ in Atlanta, he topdecked an unlikely Plow Under to seal Game 3 of our quarterfinal match the turn before I would have turned the game around with Living Death. "Game 2" here didn't start well for me, either: I missed my land drop on turn 3 after a Mulligan. I recovered some card advantage by playing Scorching Lava on his Vodalian Merchant in response to Wings of Hope, but he played a Glimmering Angel and Shoreline Raider to my Hooded Kavu as I waited a few more turns for land number 4. With Spite/Malice, two Phyrexian Slayers, and other gas in hand to Rich's much smaller hand, I played the defensive game and kept my Hooded Kavu back to block... His Shoreline Raider. Oops, it's pro-Kavu and I just cost myself two points of precious damage. I played a Ravenous Rat, but failed to attack with his only blocker being a Crimson Acolyte - a trade well worth risking. I finally buckled down and stopped making mistakes as I drew into the land to play the powerful cards in my hand. My Slayers stopped the pressure from the Glimmering Angel and the Kavu brought the beats until Richie found Tidal Visionary. Then I played some more hill giants and finally Tsabo Tavoc. She served once and Richie made a mistake of his own by failing to Shackle it for a turn (leaving it on a Slayer instead) and chumping with something instead. Richie found Zanam Djinn, but I had enough creatures to swarm for the win over a couple turns.
In "Game 3" I was the beatdown, with Shivan Zombie and Hooded Kavu outclassing Richie's Capashen Unicorn and Tidal Visionary. I had to Malice the Visionary or risk the Malice becoming useless later, but he played another one. I kept a lot of pressure on, adding a Duskwalker, while Richie had to wait for the blue for a few turns and then kept playing land. With eight on the board he sacrificed one and played the Reya, Dawnbringer I'd suspected he had, but it couldn't get back anything of immediate consequence and my creature swarm brought it home.
7-0-3 matches, 15-5 games (counting the automatic game loss).
For the second draft I found myself receiving from Steve O'Mahoney-Schwartz, who was in turn being fed by Dave Price. Andrew Gaffner went 1-1-1 at his first table and was feeding Dave. With two Pros on my right I wasn't so sure about my chances of getting Black/Blue, since a lot of them favor this combo. I opened pack 1 to find an Angel of Mercy as the clear best card and took it. Tribal Flames was the second best card available. Pack 2 gave me Glimmering Angel, pack 3 had another Angel of Mercy (!) and pack 4 a second Glimmering Angel. "I didn't know you could get down like that...Sol, how your Angels get down like that?" I finished the pack with an Absorb and some major ground stall in the form of a Lancer, Ardent Soldier, and two Prison Barricades and my battle plan was obvious: ground defense and elbows off the top. All I needed now were tappers and, ideally, some bounce. Unfortunately, the only tapper to be seen was in the first pick of the third set of packs, and I saw no bounce. I did find three more flyers and several answers to creatures with Fear. I was all set to hate a Canopy Surge out of one of the second set of packs, but it had a Pincer Spider that I hated instead.
Second draft deck:
1cc:
Stormscape Apprentice
Tidal Visionary
Sunscape Apprentice
3cc:
Tower Drake
Benalish Emissary
4cc:
Ardent Soldier
3 Glimmering Angel
2 Prison Barricade
Razorfoot Griffin
5cc:
Dromar's Attendant
2 Angel of Mercy
6cc:
Vodalian Serpent
Benalish Lancer
Noncreature spells:
Sway of Illusion
Absorb
Exclude
Dismantling Blow
Restrain
Shackles
Land:
9 Plains
8 Island
Sideboard:
2 Wings of Hope
Barrin's Unmaking
Disrupt
Shimmering Wings
Traveler's Cloak
Vodalian Hypnotist
Vodalian Merchant
Blinding Light
Capashen Unicorn
Liberate
Reviving Dose
Teferi's Care
Firescreamer
Hypnotic Cloud
Elvish Champion
Pincer Spider
Vigorous Charge
Chaotic Strike
Crown of Flames
Maniacal Rage
Stun
This was another solid deck, perhaps another tapper and a Repulse short of amazing. Still, it was very synergistic and quite capable of smashing face. Note that despite the way I listed the kicker creatures above, I fully expected to cast some of them (particularly the 1/3 Barricades) without the kicker to fill in the curve and block early. Incidentally, I had to play against unkicked Benalish Emissaries in both rounds 9 and 10, and they were nothing short of MVPs against all my Hill Giants.
Both Joe Crosby and Dave Leader felt I should have played Wings of Hope, possibly over Restrain. While they may have been correct, I was probably biased against the card after twice removing its target for two-for-one in the first draft and having drafted a deck full of flyers. Also, as you'll see, Restrain was helpful in round 11 in a situation where Wings wouldn't have helped me.
11) Duy Nguyen, B/R/U
Duy led off with a Rogue Kavu. With only three Plains in my hand and in play for land, I cast Ardent Soldier without kicker to trade. It drew a Tribal Flames and I took three. I played a Lancer without kicker next and Duy traded. He played some other ground creatures, but Prison Barricade got kicked and that halted his ground troops. The Angel of Mercy and Absorb showed up to further stabilize my life total, and flyers took him down.
In game 2, Duy starts with a Kavu Aggressor. I Restrain it on its first attack to draw land, then Shackle it. Duy follows it with a Trench Wurm, which attacks once or twice while I develop my team, and plays Slimy Kavu as well. I drop a flyer followed by Vodalian Serpent. With the flyer out of the picture, Duy draws Maniacal Rage, puts it on the Slimy Kavu, and sends the 4/4 Kavu, Trench Wurm, and something else. I eat the 4/4 and take SIX damage down to 10 or so. He Tribal Flames the Serpent to try to open up the floodgates; I Absorb, and that's all she wrote.
Win 2-0
8-0-3 matches, 17-5 games.
12) Christopher Le Friant, B/U/W
Chris had just finished defeating Andrew Gaffner, so I had a pretty good idea of what to expect. In game 1, I kept a questionable hand of six land and Ardent Soldier, going second. Over the ten-turn course of the game I drew six more land, along with a Barricade, Lancer, Tapper, and Shackles. I almost stole the game by going aggro unexpectedly. Chris had saved his tapper to tap mine at the end of my turn rather than nullifying one of my attackers, so I served and tapped his best blocker before declaration of blockers. Combined with effective use of Shackles (mostly nullifying Sunscape Master), I got Chris all the way down to four. I badly needed more action, though, and didn't get it. Chris' Vodalian Serpent had to be stopped, and his Duskwalker pretty much couldn't be.
Game 2 went better for me, and poorly for Chris. He got stuck on two land and only played Angelic Shield. I got the "beats" going with Visionary and a sided-in Capashen Unicorn, and he seemed a little flustered by his poor draw, failing to bounce one of my animals when I Dismantled his Angelic Shield. I drew some more mana and got real threats like Serpent into play, and Chris conceded before getting too close to zero.
I was faster than Chris in game 3 as well. I got some small creatures followed by a pair of Glimmering Angels while he got Plague Spitter and Protective Sphere. I sent my unkicked Lancer into the Spitter, and the Visionary did a final two damage by changing one of the Angels' color after Chris paid for the Sphere's ability on it. Angel of Mercy assured that Chris would not be coming back.
Win 2-1
9-0-3 matches, 19-5 games.
Now it was time to check the standings. My win moved me up from 12th to 7th, with 30 points. A win would keep me in Top 8, and with a draw I'd probably get in. However, the other 2-0 at my table was Steve OMS, and he only had 28 points. He'd be my final opponent, and he needed a win to make it.
...But Tell Me, What Happens When It Stops?
The pairings went up, and I approached the designated table only to have Steve call me over to the feature match area. Alex Shvartsman was there to do the coverage, and a crowd was gathering. Here we go. This is what it's all about. This is my first chance since April and the last round of Pro Tour: Lin Sivvi to have a breakthrough performance. And to get it, I'll have to knock off probably one of the top five players in the world.
13) Steven O'Mahoney-Schwartz, 5cG *Feature Match*
The Sideboard Online covered this match pretty thoroughly, so I won't go into too much depth. The first game was strange in that Obsidian Acolyte, normally a useless card versus Blue/White, won Steve the match before I could get any pressure going. It completely hosed my strategy of turning my creatures black to block Hooded Kavu and forced me to find either my one tapper, Shackles, or Darigaaz's Attendant. When my tapper was burned away, his tapper neutralized my Attendant, and Shackles never showed up, I was toast. Tidal Visionary and Sway of Illusion were useless. I drew two flyers this game, but the first (Angel of Mercy) had to team up with other creatures to block a Pouncing Kavu and was killed, and the second (Glimmering Angel) didn't come out until I was at about four life.
In game 2, my deck worked as it was supposed to. Big-butt creatures locked down the ground while Angel of Mercy and a 2/2 flyer leapt off the top turnbuckle and dropped the elbow.
I've replayed Game 3 over and over in my head for hours since Sunday evening: It began with pressure from Steve on the ground in the form of Pouncing Kavu and Kavu Chameleon. Now, I'd boarded in both Wings of Hope to beef up my ground creatures, and brought in Disrupt for his many instants and sorceries like Frenzied Tilling. When sideboarding, I was quick to cut Dismantling Blow and Restrain for the Wings, but I debated for a long time whether to take out Serpent for Disrupt, or just leave the Serpent. The logic behind Serpent as being expendable was that Wings of Hope on a mid-sized ground pounder like Barricade or Ardent Soldier serves the same purpose. Hence, I cut the Serpent. The irony is that I found myself under pressure from a 3/3 first striker and a 4/4, with five lands in play and at least one more in hand, and I was holding the Disrupt, desperately wishing it was the Vodalian Serpent. I drew Benalish Lancer, played it with kicker, totally froze Steve's offense, and all was right in the world. Having accomplished that, I played a 2/2 flyer and served, then cast Angel of Mercy. In the early game I'd Excluded Steve's Pincer Spider, and my Tidal Visionary and Sunscape Apprentice meant my flyers would be very tough to kill. In other words, I was a few attack steps from my first Grand Prix Top 8.
However, that's when Steve was able to play Crosis, the Purger and halt my aerial assault. My next draw, ironically, was Absorb. I continued to play out miscellaneous ground creatures like Prison Barricades to ensure that nothing would be attacking, and also had a second 2/2 flyer to hold off Crosis.
The killer came when I went to cast my last creature in hand: Darigaaz's Attendant. My hand was Disrupt and Absorb, and I had eight mana in play. I knew that leaving only this mana open would allow Steve to cast anything he drew since his Slimy Kavu had been used to "Port" me earlier, but I cast it anyway. Hooded Kavu wasn't in play and the Attendant wasn't about to attack or otherwise impact the game, but I was careless.
That's when Steve drew Armadillo Cloak and played it on Crosis after Sliming one of my Islands. The dragon came over for eight, making it eighteen to three in his favor, and Crosis' ability was used on White, nailing my Absorb. I drew Glimmering Angel to have nine damage in the air and hold off the Dragon, but some brief number of turns later, he drew Canopy Surge and dealt four damage to me for the game, match, and Top 8 berth.
Lose 1-2
Final record: 9-1-3 matches, 20-7 games. 30 points. 15th place. $500.
With a draw instead of a loss, I would have finished 8th.
Andrew, meanwhile, won his last two rounds to finish 18th and collect $250, and pick up his first Pro Tour point. As for me, I now have thirteen Pro Tour points, so I'll have two byes at any more Grand Prix I attend for the next several months.
As you probably know by now, Bill Stead won it all, defeating Michelle Bush in the finals. The second and deciding game was most anticlimactic, as Bill essentially goldfished a mana- and color-hosed Michelle.
Nevertheless, congratulations to both on a fine performance. Congrats also to Steve O for beating me and making the semifinals. I'm not bitter about it in the least; I made a mistake and lost, while he played flawlessly and won. That's just Magic working the way it's supposed to.
Monday Morning Quarterback
As I mentioned, I've replayed Game 3 versus Steve numerous times during and since my trip to New Orleans. The ironies and opportunities to save the game are astounding. For starters, if the Attendant had been Treva's or Dromar's, I could have sacrificed it for WU and countered the Cloak no matter what. Had it been Crosis' or Rith's, Steve would have to Slime the correct land (the plains had it been Crosis', one of the islands had it been Rith's) to keep me from countering. But since Darigaaz's Attendant makes BRG, there was no way I could use it to cast Absorb.
Suppose I hadn't cast that Attendant. I would have Absorbed the Cloak, going to fourteen, and drawn Glimmering Angel and cast it. Next turn I'd attack with Angel of Mercy and three 2/2 flyers. The Angel would get blocked by Crosis and put back on my library with the Sunscape Apprentice, and the others would deal six damage to Steve, putting him at four and making Canopy Surge useless. I can't remember when he drew it, but had I played correctly I would have given him a one-turn window to draw it. The following turn I'd recast the Angel if I felt like it, gain three life to seventeen, and attack for four and the win. Were Canopy Surge the top card after Cloak, I'd put the Angel on top, take four from Surge and six from Crosis going to four, then re-cast the Angel. Every turn after that I'd use the Angel to block, trading my draw step for three more life, and play for the draw. Meanwhile I'd have Visionary to protect me from any unfortunate Terror effects.
Consider also this: Given that I messed up and cast the Attendant, there was still a way out. Steve cloaked up the Crosis and attacked with an 8/8 flying trampler. I had a 3/3 Angel of Mercy and a pair of 2/2 flyers. That's only 7/7 in the air. However, that hated symbol of my failure, the Darigaaz's Attendant, also offered me an answer. I could have sacrificed it for BRG, used the G to allow my Sunscape Apprentice to pump up one of my flyers by +1/+1, and put 8/8 worth of flyers in front of Crosis! The resulting bloodbath would leave Steve at eighteen and clear the skies, and since I wouldn't take any damage, I'd keep the Absorb in my hand. I'd burn on the BR going to nine, untap, drop Glimmering Angel, and have Steve at nine turns to death from an untargetable flyer, with counter backup and no pressure flow on his side. So even with my mistake, if I'd been totally aware of the board, I would have been in a great position to win or at least draw. I would even have the option of playing for the draw by letting Canopy Surge resolve and keeping my Absorb for a threat!
Epilogue
By then Andrew and I were mad hungry, so we headed over to Harrah's for the buffet. Harrah's reminded me a lot of Chuck E. Cheese's. Just replace the slots with video games, the $16-a-head buffet (which was damn good, by the way) with cheap pizza, and the marching carnival with singing animals, take away the security folks, and Presto! Instant Pizza Time Theatre.
We could have done some gambling after that, but why throw away money on luck-dependent games when we could play more Magic? So we return to the convention center, where Alex Shvartsman recruits us for a round of Giant Draft. As I had to explain to several onlookers that evening, Giant Draft requires a box containing one copy of every card in Magic. From it one randomly creates 24 fifteen-card "booster packs," we find eight players, and we draft. Among the drafters were Alex, Mike Pustilnik, Brian Davis, and the gentlemen who created Giant Draft and supplied the cards; I can't recall their names (frown) at the moment. My deck ended up as Red/White with a quick set of beatdown creatures and bombs including Pyromancy, Thopter Squadron, and Planar Collapse, with Enlightened Tutor to find the goods and Monk Idealist to recover many of them. I used two Swamps and a Slimy Kavu to splash a single Black card - you guessed it - Recurring Nightmare! This was a combo with my Thopter Squadron (it's like a Hermit!), Staunch Defenders, and Squee, who also meshed quite nicely with my Goblin Chirurgeon (R, 0/2, Sacrifice a Goblin: Regenerate target creature). Unfortunately, we only finished one round before the convention center staff kicked us out. I played Mike P. and lost both games. The first time, he drew something like fifteen cards off Treasure Trove and killed me with no cards in his library. In the second, the backbreaker came when he Political Trickeried his only Plains for my Rath's Edge, making my sideboarded Righteous Avengers a lot less sexy.
We ran into a substantial contingent of Magic players in the New Orleans Airport on Monday afternoon. Alex Shvartsman, Mike Pustilnik, Steve O, Michelle Bush, Chad Ellis, Ed Fear, and others were there, and most of them were on our Atlanta flight as well. And man, did Ed Fear have some tales of debauchery to wow us with. Let's just say that by the time I boarded that plane, I no longer felt that Friday's Extended tournament had been the most worthwhile possible use of my time. Here's hoping Mr. Fear decides to write a "tournament" report! Upon boarding the plane, I find that I'm seated directly in front of Alex and Mike, and we spend the entire flight flinging Magic trivia questions at each other. Here's one of my favorites that's served me well for a few years:
Trivia Time:
Your goal is to build a deck consisting of only one type of card by name, and 60 copies of it. This deck should be able to deal 20 damage to a goldfish. For instance, "60 Savannah Lions" or "60 Lightning Bolt" won't cut it, since you need mana to cast them. One example of such a deck is "60 Mishra's Factory," because they can activate each other and attack. Obviously, Stalking Stones and any of the man-lands from Urza's Legacy will work, too. Other than man-lands, how many such cards can you name? I'm aware of at least five.
(Okay, Alex Shvartsman beat him to the punch by revealing this on the Sideboard before this was published... But Sol submitted this report two weeks ago. Que sera sera.... -- The Ferrett)
And that's the end. See you next time!
Sol Malka
















