Natural Order Elves versus mono-red burn. This is why Legacy is so awesome. While Sam Meyer from Phoenix Arizona is piloting a mono-red burn deck very similar to what Adam Prosak is playing today Wil Strickland is piloting the aggro-combo Natural Order Elves deck featuring an assortment of elves Glorious Anthem effects attached to his creatures and Natural Order for Progenitus.
Wil got things started with Forest and Fyndhorn Elves while Sam led off with a fetchland for Mountain and Goblin Guide. The 2/2 goblin got the damage going for the red mage revealing an Elvish Champion on top. Wil played a Priestess of Titania ready for the explosive mana-producer to eat a burn spell. Sam started off his turn two with another Goblin Guide pushing Wil to 14. He followed up attacks with a post-combat Lightning Bolt for the Priestess.
Wil continued beats with an Impervious Perfect letting the Fyndhorn Elves get in for 2 damage. Attacks from the Goblin Guides pushed Wil to 10. “I wish I knew something about your elf deck...” Sam said before throwing a Lava Spike at Wil putting him to 7. Elvish Champion continued to grow Wil's team but it appeared to be too late for him to do much of anything. An end of turn Lightning Bolt and two more Lava Spikes had Wil scooping up his cards for game two.
Sam – 1 Wil – 0
Wil and Sam both led off with the same starts as last game. Fyndhorn Elves and Priestess of Titania were Wil's plays while Sam opened with a Goblin Guide on turn one a Goblin Guide on turn two and a Lightning Bolt for Priestess of Titania. The one difference? Natural Order which took Sam by surprise. “Um...may I read that?” Sam picked it up surprised at the card he has not seen before.
The game was suddenly going to be a lot less similar to game one.
Wil tapped his four available mana for Natural Order losing his Fyndhorn Elves for Progenitus. Wil made his key play. The question at this point was whether Sam had enough burn to end the game anyway. Wil was at 14 and he had two turns available to finish the job. “Wow...look at that guy. 4 mana. This is why I love this format!” Sam said in a state of shock and awe.
Sam sent in his Goblin Guides. Progenitus ate one of them and Wil fell to 12. Dual Lava Spikes post-combat put Wil to 6 and Grim Lavamancer threatened a potential burn-out even if Wil made blockers. Progenitus smashed Sam for 10 damage and Wil made an Impervious Perfect to block Goblin Guide. Sam looked at the numbers drew his card...
“That was scary...” Sam said.
Sam – 1 Wil – 1
Both players shuffled up drew their opening hands and almost immediately shipped them back for six cards. Both kept their six-card hands and Sam kicked things off with Grim Lavamancer. Wil surprisingly did not have a play. Sam debated on his decision ultimately settling on a second Grim Lavamancer and an attack for 1. Wil played a Priestess of Titania and passed. With Sam stuck on one land he sent in both of his Grim Lavamancers for 1 point each and then sent a Lava Spike at Wil's face.
Wil untapped and immediately played Natural Order for Progenitus. The clock was on. Sam tried to push through Wil's massive 10/10 creature with a Goblin Guide and his two Grim Lavamancers but the writing was on the wall at this point. No amount of Lightning Bolts and Fireblasts would be able to outrace the legendary Conflux creature in time. One turn later and Sam was offering the handshake.
“I should have just Lava Spiked you on turn two” Sam said. If he did that then he could have used his Grim Lavamancer to take out the Priestess of Titania. Instead he was helplessly stuck on one land with no in-hand way to burn any of Wil's creatures before it was too late.
Sam – 1 Wil – 2