SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

An Very Brief Tribute to Phasing - We Hardly Knew Ye

The Orgg

By The Orgg
08/17/2005

"...the details of phasing are fairly arbitrary and make no sense if you think about them. Phasing out does trigger "leaves play" abilities, but phasing in does not trigger "comes into play abilities." So it leaves play but doesn't come into play? Huh?! We've decided that was just too counter-intuitive to leave in place, so we're cleaning things up. Phasing will no longer trigger leaves play abilities. (The other potential change -- having phasing trigger "comes into play" abilities -- might have had a little better flavor, but it's way too big of a functional change to way too many cards so we're not doing that.) This change will be part of the Ravnica update to the Comp Rules, so it will go into effect on approximately October 1st."

-Randy Buehler, 8/04/05

When Mirage first came out, the ability Phasing seemed new and interesting. Making "eee-yownk!" sounds when our forced-phasing creatures slid out of play and into play, getting "huge" discounts for giant things like Sandbar Crocodile and Merfolk Raiders. Eventually, however, we all realized that forced phasing was a disadvantage - a huge disadvantage. As the year boiled by, we came to discover that Phasing had three "good" qualities, and one good use on creatures. The creatures that had the ability to phase out as an instant have proven themselves over time. Teferi's Honor Guard and Frenetic Efreet are classic creatures for their ability to avoid death at a rate of fifty percent or better.

The other three uses of Phasing did not center on the creatures, but the enchantments and instants that phased creatures out. When Mirage first came out, the timing of Phasing was not very clear. Most people chose when to untap or when to phase things in or out. Thus, the first "abuse" for Flanking was Seasinger or Ray of Command permanently stealing a creature. Take a creature, phase it out, and at the end of turn it's not there to hand back! Now let's Seasinger a creature, then have the creature phase out at the beginning of my turn before I untap Seasinger - the creature can't go back to you, because it's not there, and it also phases into play under the control of the player it left. Sixth Edition changed this little abuse, and made Phasing slightly less ill-defined.

Early on, players realized that Phyrexian War Beast was quite good. Blue players had fits with a second-turn Beast, and looked for a good solution... and that Teferi's Curse was an excellent solution, both reducing the damage and eliminating your opponent's board position simultaneously made the three-mana beatstick quite manageable. As time went on, more Leaves Play abilities were put forward, some causing massive amounts of lifegain, such as Soulgorger Orgg, or granting extra turns, such as Wormfang Manta. Others that used this effect of phasing to its full extent were printed as recently as Darksteel: Sundering Titan. The avoidance of negative comes into play abilities and abuse of leaves play ability caused this to be the best use of the cards that grant Phasing, whether forced or not. Sadly, Buehler has states that this was too "confusing," once again killing a use of Phasing that had existed for many, many years.The final good use of Phasing only interacts with one card, and this was good enough to give rise to a very powerful mono-Blue deck - Nevinyrral's Disk and Reality Ripple/Vision Charm. After activating the Disk but before it resolves, phase the Disk out and have it destroy all creatures, enchantments, and artifacts other than itself. Counter anything that you need to, and repeat the rippledisking as necessary. This has not yet been removed from Magic, but if the Disk gets reprinted, it's a 2:1 odds-on bet that the cost will be "1, T, Sacrifice Nevinyrral's Disk:" and not "1, T:" as it currently is written.

Phasing, the most legitimately hated mechanic in Magic, and one of the oddest implementations of rules of the rules ever seen, the ability that is about to slightly die even more... I Salute You!

-The Orgg


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer