Rules Tip of the Day: You can only take advantage of the Dredge ability if you have sufficient cards in your library to put into your graveyard. You can not dredge for a card if you have an empty library.
Q: The common dual-lands like Golgari Rot Farm require you to bounce a land back into your hand as you bring it into play. If you decide to play Golgari Rot Farm on your first turn: Does it bounce back to your hand? You have to bounce a land back to your hand, but it's part of the cost of "casting" the land (I know, it's technically not a spell) -- or is it? Is the Golgari Rot Farm even in play to target itself?
A: Returning a land to your hand is not part of the play cost of Golgari Rot Farm and this ability does not target anything. It is a triggered ability that triggers when the Rot Farm comes into play. If you play the Rot Farm, or any of the other similar lands from Ravnica, and do not control any other lands you will have to return it to your hand.
Q: If I wish for a card removed by Circu, Dimir Lobotomist can I play it?
A: Yes. By the time this card it in your hand it will no longer be removed from the game. Because of this you will not be prevented from playing it, unless there is another copy of this card removed from the game by Circu's ability.
Q: If I have Dimir Doppelganger in play and someone tries to Eradicate it, can I active its ability and then it will be a different creature? I think the Eradicate should fizzle because the original target is not present any longer.
A: That does not work. When the Dimir Doppleganger changes it is still the same permanent, so the Eradicate does not lose its target. The only way to cause this Eradicate to become countered on resolution is to have it copy a black creature. Keep in mind that the Dimir Doppleganger in play will be destroyed but your opponent will search for all copies of the card that the Doppleganger was copying and removed them from the game.
Q: If I attack with 3 creatures (and no one dies in battle), and play Dogpile in my second main phase after the combat phase. How much damage will it do? 3 or 0?
A: When Dogpile resolves zero damage will be dealt. Creatures are only attacking during the combat phase. After combat is over there are no attacking creatures, so Dogpile cannot deal any damage in this example.
Q: If I Threaten an opponent's creature and let it phase out (e.g. via Reality Ripple). Do I keep the creature, since it's not there anymore at the end of turn?
A: No. First of all the effect from Threaten last until the end of the current turn, not until the et the end of turn step. This stolen creature will phase out and it will not return to play until the beginning of your next untap step. However when it phase back in it will do so under the control of your opponent.
Q: I have Cabal Therapy and Regrowth imprinted on Spellweaver Helix and I play another Cabal Therapy. Can I choose the Cabal Therapy played as a target for Regrowth and go into a loop of Cabal Therapys until I take whatever cards I want from my oppoent or until I run out of black mana to use?
A: No, that doesn't work. When you play Cabal Therapy the ability of Spellweaver Helix will trigger. This triggered ability will go on the stack on top of the Cabal Therapy and resolve before Cabal Therapy does. Because of this the Cabal Therapy will still be on the stack when you choose a target for this copy of Regrowth.
Q: If I have a City of Traitors out, and then put out a Lotus Vale, can the City count towards one of the 2 untapped lands I sacrifice?
A: Yes. City of Traitors has a triggered ability that triggers when you play another land. So when you play Lotus Vale, this ability will trigger. However a playing a land does not use the stack, you'll have to resolve Lotus Vale's coming into play ability before this triggered ability can even go on the stack. So you can sacrifice City of Traitors before its ability would cause you to sacrifice it. (Note that Lotus Vale's original text is a standard issue CIP effect, but the current Oracle text is pretty different - Seamus)
Q: In Two-Headed Giant, how does Poison work? Do you win after 10 poison counters? Or is it stacked up, and 20 are required?
A: Each individual player in a Two-Headed Giant game will receive poison counters, these are not shared like the life total. If either player on a team accumulates 10 or more poison counters, then that team will lose.
Q: I'm playing my brother with a spirit deck. I play Devouring Greed and before I name how many sacrifices I make he plays counterspell. I then tell him I'm sacrificing zero spirits in light of his move. Now, you're supposed to make the sacrifices before an opponent has an opportunity to counter, but he countered too fast for me to make any sacrifices. He accuses me of cheating because I shouldn't have known he had a counterspell, but I say that he was the one who did it, and even if he couldn't legally play it at that point he did show it to me, which isn't against the rules. Who is right?
A: Your opponent jumped the gun and played too fast. You are correct that you are supposed to sacrifice spirits when you play Devouring Greed, which is before your opponent can counter it. The simple fact is that your opponent made a mistake by providing you with extra information and there is no way to correct this game to what would have happened if he had nt jumped the gun; because of this, I would not penalize you in any way by making you sacrifice any of your spirits.
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