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Levelling Up - Could Things Have Been Different? #2

Tiago Chan

By Tiago Chan
06/14/2007

About Tiago Chan: Tiago Chan has justified his place among the Pro Tour elite with Top 8 appearances around the globe, including 3rd at Pro Tour: Honolulu and 7th at the 2006 World Championships. He's also the proud winner of the 2007 Magic Invitational.

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Welcome to the second installment of "Could Things Have Been Different?"

This series is my virtual time machine, rewinding us back to some key moments of this season where I could've played differently. The tricky part here is, of course, that we'll never know if a different play would get a win instead of the draw or the loss... but maybe I could've survived a couple more turns, with access to a few more draws. This series serves to show that there are many possible plays each turn, and instead of blaming a loss on the cards drawn - an easy cop-out - I try to honestly analyze the whole game to find my errors.

My first article in this series covered Pro Tour: Geneva, and Grand Prix tournaments at Dallas and Amsterdam. I believe it's better to look back at your games with some distance, giving you time to cool down and be more objective. Not only do you have to decide upon the key moments in such games, you also need to recognize that you probably made a mistake.

Today, I'll try to find out what went wrong in the matches I lost at Pro Tour: Yokohama, and the Grand Prix tournaments at Kyoto, Stockholm, and Strasbourg.

At Pro Tour: Yokohama, I played the following deck to a 4-3-1 finish.

Black/Red Splash Blue
Featured by Tiago Chan on 2007-05-13 (Time Spiral Block)
As written about in http://www.starcitygames.com/php/news/article/14139.html
Print this deck!
Maindeck:

Artifacts
4 Phyrexian Totem
4 Prismatic Lens

Creatures
4 Aeon Chronicler
2 Bogardan Hellkite
2 Plague Sliver

Instants
4 Sudden Death
2 Tendrils of Corruption


Sorceries
4 Damnation
4 Stupor
4 Void

Basic Lands
1 Island
2 Mountain
9 Swamp

Lands
2 Dreadship Reef
4 Molten Slagheap
4 Terramorphic Expanse
2 Urza's Factory

Legendary Lands
2 Urborg, Tomb of Yawgmoth
Sideboard:

1 Detritivore
2 Plague Sliver
4 Sulfur Elemental
1 Enslave
2 Dead / Gone
2 Haunting Hymn
2 Tendrils of Corruption
1 Psychotic Episode



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I could've made Day 2 with one more win.

My Draw:

What Happened?
It's game 3, versus Blue/Black Teferi, which is a decent matchup. The board is empty on his side, and I know that two turns ago he had nothing (because I played Void). I have more lands, and more cards. I'm in a better position to win the game. My deck can kill all his win conditions, and eventually I'm sure to win. I have a Phyrexian Totem that already attacked this game... I decided to activate it again to attack for five extra damage, bringing his life total to a single digit. He plays Tendrils of Corruption, and goes back to almost twenty life. I lose the Totem, and have to sacrifice five or six permanents.

Why Did I Do It?
Because I was trying to avoid the game ending in a draw. There was little time left in the round, so I tried to win the game as fast as I could. Two turns ago he did not have the Tendrils, but after two draw steps there was some chance he drew something, since he hadn't played out his hand.

Could Things Have Been Any Different?
If I hadn't attacked with the Phyrexian Totem, I could've waited to draw a Void to play for four, an Urborg to kill his own (thus making a possible Tendrils unable to kill the Totem), a Stupor, or another win condition. There wasn't much time, but it was possible to deal that amount of damage if I drew this way. It was almost impossible to deal enough damage after the lifegain from Tendrils, especially with a depleted land count. The thing is, if I held back and played safely, and the game ended in a draw, I would be writting this from the opposite side... I should've played more aggressively.

My First Loss:

What Happened?
I'm playing against Blue/Black Pickles, under the guidance of the Pro Tour: Finalist Kazuya Mitamura. Game 1 he was forced to discard his hand, but he recovered with multiple Careful Considerations. Game 2, his Ancient Grudge (and flashback thanks to a Prismatic Lens) set me back, and he won by attacking four times with Phyrexian Totem and clearing the path. I haven't indentified any situation where I could've played different... which doesn't mean there wasn't.

Could Things Have Been Any Different?
No, I think I lost it fair and square. His cards outclassed mine. The Careful Consideration trumped my discard, and his Ancient Grudge and Phyrexian Totem bested my Phyrexian Totem and Prismatic Lens. These things happen.

My Second Loss:

What Happened?
I'm playing against Black Control, splashing Blue for Teachings and Chroniclers. I took a game 1 lead in a strange way... we both drew really bad hands. In the second game, at four mana, I have the chance to go for Plague Sliver or Psychotic Episode. I played the Plague Sliver, and he Enslaved it and beat me to death. He'd played first, and had a Phyrexian Lens, so he had access to six mana on his turn while I only had four on mine. Game 3 I was mana screwed, and he played much more aggressively to kill me quickly.

Why Did I Do It?
I played by the book, maximizing my mana by using all four to play the Sliver. I'd play the Episode next turn, and leave two mana open to charge a storage land. I wasn't too worried if he killed the Sliver, as I would just play another threat later.

Could Things Have Been Different?
If I had played the Psychotic Episode first, I would see his hand and had access to much more information. Even if I chose to force the discard on another card, I could now play around the Enslave and thus avoid losing to it.

My Third Loss:

What Happened?
It's round 8 of the Pro Tour, a do-or-die match for Day 2. I'm facing my worst matchup, Wild Pair Slivers. I have no way to deal with Wild Pair once it's on the table, and it's almost impossible to win when it's there. Game 1 he played it on turn 5. Game 2, he played on turn 4, thanks to two Wall of Roots. On his fifth turn, he played Gemhide Sliver fetching Firewake Sliver, and then a 2/2 sliver that I killed with the Wild Pair trigger on the stack. He was allowed to search for a 0/0 creature... so he fetched a Vesuvan Shapeshifter, copied Firewake Sliver, and attacked with the three 1/1 hasted slivers to put me at seventeen. On my turn, I have mana to play Void. I have to choose between naming two or three mana. His board is: four or five lands, two Wall of Roots, one Gemhide Sliver, one Firewake Sliver, and one Vesuvan Shapeshifter copying Firewake Sliver.

What Did I Name, and Why?
I named two, because I thought that denying his mana and keeping him at five lands would slow him down. By naming two, his board became lands, Firewake Sliver, and a copy of said sliver. On his turn, he morphed back the Shapeshifter. He then played a creature that allowed him to fetch a 2/2. He got a Might Sliver. He unmorphed the Shapeshifter, copying the Might Sliver, and attacked me for exactly seventeen.

Could Things Have Been Different?
If I named three, his board would be lands, Gemhide Sliver, and two Wall of Roots. He would probably fetch Dormant Sliver and go off in a turn or two. I would live at least one more turn, possibly a couple more, although it's almost impossible for me to win with a Wild Pair on the table.

Grand Prix: Stockholm

On the first day I had a good White/Red Sealed deck that carried me to a 6-1 finish. On the second day, I drafted two Green decks, first draft Green/White, the second draft Green/Black. Both were solid, but not amazing.

My First Loss (Sealed Deck):

What Happened?
It's game 3, and we're entering extra turns. I'd been stuck on two lands early on for quite some time, so I fell too far behind in both board position and life. I did manage to make a comeback: his life total wasn't very high, but it was still comfortable. He has a Phyrexian Totem and a Reality Strobe suspended with some counters, but I'm at five. I have a Keldon Halberdier, and I can make many plays, the two key choices being:

Play another creature, and attack with the Keldon Halberdier to try to win the game.
Play Opal Guardian, which will trigger if he plays a creature, and stay back with the Keldon Halberdier to defend.

The first play is clearly the one that'll help me win the game. The second will achieve a better board position, but both make me lose if he has any way to remove my blocker. I decided to play it safe. I played another creature, and stayed back on defense with both.

Why Did I Do It?
This wasn't one of those cases where one player has no chance to win, so is just trying to hold back. No one wouldv'e lost with one more turn. I had a reasonable shot at winning, but I had to be extra careful. I made the play that ensured I'd survive at least one more turn.

Could Things Have Been Different?
No. He had a Sudden Death, so no matter what my play was, he would still win. Keeping just one creature to block was an auto loss, as the Sudden Death would kill it. Keeping two blockers, like I did, meant that one died to the Sudden Death while the other was forced to chump block. I didn't attack, and had no way to race.

My Second Loss:

What Happened?
I blew up a Magus of the Disk to reset the board, and he had a Wrap in Vigor, so I lost all my creatures and he kept all of his. A much easier game situation!

Why Did I Do It?
Because I was mana screwed at the beginning and had an awful board position, while he had Spectral Force and Goldmeadow Harrier.

Could Things Have Been Different?
He was holding not one, but two Wrap in Vigor. My only chance would be try to win without using the Magus, but you don't play around Wrap in Vigor most of the time.

My Third Loss:

What Happened?
I was down one game and had a nice hand. He started with Hedge Troll and another good creature. I had Kavu Primarch as a 3/3. I played Cutthroat il-Dal and attacked with the Kavu. He played Temporal Isolation on the Cutthroat, and attacked with both of his creatures, dealing me six damage. I died by a single turn, because he had Spirit en-Dal to forecast and give his creatures Shadow.

Why Did I Do It?
I was holding Deadwood Treefolk, Enslave, and something else, and I figured I would be fine dealing damage as the Enslave would cut his offense and still contirbute to the race. I assumed I would win the race, as I could control my life total afterwards, but the re-usable ability of the Spirit en-Dal giving Shadow to his creatures prevented me from blocking.

Could Things Have Been Different?
It could've been a very different game. He could use his Temporal Isolation very differently, or even hold it back. I think that, while holding good cards like Deadwood Treefolk and Enslave, I should've played more defensively and traded more creatures in combat instead of trying to race, so I should've left the Kavu Primarch on defense the turn I played Cutthroat il-Dal.

My Fourth Loss:

What Happened?
Rich Hoaen killed all my creatures both in games 1 and 2. He had lethal damage on the board, thanks to a Coal Stoker and a couple of smaller creatures. I could've play Sprout Swarm, to make one token to chump block, but instead I played Cuttroat il-Dal. He shot it down with Keldon Megaliths, as he was holding no cards.

Why Did I Do It?
The game was very bad for me. I figured that trying to block and kill the Coal Stoker was better than making a 1/1 to chump block.

Could Things Have Been Different?
I could've scooped instead of playing the 4/1 - that would've been a much better play! Other than that, I feel I could've played a little differently in both games, but I don't know exactly how or when. If only someone was watching the game behind me...

Grand Prix: Strasbourg

A huge Time Spiral Block Constructed event, featuring Time Spiral and Planar Chaos only. My 11-2-2 score was good enough for a Top 32, as ridiculous as that may sound, but there were many players in attendance. I played the following deck:

U/B/w Control
Featured by Tiago Chan on 2007-05-27 (Time Spiral Block)
As written about in http://www.starcitygames.com/php/news/article/14214.html
Print this deck!
Maindeck:

Artifacts
4 Prismatic Lens

Creatures
2 Aeon Chronicler
1 Draining Whelk
4 Shadowmage Infiltrator

Enchantments
1 Temporal Isolation

Instants
4 Cancel
3 Careful Consideration
1 Haunting Hymn
3 Mystical Teachings
1 Pull from Eternity
1 Sudden Death
3 Tendrils of Corruption


Legendary Creatures
1 Teferi, Mage of Zhalfir

Sorceries
4 Damnation

Basic Lands
8 Island
1 Plains
2 Swamp

Lands
2 Calciform Pools
4 Dreadship Reef
4 Terramorphic Expanse
2 Urza's Factory

Legendary Lands
4 Urborg, Tomb of Yawgmoth
Sideboard:

2 Aven Riftwatcher
1 Brine Elemental
3 Plague Sliver
2 Vesuvan Shapeshifter
2 Teferi's Moat
1 Temporal Isolation
1 Disenchant
1 Dismal Failure
1 Strangling Soot
1 Tendrils of Corruption



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Both losses were to Mono Red decks, and one of the draws was also to Mono Red, which makes me believe is not a great matchup. The other draw was against Blue/Black Pickles. The match against Mono Red is tough because you need to have good draws, while they can be in the game with an average hand, and their best card by far is Greater Gargadon. All the games I lost to Mono Red at Strasbourg were short - a real bloodbath, I don't recall any possible different plays. This is down to one of two possibilities. First, maybe I haven't identified any particular play I could've made that would've had an impact. Second, sometimes even if you play correctly you will lose because of the cards interactions.

Instead of looking back at my losses and try to figure what I could've done to change things, I'm going to give you three examples of my own bad play, made at the tournament.

Play 1:

What Happened?
My opponent had just bounce a Draining Whelk back to my hand with Riftwing Cloudskate, because he was dying to the big flyer. At the end of turn I flashbacked Teachings for Teachings, and on my turn I played Teachings for a removal spell to allow me to attack. I passed the turn with one Island and one Dreadship Reef studded with four counters... a total of five mana, while the Whelk costs six.

Why Did I Do It?
I assumed that when he bounced the Draining Whelk back to my hand, he had a counter for it, since the board was favorable for me and he had to play more spells to be in with a shor. However, I had an Aeon Chronicler, and I was trying to make him as big as possible, so I was holding back my lands. This turn, I should've played one more, as insurance in case I needed to play the Whelk.

Could Things Have Been Different?
He could've taken advantage of the fact that I had no mana to play the Whelk that turn to play something, but thankfully for me he didn't played anything harmful. This doesn't mean I played correctly, of course... even when winning, you can (and will) make mistakes.

Play 2:

What Happened?
I randomly attacked with a Shadowmage Infiltrator, and he blocked with his Urza's Factory token.

Why Did I Do It?
I forgot it was an Artifact Creature!

Could Things Have Been Different?
If he made another Factory token and double blocked, I would've lost the Shadowmage, but he played it safe and just blocked with the one he had. He had no need to kill the Shadowmage, as it was no longer an attacking threat, just a 1/3 blocker. Even so... such a simple error.

Play 3:

What Happened?
I'm playing against Blue/Green morphs. We have a balanced game state, in cards, creatures, and life totals. We both have Urza's Factories. He passes his turn with all his mana untapped. I don't make a Factory token, and I lose the Factory advantage.

Why Did I Do It?
He had a face-down unsleeved card on the table. I thought it was a morph, and I didn't want to tap out as I was afraid of it being a Brine Elemental. It turns out it was just his lone Factory token. I'm used to seeing face-down Magic cards as morphs because of all the drafts I play.

Could Things Have Been Different?
I still won, but I could have an extra creature. This was key at that point. I now consider face-down Magic cards as terrible tokens, at least when there are morphs in the format... so beware!

With this series, my goal is not to show you how bad I am... although sometimes, that's exactly what I'm doing. Instead, I'm trying to correct myself and my sloppy plays, and at the same time I'm sharing these experiences with you to make it easier for you to find and identify your own errors.

In the end, it doesn't matter how many errors we've made, as we're still going to find new ones to make every single day. That's why I know I'll be writing a third article of this series, even though I'd love to avoid such losses, and such mistakes.

Because faultless play is the dream... and I, for one, am a dreamer.

Thank you for reading,

Tiago


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