Rules Tip of the Day: An object with a hybrid mana symbol in its mana cost is both of the colors of this hybrid symbol; it does not matter if only one color of mana was paid to play the spell.
Q: I have a question on Chronomantic Escape. It says "until your next turn". What would happen if I played two of those cards in one turn? Would their effects stack, causing no creatures to attack me for the next two turns? Or would they just be redundant, and still effectively only stop the attack for one turn?
A: Effects like the one made by Chronometric Escape that last until some point in time cannot build upon each other to increase the length of time that they last. Each will generate an effect that prevents you from being attacked until your next turn. At the beginning of your next turn, both of these effects will end. In other words, having two resolve within a turn cycle is redundant.
Q: I am holding Trickbind in hand, knowing that my opponent holds Angel's Grace in hand. Since Trickbind counters a triggered ability, would it be possible to effectively counter the Angel's Grace trigger if lethal damage would be dealt after the Grace has been cast, or is the Angel's Grace effect static?
A: Angel's Grace does not have a a triggered ability or make a delayed triggered ability. Angels' Grace has two static abilities: Split Second and its other one that prevents its controller from losing the game. The ability that prevents it controller from losing generates a continuous effect that lasts until the end of the current turn. This effect cannot be affected by Trickbind at all.
Q: I have Nantuko Husk, Ornithopter, and Enduring Renewal in play. I sacrifice Ornithopter to Nantuko Husk enough times to make my Bitter Ordeal remove your library from the game. If you then turn a Willbender face-up, does that mean that you get to use all copies of Bitter Ordeal against me, or just one?
A: Just one, not all. Bitter Ordeal's Gravestorm ability triggers when Bitter Ordeal is played. When this triggered ability resolves, the appropriate number of copies of this spell are put on the stack. An effect that changes the target of a spell or ability can change the target of one of these copies, but not all.
Q: On turn 4 and I Suspend Wheel of Fate. On turn 6 I play Barren Glory. On turn 7, I play Bust (from Boom / Bust). On turn 8, I have no lands in play and I play my Wheel of Fate. I discard my hand, but before drawing seven cards, do I win via Barren Glory?
A: No. Barren Glory's ability only trigger at the beginning of your upkeep and causes you to win the game when this triggered ability resolves. It will not trigger at any other time even if the conditions that would cause you to win the game are true. In this example, Barren Glory's ability would have been on the stack either on top of or underneath Wheel of Fate's Suspend ability&mdashit doesn't matter which. While this Wheel of Fate resolves, you do have no cards in your hand, but Barren Glory's ability that is on the stack or already resolved will not care.
Q: If I have Static Orb in play, can my opponent choose to untap less than two permanents?
A: No. Untapping permanents you control at the beginning of your turn is not optional. There are some abilities that allow you to keep a permanent tapped, but unless one of these abilities is being applied, then a permanent must be untapped. Static Orb basically creates an ability like this for all permanents you control except two. In your untap step, you must choose two permanents and untap them; you cannot choose less than two.
Q: I have two copies of Urza's Armor in play. My opponent attacks me with a 2/2 creature. Can I prevent the same point of damage with both Armors, therefore receiving 1 point of damage, or do I have to prevent both points of damage?
A: Both points of damage will end up being prevented. You cannot choose to have the effects from both Urza's Armor's somehow attempt to or prevent the same point of damage. When this combat damage is dealt, the effects from each Urza's Armor will try to apply to the situation. The first will prevent one point of damage and then the second will be applied and prevent the other. The only choice you have is which effect to apply first, but that does not matter.
Q: I've been looking everywhere to find a ruling about using foils in constructed and limited environments. What exactly are the rules? I'm sure you can't use all foil lands and all non-foil spells for instance but is there a specific ruling?
A: There are no special rules that apply to foil cards that do not apply to non-foil cards. What you are referring to is that fact that you cannot mark your cards in a way that you can tell what they are when tin your library. There are no specific rules that prohibit you from playing only foil land, but doing so can be dangerous and at a minimum raises the suspicion of other players and judges [To be perfectly clear: playing all foil lands and non-foil spells is a really bad idea. -Seamus]. When you use foil cards in a pattern you can have a marked deck, even unintentionally. Keep in mind that this can happen with other non-foil cards, for example; It is possible to play with Beta non-foil lands that are so worn that they are marked. So playing with foils in a pattern is not recommended, but there is no specific thing that makes it illegal.
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