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Ask the Judge 12/20/2007

Chris Richter

By Chris Richter
12/20/2007

Rules Tip of the Day: Many older cards were printed with abilities that required you to make a payment or perform an action 'during your upkeep.' Most of these have received errata so that they are triggered abilities that trigger at the beginning of your upkeep. Check the Oracle to be sure what the current official text is.

Q: I play Profane Command and say I'll have a target player lose X life, and target his creature to get -X/-X. He plays Rebuff the Wicked to counter the -X/-X effect on his creature. Will my Profane Command be countered entirely, including the "lose X life" effect of the command?

A: Yes. Rebuff the Wicked counters any spell that targets a permanent controlled by the controller of Rebuff the Wicked. It does not just negate the parts of a spell that target this permanent. This means that this entire Profane Command will be countered and your opponent will not lose any life.

Q: If I have a Words of Wind in play, can I play Mulldrifter via Evoke, choose to draw one card and pay one to bounce the Mulldrifter, back to my hand?

A: Yes, although technically speaking you will return the Mulldrifter to your hand when you attempt to draw the first card, and then you will draw the second card. This is because in order for this combo to work, you need to play Mulldrifter via Evoke, and put the sacrifice trigger on the stack first followed by the 'draw two cards' trigger. Additionally, any time before either of the triggered abilities resolves, you need to activate the ability of your Words of Wind. Then when the top trigger resolves, you will return the Mulldrifter to your hand and then draw a card. Your opponent will return a permanent he or she controls to its owner's hand, too.

Q: I have in play four random Goblins and a Boggart Shenanigans. My opponent has Story Circle in play and has chosen red. On his turn, he plays Wrath of God. How many times would he have to play Story Circle's ability to prevent all of the damage to him from Boggart Shenanigans?

A: He will have to activate the Story Circle four times. In this situation, Boggart Shenanigans' ability will trigger four times, once for each Goblin that goes to the graveyard. Each one of these triggered abilities will end up dealing one point of damage to your opponent. An individual prevention effect from a Story Circle will only prevent the damage from the chosen source the next time that it deals damage. To prevent all of this damage, he will need to create four different prevention shields.

Q: Since Thoughtweft Trio has first strike and can block any number of creatures, if it blocked ten creatures with lower defense than its attack could it kill them all without dying?

A: Barring any other effects, it would be impossible for it to block 10 guys with a toughness lower than the Trio's power, as the Trio has a power of five. An attacking creature deals damage equal to its power divided amongst the creatures that are blocking it, not damage equal to its power to each creature blocking it.

Q: If I use Bringer of the White Dawn's ability to bring an artifact land back into play, does that count towards my one land per turn limit?

A: No. You are not playing this land; you are putting it into play. You can only play one land during your turn, but there is no limit to the number of lands that you can put into play, provided that various effects allow you to do so.

Q: My friend and I were playing with Highlander decks and my friend had all five basic lands in play and another set of five Snow basic lands. He also had Collective Restraint in play. He said that, since he had both the normal and Snowlands, I would have to pay ten mana for each attacking creature. Is this right?

A: No. Collective Restraint count the number of basic land types that you control. Snow is a supertype. If your opponent controlled only Islands and Snow-Covered Islands, you would only have to pay one mana. In this example, you would only have to pay five mana for each attacking creature.


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