Ask The Judge, 3/31/2008
Rules Tip of the Day: There is nothing special about returning to play. Cards that return to play count as coming into play.
Q: An opponent plays Knowledge Exploitation for its prowl cost, and selects my Notorious Throng. Does my opponent get an extra turn?
A: No. Notorious Throng only grants an extra turn to the player that controls it if the prowl cost of Notorious Throng was paid. The prowl cost of your opponent's Knowledge Exploitation was paid, but that does not carry over to the Notorious Throng that your opponent 'stole' and played from your library.
Q: I use Fendeep Summoner to make my opponent's Swamp into a 3/5 Treefolk creature, and then enchant that creature with Lignify. Will it lose its ability to tap for mana?
A: Yes, but only temporarily. Fendeep Summoner only turns the targeted Swamp into a creature until the end of turn. When this effect ends, the Swamp will not be a creature any longer, and the Lignify will not legally be enchanting it. Because of this the Lignify will 'fall off' and go to your graveyard.
Q: I have an Obsidian Battle-Axe in play. I play a Warrior; the Axe is attached to it and it has haste. I play another Warrior in the same turn; he gets the Axe and has haste. Are both Warriors able to attack or use their abilities this turn, because they both came into play with the Axe?
A: No, only the creature that is currently equipped by the Obsidian Battle-Axe will have haste. While the first creature gains haste, it later loses it when the Battle-Axe moves to a different creature. Also, to clarify, when a Warrior comes into play, the Obsidian Battle-Axe's ability triggers and goes on the stack. The Battle-Axe can become attached to this Warrior when this trigger resolves, but the Warrior does not enter play with the Battle-Axe attached.
Q: Door of Destinies is in play, naming Elf; if an Elf spell is countered, do I still put a counter on the Door?
A: Yes. Door of Destinies' ability triggers when you play a spell with the appropriate type. To play a spell means to announce it, put it on the stack, make the necessary choices, and pay for it. Even if this spell is countered, it was still played.
Q: If I have at least one other Faerie in play and want to play a Spellstutter Sprite, and there are no other spells on the stack, will the Sprite be forced to counter itself?
A: No; in fact, it cannot. Its ability triggers when it enters play. When this triggered ability goes on the stack, the Spellstutter Sprite is not a spell on the stack, but a creature in play. If there are no spells on the stack to target, then this ability will leave the stack and do nothing.
Q: Rune-Tail, Kitsune Ascendant is being copied by a Sakashima the Impostor. What happens when both players get over 30 life?
A: Both will flip and remain in play. Sakashima's copy effect specifies that it keeps its own name and the Legendary supertype. This will continue to be the case when it flips.
Q: I currently have a Festering Goblin and another 1/1 creature in play, while my opponent has no creatures in play. He plays Shock and kills my Festering Goblin. Am I forced to target the other 1/1 creature I have with the Festering Goblin's effect, in essence giving my opponent a free creature kill?
A: Yes. When Festering Goblin leaves play, you must choose a creature to target. If there is one creature in play when this ability goes on the stack, you must target it. it does not matter if you control this creature.
Q: Skyshroud Ranger's ability allows you to drop a land card from hand into play. Does that land come into play tapped?
A: Not necessarily; the effect does not say to put it into play tapped, so it comes into play as it normally does. If this land normally comes into play tapped, then yes, it will come into play tapped. But lands without that ability will come into play untapped.
Q: Does Final Punishment count life already lost by that player so far this turn, or just damage? I'm thinking in conjunction with things like Kaervek's Spite and Temporal Extortion.
A: Nope, that does not work. Final Punishment just looks at the damage that a player has been dealt; it does not count life they lost or paid previously in the turn.
Q: In a three-way free-for-all game, can I play Hunt Down targeting two different creatures controlled by my opponents in order to make them deal combat damage to each other.
A: Only if the targeted creature controlled by the attacking player attacks the controller of the other targeted creature. When a player chooses attacking creatures in a multiplayer game where you can attack multiple players at one time, the attacking player chooses a player to attack for each attacking creature. Additionally, a player cannot block a creature that is attacking another player. So the only way that Hunt Down is effective is if the active player chooses to let it be.





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