Rules Tip of the Day: The color of mana that a land can produce does not determine its subtype. However, a basic subtype on a land does determine what colored mana a land can produce.
Q: Are you able to remove a persist creature from the graveyard before it comes back into play from the persist ability?
A: Yes, persist is a triggered ability that uses the stack and can be responded to. If you remove the persist creature from the graveyard before the persist ability resolves, it will not return to play. This is true even if this card returns to the graveyard before the persist ability resolves. This is because when a card moves from one zone to another, it is a new object and will be unaffected by any effects that would be applied to it before.
Q: If I play Puppeteer Clique and choose my opponent's Mistbind Clique, championing my Puppeteer Clique, what will happen at the end of my turn, after I remove the Mistbind Clique? Will I get another creature and keep it until my next turn or will I get another creature and have to remove it anyway?
A: When Puppeteer Clique's ability resolves, you reanimate a card in your opponent's graveyard and a delayed triggered ability is created. This delayed triggered ability will go on the stack at the beginning of the next end of turn step. It is when this delayed triggered ability resolves that you sacrifice the reanimated creature. If Puppeteer Clique's ability resolves during an end of turn step, then the delayed triggered ability will not go on the stack until the next end of turn step. In other words, when this Puppeteer Clique returns to play, you will be able to bring a creature card into play from an opponent's graveyard, and you will not have to sacrifice it until the next end of turn step.
Q: Can I play Incremental Blight if there are only two creatures into play, putting five counters on one of them?
A: No. In order to play Incremental Blight, you must target three different creatures. If there are not three creatures in play, then you cannot legally play it.
Q: If I use Elsewhere Flask's sacrifice ability when a Magus of the Moon is in play, do my lands remain only Mountains, or do they all become the basic land type of my choice until the end of turn?
A: All lands you control, including your non-basic lands, will become the type you choose when Elsewhere Flask's ability resolves. These effects are not dependent on each other, so they are applied in timestamp order.
Q: If I have Wheel of Sun and Moon in play enchanting myself, and my opponent has a Leyline of The Void, what happens if I play an instant or sorcery or if one of my permanents is destroyed?
A: It is up to you; these cards can either be removed from the game or they can be put on the bottom of your library. In any of the above cases, you are the controller or owner of the affected objects, so you can determine which replacement effect is applied first: the one from your Wheel of Sun and Moon or the one from your opponent's Leyline of the Void. Once one of these effects is applied, the other cannot be applied, so it does nothing.
Q: Player A has a Greater Gargadon suspended with a few counters on it. He has a Murdurous Redcap and a Juniper Order Ranger in play. Can he sac the Redcap infinite times? Or only as many times as the number of counters the Gargadon has on it?
A: He can sacrifice the Redcap as many times as he wants. The Gargadon's ability can only be played while it is suspended, which will be when it is removed from the game and has at least one time counter on it. However, this activated ability only removes time counters when the ability resolves. A can activate the ability by sacrificing the Redcap, have it come back into play again via persist, and then sacrifice it again to continue the loop over and over again before that first activated ability resolves. This trick works because when state-based effects are checked immediately after the Redcap returns to play, the -1/-1 persist counter and the +1/+1 counter from the Juniper Order Ranger on the Redcap will cease to exist.
Q: With the card Suppression Field in play, would you have to pay 2 to use a planeswalker's ability?
A: Yes. Planeswalker abilities are activated abilities and Suppression Field will cause them to cost two mana to play. This includes the first of each of the planesalker's abilities, where the cost is normally putting additional loyalty counters on the planeswalker.
Q: I have a Leyline of Singularity and a Dual Nature in play. Can I play a face-down morph creature and have it and the token created by Dual Nature come into play without the Legend rule killing them right away?
A: Yes. In fact, there is no way (without involving other cards) that the Legend rule will ever apply to these pairs of creatures. The token copy of the face-down creature will not be able to be turned face up, and it will remain nameless.
Q: If I play Reminisce, and then copy it with Uyo, Silent Prophet or replicate it with Djinn Illuminatus in play, would the Reminisce card go back into my graveyard as a result of the copied spell's effect?
A: No. In either case, the original Reminisce will resolve last and go to your graveyard. At no time will the Reminisce card be in your graveyard when another copy of Reminisce is resolving.
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