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Drafting With Olivier - ME3 #1

Olivier Ruel

By Olivier Ruel
09/18/2009

About Olivier Ruel: Pro Tour mainstay Olivier Ruel's outstanding career includes five Pro Tour Top 8s, numerous Grand Prix Top 8s (including the recent victory at Grand Prix: Brighton), and induction in the Magic Hall of Fame class of 2008.

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I don't know much about the format, as it's only my second draft in ME3. I don't know much about the archetypes yet, not even about the cards, so feel free to give me some advice in the feedback!

  Pack 1 pick 1:
Ambush

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" tooltip="Ambush">Ambush ", "ME3");'>
  My Pick:

One of the very top rares in the format.


  Pack 1 pick 2:
Ambush

Buy This Card!
" tooltip="Ambush">Ambush ", "ME3");'>
  My Pick:


  Pack 1 pick 3:

  My Pick:

Vaevictis is kind of tempting, as I think three-color builds are okay in this format, and an 8 mana 7/7 flyer is quite good. However, gathering 2GGBBRRR is more complex than finding 8 lands, it will often be like having 9 or 10. Immolation seems like a much safer pick to me. ,/p>
  Pack 1 pick 4:

  My Pick:

5 mana 3/3 “flyer,” must be good!


  Pack 1 pick 5:

  My Pick:

I want to get some artifact guys to work with The Abyss.


  Pack 1 pick 6:

  My Pick:

From what I’ve seen, the format seems quite slow and big guys have a true impact on the game.


  Pack 1 pick 7:

  My Pick:

Quite a good sideboard card!


  Pack 1 pick 8:

  My Pick:

Almost counter-drafted the Priestess, but I’d rather go for a playable.


  Pack 1 pick 9:

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  Pack 2 pick 1:
Ambush

Buy This Card!
" tooltip="Ambush">Ambush ", "ME3");'>
  My Pick:

I don’t know how good Banshee is exactly. It may be a little better than the Ambush, but the Volcanic Hammer seems more reliable.


  Pack 2 pick 2:

  My Pick:

The Ancestor is interesting too, but as I only got one Minotaur in the first pack, the Stike force looks better to me.


  Pack 2 pick 3:

  My Pick:


  Pack 2 pick 4:

  My Pick:

Quite an amazing card if I can manage to splash.


  Pack 2 pick 5:

  My Pick:

As I’m mostly Black, a 8-5-5 or 8-6-4 manabase + Fellwar and Astrolabe seem quite possible. In this case, Ramirez wuld be pretty good as it stops most of the guys who don’t have Horsemanship in the format.


  Pack 2 pick 6:

  My Pick:

Not exacty a Pacifism, but my goal is to buy time until I draw The Abyss which should be a game breaker all the time.


  Pack 2 pick 7:

  My Pick:

This should help supporting Umezawa splash.


  Pack 2 pick 8:

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  Pack 3 pick 1:

  My Pick:

Chain Lightning is safer, maybe better, but much less cool: I’ve got to give Gwen a try!


  Pack 3 pick 2:

  My Pick:

I almost counter-drafted Zhang Fei here, but the Ants may be a very good card, in particular in a deck I’m building to be as controlling as possible.


  Pack 3 pick 3:

  My Pick:

Another combo with Abyss.


  Pack 3 pick 4:

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  Pack 3 pick 5:

  My Pick:

I almost took the Plan, but my brother Antoine, who was watching the draft, insisted I take the Storm. As it goes on to win me my first two rounds, I can only say thanks Antoine!


  Pack 3 pick 6:

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  Pack 3 pick 7:

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  Pack 3 pick 8:
Mountain

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" tooltip="Mountain">Mountain ", "ME3");'>
  My Pick:

I’m probably not playing two, so I guess I should have hate drafted Ivory Guardians.


  Pack 3 pick 9:

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This draft converter created by Benjamin Peebles-Mundy.
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9 Swamp
6 Mountain
2 Island
1 Hammerheim

1 Wei Infantry
1 Wei Strike Force
1 Tetsuo Umezawa
1 Gwendlyn Di Corci
1 Carrion Ants
1 Banshee
2 Coal Golem
1 Boris Devilboon
1 Wei Elite Companions
1 Ramirez De Pietro
1 Barktooth Warbeard

1 Immolation
2 Fire Ambush
1 Fellwar Stone
1 Spirit Shackle
1 Sol Grail
2 Demonic Torment
1 Astrolabe
1 The Abyss
1 Cinder Storm

Sideboard
1 Crimson Kobolds
1 Ramirez DePietro
1 Spirit Shackle
1 Plains
2 Elves of Deep Shadow
1 Swamp
1 Bone Flute
1 Sol Grail
1 Wall of Light
1 Kobolds of Kher Keep
1 Vaevictis Asmadi
1 Kobold Taskmaster
1 Active Volcano
1 Willow Priestess
1 Tobias Andrion
1 Jedit Ojanen
1 Anaba Ancestor
1 Ghosts of the Damned
1 Riven Turnbull
1 Island
1 Rohgahh of Kher Keep

In the first round I’m facing a WG ramp deck which searches for lands more than he plays guys, giving me little trouble. In the second, I resolve Abyss but he draws 4 guys in a row for the win. In the third, I have a fast draw and when he plays a big guy to stop my team, I topdeck Cinder Storm while he’s on… 7.

The second match is quite interesting too. After trading the first two games with my GB opponent (including a turn 4 The Abyss turn 5 Golem turn 6 Golem draw), we start what will be a very special game.

I’m on the draw, which is what I choose with my slow control deck anyway, and can’t find more than one land in my first two hands. The 5 card hand has 2 lands, but the spells aren’t very good and I decide to gamble and go to 4, hoping to draw The Abyss as it can win on its own. I open a three lander… and draw my enchantment on turn 2. The game lasts forever until he plays Desert Twister on my enchantment the turn after I drew my first Golem. We then start trading blows. I did hit first but his guys are more efficient as he has Lu Meng and Sun Ce (bouncing Umezawa). I eventually barely win the race as I play Fire Ambush to put him down to 6, go down to 3 on his next attack, and eventually play Cinder Storm for the… Force Spike? I pay with my Sol Grail! So where was I? Oh yeah, for the win!

The third round is more difficult, as I win one game with Abyss but lose the other two to a very aggro RB deck that doesn’t play any bad cards, but that wins just before I can take control of the game.

Until Monday...

Oli


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