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Murphy's Law And Magic

Henrik Bentzer

By Henrik Bentzer
10/14/2002

  1. Anything that can go wrong will go wrong.
  2. If you playtest for your hardest matchup, all you will play is the mirror match; if you playtest the mirror match, all you will encounter is your hardest matchup.
  3. The guy you beat to a pulp in Swiss will always beat you in the quarterfinals.
  4. Topdecking is for casual play; when something's on the line, all you get is another land.
  5. If you get to play the beautiful girl, it will be in a tough game for the top 8, where you can not ID.
  6. If everything seems to be going well, you have obviously overlooked something.
  7. If you decide to mulligan, your next draw would have been the third land.
  8. If you decide to keep, you won't see another land until the turn before you're dead.
  9. If your dog eats a card, it will be your Call of the Herd.
  10. Your opponent's last card will always be a Counterspell.
  11. In order to borrow the fourth Mutilate you need, the guy will ask to borrow the Rages that you traded for your three other Mutilates.
  12. When you have the game in your hand, your opponent will Upheaval.
  13. When you finally figure out some tech against the best deck, no one will play it anymore.
  14. The higher the K-value, the more games you'll lose.
  15. The little kid who bought the next pack will always open a foil Finkel. All you get is Mudhole.


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