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Fast Effect #59: Good To Be The King
Sean Roney
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| Other Articles From StarCityGames.com on Dec 13, 2002:
- Sick Of It Yet - Well, How About Now? U/G Madness In Extended, Part 2, by Gianpaolo "GP" Baglione
- Ask The Judge, 12/13/2002, by Sheldon Menery
- 18,000 Words, by Ben Bleiweiss
- Playtesting Like A Pro: Can We Design A New Archetype The Way That Your Move Games Does?, by Rob Dougherty
- The Do's And Don'ts Of Metagaming ... Actually, Just The Don'ts, by Ben Dempsey
- Striving For Tier 1: B/W Clerics In Standard, by Reuben Won
- You CAN Play Type I #70: The Control Player's Bible, Part VII.1 - Vampiric Tutor Or No?, by Oscar Tan
- The Geezer's View: This Is The Game That Never Ends..., by Tony Costa
- How To Confuse And Anger Your Customers, by Hanno Terbuyken
- Why Not Throw The Power Nine Into Standard-Legal Packs?, by Mike La Beau
- Fast Effect #59: Good To Be The King, by Sean Roney
- Sleepwalking With The Red Cards, by Josh Bennett
- Why Brad Mish's Promo Card Plans Would Lose Money For Wizards, by Tom Fraatz
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