• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Ask The Judge, 04/08/2003

Sheldon Menery
4/08
  •  
  •  

Q: I have a Future Sight in play with a Predict on top of my library. I cast the Predict, moving it to the stack and revealing the next card. That card happens to be a Mental Note. Can I cast the Mental Note, put the top two cards of my library into the graveyard, draw a card, then reveal the next card, naming that card for the Predict?

Thanks for your time,
Podog

A: Sure. You name the card upon resolution of the Predict, which doesn't happen until you're done resolving the Mental Note.

Q: If I cast an Early Harvest and copy it via Mirari, can I let the copy resolve and then tap all my lands before the real one resolves, allowing me to get twice as much mana as I would without a copy?

A: You sure can, because you get priority back after the copy resolves (and before the original does).

Q: My opponent has a Shifting Sliver and a Hunter Sliver. Do I have to block his sliver if he provokes one of my nonsliver creatures?

A: You actually can't. Whenever"must" and"can't" battle in Magic,"can't" always wins (rule 103.2).

Q: I have a dragon deck built with four Aether Flashes. If I have three of them in play and I cast Kilnmouth Dragon revealing three dragons, giving it nine +1/+1 counters, will the Aether Flashes kill the Kilnmouth Dragon before it gets the counters?

My understanding is that the Dragon comes into play with the counters and then it takes damage from the Aether Flashes, so it would survive.

A: Your understanding is correct. When something says, like Amplify does,"as ~this~ comes into play..." that means it's part of the resolution of the spell that puts the permanent into play. By the time the Aether Flash triggers resolve, your Dragon is huge.

Q: I'm looking into a decklist involving Phantom Centaurs, Phantom Nantukos, and Phantom Nishobas. I noticed that they are all creature spirits, like insect or centaur. If I have one of each in my graveyard, and I name Spirit as I cast Patriarch's Bidding, do I get all of my phantoms back into play?

A: Name"Spirit." When a spell or effect looks for a type or sub-type and a card has multiples, it'll match all that are appropriate. It'll look at each one and ask the yes or no question,"is this a Spirit?" It is a spirit, regardless of whatever else it may be.

Q: I put a fuse counter on my opponent's Fugitive Wizard with my Bomb Squad - then my opponent, in his turn, Shocks my bomb squad and kills it. Do the fuse counters keep coming even if there's no more Bomb Squads in play?

A: Once the Bomb Squad leaves play, the counters will stop coming because there's no permanent generating the triggered ability that puts them on. The counters do stay on, but they are meaningless - at least until another Bomb Squad comes into play.

Q: I am a little lost with Pardic Miner. Once you sacrifice it, does this mean that a target player can not put another land into play until the next turn, or that the target player can not tap lands for mana until the end of the turn?

It would seem to be the first of the two, but that seems kind of weak for a rare card.

A: It's the first. It's a thoroughly weak card.

Q: If my opponent has a Lightning Rift and an Astral Slide in play and they cycle a card, can I discard Glory to Wild Mongrel and activate its ability in response naming white and red? Does this allow my Mongrel and other creatures to survive the Rift or Slide?

A: Yes. The Glory goes into the graveyard immediately because you're discarding it as the cost of activating the Mongrel. Once that's on the stack, you can use the Glory's ability. They've already targeted the Mongrel with the Slide/Rift, but when that triggered ability goes to resolve, it'll be countered because the target is now illegal.

Q: I say that Duress cannot fail to find a card if the revealed hand has a legal target (noncreature/nonland card). My friend says you can fail to find it, because it's not public information. I say it's"revealed" and therefore everybody knows that there is a legal target.

I also said that if Duress said"look" at that player's hand, you could fail to find it because the information isn't public. Am I correct?

A: You cannot"fail to find" with Duress, because it's not a"search." You have to follow the instructions on the card; if there's a legal choice (Duress says,"choose," not"search"), you must make it.

Q: Can an Elvish Soultiller shuffle itself back into your deck (assuming you named elves of course)?

A: Yes, because it's in the graveyard when the triggered ability goes on the stack and resolves. You don't choose a creature type until the ability resolves.

Q: If so, and the Soultiller goes to the graveyard with a Verdant Succession in play, can you put the effect of the Succession first on the stack and the one from the Soultiller on top, shuffling it back in and in fact putting itself back in to play?

A: Certainly, assuming you control the Verdant Succession. If your opponent controls it, then it depends whose turn it is. Whenever two abilities trigger at the same time, the active player puts his triggers on the stack first, and then the non-active player. That means if your opponent controls the Succession and it's your turn, it all works out the way you want. If it's his turn, then the Soultiller's trigger will resolve first.

Q: I have three Skywing Avens in play when Ted attacks with his Exalted Angel. We both let combat damage go on the stack. At this point, I discard three islands (one per Skywing) to bring the Skywings back to my hand. I've done lethal damage to the Exalted Angel, so it is going to die (yay!). The question is, how much life does Ted gain?

He argues the damage is on the stack, so the Angel did its damage and he should get four life. I argue that it can't do damage to creatures that aren't in play, so he should get none - his damage effectively fizzled. Maybe we should split the difference and let him get two life?

A: He gets no life. If a creature that was supposed to receive damage is no longer in play or is no longer a creature, the damage assigned to it isn't dealt (rule 310.4). If no damage is dealt, then the Angel's ability doesn't trigger.

Q: My opponent casts a Dominate on one of my creatures. In response, I Spelljack it. Now, Spelljack says that if there is an X in the mana cost, it is zero. My question is can I pay additional mana to Dominate another creature because the card text says I may play it without paying its mana cost.

A: You don't have the option of changing the X from zero to anything else. You must, however, pay any additional costs (like with Glowrider). With Dominate, Spelljack is just an expensive Counterspell.

  •  
  •  
« Previous Article
The Deadly Stilt Man, Part II
Next Article »
What's The Dumbest Play You've Ever Made?

About Sheldon Menery

Judge Emeritus Sheldon Menery is one of the most influential judges in the history of the game. He popularized Magic Q&A here on SCG with "Ask the Judge" and was a leading force in redefining fair play at the professional level. He pioneered Commander and is the public face of the format. He has Head Judged countless Pro Tours, World Championships, and Grand Prix and has played in five National Championships. He lives in Tampa, Florida with his wife Gretchyn and their five cats: Dasher, Cupid, Comet, Vito, and Vixen.

SheldonMenery

Read more by
Sheldon Menery



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/04 Invi Qualifier Maryville, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville, US
  • 5/19 SCG Open Nashville,
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.