• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Gorillas In The Midst...

Carl Jarrell
7/06
  •  
  •  

This is what keeps Magic interesting, and also helps to keep me frustrated on a regular basis as of late.

Last week I said that you were better off in general if you decide to go with a mono-colored deck in Masques Block Constructed, due to the colorscrew problems that are inherent in the set. I still firmly believe this, but as I playtest more and more, I've found there are a handful of dual-color decks that are certainly playable and can win on a consistent basis... it's just that I'm paranoid, I guess. When I sit down to play, whether it's just goofing off at someone's house or in a high-pressure situation, I like knowing what to expect from my deck. I want to minimize the random luck factor as much as possible, and colorscrew is part of that random luck element that I hate. Some have joked that I'd play a bad deck as long as it was consistently bad. If I'm going to lose, I want it to be because I was outplayed - not because I couldn't draw double green to play the 3 Blastoderms in my hand.

Anyhoo... there are a couple of similar decktypes that have been floating around, and they are probably the best original attempts at dual-color decks I've personally seen so far (the "original" part excluding any previously established mono-color strategy that simply splashes a second color for utility, like U/G Cowardice, B/W Control with Enchantment removal, etc.). They both try to exploit Prophecy's Limited powerhouse spellshaper, Mageta the Lion, to establish board control and provide a win condition. Since MBC is basically Turbo-Limited for all I care, this strategy definitely has some merit, since I mentioned before that there are very few cards that are threats in MBC that aren't creatures (a brilliant deduction, I know, but still...).

Thus, while I certainly wasn't the one to develop the concepts, since Mageta is the workhorse of both decks, I've affectionately dubbed him "Mageta Gorilla."

Now if I could only work in a couple Jabberjaw and Hong Kong Phooey references, I'm set.

Guess I just did.

"Gorilla Red" (both are my versions of the concept)

4x Mageta Gorilla
4x Squee, Goblin Engine Fodder
4x Seal of Fire
4x Rhystic Lightning
4x Arc Mage
4x Kris Mage
3x Parallax Wave
4x Seal of Cleansing
4x Chimeric Idol
13x Plains
11x Mountains

Even though the majority of the deck is red, I decided to lean slightly more towards white when solidifying the mana base, since all the red spells only require one red to cast, while seven of the eleven white spells need two white to cast.

The premise of the deck is to take care of the early threats through the various burn spells, use Seal of Cleansing to keep any game-breaking enchantments out of harm's way, establish some sort of permanent creature control through the Mages or preferrably Mageta, and then eventually win with Mageta himself and/or Chimeric Idol (Idol and Mageta...synergy! Heh...).

A first-turn Kris Mage is VERY bad for a lot of decks in this format nowadays, much less if Arc Mage can show up later on. Parallax Wave provides yet more support - and if the situation allows, you can use it to save your own creatures before you Wrath with Mageta. Squee is there for the spellshapers, obviously, but it can also actually be hardcast *boggle* to provide a chumpblocker until reinforcements arrive (and Mageta doesn't kill him, either).

Chimeric Idol is popping up in multiples in a lot of decks, and for good reason, since he's excellent in this format in general but really shines in tandem with the Gorilla. One thing I'm trying to pay attention to as the Idol's popularity grows, though, is how open it's going to leave a LOT of decks to the better Rhystic cards in the format. This is definitely something to take into account as the season goes on.

Before I get into "Gorilla Blue"....

Quick Bursts of Patented Side Rants:
#1: All these people struggling to find an answer to Blastoderm.... hello, Crenellated Wall? It's 4 mana too but it blocks just about any groundpounder I can think of after it goes active AND any color can use it.
#2: The word "Mise," like many other things that were funny or cool at first, has been ran into the ground. It's getting dumb now. You know what it reminds me of? The word "Smurf". Remember how the Smurfs used to talk? Read any tournament report that abuses slang and as you go along, replace all instances of the word "Mise" with "Smurf". You'll see how ridiculous it is then. I still endorse trying to get some of your non-playing friends to use "mise" in casual conversation though... as Omeed said, it IS rather amusing.
#3: Just an observation...I've had Dark Ponza referenced in at least two other articles on here now. That, along with Dennis Miller getting a job on Monday Night Football, surely is a sign that the end of the world is nigh.

Anyhow...

"Gorilla Blue"

4x Mageta Gorilla
4x Counterspell
3x Foil
2x Thwart
4x Accumulated Knowledge
4x Seal of Removal
4x Stinging Barrier
3x Disenchant
4x Soothsaying
3x Squee, Goblin Engine Fodder
11x Plains
13x Island
1x Rath's Edge

This take is more similar to an old-school U/W control deck... at least as much as is possible, given the format. This deck is more reliant on the Gorilla to take care of business, although the Seals and countermagic here and there help out. Soothsaying can become just an utter machine, and the more I play with Accumulated Knowledge in this format, the more I love it. Also, extra copies of Soothsaying can be pitched to Mageta or Foil, so they're not completely dead. Don't forget the shuffling ability should the situation present itself either.

In an attempt to encourage some people to actually playtest (PLAY WITH THE CARDS, I say!), I won't really go over match-ups with either of these decks. How many of the match-ups go should be very obvious just by taking one or two glances at each deck, but I will mention a few things about The Most Annoying Deck Since Stasis: Gorilla Red does surprisingly well against it, since it has a lot of things that can sneak through early or are must-counters later, which can allow for Mageta to get through. Anything like a Mage or a Seal will prevent the Waters player from dropping a critical Bouncer, and he can't really safely tap out without countermagic around turn 4 or 5 to drop a Barrier for fear of Rhystic Lightning or other assorted goodies. Remember that a key element to beating Waters is that the creatures provide the board control, and it is generally bad for the blue playerto drop Waters until this control has been established. This stability is very hard for the Waters player to gain though in this situation.

Gorilla Blue, on the other hand, does well against most of the decks that Gorilla Red does well against (better, in some cases, since it can protect Mageta with countermagic), but is a little worse against Waters. It is still certainly winnable, though, even if difficult.

May the forces of evil become confused on the way to your house,

Carl J.
CarlJ@carlsmail.com
Zeke2517 on IRC
The King of Greyhounds

  •  
  •  
« Previous Article
It Must Suck To Be Cuba
Next Article »
The Good, The Bad, And...The Worse

About Carl Jarrell

Read more by
Carl Jarrell



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville,
  • 5/19 Test deck asdfa, US
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
  • 3/03 SCG Open Las Vegas, US
  • 2/17 SCG Open Cincinnati, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.