Ask the Judge, 11/03/2004
Rules Tip of the Day: Always make an effort to bring your DCI number to a tournament. While it is possible to looks up players' numbers, it allows the tournament to go quicker if most people are prepared and bring their numbers.
Q: My Bushi Tenderfoot got blocked by Emberfist Zubera. In response, I gave Bushi Tenderfoot +1/+1. Hence, the 1/2 Zubera received lethal damage by my 2/2 Bushi Tenderfoot. Now, the Emberfist Zubera went to the graveyard triggering its ability to deal 1 damage to a target creature, because no other Zuberas went to the graveyard that turn. My opponent chose Bushi Tenderfoot as the target. Simultaneously, Bushi Tenderfoot flipped into Kenzo, the Hardhearted, so it became a 4/5 (3/4 plus +1/+1). My question is, whether the 1 damage from the Zubera's triggered ability resolves before Bushi Tenderfoot flips, therefore killing it by dealing lethal damage, or whether Bushi Tenderfoot flips first, so Kenzo, the Hardhearted lives after having received 2 damage that turn. I guess, in rules terms my question would be a) whether flipping one of the Champions of Kamigawa "heroes" uses the stack and, if yes, b) which trigger resolves first in my example?
A: First of all, the ability of Bushi that causes it to flip is a triggered ability that uses the stack. When combat damage is dealt, the ability of Bushi and the Zubera will both trigger. When multiple abilities trigger at the same time they go on the stack in APNAP (Active Player, Non-Active Player) order. This means that those controlled by the active player go on the stack in whatever order he wants, followed by those controlled by the non-active player in whatever order he wants. Then these triggered abilities will resolve in LIFO (Last In, First Out) order. In other words the last item added to the stack will resolve first.
You are obviously the active player as your Bushi is attacking. This means that Bushi's flip ability will go on the stack first followed by the Zubera's ability. The Zubera's ability will resolve first and deal a point of damage to the 2/2 Bushi. This will be lethal damage so Bushi will go to the graveyard before it flips.
Q: My opponent has 5 vanilla creatures in play. I have Horobi, Death's Wail in play. Can I play Fire choosing to deal two damage to my opponent and none to each of my opponent's 5 creatures?
A: No. When you divide damage or distribute an effect amongst targets you must make this choice when you announce the spell or ability and you must give each targeted object at least one of whatever is being divided. You can target up to two objects with Fire, but no more.
Q: If I use Time Stop after my opponent has played a spell, does that spell card go to graveyard afterward or it is returned to my opponent's hand?
A: Neither. It will be removed from the game.
Q: If there is already Shield of Kaldra or Konda, Lord of Eiganjo in play and other is played, do they still go to the graveyard even though they specifically say they are indestructible?
A: When there are multiple legendary permanents in play with the same name these permanent go to the graveyard without being destroyed. Because of this the Indestructible ability will not keep them in play.
Q: Can I Tooth and Nail for Creature A and Clone and clone creature A?
A: No, you can't use Tooth and Nail to put Clone into play and choose to copy the other creature card you put in play. Both of these creature cards come into play at the same time. Just before they come into play you have to choose a creature in play for Clone to copy. At this point the other creature pout into play by Tooth and Nail is not in play, so you can't choose to copy it.
Q: Can you switch Lotus Petal for Darksteel Colossus with Legerdemain??
A: Yes that works. Both of those permanents are artifacts and can be exchanged when Legerdemain resolves. It does not matter that Colossus is an artifact creature; it shares at least one type with the Petal so they can be exchanged. Keep in mind that the controller of the Petal can just sacrifice the Petal for mana in response in order to keep the exchange from occurring.
Q: If I have two Nomads en-Kor, and Furnace of Rath in play, and my opponent plays Lightning Bolt targeting one of the Nomads. If I then redirect the damage to the second Nomad, does it then become 12 damage (3 from the Bolt, doubled by the Furnace, doubled again when I redirect it)? If I redirect it back to the first Nomad, does it then double again? Then, if I redirect it to a Mogg Maniac I have in play, does the Maniac take 48 damage, and my opponent then take 96?
A: No. The Furnace's replacement effect will only be applied to this damage just once. At most the Lighting Bolt will deal 6 points of damage, not 12, 24 or 48. Where this 6 points of damage is dealt depends on what redirection effects you have set up.
Q: If I have Staff of Domination untapped under my control, could I use my leftover unused mana on its untap effect even though it is already untapped?
A: Yes. You can play the ability even if the Staff is untapped. If the staff is untapped when this ability resolves the ability will fail to do anything, but at lest you won't take any mana burn.
Q: My opponent and I are both at five life. I attack him with Dragon Whelp that is boosted to 5/2. My opponent reacts to this with eye for an eye. How does damage at end of combat resolve? Does my opponent dies and I can't die afterwards since he's dead? Does he receive 1 damage then I receive 1 damage until he's dead and I'm at 1 life point? Or do we both die and it's a draw game.
A: In order for your opponent to play Eye for an Eye and have it deal any damage it must be played after a source has dealt damage to your opponent. To have Eye for an Eye deal 5 damage to your, he needs to wait until after this Dragon Whelp deals combat damage to you. At this point his life total will be zero so he will lose the game before he can play Eye for an Eye.
Q: I have two Caltrops and one Rites of Passage in play. When I attack, the Caltrops will trigger each and do 1 damage. How many times does Rites trigger and when do I put the +1/+1 counter on the creature? After the first Caltrops ability resolves or after both have resolved?
A: The Rites of Passage will trigger once each time a creature is dealt damage. In this situation the Rites will trigger twice, once each time a Caltrops ability resolves and deals a single point of damage to an attacking creature. Assuming that these attacking creatures have toughness over 1, then after the Caltrops ability will resolve the Rites ability will trigger, resolve and give this attacking creature a +1/+1 counter before the other Caltrops ability resolves.
















