Ask The Judge, 11/24/2004
Q: If I have Sosuke, Son of Seshiro in play that is enchanted with Lure and Scythe of the Wretched what happens? Do all creatures that blocked him come into play under my control, even though the Scythe cannot equip on all those creatures?
A: Yes, although keep in mind that Sosuke's ability will only destroy those that actually receive damage. Anyway, at end of combat each creature that received at least one point of damage from Sosuke will be destroyed, one at a time. After each of these creatures is destroyed, the Scythe's ability will trigger, return this creature to play under your control and then become equipped by the Scythe. In the end the Scythe will become equipped to last creature that is destroyed by Sosuke's triggered ability.
Q: I have Horobi, Death's Wail and Phyrexian Plaguelord in play. I sacrifice my Horobi to the Plaguelord and target a creature. Does Horobi's ability trigger?
A: Yes. Horobi's ability triggers when a target is chosen. When playing a targeted spell or ability, this happens before costs are paid and when you would sacrifice Horobi, so Horobi is in play at this time and its ability is 'active.'
Q: I have Horobi and Kami of the Waning Moon in play. I play Devouring Greed sacrificing Horobi as part of the cost. The Kami targets my opponent's Meloku the Clouded Mirror. Does Horobi's ability trigger?
A: No. The Kami of the Waning Moon's triggered ability does not go on the stack and target a creature until after the Devouring Greed has been completely announced and paid for. Horobi is not in play at this time, so its ability cannot trigger.
Q: Suppose that the only permanents I control are Door to Nothingness (untapped), Krark-Clan Shaman, and Mycosynth Lattice, and that I have 8 colorless mana in my mana pool. Is it possible to use the 8 mana to pay the WWUUBBGG part of the Door's activation ability, and then use the Shaman to sacrifice the Lattice to pay the remaining RR cost?
A: No. When you play a spell or ability you must first have all the necessary mana in your pool before you can start to pay the cost. If you sacrifice the Lattice for that final 2 mana, then it won't be in play when you need to pay this activation cost so you won't be able to use this colorless mana as though it were mana of any color. However, what you want to do does work if you sacrifice the Ironworks for mana and then pay for the Door's ability.
Q: Dreams of the Dead replaces the "leaves play" with a "remove from game." Does this mean that if I use Astral Slide to remove the creature I returned from the game, it will still return at end of turn and will no longer have a cumulative upkeep?
A: Yes this situation is the same as with Safe Haven. When Astral Slide's ability resolves and tries to remove this creature from the game, the Dreams of the Dead replacement effect will replace this with removal from the game. Because this isn't really replacing anything, Astral Slide's effect will still keep track of this creature and return it to play at the next end of turn step.
Q: I have Mycosynth Lattice in play turning all permanents in play into artifacts. I also have Seedborn Muse in play, and activate Kill Switch at the end of my turn. What happens during my opponents untap step? Since I have Seedborn Muse in play that effectively untaps all my permanents including the Kill Switch. Does that mean since the Kill Switch is now untapped that my opponent go gets to untap all his permanents now that the Kill Switch is untapped? What takes precedence here?
A: Your opponent's permanents will remain tapped. There are two important factors here: 1) Seedborn Muse's ability has you untap your permanent at the same time as your opponent, qnd 2) you determine which permanent untap in the untap step just before they would become untapped. This means that before anything becomes untapped the game sees the tapped Kill Switch. This means that your opponent's permanents will not become untapped. However, Kill Switch does not apply to you, so all of your permanents will untap. At this point you've pretty much locked down your opponent, so I can't imaging you'd lose this game.
Q: I recently learned the rules regarding blocking requirements and how you must try to meet as many requirements as possible. What about attacking requirements? Does the same rule apply? Say I have Silent Arbiter (or Dueling Grounds) and two Mad Dog in play, and one Dog enchanted with Uncontrollable Anger. Must I attack with the enchanted Dog, or can I choose either one?
A: In this example you can maximize the number of requirements by attacking with the enchanted Mad Dog, so you must attack with that one. Here is the relevant rule:
500.4. A restriction conflicts with a proposed set of attackers or blockers if it isn't being followed. A requirement conflicts with a proposed set of attackers or blockers if it isn't being followed and (1) the requirement could be obeyed without violating a restriction and (2) doing so will allow the total number of requirements that the set obeys to increase.
Q: My friends and I have all either been reduced to tears or passed out from our respective headaches trying to resolve the following situation. What happens if you play Bladewing the Risen (returning nothing), then play Day of the Dragons, and finally play Worldgorger Dragon? There are just too many triggers to keep it straight and we don't know if someone won the game (Ghitu Fire in hand) or if it spectacularly fizzled.
A: Yikes! OK, here is what will happen. When Day of the Dragons' comes into play triggered ability resolves, you remove Bladewing the Risen from the game and put a 5/5 Dragon token into play. Then when Worldgorger Dragon comes into play and when its triggered ability resolves, you remove the Day of the Dragons, the token Dragon and all of your other permanents in play. It is at this point that you can tap any of your untapped lands for mana before they leave play. When the Day of the Dragons leaves play its ability will trigger. When this ability resolves you will sacrifice the Worldgorger and put the Bladewing the Risen back into play.
This will cause two abilities to try to go on the stack at the same time; the Bladewing's coming into play ability and the Worldgorger leaves play ability. As the controller of these two abilities you can put them on the stack in any order. As you want to generate a ton of mana, it would be best if you were to put the Bladewing the Risen coming into ability on the stack first followed by the Worldgorger's leaves play ability. When the Bladewing's ability goes on the stack you can target the Worldgorger Dragon card that just went to your graveyard.
When you resolve the Worldgorger leaves play ability, you will return to play all of the cards removed by the Worldgorger, including the Day of the Dragons and your land. Day of the Dragons will come into play, its ability will trigger and when that resolves it will remove the Bladewing from play just as before. Then you resolve Bladewing's coming into play ability and return the Worldgorger to play. Basically you are at the same 'place' as you were when the Worldgorger initially came into play. So before your lands are removed from the game from the Worldgorger Dragon again you can tap them to float mana. Repeat this process as many time as you need and then play that Ghitu Fire.
Keep in mind that this trick works with sorceries as well, all you have to do is repeat this above process as many times as you need and then when the Bladewing the Risen's coming into play ability resolves simply choose to not return the targeted Worldgorger Dragon to play to 'break' the loop.





By 10:30 in the morning of September 2nd, I was certain that I had written my last real article on Magic. It had been almost a year since my column work on... 










