• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

SCG Daily - The Golden Age #7: Location, Location, Location!

Adam Grydehoj
1/11
  •  
  •  

If you're anything like me (and if so the best of luck) you find lands boring. At best they're there to cast your Craw Giants and at worst they sit around mocking you singing (to the tune of A Pair of Brown Eyes) "If you wanted to pay the cumulative upkeep on Yavimaya Ants maybe you shouldn't have put them in 4-Color Hippo Survivor Madness!" But in the Old Days things were different. Back then lands were hyper-cool and all the women looked like characters from a Tom Tykwer film.

It started with Ice Age. Now you may think that the Artifact Lands from Mirrodin Block are some big-deal-whoopty-doo but they're nothing compared with snow-covered lands. Snow-covered lands are not in fact non-basic lands. That's right you can play with as many Snow-Covered Islands Forests Plains Swamps and Mountains as your precious little heart desires. And why would you desire to play them? Why would you risk being hit by an Avalanche or a Cold Snap? Not merely to pump Karplusan Giant or enhance Snow Devil surely.

Most of the advantages to be had from playing with Snow-Covered Lands are subtle. Viscerid Drone rewards snow-covered land use with the ability to kill artifact creatures as well as non-artifact creatures and Snowblind rewards it with versatility. Some cards like Drift of the Dead and Winter's Night are neither subtle nor powerful but there are exceptions. Both Glacial Crevasses and Sunstone use snow-covered lands for repeatable Fog-effects and sacrificing a snow-covered land can return Whiteout from the graveyard for more anti-flying fun. Goblin Ski Patrol still symbolizes Goblins for me and if you're using snow-covered lands Withering Wisps is even better than the already phenomenal Pestilence. Woolly Mammoths meanwhile may not be showy but they're still the best at what they do.

Although snow-covered lands are brilliant from a flavor perspective they're functionally flawed. The majority of the cards from Ice Age that mention them do so negatively. Three creatures either have or can grant a type of snow-covered landwalk and cards like Arctic Foxes Arcum's Sleigh Thermokarst and Icequake also penalize playing in the snow. Still whatever the failures of snow-covered lands Ice Age Block brought with it a bundle of interesting non-basic lands. In Ice Age itself we have Ice Floe and Halls of Mist two non-mana producing lands designed to slow down creatures. Even if Ice Floe is actually rather good you should remember that it doesn't remove from combat the creature it locks down. Halls of Mist is perhaps a bit dicey on its own but in conjunction with some Fog-effects one could almost imagine a workable deck. But not quite. Glacial Chasm could also be seen as a hopeless method of forestalling inevitable doom. Or it could be abused! After a few insubstantial tweaks to a certain deck we get:

U/G TurboLamb v. 1.2

4 Eternal Witness
4 Soratami Cloudskater
4 Azusa Lost but Seeking
4 Ovinomancer

2 Meloku the Clouded Mirror

4 Sakura-Tribe Elder
3 Crucible of Worlds
2 Condescend
2 Oxidize
3 Kodama's Reach
2 Polar Kraken

13 Forest
10 Island
2 Glacial Chasm

You see the Moonfolk allow you to escape Glacial Chasm's painful upkeep! Wow!

However that may be two sets later (in Alliances) lands snuck out of the periphery onto center stage and completed the mixed metaphor by performing a slam dunk. Each of the five colors received an immensely playable non-basic land. We'll start with the most significant of them just to keep your eagerness at an acceptable level: Thawing Glaciers is such an incredible card that even if Alliances hadn't also given us Diminishing Returns and Force of Will Control players wouldn't have had anything to complain about.

On another plane of existence are the set's five cannibalistic lands. Heart of Yavimaya gives Green yet another source of instant-speed pump action and Balduvian Trading Post takes an arrow from White's arsenal by giving Red a defensive pinger. When I think of Alliances' lands though I think of Kjeldoran Outpost. Considering the sacrifice it requires one activation of Kjeldoran Outpost costs the same amount and occurs on the same turn as one activation of Mobilization from Onslaught. If you're a real sucker for sacrifice you'll love Lake of the Dead. Assuming you're too lazy to do the math yourself: You could play Lake of the Dead on turn 3 and sacrifice a Swamp from which you'd just floated mana. Then you could tap another Swamp and sacrifice it to Lake of the Dead giving you six mana on turn 3. This is just one mana better than what Dark Ritual could do at far less cost but there's no reason to gripe when Dark Ritual itself is so broken that it's doing cameos on cable television. In fact the only thing that stops Lake of the Dead from being played in Vintage is that in Vintage you'll find very few Swamps.

More difficult to use is Sheltered Valley and this may be a good thing because I'm pretty certain that I'd rather not use Sheltered Valley anyway. On the other side of the rainbow you'll find Soldevi Excavations a real thinking man's card. Unlike the other four cannibals Soldevi Excavations results in no net loss of mana unless you face land destruction (far more likely during the Ice Age of course). The land's ability however ranks right up there with the best of them and its mini-Scrying can be a godsend for Control.

So if you're using the lands from Alliances (and honestly I can't see why you wouldn't be) how do you take advantage of the fact that your graveyard will be overflowing with dead lands? Weatherlight presents the dirt-cheap (Ha.) Harvest Wurm to retrieve your deck's victims. One could also imagine Fallow Wurm here.

Nevertheless we're now living in a more enlightened age and we realize that lands don't exist just to be used manipulated and discarded like some woman. No lands deserve respect. It was with this in mind that Enchant Land cards were invented and Ice Age Block provides them in bushels. Besides the o-so-overdone Forbidden Lore-Earthlore-Hot Springs-Mystic Might (in Blue!) clique we have the downright deadly Dwarven Armory and the downright laughable Caribou Range.

And when you get tired of those lands and their silly enchantments? Then you can play Zuran Orb.

Skl!

-Adam Grydehj
frunco1@hotmail.com

  •  
  •  
« Previous Article
Vintage - Is the Upcoming Ninjitsu Mechanic Strong Enough for Vintage?
Next Article »
To Be Young and Awesome - GP: Chicago *Winner*

About Adam Grydehoj

Popular StarCityGames.com columnist Adam Grydehoj is known for his quality writing and in-depth analyses of specific decks. Check him out. You'll be glad you did.

Read more by
Adam Grydehoj



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/04 Invi Qualifier Northglenn, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.