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Ask the Judge, 03/24/2005

Chris Richter

By Chris Richter
03/24/2005

Rules Tip of the Day: Creatures tap do not tap when a regeneration ability is activated and a regeneration shield is created. They tap when this shield is used and they become regenerated.

Q: If I have Temporal Adept in play and my opponent taps his Boseiju, can I use Temporal Adept to return his Boseiju to his hand and counter the spell he is playing with the mana produced by Boseiju?

A: No. The spell that was paid with the mana generated by Boseiju is uncounterable regardless of whether or not Boseiju is in play. This is not an ability that uses the stack and wait to resolve, it is quality that is granted to the mana generated by Boseiju, and then the Instant or Sorcery that uses this mana.

Q: If I have Long-Forgotten Gohei in play, and my opponent plays a four mana cost spell and I play Disrupting Shoal with alternate cost, would I need to remove a three cc spell  or a four cc spell?

A: The effect of Long Forgotten Gohei affects what mana you pay when playing a spell. If you take advantage of the Shoal alternate play cost, then you are not paying any mana, so the Gohei's ability does nothing. It will not affect the alternate play cost, so you will still have to remove a blue card with a converted mana cost of four.

Q: Ferropede attacks and does combat damage. Can I remove a divinity counter and not trigger an underlying Myojin effect?

A: Yes. The Myojins have activated abilities that must specifically be played by paying the activation cost of removing the counter; they do not have triggered abilities that trigger when the counter is removed. Using Ferropede's ability to remove a divinity counter form a Myojin will not cause that ability to become activated. However as Ferropede's ability targets the permanent that you intend to remove the counter from, your opponent can respond not the triggered ability by activating that ability before the counter is removed.

Q: What happens if two Spellweaver Helix are in play Imprinting the same card? For example, I have two Helix in play, Helix A Imprinted with Revive and Plow Under, Helix B with Revive and Bribery. Can I play Plow Under and play the copy of Revive on the Helix A, and the use that to trigger Helix B?

A: No. Spellweaver Helix's ability triggers when a card with the same name as one of the imprinted cards is played. The Helix's ability will not trigger when a copy of a card is played.

Q: If I have Platinum Angel in play in the first game during a tourney and I manage to stay alive by the end of time and neither myself or the opponent wins the first game. Do I win the game and therefore the match?

A: No, if the first game goes unfinished then it is draw and the match will be a draw. Just because you cannot lose and your opponent cannot win does not mean that you do win.

Q: I was wondering what would happen if I had two copies of Sands of Time in play. Does everything that was tapped untap and then tap (and the opposite for untapped permanents), and so creating some kind of lock?

A: Kind of. After the first Sands of Time triggered ability resolves, both player will get priority to play spells and abilities. So it is possible to tap something before the second Sands of Time ability resolves. It's not a hard lock, but it can be effective.

Q: How do Propaganda effects and Fumiko the Lowblood work in a multiplayer game, particularly under the drafted multiplayer rules (which are, as far as I can tell, rule of law in MODO)? Can an opponent fulfill Fumiko's requirement by choosing to attack the person with Propaganda and then simply not paying the costs?

A: Yes. Fumiko's ability only forces creatures controlled by an opponent to attack if they are able. Propaganda prevents a creature from attacking unless the cost is paid. If this cost is not paid then these creature can not attack. The proposed multiplayer rules state that as any combat phase starts the active player choses a player to attack. So if this player controls Propaganda, then the active palyer can choose to not pay the necessary costs and not attack.

Q: At our recent Friday Night Magic game, a friend of my son's played a Ninja that allowed him to see my hand. After viewing all seven cards, he then proceeded to tell everyone at the table what I was holding. I maintain that this is cheating, by affording everyone at the table an unfair advantage over me, which they hadn't earned. Had the ninja targeted me to reveal my hand to the table, that would've been one thing. But it only allowed my son's friend to see my hand. My son, on the other hand, says there's no rule in Magic saying his friend couldn't do what he did. Is that right?

A: I think you can argue that this opponent of yours is being unsporting, but he's really not cheating. While you are revealing your hand to him, other players or spectators could also see what is going on. Also your opponent could just tell all other players in the room after the match what cards you revealed. While his actions should not be encouraged, there is no real justification to DQ this player for cheating.


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