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STORE CATEGORIES

All The Best Enchantments Are Black

Andrew Lubich

By Andrew Lubich
05/16/2005

You're in for a special treat this week, folks, because I'm going to be selling you not one...

...not two...

...but three of the best enchantments for multiplayer games in one small package - for just four hundred easy payments of $0.00!

In between the sales pitch, I will be explaining what each enchantment actually does, and why it's so good for multiplayer. The "400 easy payments
bit is actually referencing the payment for the sales pitch... However, all these enchantments are wonderful little goodies that can be purchased on this very web site.

The first item in this amazing package of Enchantments is the one, the only, Pestilence! If you're playing mono-black in multiplayer, this is the Enchantment for you. It slices, it dices, it kills weenie rushes, and it serves as a finisher - all in one easy package.

Seriously, folks, you know this thing is probably one of the strongest cards that's ever been printed as a common. It works well in weenie rush decks if your creatures can take more beats than the opponents - or as a board sweeper in more controlling black decks. If this is your first time ever using this product, might I suggest an interesting recipe to cook up using this amazing tool?

The great thing about Pestilence is that it is so flexible, and it can fit into a variety of decks. Pestilence neatly fits into your black control decks to Wrath the board, it can fit into your aggro deck to serve as an emergency reset button or kill blockers depending on how large your creatures are, and it can find its home in many different decks that utilize "protection from black" to remove the equality of the enchantment. I would even say that this card is better than Pernicious Deed (the one card deemed illegal to mention in this contest) if it weren't for the fact that Pestilence can't kill enchantments or artifacts, and is more color-intensive.

Pestilence
Featured by Andrew Lubich on 2005-05-08
As written about in http://www.starcitygames.com/php/news/article/9635.html
Print this deck!
Maindeck:

Artifacts
2 Urza's Armor

Creatures
2 Academy Rector
4 Auriok Champion
4 Cemetery Gate
4 Disciple of Grace
2 Eternal Dragon
2 Monk Idealist

Enchantments
2 Circle of Protection: Black
4 Darkest Hour
2 Noxious Field
4 Pestilence


Instants
1 Vampiric Tutor

Sorceries
1 Demonic Tutor
2 Diabolic Intent

Basic Lands
6 Plains
10 Swamp

Lands
4 Caves of Koilos
4 Scrubland
Stats:
Average mana: 1.66
Average creature mana cost: 3.14
Average creature power: 1.71
Average creature toughness: 2.14

Deck Composition:
Basic Lands: 28.57%
Enchantments: 21.43%
Lands: 14.29%
Creatures: 25.00%
Sorceries: 5.36%
Artifacts: 3.57%
Instants: 1.79%



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Apprentice format!
  Download this deck in
Magic Online Text format!

The second product is useful for those of us who like those wonderful little "return dead creatures to your hand" tricks without those messy mana costs getting in the way. For the low initial investment of 1B, Oversold Cemetery provides you with all those creatures that just end up falling into the graveyard of the course of a game. With the ability to reuse all that old food you would have ended up just throwing away (Nantuko Husk thinks creatures are food, too), you get them back - reprocessed and ready to serve up another meal of pain and torment. You could just throw it in any deck where creatures die... or for a nice dessert plan, you could cook this for your houseguests.

Oversold Cemetery is great in multiplayer because it gives you a continual stream of creatures even when you normally would have run out of gas. Most multiplayer games are wars of attrition - so if you can gain a leg up on people through an innocuous enchantment, it helps. Oversold Cemetery is also great when teamed up with cycling creatures because you can simulate extra draws, and find extra land. Of course, it also works with all kinds of sacrifice creatures, Death Cloud and other mass disruption, and the card we all have grown to hate: Skullclamp.

Oversold Cemetery
Featured by Andrew Lubich on 2005-05-08
As written about in http://www.starcitygames.com/php/news/article/9635.html
Print this deck!
Maindeck:

Artifact Creatures
3 Bottle Gnomes

Creatures
3 Abyssal Gatekeeper
2 Apprentice Necromancer
3 Bone Shredder
3 Crypt Creeper
4 Crypt Rats
1 Laquatus's Champion
4 Twisted Abomination

Enchantments
4 Oversold Cemetery


Instants
1 Vampiric Tutor

Legendary Creatures
1 Spirit of the Night
1 Visara the Dreadful

Sorceries
4 Buried Alive
1 Demonic Tutor

Basic Lands
23 Swamp

Lands
2 Cabal Coffers
Stats:
Average mana: 1.90
Average creature mana cost: 3.64
Average creature power: 2.32
Average creature toughness: 1.96

Deck Composition:
Creatures: 33.33%
Basic Lands: 38.33%
Legendary Creatures: 3.33%
Sorceries: 8.33%
Enchantments: 6.67%
Artifact Creatures: 5.00%
Lands: 3.33%
Instants: 1.67%



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

It just wouldn't be a proper cooking package if you didn't throw in a classic piece of cookware like Gravepact. This stainless steel pot contains the very secret to ruining all the good food everyone else brings to the contest, while still keeping your meals on the table to steal the show. For my own cookouts, I bring this little recipe from my famous Barbecue Cookbook:

Grave Pact deserves mentioning because it is one of those older enchantments that has a way of finding a place in each and every players heart that got to use it at some point in their life. The interesting thing about Grave Pact is that most people just build a deck around it, and only build it in that way, but you can actually fit it into a black deck for multiplayer because eventually your creatures are going to die through combat, and it serves as a useful thing to ward away attacks, and removal spells.

Grave Pact
Featured by Andrew Lubich on 2005-05-08
As written about in http://www.starcitygames.com/php/news/article/9635.html
Print this deck!
Maindeck:

Artifact Creatures
2 Bottle Gnomes

Creatures
4 Abyssal Gatekeeper
3 Ashen Ghoul
4 Bone Shredder
4 Carrion Feeder
4 Crypt Creeper
3 Nim Devourer


Enchantments
4 Grave Pact

Instants
1 Vampiric Tutor

Sorceries
2 Beacon Of Unrest
1 Demonic Tutor
4 Innocent Blood

Basic Lands
24 Swamp
Stats:
Average mana: 1.63
Average creature mana cost: 2.71
Average creature power: 1.79
Average creature toughness: 1.17

Deck Composition:
Basic Lands: 40.00%
Sorceries: 11.67%
Creatures: 36.67%
Enchantments: 6.67%
Artifact Creatures: 3.33%
Instants: 1.67%



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

And the greatest thing is that most of the ingredients for these recipes (as well as the cookware) can be mixed and matched to your own liking. Just ask the guy using Grim Feast how much he enjoys cooking with these products.

The best thing about the enchantments listed above is they all work together, and they don't necessarily need any deck built around them to be useful. They work well together or apart, and they all function well in multiplayer.

If you order now, we'll also be sending you the amazing Planar Void. Don't care about your leftovers? Hate dealing with other people's leftovers? Look no further, because the Planar Void unit fixes those problems in a snap! Just plug it in and watch it work.

The next few cards on listed in these paragraphs are all enchantments that were runner-ups; they were good, but not good enough to earn a spot among them. However if I could extend the list I would include Planar Void, No Mercy, and Forsaken Wastes because they don't seem like they do much, but they help keep you out of a lot of trouble in the long run.

Don't like unwanted guests ruining your food fun? Upgrade your package for an extra zero dollars, and we'll send you the No Mercy defensive Tupperware unit - and if you order in the next twenty days, we can also include the life tenderizer know as Forsaken Wastes to deal with those nasty Wellwishers.

The three best enchantments in one easy package? This is the deal of a lifetime! So what are you waiting for? Buy now! Just call 1-800-this-doesn't-work - again, that's 1-800-this-doesn't-work.

Offer only good while supplies last, and only available to those who prefer the black magic. Offer valid only until this is published on a web site. If you're interested, contact the number on your screen, or purchase from the wonderful StarCityGames.com web site to save yourself the trouble of calling.

You've been a great audience,
Andrew Lubich


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