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A Week Four League.dec

ryan

By ryan
10/13/2005

A week Four League .Dec

I'll admit it. I enjoy the somewhat brokenness of a sealed deck in which Three extra boosters have been added to it. Imagine that your sitting down at a table with 255 people, told to open 8 packs of 9th and make a deck play at least 20 games. You are going to see some wild crazy decks out there. Ok, so I'm summarizing but if you want the full gist of what a league is you can click here (link to http://www.starcitygames.com/php/news/article/9389.html)

What does a 4th week league deck look like for 9th right now? Well

(Attached Screen shot)

I'm playing U/W on here for a reason. Lots of flyers, and oh yeah, Worship has won me a few games. But not nearly as many as Master Healer. He allows the flyers to go in, take a hit and keep on chugging. And there was this one time at band camp.. oh I mean online when this flamewave came crashing down upon me with great vengeance and furious anger, and the two healers at the table worked the bandages in such a way they stayed alive just long enough for me to topdeck a worship. As my Master Healer and his lowly brethren the Samite healer sat there against a black and red deck enjoying a good laugh and mocking my opponent in silence, a flyer hit the table. Five rounds later, and my opponent was cursing at my luck. Me, I was happy his highway robber was already on the table. No way I'm going to block that for fear of the recursion.

I'm just lucky.

Right now, I'm 15-2 with this deck. Three more games to go for the weekend. Woohoo. Yeah, I don't believe it either which brings me back to this fact.

I'm just lucky.

Could I be splashing black for removal? Yeah. Or I could splash red for the Shock and a Thundermare? Would I just put in the Thundermare and then trade something for holy day? After all that seems like a "good" combo. Nope. I'm not that desperate for Five damage when the Thundermare could just be sitting in my hand waiting for a red mana to show up as a I get my face handed bashed in again.

More reasoning for playing only two colors are the three color decks I see out there that I see complain about mana screw. When I see three colors Annex goes right into the deck or if I see one of those pesky quicksands that have been running rampant round these parts. Not to mention with two colors and a sift means that I can play 17 lands. Yeah it's not perfect. And yeah the card quality is against me. But most of my games are ending in turn 7-9 because my flyers don't block unless they are sick. Heck my flyers are so dumb that they fly into Giant Spiders. But even those webs can't keep me at bay, between my healers and Infantry Veteran. Not to mention my master tapper, I mean Decoy.

The only color that I have splashed is green. That is really only for Naturalize, I'll also throw in Giant Spider and Natural Affinity, but that's because they are rockin' cards. The Giant spider replaces the Foot Soldiers in the build as it is strickly a better creature. The only reason audible into the green package is for Vulshok Morningstar or the Loxodon Warhammer. And of course occasionally for an Icy Manipulator + one artifact of any type.

If I'm seeing them play some key enchantments I side in ALL of my Aven Cloudchasers. When I don't see any I pull it for my other Aven Flock. If they start sporting enchantment kill I take out the Dehydration and put in Time Ebbs. Else I keep the ratio one to one. My theory on this simple. If I drop a Dehydration on a key permanent. They have to waste enchantment kill on it so I can bring out Worship. Does it always work out this way? Nope, that's where my secret weapon comes in.

I'm just lucky.

Well, that's it for my strategy on how to swing in the air to win magic games. Let's see what happens in the next league.

 

Ryan

illandous on MTGO

articlesatkeleous.com


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