Drafting With Rich - Shadowmoor / Eventide #24
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10 Plains
8 Mountain
Mistmeadow Skulk
Power of Fire
Trip Noose
Tattermunge Duo
Barkshell Blessing
Barrenton Medic
Puncture Bolt
Wilt-Leaf Liege
Raven's Run Dragoon
Turn to Mist
Raven's Run Dragoon
Morselhoarder
Safehold Sentry
Morselhoarder
Inquisitor's Snare
Recumbent Bliss
Nightsky Mimic
Unmake
Voracious Hatchling
Cinder Pyromancer
Kithkin Spellduster
Duergar Hedge-Mage
This draft was an absolute disaster. I couldn't decide what color I was, and seemed to be alternating picks between mono White and mono Red. I think I was the victim of some extremely weak packs but could've handled it better. What do you think I should've done in pack 1? Try to be realistic, and suggest logical packs, and not simply take inferior cards because of what comes later.
The Liege gave me a bit of direction, but pack 3 was also quite weak so I ended up with quite a bad deck... hopefully everyone else's was nearly as bad.
Round 1 I played against a decent Blue White deck. I think he kept a pretty weak hand in the first game and didn't really play any spells. I Recumbent Blissed his Silkbind Faerie and beat him down with some Hill Giants. Game 2 he had a good draw with two Thistledown Duos. I tried to race but he got me pretty good with a Cerulean Wisps on his Harvest Gwyllion so that it could block my Raven's Run Dragoon. I couldn't stop his Duos since he played a Blue White card every turn, and I had no chance of racing them. Game 3 he got pretty flooded and I had Unmake for his Silkbind Faerie, Trip Noose for his Faerie Swarm, and I beat him down with Morselhoarder and Wilt-Leaf Liege while he just played lands.
Round 2 I played against a good mono Red deck. Game 1 took forever, and there were multiple points at which I thought I couldn't lose or couldn't win before a lucky draw brought the game back to even. I shrugged off a Jaws of Stone for ten at one point, because of all the life I'd gained with Recumbent Bliss and Mistmeadow Skulk. He eventually won because, with seven spells left in my deck, I'd already drawn all eighteen lands. If I'd drawn one or two more spells I'd have won easily. Game 2 I got pretty much my best possible draw with Safehold Sentry on turn 2, Tattermunge Duo turn 3, and Liege turn 4, with Trip Noose to prevent him from blocking. Game 3 he had Intimidator turn 1 and Mudbrawler turn 2. I Puncture Bolted the Initiate and blocked the Brawler with Safehold Sentry. I was able to hold him off with Skulk and Spellduster while I gained life with Recumbent Bliss. I was going to put him away with the Liege but he had Jaws of Stone for it. Next turn I had Morselhoarder and Inquisitor's Snare for his double block. He had Fire At Will to finish off the Morselhoarder, but that was the last spell he played since he drew nothing but lands while my Spellduster and a Dragoon finished him off.
I quickly split since I didn't have any faith in this deck winning another game now that it had stumbled into the finals.
Until tomorrow...
Rich





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