Drafting With Rich - Shards of Alara #10
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Algae Gharial
Soul's Fire
Oblivion Ring
2 Cavern Thoctar
Excommunicate
Resounding Roar
Ridge Rannet
Drumhunter
Flameblast Dragon
2 Court Archers
Druid of the Anima
Jungle Weaver
Incurable Ogre
Welkin Guide
Caldera Hellion
Hissing Iguanar
Wild Nacatl
2 Gift of the Gargantuan
Titanic Ultimatum
Yoked Plowbeast
Bant Panorama
Naya Panorama
2 Plains
6 Mountain
7 Forest
This draft was pretty tricky, but I think I got the best of it in the end. The first pick was pretty tough, I think it was between the two tri-color cards, and I figured I'd take the more powerful one. There wasn't much in the second pack, and Algae Gharial has continued to move up in my books, despite my innate disdain for four mana 1/1s.
The fourth pick Oblivion Ring seemed like a clear signal. I probably took it a little too far in taking the Wind Drake over Cavern Thoctar, but I was trying to apply my normal draft strategy in this draft of being very reactive and going where the packs lead me. (Sidenote, I think this is much less effective in Shards drafts in general because there are simply fewer playables per pack, partially because there is simply one less card per pack).
In pack 2 I got rewarded for not really having any direction with a second pick Flameblast Dragon, and it got pretty simple after that.
Round 1 I played a decent Black Red Green deck. Game 1 he got ahead with some Goblin Deathraiders, and I didn't draw a Forest until turn six. Fortunately he drew about six spells stopped. He got me to one, but then I started casting giant men and he couldn't break through. I felt very fortunate to win this game. Game 2 I was manascrewed again, this time a simple lack of lands. He cast spells and I didn't. I mulliganed into another pretty miserable draw in game 3, but this time I was able to cast Gift of the Gargantuans into Flameblast Dragon and the mana to cast it. He didn't have an answer for the dragon.
Round 2 I played against a mediocre five color deck. Game 1 I played turn 4 Algae Gharial, made a bunch of trades and had a huge monster. It looked like I might get outraced by his flyers and Dragon Fodder blockers, but fortunately I drew Titanic Ultimatum to give the Gharial trample. Game two I played Caldera Hellion turn four and Dragon turn five.
Round 3 I played against an interesting Esper deck. He won the first game with two Memory Erosions. They were kinda cool, but he probably would have won anyways if they were two Kathari Screechers, since my draw was nothing to write home about. Game 2 he stalled on lands and I played some big dudes. Game 3 I couldn't find a sixth land for my big guys and died to a Tower Gargoyle while his Memory Erosions sat in play and didn't do anything.
This deck ended up quite good, but I think that was through good fortune more than anything else and it is generally much better to be aggressive (in terms of draft strategy) when drafting Shards.
Until tomorrow...
Rich





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