Drafting With Olivier - Shards/Conflux/Reborn #22
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Pack 1 pick 1:My Pick:
Pack 1 pick 2:
My Pick:
Druid of the Anima is only good if Green is one of the main colors but I should have a little less Green playables than Red and Black. Rockslide is good too, but Necrogenesis, even if it's harder to cast, is a level above.
Pack 1 pick 3:
My Pick:
Pack 1 pick 4:
My Pick:
I was about to pick Dregspace for a matter of curve, but I realized I hadn't played Soul's Fire in a while and it's a card I think I underrate. I'll pick to get a better idea on how good it is.
Pack 1 pick 5:
My Pick:
Splinters would have been an option if I had picked Dregscape, but the Beetle seems more consistant to me. Obelisk accelerates for Broodmate, but I don't like passing my turn 3 to play them.
Pack 1 pick 6:
My Pick:
Pack 1 pick 7:
My Pick:
I could counterdraft the Obelisk as it's unlikely I play it, but I'd like my neighbor to actually play Esper, so if I can encourage him by passing him a so-so card...
Pack 1 pick 8:
My Pick:
About as good as Dragon Fodder, but I'm scared I would face it and have to discard my Dragon.
Pack 1 pick 9:
My Pick:
Pack 1 pick 10:
My Pick:
Pack 1 pick 11:
My Pick:
Pack 1 pick 12:
My Pick:
Pack 1 pick 13:
My Pick:
Pack 1 pick 14:
My Pick:
Pack 1 pick 15:
My Pick:
Pack 2 pick 1:
My Pick:
And another dragon, sweet.
Pack 2 pick 2:
My Pick:
Being now officially RB based, the Temper-Leotau pick is not even close anymore.
Pack 2 pick 3:
My Pick:
Fiery Fall is probably better in a control deck, which is what I'll do my best to be from now on, but I've never actually tried the Ooze and I feel like like experimenting.
Pack 2 pick 4:
My Pick:
Out of the three cards I could pick but am unlikely to run (Yoke: not enough synergy - Ziggurat:too many spells - Wild Leotau: too Green), I'd rather take the more powerful one in case I get more Green cards, and because I don't feel like facing it anyway.
Pack 2 pick 5:
My Pick:
Rupture Spire would be an option if I was not short in playables.
Pack 2 pick 6:
My Pick:
I still don't intend on running Yoke.
Pack 2 pick 7:
My Pick:
Pack 2 pick 8:
My Pick:
COnflux land cyclers are only good if their color is one of your core. Only Fiery Fall could make an exception to that rule.
Pack 2 pick 9:
My Pick:
Nacatl Savage could have been a good sideboard card versus UW, I've just never ever faced one on MTGO. I won't sideboard it in as a splash against any random Esper deck.
Pack 2 pick 10:
My Pick:
Pack 2 pick 11:
My Pick:
Pack 2 pick 12:
My Pick:
Pack 2 pick 13:
My Pick:
Pack 2 pick 14:
My Pick:
Pack 2 pick 15:
My Pick:
Pack 3 pick 1:
My Pick:
Is that... another Dragon? Well I'll make an exception and pass that one. Minotaur is the best Jund card here, but being BR based I'd rather have a safe pick. Also, as I've two six-mana bombs, I'd like to be able to control the board until the moment when I draw them happens. As my two-curve is pretty light, I'll pick the Blade, but the Bomber is about as good.
Pack 3 pick 2:
My Pick:
Pack 3 pick 3:
My Pick:
And Dragon number three this is, interesting... Hope I can steal Spellbound Dragon!
Pack 3 pick 4:
My Pick:
Pack 3 pick 5:
My Pick:
Pack 3 pick 6:
My Pick:
I hope you'll pardon the lack of comments, but those last few picks are not really open to discussion.
Pack 3 pick 7:
My Pick:
Nothing I want here, but an interesting choice as far as counterdrafting is concerned. Deny Reality is a much better card, but Brainbite is one card I absolutely don't want to pass.
Pack 3 pick 8:
My Pick:
Green is a splash, but I'm not playing Demonic Dread.
Pack 3 pick 9:
My Pick:
Pack 3 pick 10:
My Pick:
Pack 3 pick 11:
My Pick:
Pack 3 pick 12:
My Pick:
Pack 3 pick 13:
My Pick:
Pack 3 pick 14:
My Pick:
Pack 3 pick 15:
My Pick:
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6 Swamp
7 Mountain
3 Forest
1 Savage Lands
1 Mistvein Borderpost
1 Bloodhall Ooze
2 Grixis Grimblade
1 Blister Beetle
1 Viashino Slaughtermaster
1 Putrid Leech
1 Blood Cultist
1 Canyon Minotaur
1 Singe-Mind Ogre
1 Skeletal Kathari
1 Dreg Reaver
1 Malfegor
1 Broodmate Dragon
1 Igneous Pouncer
1 Ridge Rannet
1 Karrthus, Tyrant of Jund
1 Necrogenesis
1 Soul's Fire
1 Dark Temper
1 Blightning
1 Volcanic Submersion
1 Slave of Bolas
Sideboard
1 Etherium Abomination
1 Nacatl Outlander
1 Sanctum Plowbeast
1 Kranioceros
1 Swamp
1 Goblin Mountaineer
1 Yoke of the Damned
1 Colossal Might
1 Tukatongue Thallid
2 Forest
1 Forest
1 Lightning Talons
1 Demonic Dread
1 Wild Leotau
1 Island
1 Onyx Goblet
1 Faerie Mechanist
1 Deny Reality
2 Toxic Iguanar
1 Grizzled Leotau
1 Mark of Asylum
CARD POWER: 8
Many mediocre cards I'll use as fillers, but still three "Creature: Dragon" spells.
CURVE: 6
It's okay but a little too high. Also, the fillers all have expensive casting costs (Volcanic Sumbersion, Dreg Reaver, Skeletal Kathari).
STABILITY: 7
As far as colors are concerned, it shouldn't be a problem as I often won't even need my Green mana in the first 5 turns. Then the problem is that the many five-and-higher drops, Necrogenesis and Putrid Leech can give me pretty bad hands I have to mulligan, even though I've both lands and spells.
SYNERGY: 7
Even though I don't have many combos, slow cards plus three Dragons should be enough of a synergy to win most games.
ROUND 1: Bant splash red
His deck is awful, but as he doesn't do a thing I keep from attacking for two games in case he has Resounding Silence. In the first game it takes me some time but my three Dragons take on his sledge, while in game two a 17/17 Ooze attacks for the win when I'm tired of playing around a Silence that he didn't even have.
ROUND 2: RB
A much better opponent than the first one, with a good aggro and synergic deck. In the first one he has a small advantage until I play a pair of dragons, while he manages to win the second one a turn before I play Karrthus.
In the last one, he has a very good start and I'm low on life when I manage to control the board with Karrthus. I think I'll take definitely the advantage on next turn with Malfegor but I draw... Broodmate Dragon. One turn and a fourth Dragon on the board later, I take the game.
FINALS: Bant
In game 1 I open with turn 2 Putrid Leech, turn 3 Blightning, turn 4 Necrogenesis, and I start racing with his flyers. With four lands on turn 5 I cycle to Igneous Pouncer to kill one with Dark Temper but misclick and Swampcycle when I needed a Mountain. Therefore I take one hit I should have avoided, and the games comes done to a draw land or die situation. He has three two-power flyers, two of which just attacked, I'm on four life, I've 4 attackers and six lands, he's on five life. If I draw a seventh land I can cast Karrthus and attack for the win, but a removal with work just as good. I draw Mistvein Borderpost, ouch...
In the second game what had to happen happened and I eventually mulliganed into a heavy drops two land hand, kept and drew more cards I couldn't cast and had to concede without drawing a Red mana for the entire game. It was fair, as one big mana problem out of 6 games is what this deck should have, and there would have been a game 3 if I didn't screw up game 1.
Until Monday...
Oli





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