SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

Expectations for Standard

Terry Soh

By Terry Soh
04/04/2006

About Terry Soh: Terry placed 7th at GP Hong Kong, 2nd at GP Singapore, 6th at Worlds 2004, 3rd at Pro Tour Nagoya and won the 2005 Magic Invitational. He also made the Top 8 at Worlds 2009.

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

Today, I am going to elaborate on what popular decks you will meet in any future Standard tournaments you play, and most importantly, prepare for Team Standard. I will give you the pros and cons of each deck, and outline some ways on how to improve its weaknesses against other decks.

Aggro

Zoo

Zoo
A Standard deck, by Craig Jones
2nd place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/alldecksek
Print this deck!
Maindeck:

Creatures
3 Burning-Tree Shaman
3 Kami of Ancient Law
4 Kird Ape
4 Savannah Lions
4 Watchwolf

Instants
2 Bathe in Light
4 Char
3 Flames of the Blood Hand
4 Lightning Helix
3 Shock

Legendary Creatures
4 Isamaru, Hound of Konda


Basic Lands
2 Forest
1 Plains

Lands
4 Battlefield Forge
1 Brushland
1 Karplusan Forest
4 Sacred Foundry
4 Stomping Ground
4 Temple Garden

Legendary Lands
1 Eiganjo Castle
Sideboard:

2 Giant Solifuge
3 Hunted Wumpus
2 Tin Street Hooligan
1 Flames of the Blood Hand
3 Guerrilla Tactics
4 Umezawa's Jitte



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This deck uses the cheapest and most efficient creatures from all five colors available. However, the biggest weakness of the deck is actually the deck itself. Without the fetchlands from Onslaught, it is only able to commit to three colors... and it still suffers mana issues. I would certainly try to fit at least two copies of Skarrg, the Rage Pits in the deck, but the is already plagued by huge mana problems. This was in the Pro Tour Honolulu Finals, where, in two out of the five games, Craig Jones gave away the match through mana problems.

Good Matchups
Urzatron
Owling Mine
Heartbeat
Land Destruction

Bad Matchups
Any decks packing some spot removals, such as Lightning Helix, Putrefy, and Mortify, followed up by Wrath of God. A good example is W/B/G Control, a.k.a. Roxodon Hierarch.
Cannot survive Gruul mid-game plays, such as Moldervine Cloak and Rumbling Slum.

Having said that, you might want to improve your matchup against these two matchups by putting some spot removal in the board, such as Reciprocate - it works against Rumbling Slum — or cards like Shining Shoal, which are strong against Gruul. As for W/B/G control decks, you should consider cards like Bathe in Light, Otherworldly Journey, Ghostway, and Giant Solifuge.

Pros: The deck is very fast, and it plays efficient spells from a range of three colors. This gives it a good variety of spells in both the maindeck and sideboard. The deck is able to come out of the blocks with lightning hands, stopping most decks with first turn Kird Ape followed by second turn Watchwolf. Most decks cannot handle a start like this.

Cons: As I've mentioned, the deck suffers mana inconsistencies. In addition to that, it also takes a fair amount of pain from its lands. Like all aggro decks, a Wrath of God followed by a beefy creature is usually Game Over. In addition, Zoo decks have problems against fat creatures (be them from Gruul decks during the midgame, or from decks that utilize Ghost Council of the Orzhova or Loxodon Hierarch).

Gruul Beats

Gruul Beats
A Standard deck, by Mark Herberholz
1st place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/alldecksek
Print this deck!
Maindeck:

Creatures
4 Burning-Tree Shaman
4 Dryad Sophisticate
3 Frenzied Goblin
4 Giant Solifuge
4 Kird Ape
4 Scab-Clan Mauler
4 Scorched Rusalka

Enchantments
3 Moldervine Cloak


Instants
4 Char
3 Flames of the Blood Hand

Basic Lands
6 Forest
7 Mountain

Lands
4 Karplusan Forest
2 Skarrg, the Rage Pits
4 Stomping Ground
Sideboard:

2 Rumbling Slum
2 Tin Street Hooligan
4 Blood Moon
1 Flames of the Blood Hand
2 Naturalize
4 Umezawa's Jitte



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Gruul Aggro Fat
Featured by Terry Soh on 2006-03-05 (Standard)
As written about in http://www.starcitygames.com/php/news/article/11446.html
Print this deck!
Maindeck:

Creatures
4 Burning-Tree Shaman
4 Dryad Sophisticate
3 Giant Solifuge
4 Gruul Guildmage
4 Kird Ape
4 Llanowar Elves
4 Rumbling Slum

Enchantments
4 Moldervine Cloak


Instants
3 Char
4 Shock

Basic Lands
7 Forest
5 Mountain

Lands
4 Karplusan Forest
2 Skarrg, the Rage Pits
4 Stomping Ground
Stats:
Average mana: 1.48
Average creature mana cost: 2.37
Average creature power: 2.52
Average creature toughness: 2.19

Deck Composition:
Creatures: 45.00%
Instants: 11.67%
Basic Lands: 20.00%
Lands: 16.67%
Enchantments: 6.67%



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Well, well, well... I actually proved myself right about the Gruul Deck. The Gruul deck that took first place at the Pro Tour proves that, despite its weaknesses, it's a forced to be reckoned with. I mentioned this deck before in my previous article, and I feel this should be the benchmark for any future aggro decks. It is very consistent, and does not suffer the mana problems of the Zoo builds. The creatures are also bigger, especially with Moldervine Cloak, and can happily patrol the red zone against other aggro decks.

This deck can go many different routes after sideboarding. It can change to a land destruction deck if needed, to stop control decks from stabilizing the game.

Good Matchups
Urzatron
Owling Mine
Heartbeat
Land Destruction

Bad Matchups
As with Zoo: any deck packing some spot removal, such as Lightning Helix, Putrefy, and Mortify, followed up by Wrath of God.

If you look at the decklist from Mark Herberholz, you will find that his deck is somehow tuned to beat control. He has eleven one-mana creatures to accelerate to a 3/3 second turn Scab-Clan Mauler. In this case, the Maulers are good against control, but they decrease in value against any aggro deck. This is because the Maulers rely on having an uncontested one-drop... against an aggro deck, you'll often face their own one-drop creature acting as a makeshift wall to halt your bloodthirsty charges.

As for the sideboard, the Gruul deck can always side in land destruction cards to handle control decks easily. Playing Blood Moon is a very good sideboard card against most decks in the environment. If you are expecting a lot of Blue decks, you may even want to consider Leyline of the Lifeforce. I find sideboarding for this deck to be very easy, as it is extremely flexible.

Pros: Less mana problems, and the creatures are bigger compared to Zoo decks. It is the most consistent aggro deck in the field.

Cons: Like all aggro decks, a Wrath of God followed by a beefy creature usually spells game. The deck also has lack of good one-drops (only Kird Ape truly makes the grade), forcing it to play creatures like Llanowar Elves to ensure its three-mana 3/3 immediately.

Aggro-Control

Looking on to the aggro-control decks, we have two types of deck in contention... and both belong to the Orzhov Guild.

Hand in Hand

Orzhov Aggro
A Standard deck, by Olivier Ruel
4th place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/t8decks
Print this deck!
Maindeck:

Creatures
4 Dark Confidant
3 Hand of Cruelty
2 Okiba-Gang Shinobi
2 Paladin en-Vec
4 Plagued Rusalka
4 Ravenous Rats
2 Shrieking Grotesque

Instants
3 Mortify

Legendary Artifacts
3 Umezawa's Jitte

Legendary Creatures
4 Ghost Council of Orzhova
3 Teysa, Orzhov Scion


Sorceries
4 Castigate

Basic Lands
2 Plains
6 Swamp

Lands
4 Caves of Koilos
4 Godless Shrine
4 Orzhov Basilica

Legendary Lands
1 Eiganjo Castle
1 Shizo, Death's Storehouse
Sideboard:

1 Descendant of Kiyomaro
2 Orzhov Pontiff
2 Phyrexian Arena
2 Seize the Soul
2 Slay
2 Cranial Extraction
2 Distress
2 Terashi's Grasp



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This deck gives you the ability to gain card advantage through Dark Confidant, and the option to disrupt your opponent's hand with Castigate, Ravenous Rats, and Shrieking Grotesque. This is usually too much for your opponent to handle. The deck itself has some resistance against decks with Wrath of God, in the form of Teysa and Ghost Council. Against Wildfire decks, it has also one of the best cards in the environment - Paladin en-Vec. I find many of the games in the mirror match are decided by this guy, when equipped with Umezawa's Jitte and swinging for the win.

If you are looking at the land base for this deck, it has twenty-two lands... and four of them are Orzhov Basilica. This is good, as this enables you to cheat on lands for better spells... but in my opinion, playing this land in an aggro deck will slow tempo far too much. I have found myself unable to lay my two- and three-mana creatures due to this land. If you are playing this deck, you may want to consider reducing the number of bounce lands for a little more consistency.

Bad Matchups
Owling Mine

Good Matchups
Heartbeat

As you can see, this deck does not have a lot of overly bad - or overly good - matchups. I find this deck tends to have a lot of average matchups against other aggro decks, and games often come down to the player who has the better draws on the day. For example, against a Gruul deck, any creature enchanted with Moldervine Cloak would lure a Mortify for a two-for-one trade, and cards like Ravenous Rats and Castigate will probably chump block or lure a burn spell from the Gruul player's hand. Furthermore, you really don't expect Dark Confidant to live very long, and thus you can't rely on receiving boatloads of card advantage. Another thing to note is that this deck tends to be a little vulnerable to Pyroclasm (as played by Urzatron), due to most of the creatures having a single point of toughness.

After testing, I have concluded that Owling Mine is this deck's worst matchup. Overall, my testing statistics show that, for eight out of ten games, I lose to the anti-control Owl deck. I have tested it many many times, only to get the same outcome. This deck loses because its discard spells are simply useless against a deck that offsets it through Howling Mine and Kami of the Crescent Moon. The creatures are simply too small to Pressure Owling Mine decks. The lack of instant spells in the deck (only Mortify) usually causes Ebony Owl Netsuke to deal four damage with regularity.

Smash the Engine!

Here is a tip for when you're facing this deck: after a resolved Castigate, try to force the discard of his draw engines (like Howling Mine and Kami of the Crescent Moon), rather than the admittedly damaging Ebony Owl Netsuke. By doing so, your discard spells will have more effect on the outcome, as the draw engines are unable to offset the loss of a card.

Orzhov aggro control decks tend to get better after sideboarding, as the colors open to a variety of cards against a number of popular decks. Cards like Persecute and Cranial Extraction destroy control decks. Removal — such as Nekrataal - can be brought in against aggro decks. All-purpose cards like Terashi's Grasp can be used to deal with artifact and enchantments.

Pros: The deck doesn't have many bad matchups. This deck does not suffer against decks armed with Wrath of God - unlike other aggro decks, it plays cards like Teysa and Ghost Council. Furthermore, the discard spells (Castigate) is able to net a removal spell from their hand.

Cons: I find the manabase to be a little shaky, due to the four bounce lands. Loses badly to Owling Mine. Do not play this if you expect a lot of Owling Mine decks in your area. Can be vulnerable to Pyroclasm.

Ghost Dad

Ghost Dad
A Standard deck, by Ben Goodman
22nd place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/alldecksek
Print this deck!
Maindeck:

Creatures
4 Dark Confidant
3 Kami of Ancient Law
3 Plagued Rusalka
4 Tallowisp
4 Thief of Hope

Enchantments
1 Indomitable Will
3 Pillory of the Sleepless
1 Strands of Undeath

Instants
4 Shining Shoal
4 Sickening Shoal

Legendary Creatures
4 Ghost Council of Orzhova
2 Teysa, Orzhov Scion


Basic Lands
6 Plains
6 Swamp

Lands
4 Caves of Koilos
4 Godless Shrine

Legendary Lands
1 Eiganjo Castle
1 Shizo, Death's Storehouse
1 Tomb of Urami
Sideboard:

2 Pithing Needle
1 Kami of Ancient Law
1 Enfeeblement
1 Pillory of the Sleepless
2 Blessed Breath
2 Umezawa's Jitte
3 Cranial Extraction
2 Persecute
1 Miren, the Moaning Well



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This deck has been going on a rampage through Magic Online lately, and it definitely deserves some attention. I doubt I have much more to say about this deck, as Ben Goodman has talked a lot about his deck in the premium article entitled The Official Ghost Dad Primer.

Control

URzatron

Izzetron
A Standard deck, by Osyp Lebedowicz
5th place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/t8decks
Print this deck!
Maindeck:

Artifacts
4 Izzet Signet

Enchantments
2 Confiscate

Instants
4 Electrolyze
4 Mana Leak
4 Remand
2 Telling Time


Legendary Creatures
4 Keiga, the Tide Star
4 Meloku the Clouded Mirror

Sorceries
1 Blaze
4 Compulsive Research
1 Invoke the Firemind
2 Pyroclasm
1 Tidings

Lands
4 Shivan Reef
4 Steam Vents
2 Tendo Ice Bridge
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower

Legendary Lands
1 Minamo, School at Water's Edge
Sideboard:

4 Giant Solifuge
4 Annex
2 Repeal
2 Smash
1 Ryusei, the Falling Star
2 Pyroclasm



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This is one of the stronger control decks right now. This deck has various ways to win, such as Meloku the Clouded Mirror and Keiga, the Tide Star, or even with a twenty-point Blaze. It plays the Urza lands, generating insane amounts of mana to gain a strong advantage over your opponent, and drops big threats on the table.

Against control decks, Urzatron plays slowly by just countering key spells, casting card draw, and laying lands to slowly form the pieces of Tron.

Against aggro, it can stabilize the board with Repeal, Pyroclasm, and Electrolyze, before laying down Meloku the Clouded Mirror or Keiga, the Tide Star.

Bad Matchups
Land Destruction
Owling Mine
Gruul
Zoo

Good Matchups
Greater Good Gifts

Keiga demands a larger trailer

Looking at this deck's bad matchups, it is very hard for Urzatron to deal with Gruul and Zoo decks due to their three-toughness creatures. A first turn Kird Ape against Urzatron is enough to give them a headache. This is because most of their removal spells are only able to deal two damage (Electrolyze and Pyroclasm). Therefore, if you are expecting a lot of Aggro decks like this, try using Volcanic Hammer instead. This would really improve the matchup. Against Owling Mine decks, I suggest you try playing Shattering Spree in the sideboard.

Any deck with Gifts Ungiven has always been a good matchup for Tron decks. Gifts decks are usually unable to stop a twenty-point Blaze, and most of the time that is what you will be doing against them to win.

If you look at Osyp's deck at Pro Tour, I find that it is definitely missing Miren, the Moaning Well... as that card by itself works so well with Keiga, the Tide Star. If you are going to play this deck, I suggest you find a space to play Miren, the Moaning Well, and see the difference it will make.

Pros: Multiple ways to win. Has advantage against many control decks. It is regarded as one of the best control decks in the format.

Cons: Has problems dealing with three toughness creatures early game, which both Gruul and Zoo have. Sometimes has a problem finding colored mana.

Greater Good Gifts

Greater Gifts
A Standard deck, by Makihito Mihara
13th place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/alldecksls
Print this deck!
Maindeck:

Artifacts
3 Sensei's Divining Top

Creatures
4 Sakura-Tribe Elder

Enchantments
3 Greater Good

Instants
4 Gifts Ungiven
2 Goryo's Vengeance
1 Mortify
1 Putrefy
1 Reclaim


Legendary Creatures
1 Kagemaro, First to Suffer
2 Kokusho, the Evening Star
4 Yosei, the Morning Star

Sorceries
2 Farseek
4 Kodama's Reach
1 Recollect
4 Wrath of God

Basic Lands
4 Forest
1 Island
2 Plains
2 Swamp

Lands
3 Brushland
1 Godless Shrine
1 Golgari Rot Farm
1 Orzhov Basilica
1 Overgrown Tomb
1 Selesnya Sanctuary
1 Temple Garden
2 Tendo Ice Bridge
1 Watery Grave

Legendary Lands
1 Miren, the Moaning Well
1 Shizo, Death's Storehouse
Sideboard:

1 Hana Kami
3 Loxodon Hierarch
2 Ghostly Prison
2 Mortify
1 Soulless Revival
1 Wear Away
1 Ink-Eyes, Servant of Oni
1 Myojin of Night's Reach
1 Cranial Extraction
1 Life from the Loam
1 Nightmare Void



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This deck made a good performance in Worlds and the best performance in the Pro Tour was at 13th place. This deck wins by constantly pressuring their opponent with Kokusho, the Evening Star or Yosei, the Morning Star followed up by Greater Good to generate card advantage. The combo part of this deck would be by casting Goryo's vengeance splicing to another one to give you the ultimate lock with Greater Good in play.

Bad Matchups
Urzatron
Heartbeat
Owling Mine

I will not comment about the good matchups for this deck, because it comes in a number of vastly different versions. Some versions play Loxodon Hierarch, Wrath of God, Putrefy, and Mortify to stop aggro. This gives them a good chance against them, but at the same time makes them much more vulnerable against control. Other versions have some form of hand and deck disruption, such as Cranial Extraction, to stop control decks. Playing Putrefy will increase your chances of winning Owling Mine... just make sure you destroy the Howling Mines and not the Ebony Owl Netsuke.

Pros: Has access to a lot of removal cards to stop aggro decks. Plays like a solution deck, as well as a combo deck. This gives the player an advantage, as it has answers to most decks.

Cons: The deck is slow, and it may also rely too much on getting Greater Good and Yosei lock against control. This causes the decks to be weaker against cards like Cranial Extraction.

Combo

Owling Mine

Owling Mine
A Standard deck, by Tiago Chan
3rd place at a Pro Tour tournament in Honolulu, Hawaii, United States on 2006-03-05
As reported at http://www.wizards.com/default.asp?x=mtgevent/pthon06/alldecksad
Print this deck!
Maindeck:

Artifacts
4 Ebony Owl Netsuke
4 Howling Mine

Instants
4 Boomerang
2 Evacuation
4 Remand
4 Sudden Impact

Legendary Creatures
4 Kami of the Crescent Moon


Sorceries
4 Exhaustion
4 Eye of Nowhere
4 Sleight of Hand

Basic Lands
10 Island
2 Mountain

Lands
4 Shivan Reef
4 Steam Vents

Legendary Lands
2 Mikokoro, Center of the Sea
Sideboard:

3 Blood Moon
4 Threads of Disloyalty
3 Mana Leak
2 Meloku the Clouded Mirror
3 Pyroclasm



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Owling Mine decks may be quite a popular choice for the upcoming Team Standard events. This deck, as many have said, works like the Turbo-Stasis deck in the past. This deck locks your opponent by letting them draw insane amount of cards while tampering with their mana base. After that, the deck wins with Ebony Owl Netsuke, Sudden Impact, or even Gaze of Adamaro.

Good Matchups
Any control deck
Surprisingly, Hand in Hand (W/B aggro-control)

Bad Matchups
Zoo
Gruul Beats
Ghost Dad

However, the deck fears aggro decks with burn, such as Zoo and Gruul Beats. If your metagame is full of aggro decks, I certainly do not advise you playing it. But in Team Standard, both Zoo and Gruul Beats play almost the same cards, this means that the chances of you facing those decks are only one out of the three. (Assuming that every team you faced plays Zoo or Gruul.) For those of you who are thinking of a budget deck, this can be the deck for you, as most of the cards from this deck are affordable.

Looking at this deck, Owling Mine can either dedicate a fifteen card sideboard to hate Gruul Beats and Zoo (like Tiago Chan), or just write off any aggro match as a loss and focus more against control (like Antoine Ruel). However, siding in a fifteen card sideboard may not necessarily stop the aggro decks, as proven by Tiago Chan.

Pros: Beats any control deck. It also benefits players trying to get a budget deck to play.

Cons: Its biggest weakness is that it loses to aggro decks with burn. This makes Owling Mine deck a very risky deck to play in any tournament, as it really does not have any chance against aggro.

Conclusion

After talking about each of these decks, I hope I gave you guys a starting point for playtesting. These decks will be the decks you should be expecting in the Standard format. There may be some decks that I have left out, but I am pretty sure I have covered most of the important decks in the field.

I wish all of you good luck in testing Standard. My next article will delve deeper into the Team Standard waters, so until then...

Over and Out!


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Dark Ascension StarCityGames.com Premium Article!

Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

02/11/12 - 02/12/12
Cincinnati, OH

StarCityGames.com Open Series

02/18/12 - 02/19/12
Charlotte, NC

StarCityGames.com Open Series

02/25/12 - 02/26/12
Memphis, TN

StarCityGames.com Open Series

03/03/12 - 03/04/12
Tampa, FL

StarCityGames.com Open Series

03/03/12
Richmond, VA

PTQ: Barcelona

03/10/12 - 03/11/12
Dallas, TX

StarCityGames.com Open Series

03/10/12 - 03/11/12
Roanoke, VA

PTQ: Barcelona Weekend

03/17/12 - 03/18/12
Sacramento, CA

StarCityGames.com Open Series

03/23/12 - 03/25/12
Baltimore, MD

StarCityGames.com Open Series
& Invitational

03/30/12 - 04/01/12
Salt Lake City, UT

Grand Prix: Salt Lake City &
StarCityGames.com Standard Open

04/07/12 - 04/08/12
Des Moines, IA

StarCityGames.com Open Series

04/14/12 - 04/15/12
Phoenix, AZ

StarCityGames.com Open Series

04/21/12 - 04/22/12
Birmingham, AL

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer