• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Innovations — Cryptic Relic and G/W Aggro-Teeg in the New Standard

Patrick Chapin
10/01
#Standard 
  •  
  •  

Things were looking grim. My opponent had won the die roll.

It had all come down to this match. I was in the finals of my first State Championship and the format was “New Standard” with the release of Saga. My opponent played Mox Diamond, Lotus Petal, Mana Vault... and Tolarian Academy. He tapped the Academy and the Vault and played Time Spiral, choosing his Academy. Yeah, this one wasn’t looking great.

His Spiral brought him more artifacts and a Mind over Matter. When combined with his Academy, he was able to easily produce enough mana to Stroke himself high. This of course led to my getting Stroked right out turn 1.

Nice. Deck. And no, Force of Will was not in print at this point.

We sideboarded and it was my turn to play first. The enemy never took a turn. I was also playing a strategy that revolved around the synergy between Tolarian Academy, Time Spiral, and Stroke of Genius. You know a Standard deck was good when every card in it is restricted in Vintage (or has been). Seriously... Tolarian Academy, Time Spiral, Stroke, Windfall, Mox Diamond, Lotus Petal, and Mana Vault. I don’t think that is even the entire list of restricted cards of which I played four, but you get the idea.

So we go into the deciding game and I was forced to mulligan. The enemy finally did not have a turn 1 kill. He did, however, have an Academy, a Mox Diamond, and two Mana Vaults, followed by a Time Spiral. Some more artifacts hit play, but he was forced to pass. I played a Turn 1 Island a Mox, and a Petal and passed. My opponent Spiraled again and found even more artifacts and decided to go for the kill.

He bounced my Academy, dropped his own and Spiraled once more.

This time I had a trick for him. I played a personal favorite of mine, Hurkyl’s Recall targeting him, in response. Needless to say, he was in shock. Though it was only turn 2, he had 6 or 7 artifacts in play, as well as an Academy. He drew his seven and dropped another Mox, but was forced to pass. I bounced his Academy and played my own, beginning my comeback. A couple turns later I forced him to draw 61 cards. It turns out he didn’t have that many, so he died.

I had won the 1998 Michigan State Championship. I can’t believe it has been almost a decade. Wow, time flies.

States and Champs are coming up again in three weeks and will serve as the unveiling of Lorwyn in Constructed. With Lorwyn rotating in to Standard, we must finally bid farewell to Ravnica block, and of course, Ravnica duals.

All is not lost, however. There are still plenty of good duals, including 10th Edition Painlands, Future Shifted Duals, Coldsnap Snow-Duals, and now Lorwyn tribe-affiliated Duals. On top of this, we have five color lands, ranging from Gemstone Mine and Terramorphic Expanse to the new Shimmering Grotto and Vivid Lands, as well as non-land options like Prismatic Lens, Coalition Relic, and Birds of Paradise.

That is a lot of fixing!

But to what end?

Traditionally, one of the best ways to start to explore a Standard format that features a fresh block rotation is to look at what was good in the previous Block Constructed format.

One of the strongest Time Spiral strategies was certainly based on the card advantage and selection provided by the Mystical Teachings engine fueled by the raw Mana production of Coalition Relic. I think this is a key archetype for the new Standard, as Lorwyn has some valuable additions, even if Coldsnap and 10th do not provide a ton.

Here is what I would play if States happened tomorrow.

CrypticRelic.dec
Patrick Chapin
0th Place at Test deck on 10/7/2007
Standard
 

Creatures (10)

  • 1 Triskelavus
  • 4 Shriekmaw
  • 4 Tarmogoyf
  • 1 Teferi, Mage of Zhalfir

Lands (24)

  • 1 Snow-Covered Forest
  • 3 Snow-Covered Island
  • 1 Snow-Covered Plains
  • 2 Snow-Covered Swamp
  • 1 Dreadship Reef
  • 4 River of Tears
  • 3 Terramorphic Expanse
  • 2 Tolaria West
  • 1 Urza's Factory
  • 3 Yavimaya Coast
  • 1 Academy Ruins
  • 2 Urborg, Tomb of Yawgmoth

Spells (26)

  • 4 Coalition Relic
  • 4 Prismatic Lens
  • 1 Careful Consideration
  • 4 Cryptic Command
  • 1 Haunting Hymn
  • 3 Mystical Teachings
  • 1 Pact of Negation
  • 2 Slaughter Pact
  • 1 Tendrils of Corruption
  • 4 Damnation
  • 1 Eyeblight's Ending

    Sideboard

  • 3 Aven Riftwatcher
  • 2 Detritivore
  • 2 Fortune Thief
  • 1 Ancient Grudge
  • 3 Extirpate
  • 1 Pull from Eternity
  • 1 Terror
  • 1 Faerie Trickery
  • 1 Snow-Covered Mountain
 


This deck is based on the deck with which I posted 6-1 at Nationals, which is obviously somewhat derivative of the Ruel Relic deck from the previous Block Season. For the most part, it is your standard card draw plus permission plus board control elements. The Relics fuel the higher than average mana curve.

Tarmogoyf is actually less of a two-drop, in this deck, and more of a four-drop that only costs two, somewhat like Serra Avenger. The plan is to Relic out a Damnation and drop Tarmogoyf that same turn. This is especially important when facing tempo decks, like U/G or Momentary Blink Decks. The key is to be able to play two threats in one turn. While Tarmogoyf on turn 2 is not amazing in this deck, a Tarmogoyf on turn 4, in addition to a Teachings, Command, or Damnation, is very strong.

Besides, Tarmogoyf is the best creature in the history of Magic.

There, I said it.

As if he hadn’t been hyped up enough. There is a reason Tarmogoyf (currently going for about $35) is the most expensive (regular) card to ever be released (while it was still from the latest set). That is right... previous high cards, like Ali from Cairo; Mirror Universe; Cursed Scroll; Tolaria Academy; Akroma, Angel of Wrath; Arcbound Ravager; Pithing Needle; and Damnation have never hit numbers like these while still from the most recent set.

And it isn’t going to stop. Some of the Tribal Cards and some of the Planeswalkers are certainly tournament playable, as if young Goyfsman needed to be any stronger, plus with both Extended and Legacy tournaments coming up this year, people will be needed a playset across the board.

But I am sure you do not need me to convince you of the strength of Tarmogoyf.

So how about I try to convince you of the strength of Cryptic Command?

While the Commands are all playable (although the Red one is sketchy) and Profane Command is obviously really strong, it is the Blue Command that I think will prove to be the strongest in Standard. This card is crazy good. I would play it if it was only Dismiss. The fact that you can cantrip, Boomerang, and Super Deluge is huge. Then, if you need to, you can even rock the non-cantrip options, mixing and matching depending on how much tempo you need and what problems you need solved. Certainly one of the Top 5 cards in the set. (Along with Gaddock Teeg; Thoughtseize; Doran, the Siege Tower; and Shriekmaw.)

Speaking of Shriekmaw, this guy is amazing. At first glance, you may just think he is a slightly better Nekrataal, since you get a very useful 3/2 Fear guy, with only Single Black in the casting cost and a relevant ability. However, the Evoke option is amazing and makes him downright crazy good. If it were not for this guy, I would play Terror anyway. The fact that at a cost of making it Sorcery speed (except when Teferi is in play!) you have the option of buying a powerful two-for-one. Throw in that he is a legitimate threat versus creatureless decks and you have a winner. Honestly, any non-combo deck with Swamp in it is going to want four of this guy. Get a play set and run it. I promise you, you will be happy you did. The fact that he helps fill your deck with answers to Teeg is tremendous.

The only other Lorwyn card to make the cut in my deck is the uncertain addition of Eyeblight’s Ending. It is in the Terror slot, as a Teachings target to kill a creature and pay for it now, as opposed to Slaughtering it. It also provides more Teeg protection. I am still unsure if it should perhaps be Terror or Sudden Death, but for now, I want the option to kill Black creatures with only single Black in the mana cost. Also, I am not going to lie... the fact that it is another way to power up my Tarmogoyf has a strong appeal to me.

My original draft of this deck also featured a Take Possession and Jace Beleren, and they both seemed fine, but neither did what I really needed. Take Possession doesn’t help with Teeg or direct damage. Jace just isn’t as strong as Teachings. Still, no question... the first time you attack with an 8/9 Tarmogoyf, you will feel something deep within your soul that will make you realize that Green really has come of age.

Green, the creature color as they say, is a real color with many dimensions. Also, the best creature in Magic is finally Green. Goblin Welder, Psychatog, Disciple of the Vault, and Goblin Lackey... you have company.

I also tried Faerie Trickery, but while it’s much better than Cancel, it is still a three mana one-for-one counter. It may need to come back though, depending on if Masked Admirers see a lot of play. Hitting a Teachings is pretty sexy, though.

I removed Beacon of Immortality, as the direct damage available has weakened a great deal, but I could see putting it back in. Especially if it turns out that I cannot support a Tendrils with my two Swamps.

I tried a Venser and quickly realized that with four Cryptic Command there is just not room for a fifth four-mana bounce/counter.

No, I never had Mouth of Ronom is this deck... that is not why the lands are snow-covered. The fact of the matter is, most of the time, snow-covered lands are just better (in Blue decks anyway). Aside from little things like if you can Take Possession of a Scrying Sheets, the point is your opponent doesn’t “know” you don’t have access to a Mouth of Ronom. You even have Tolaria West. Being able to represent the threat has value when you are trying to outplay an opponent. Even if they read this article, they still won’t “know” because surely a fair number of people who netdeck this one will add Mouth and gain an advantage because of their opponent thinking they don’t have access to it.

Until people really start to punish you, Snow-covered Island is better than Island over 50% of the time. But whatever, not a ton of EV to be gained here, just sayin’...

The first opponent I played against was Brian DeMars with a U/G Ohran Viper deck featuring Mystic Snake, Birds, Elves, Rune Snags, Calls, Ponders, Tarmogoyf, etc. This match-up was quickly realized to be incredibly lopsided, as Shriekmaw effectively trumps his entire strategy. After four games, we called the battle off.

The second opponent was the originator of the Big Mana R/G Time Spiral Deck that splashed the Chronic, Phil Cape, running a stock R/G aggro he was handed, featuring Mogg Fanatic, Greater Gargadon, Mogg War-Marshal, Incinerate, Tarfire, Llanowar Elf, Tarmogoyf, Call of the Herd, Troll Ascetic, Garruk, and Treetop Village. This one was a little more interesting but, with so little direct damage, the aggro deck was only able to seal the deal once in the five games or so. A nice lesson was learned though. Garruk is incredible.

The third and final opponent was DJ Katsner with a G/W Kithkin deck he and I thought up last night.

Here is that list:

GaddockTeegAndTheNutLows.dec
Patrick Chapin
0th Place at Test deck on 10/7/2007
Standard
 

Creatures (29)

  • 4 Amrou Scout
  • 4 Birds of Paradise
  • 4 Goldmeadow Stalwart
  • 2 Mirror Entity
  • 4 Tarmogoyf
  • 4 Troll Ascetic
  • 4 Gaddock Teeg
  • 3 Saffi Eriksdotter

Lands (23)

  • 5 Forest
  • 3 Plains
  • 4 Brushland
  • 4 Horizon Canopy
  • 1 Llanowar Reborn
  • 4 Treetop Village
  • 2 Flagstones of Trokair

Spells (8)

  • 1 Loxodon Warhammer
  • 4 Griffin Guide
  • 2 Bound in Silence
  • 1 Militia's Pride
 


First of all, the Kithkin tribe pretty much sucks. Gaddock Teeg is obviously insane gas, but beyond that, well honestly, Amrou Scout is probably the next best Kithkin. An interesting note, by the way, is that Mirror Entity is both a Kithkin and a Rebel.

The name of this particular beast comes from the fact that the Kithkin tribe can pretty much be summed up this way.

It is hard to describe just how annoying it is to face down an endless stream of Teegs, Saffis, Trolls, Griffin Guides, and Treetop Villages. You may think seven answers to Teeg is a lot, but remember that they also have all these other ultra-annoying threats. Personally, I think the evolution of the G/W deck will be away from Kithkin and just focus on ultra-annoying creatures. Maybe Calciderm, Mystic Enforcer, Masked Admirers, etc. Here is a prototype:

Frustration.dec
Patrick Chapin
0th Place at Test deck on 10/7/2007
Standard
 

Creatures (28)

  • 4 Birds of Paradise
  • 1 Cloudthresher
  • 2 Llanowar Elves
  • 2 Masked Admirers
  • 4 Mystic Enforcer
  • 4 Tarmogoyf
  • 4 Troll Ascetic
  • 4 Gaddock Teeg
  • 3 Saffi Eriksdotter

Lands (22)

  • 4 Forest
  • 3 Plains
  • 4 Brushland
  • 4 Horizon Canopy
  • 4 Treetop Village
  • 3 Flagstones of Trokair

Spells (10)

  • 4 Griffin Guide
  • 2 Oblivion Ring
  • 4 Edge of Autumn
 


I don’t know, but what I do know is that DJ beat me convincingly, somewhere around 6-3 or so. I know the G/W deck is rough, but there is no question there is something in the strategy. Teeg lives up to the hype and will certainly be a format-defining card.

I was discussing Lorwyn with Flores yesterday and he suggested that the way to build U/B was to be tuned completely to beat Teeg, with the exception of Cryptic Command and Damnation which are obviously far too powerful to not run the as a maximum. After a few testing sessions, I think I am with him on this one. Teeg is like a Meddling Mage that names four different cards. At first I thought he was overrated, but after having to actually face him, I am sold. He is completely insane. Forget the Legend Rule. This guy is a four-of in Standard. Your opponent will kill it for you or they will die (if they are control, anyway).

Okay my friends, I am out like Ravnica Block. See you next week.

Patrick Chapin
“The Innovator”

  •  
  •  
#Standard 
« Previous Article
Feature Article - You’re So Cool, Brewster!
Next Article »
Down And Dirty - Premium Average Snot / Turtle Boogers

About Patrick Chapin

Patrick Chapin, "The Innovator," is a member of the Hall of Fame class of 2012. He is a four-time Pro Tour Top 8 competitor, renowned deckbuilder, author of "Next Level Magic," and the first player to Top 8 Pro Tours in three different decades.

thepchapin

Read more by
Patrick Chapin



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/24 August FNM Promo: Dimir Charm
  • 5/24 New Duels 2014 Decks!
  • 5/24 Vote SCG's Gerard Fabiano for KotN!
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Doylestown, US
  • 5/19 SCG Classic Springfield, US
  • 5/18 Invi Qualifier Roanoke, US
  • 5/18 Invi Qualifier Columbus, US
  • 5/18 Invi Qualifier Concord, US
  • 5/18 Invi Qualifier FAYETTEVILLE, US
  • 5/18 SCG Super IQ Littleton, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Super IQ Ijamsville, US
  • 5/12 SCG Classic Pittsburgh, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.