SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

The Beautiful Struggle - States Part 2 and GP: Krakow

Mark Young

By Mark Young
11/08/2007

Last week’s article was a little awkward, because my deadline was a couple of days before States decklists went up, but the article came out on the same day the States page went live. It’s like I was frantic and scrambling for some obscure theorem to use on a midterm, and then an hour after I turned in the paper someone uploaded Stephen Hawking’s entire brain into my skull.

Anyway, now that I have the full knowledge of all non-lazy tournament directors in the country at my fingertips, we can really talk decks. Let’s go!

Ghetto Fabulous Control

U/B Teachings
A Standard deck, by Gerard Fabiano
2nd place at a States/Champs tournament in Edison, New Jersey, United States on 2007-10-28
As reported at http://www.wizards.com/default.asp?x=mtgevent/states07/standardnj
Print this deck!
Maindeck:

Artifacts
2 Coalition Relic
4 Prismatic Lens

Artifact Creatures
1 Triskelavus

Creatures
1 Mulldrifter
3 Shriekmaw

Instants
1 Careful Consideration
4 Cryptic Command
1 Extirpate
1 Grim Harvest
4 Mystical Teachings
1 Pact of Negation
4 Rune Snag
1 Slaughter Pact
1 Tendrils of Corruption

Legendary Creatures
1 Teferi, Mage of Zhalfir
1 Venser, Shaper Savant


Sorceries
4 Damnation

Tribal Instants
1 Nameless Inversion

Basic Snow Lands
5 Snow-Covered Island

Lands
1 Desert
3 Dreadship Reef
4 River of Tears
4 Tolaria West
1 Urza's Factory
1 Vesuva

Legendary Lands
1 Academy Ruins
2 Urborg, Tomb of Yawgmoth

Snow Lands
2 Frost Marsh
1 Mouth of Ronom
Sideboard:

3 Bottle Gnomes
2 Detritivore
2 Ancient Grudge
2 Extirpate
1 Flashfreeze
1 Haunting Hymn
1 Psionic Blast
1 Slaughter Pact
1 Strangling Soot
1 Nameless Inversion



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Gerard Fabiano doesn’t get a lot of recognition for "original" deck design, but he chooses decks well. If he’s playing a given deck you can lay money that the decklist is good, and by "good" I mean "you can buy the missing rares, play the same 75/75 at an FNM or online, and be fine." Although maybe not so fine in this case, since this particular Mystical Teachings deck has its mastery limited to just 61 cards, and not 80 or 100.

I’m just having a little fun at the expense of Gerry Thompson and Patrick Chapin, there. My thinking on this issue is pretty simple: if I’m going to run four copies of card X, I want to draw one as often as possible in every matchup. If by running 65 cards I’m willing to accept worse odds of drawing, say, Damnation, couldn’t I cut some copies of Damnation instead of running 65 cards? In fact, that was why people in Time Spiral Block ran three or even two copies of Mystical Teachings in their U/B decks – they didn’t need to draw it by turn 4 every game, so they could put a copy or two of the card on the chopping block. I’ll go for 61 from time to time, just because it can sometimes seem completely impossible to cut the silver bullet one-of that serves as your 61st card, but for the most part I like 60 because I like math.

Setting that hot-button issue aside, the thing I like about this deck is that it is able to easily accommodate Cryptic Command and Damnation. I had a hard time making my mana work in that way with my test decks before States, although as we’ll see later, America’s newest Level 6 mage seems to have figured a way around this.

Tarmogoyf Deck Wins

Red Deck Wins
A Standard deck, by Sam Grahn
7th place at a States/Champs tournament in Seattle, Washington, United States on 2007-10-28
As reported at http://www.wizards.com/default.asp?x=mtgevent/states07/standardwa
Print this deck!
Maindeck:

Creatures
4 Blood Knight
4 Mogg Fanatic
4 Quirion Dryad
4 Tarmogoyf

Instants
4 Incinerate
4 Lash Out

Sorceries
4 Browbeat
4 Rift Bolt
4 Thunderblade Charge


Tribal Instants
4 Tarfire

Basic Lands
12 Mountain

Lands
2 Grove of the Burnwillows
4 Karplusan Forest
2 Keldon Megaliths
Sideboard:

3 Pithing Needle
3 Sulfur Elemental
3 Krosan Grip
3 Sudden Shock
3 Squee, Goblin Nabob



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Somewhere, Patrick Sullivan is smiling. Okay, probably not, because I doubt Patrick would go for those Quirion Dryads (nice turn 5 topdeck) or those Browbeats (nice combo with Keldon Megaliths). However, the fact that Grahn went with 20 land and 20 burn spells is enough to warm the heart of any Red Deck Wins aficionado.

I had a similar deck leading up to States, as I mentioned two weeks ago. I ran four copies of Keldon Megaliths because it’s so good for finishing games, I had Shock instead of Thunderblade Charge because I was never able to buy back the Charge, and of course I did not have Browbeat or Dryads. I found that the deck whipped everything except Troll Ascetic – yes, it was even beating my U/W Epochrasite/Blink deck – and if the Troll deck contained Loxodon Warhammer you were just screwed.

I think Grahn and myself both missed out on a very powerful two-drop for a Red deck: Ashling the Pilgrim. I faced this fellow in a Lorwyn Release Event online, and although that was Limited he seemed more than unfair enough for Constructed. He’s a bear on turn 2, a Watchwolf on turn 3, and by turn 5 or 6 he’s approaching Tarmogoyf levels of scariness. His Legendary status actually helps bad players play him correctly, as there should never be any reason to have two of these guys on the table at once. You’d probably have to have at least 22 lands to support Ashling – you want to be able to activate him at least once per turn, as well as play other spells and eventually use him to Earthquake – but he’s well worth it. Beats the hell out of Quirion Dryad, anyway.

Elves!

The Rock
A Standard deck, by Nathan Crouch
5th place at a States/Champs tournament in Chicago, Illinois, United States on 2007-10-28
As reported at http://www.wizards.com/default.asp?x=mtgevent/states07/standardil
Print this deck!
Maindeck:

Creatures
4 Imperious Perfect
2 Leaf Gilder
4 Llanowar Elves
3 Masked Admirers
4 Tarmogoyf
4 Wren's Run Vanquisher

Instants
2 Slaughter Pact

Planeswalkers
4 Garruk Wildspeaker

Sorceries
2 Profane Command
4 Thoughtseize


Tribal Instants
1 Eyeblight's Ending
4 Nameless Inversion

Basic Lands
5 Forest
3 Swamp

Lands
4 Gilt-Leaf Palace
4 Llanowar Wastes
4 Treetop Village

Legendary Lands
1 Pendelhaven
1 Urborg, Tomb of Yawgmoth
Sideboard:

3 Darkheart Sliver
3 Riftsweeper
3 Seal of Primordium
4 Stupor
2 Eyeblight's Ending



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

After posting a decklist two weeks ago in which I suggested that Profane Command would make a strong addition to any G/B Elf build, it warmed my heart to see decks like this one appear in Top 8s around the country. I felt like I had really contributed something to the format, and innovated in a way that people might not have expected.

(Yeah, I know, you designed the deck and you never read my stuff before today and you had the idea two months before I knew that Profane Command was even printed. Just let me have my day in the sun, willya?)

My deck didn’t have Garruk Wildspeaker in it because I ran out of room. I had a lot fewer spells than Crouch – I wanted spot removal, Profane Command, and Warhammer spread out over eight slots, and I didn’t want to cut creatures for any more non-creature cards. In retrospect, though, Warhammer probably belongs either in the sideboard, or not in the 75 at all. It’s much more important to have a card in the maindeck that beats everyone (Garruk, obv) than a card which only beats Red decks (the Warhammer).

One card I was surprised not to see more of in decks like these was Llanowar Reborn. Prior to U.S. Nationals, John Moore dubbed the land "Leyline of the Anthem" because playing it on turn 1 was like having a free Glorious Anthem in play before the game even started. Sticking that counter on a Wren’s Run Vanquisher or a Troll Ascetic seems very key in the current format, as it allows both of those creatures to rumble with Phyrexian Ironfoot or a reborn Epochrasite. I suppose players thought that more CIP tapped lands were too dangerous with Treetop Village already in the deck as a four-of, but it seems to me a low-probability danger in exchange for a 4/4 deathtouch creature on turn 2.

Not Easy Being Green?

Mono Green Aggro
A Standard deck, by Luke Smith
6th place at a States/Champs tournament in Richmond, Virginia, United States on 2007-10-28
As reported at http://www.starcitygames.com
Print this deck!
Maindeck:

Artifacts
4 Gauntlet of Power

Creatures
4 Cloudthresher
4 Dauntless Dourbark
4 Masked Admirers
4 Wall of Roots

Instants
1 Sprout Swarm

Legendary Creatures
4 Verdeloth the Ancient


Planeswalkers
2 Garruk Wildspeaker

Snow Creatures
2 Ohran Viper

Sorceries
3 Into the North
4 Search for Tomorrow

Basic Snow Lands
21 Snow-Covered Forest

Snow Lands
2 Mouth of Ronom
1 Scrying Sheets
Sideboard:

4 Riftsweeper
3 Spike Feeder
3 Troll Ascetic
2 Krosan Grip
2 Squall Line
1 Gaea's Blessing



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I’m sure Mike Flores’ heart was warmed by the appearance of his so-called "Poorlash" deck in States Top 8s across the country. I’m a big fan of this strategy in the abstract. I like out-mana-ing my opponents, I like Dauntless Dourbark, and I loooooove Masked Admirers. I liked it so much that I played my own (admittedly inferior) version at States, and then I discovered the truth: the deck is likely a one-trick pony.

First, there’s the problem that everyone else knows Green is good in some form or another (Elves, TrollHammer-type decks, G/B Rack or Rock, the mirror) and Gauntlet of Power is symmetrical. So, unless you get a very naughty creature draw, an opposing Green deck will get some serious alpha strikes going on the turn or two right after the Gauntlet has been played. This was why I ran Sylvan Scrying + Urborg in my Poorlash deck, so that Damnation and Shriekmaw would be options, but those little tricks may not be enough.

Second, there’s the problem that this deck doesn’t actually answer anything, it just tries to overwhelm the opponent and hope that he doesn’t have an answer. That’s not a bad plan against Red/Green beatdown, Elves, or even the countermagic-light Mannequin deck, but it’s a horrid plan against decks which cannot be so easily overwhelmed by a giant Dourbark or a big-kicker Verdeloth. Most Momentary Blink decks, for example, can keep you on the back foot just long enough for their fliers to come through. You’re basically playing for a time-enforced draw against Turbofog; Green has no way to win once the opponent is drawing 4-6 cards per turn, one of which is almost sure to be a Fog-type spell or a Sunscour. If you actually want answers to your opponent, you have to look in another direction…

Neon Pickles

Another problem with Poorlash was exposed by the Top 8 results from Krakow last weekend, namely, resolving spells in this format is by no means easy with decks like this out there:

U/W Control
A Standard deck, by Paul Cheon
1st place at a Grand Prix tournament in Krakow, Poland on 2007-11-04
As reported at http://www.wizards.com/default.asp?x=mtgevent/gpkra07/top8decks
Print this deck!
Maindeck:

Creatures
3 Brine Elemental
4 Vesuvan Shapeshifter

Enchantments
3 Oblivion Ring

Instants
4 Cryptic Command
4 Rune Snag

Legendary Creatures
2 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant


Snow Artifact Creatures
4 Phyrexian Ironfoot

Sorceries
4 Ancestral Vision
3 Wrath of God

Basic Snow Lands
10 Snow-Covered Island
4 Snow-Covered Plains

Lands
4 Adarkar Wastes
4 Calciform Pools
3 Nimbus Maze
2 Urza's Factory
Sideboard:

2 Aeon Chronicler
3 Aven Riftwatcher
2 Magus of the Tabernacle
1 Oblivion Ring
1 Teferi, Mage of Zhalfir
2 Jace Beleren
1 Wrath of God
3 Faerie Trickery



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I guess "U/W Control" is descriptive enough, but the presence of Phyrexian Ironfoot and the Pickles combo causes the game to play a lot differently than the U/W builds from States. Most States lists that you’ll see are either Martyr of Sands builds splashing Blue, or Solar-Flare-type decks with Purity and/or Sacred Mesa; in other words, decks which are base-White. As should surprise no one who tracked his deck choices during Block season, Cheon went with a Blue base instead.

It’s a funny thing: when you have that much card-drawing and you can finish the game with a soft lock, eight counterspells and two Remands-on-a-stick are more than enough against the format. Tell you the truth, prior to States I would not have thought they would be. For one thing, I thought that Ancestral Vision would fall out of fashion. Elves are once again good, Riftsweeper is an elf, and there’s the possibility of splash damage on Riftwing Cloudskate and Greater Gargadon. I also had some trouble using mono-U and U/W to beat decks with Troll Ascetic and spot removal, because the morphs always died, the Troll can’t be bounced or O-Ringed, and the mana was tough to run both Wrath of God and Cryptic Command.

However, Neon Cheon seems to have found a way out of all of these binds. I guess my problem was having a Snow deck with too many colorless lands in it (note that Cheon has precisely zero copies of Scrying Sheets and Mouth of Ronom). I would be interested to read a tournament report, to find out what matchups he and how he fared against beatdown.

I Would Die 4 UUU

My control decks built for States looked a little closer to Amiel Tenenbaum’s second-place finisher from Krakow:

Mono Blue Control
A Standard deck, by Amiel Tenenbaum
2nd place at a Grand Prix tournament in Krakow, Poland on 2007-11-04
As reported at http://www.wizards.com/default.asp?x=mtgevent/gpkra07/top8decks
Print this deck!
Maindeck:

Creatures
3 Guile

Instants
4 Cryptic Command
3 Pact of Negation
4 Remove Soul
4 Rune Snag
4 Think Twice

Legendary Creatures
3 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant

Sorceries
4 Ancestral Vision

Tribal Instants
4 Faerie Trickery


Basic Lands
13 Island

Basic Snow Lands
4 Snow-Covered Island

Lands
4 Desert
2 Dreadship Reef
1 Tolaria West
1 Urza's Factory
Sideboard:

3 Razormane Masticore
2 Draining Whelk
2 Sower of Temptation
2 Willbender
2 Persuasion
2 Take Possession
2 Jace Beleren



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The presence of Think Twice and Faerie Trickery signal more of a Draw-Go deck, whereas Cheon’s is sort of a Solar Flare-type build*. Personally, I had Whispers of the Muse instead of Think Twice in my pre-States decks, because it would seem that card serves two roles wonderfully: it’s a great turn 1 play to draw you into needed mana, and it’s also a strong late-game threat. However, the game seems to have passed the Muse by; nowadays, if you tap low to play Whispers with buyback your opponent may take that opportunity to slip Teferi on the table or flip over a Brine Elemental. Can’t have that.

Judging from the match coverage from Krakow, Tenenbaum’s main problem against Cheon was that he couldn’t stop every morph. He has to fight Cheon’s Ironfeet and Teferis as well as his other creatures, so in two out of the three games a Brine Elemental was eventually able to find its way onto the table and flip up. I love me a Guile, but reading the coverage clearly shows you the advantage of Brine Elemental: he turns every piece of mystery meat that you summon into a potentially game-ending threat. Your opponent can’t say to himself, "I’ll be okay if that morph isn’t Brine Elemental," because it’s just too much risk. Guile is more expensive and he’s actually three turns slower than Brine: If both sides goldfish and hit all their land drops, Brine can start the tap-down on turn 7, at which point Guile will have swung for only 6 damage if its owner were on the play.

Still, I think Tenenbaum’s deck is a fine choice for an FNM or a 2x Premier Event on Magic Online. My one complaint with this deck would be the 25 lands. You’d think 25 land would be enough, right? Especially with Think Twice and Ancestral Visions on the team? Well, maybe it is for a long-time pro like Amiel with a good track record in making mulligan decisions. The average player, however, will never want to skimp on the land for a deck like this. When Randy Buehler pioneered Draw-Go for Worlds 1998**, he had 26 land in the maindeck and another four lands in the board. Kenji Tsumura had 28 lands in his mono-Blue deck for Time Spiral Block, and I’ll tell you from my own experience with that deck, I had some games where I wished it had even more. Cut a Pact of Negation or two for lands. They don’t have to be any particular type of land, just basic Islands will do. You’ll be glad you did.

This article written while eagerly waiting to see if the Coen Brothers’ No Country For Old Men will be playing this weekend in DC (it opens all over the U.S. on November 21, but some cities will hit the jackpot this weekend). I can’t recall the last time I felt like a movie was a lock to be an A+. Not even The Matrix seemed like such a sure thing.

mmyoungster at aim dot com
mm_young dot livejournal dot com
mm_young on MTGO

* For the uninitiated: Just about all control decks have a few counterspells, a lot of land, and a few creatures to finish the game. Draw-Go decks surround that core with mostly instant spells, such as more countermagic, so that they rarely have to do anything on their own turn except say "Draw, go." Solar Flare control has more creatures and sorcery-speed cards as its threats and answers, with the intention of tapping out on its own turn, every turn. I guess you could say "tap-out control" instead, but "Solar Flare" just sounds cooler, doesn’t it?

** This article also contains Randy’s report from the Block portion of that Worlds, where Buehler and Mike Turian played one of the most famous decks in the history of Block Constructed formats, the "Horsecraft" combo. Highly recommended reading.


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer