SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

Down And Dirty - Reppin' My Block: Two Texan Regionals Top 8s

Kyle Sanchez

By Kyle Sanchez
06/12/2008

About Kyle Sanchez: Kyle, or Sanchez as he's affectionately known, is a long-time SCG fan favorite and former Magic Invitational nominee. Along with a GP Top 8, he's got a list of money finishes at GPs and the Pro Tour. These days, he's busy managing his industrial warehousing and used store fixture business, but always a fan of a unique brew, he's dusting off the rust by playing FNM every week!

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

Coffee sip went drip drip. I was forced to change my pants.

Burn.

I was tricked into a bikini wax, but some stubs were left and I didn't use as much shaving cream as I should.

Double burn.

But a bit slipped through the boxer shield, and soon my razor burns were swimming in scorching coffee.

Third degree burn.

I wrote 4,000 words on the only four decks in Block Constructed last night (Kithkin, Faeries, Elementals, Five-Color decks like Toast), then offered a U/W Control list tuned to beat three of the four decks preboard, with a sideboard to crush the Kithkin. I was tired and decided to do all the grammar BS in the morning over another cup of java, and stumbled back to my bed exhausted from typing.

The dawn came, the coffee brewed, the article missing.

Apparently, according to mi hermano, one of those security updates was put on the stack, and when he turned on the monitor, he reflexed for the "yes" button - not realizing the minimized Document was there until it was too late - and reflexed for the "no" button when it prompted him to save.

An unintentional burn, but burned nonetheless.

So I'm sitting here, a few minutes past deadline, with no inspiration whatsoever... other than some wicked Regionals results from the best State in the Confederacy!

Zurg It Down
A Standard deck, by Nathan Zamora
1st place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
3 Vedalken AEthermage

Enchantments
3 Oblivion Ring
1 Sacred Mesa
2 Steel of the Godhead

Instants
4 Careful Consideration
3 Condemn
4 Cryptic Command
1 Delay

Legendary Creatures
1 Oona, Queen of the Fae
1 Teferi, Mage of Zhalfir
4 Zur the Enchanter

Snow Artifacts
4 Coldsteel Heart


Sorceries
1 Thoughtseize
4 Wrath of God

Tribal Instants
1 Nameless Inversion

Basic Lands
4 Island
2 Plains

Lands
1 Adarkar Wastes
4 Caves of Koilos
2 Faerie Conclave
4 Mutavault
2 Mystic Gate
1 Reflecting Pool
2 Sunken Ruins
2 Vivid Creek
Sideboard:

3 Moonglove Extract
3 Bottle Gnomes
3 Kitchen Finks
2 Wispmare
1 Teferi's Moat
2 Crovax, Ascendant Hero
1 Teferi, Mage of Zhalfir



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Nathan Zamora. Big Z. Houston's bane, and its best supporter. I always like to see good players win tournaments, and there were very few better than Z playing at Regionals this year. Known for his Day 1 Magnivore success at Pro Tour: Honolulu, he is also known for crashing and burning on Day 2. Cute pictures of him can be seen here, here, and here. But none of those will do Big Z justice as he recently lost a hearty 80lbs and is looking tighter than Tara Reid's stomach. His weapon of choice was a Wizardcycling Zur deck, remarkably similar to GerryT's version from last week. It also resembles my Wizard deck, but has a much more complicated manabase to support all-stars like Thoughtseize, Wrath of God, and one of the best creatures in Standard: Zur, the Enchanter.

I really like the concept of this strategy. He plays at instant speed when he wants to, but the bulk of his arsenal is best used during his own main phase. It sucks that he can't fit Ancestral Vision in the deck, as Careful Consideration is awkward as hell when you draw into your enchantments and will rarely be used to actually net card advantage. It makes me think this deck might be better suited for a Mystical Teachings package. It can easily pay the Flashback and has numerous exciting targets. But really, all this deck wants to do is get Zur in play and win off him.

Note to self: look at ZurTeachings for FNM this week.

His enchantment selection is rather weak, but it gets the job done using the bare essentials. Two Steel, three Ring, one Mesa. Sacred Mesa in particular gives the deck an "I Win" card, and will be the most likely target off the first search if you have the White mana to back it up. I really would like more White sources in the deck to support Sacred Mesa. Sixteen total sources, two of which are Vivid, meaning they only get two max Pegasus tokens. Five painlands, which are hardly ideal to dump lots of mana with. Nine sources that have no drawback, four of which are Coldsteel Heart. But the situation could arise where you'd need an extra Black for Zur or an extra Blue for Cryptic Command or Teferi, and you really wouldn't want to name White on the Heart. Even with nine sources though, you're still only going to draw one in about every six or so cards. I suppose it could work, but I'm really wondering why there are Sunken Ruins being played over Mystic Gates.

Mutavault really sticks out. For one, the deck is a little land shy, with an attempt to make up for it with Coldsteel Heart, and using a colorless-producing irrelevant man-land just looks far too clunky. As for the one Thoughtseize and one Delay, I'm fairly certain he had two extra slots in the deck and couldn't decide between the two. They both function similarly, so it’s really not so odd to see the obtuse looking one-ofs.

This deck feels like it can do more. I mentioned Mystical Teachings, but Bitterblossom and a singleton Arbiter of Knollridge would also be pretty techy additions at first glance. Adding more Thoughtseize, and potentially Bitterblossom, means numerous painlands. Arbiter seems far too good not to utilize, especially with Condemn filling up slots.

The sideboard also needs some work. The maindeck is almost entirely dedicated to beating aggro, which is fine, but in the board all he has is more aggro utility. There are a wide range of decks at Regionals, and I'm surprised Big Z didn't want to diversify his post-board tactics.

Faeries
A Standard deck, by Peter Hensel
2nd place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Mistbind Clique
2 Pestermite
4 Scion of Oona
4 Spellstutter Sprite

Instants
4 Cryptic Command
4 Rune Snag

Legendary Creatures
2 Vendilion Clique

Sorceries
4 Ancestral Vision
3 Thoughtseize


Tribal Enchantments
4 Bitterblossom

Basic Lands
5 Island

Lands
1 Faerie Conclave
4 Mutavault
4 River of Tears
4 Secluded Glen
1 Sunken Ruins
4 Underground River

Legendary Lands
2 Pendelhaven
Sideboard:

4 Bottle Gnomes
2 Murderous Redcap
2 Mirrorweave
3 Terror
3 Damnation
1 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

A unique and inspiring deck list, Peter chose to run Faeries of all tribes, utilizing power cards like Ancestral Vision and Bitterblossom. I'm not too sure how good his deck is, I mean, there are a lot of creatures running around and he doesn't seem well equipped enough to handle them. No Damnation maindeck? Still, Blue cards are good, and only time will tell if this Faeries deck will prove to be a contender. My guess is it can't brawl with the best of 'em. With four Mutavault and two Pendelhaven, I'm not sure how he plans to cast any of his spells anyway... [I sense some of the above is sarcasm... – Craig, amused.]

Merfolk
A Standard deck, by Scott Barrentine
3rd place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Cursecatcher
3 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
3 Sower of Temptation
3 Stonybrook Banneret

Instants
4 Cryptic Command

Legendary Creatures
2 Sygg, River Guide
1 Venser, Shaper Savant

Sorceries
3 Ancestral Vision


Tribal Instants
3 Sage's Dousing

Tribal Sorceries
2 Aquitect's Will

Basic Lands
10 Island

Lands
3 Adarkar Wastes
1 Faerie Conclave
4 Mutavault
2 Mystic Gate
4 Wanderwine Hub
Sideboard:

4 Burrenton Forge-Tender
2 Reveillark
1 Sower of Temptation
1 Temporal Isolation
3 Flashfreeze
1 Venser, Shaper Savant
3 Sunlance



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I haven't played in the folk band for awhile, but Scott's numbers are pretty out there. This either means he knows how to grill a good flounder, or he just flopped around with the numbers 'til he fell asleep and forgot to change them when he woke in the morn.

Three Lord?
Two Sygg?
Three Banneret?
One Venser?
Two Aquitect's Will?
THREE ANCESTRAL VISION?!

It seems like once you choose your side on the Ancestral Vision versus Ponder battle you should stick to it by reppin' your block. Scott doesn't care about the gang wars, which makes him an enemy of both in my eyes.

At least his sideboard has more awkward-looking numbers. It adds some consistency to his randomness.

In all seriousness though, he simply copied Jan Ruess' PT Hollywood Top 8 deck and modified it a bit. But really, Jan's deck is pretty scary. Which basically means Jan knows how to grill a good flounder.

Faeries
A Standard deck, by Shaun Rodriguez
4th place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Mistbind Clique
4 Scion of Oona
4 Spellstutter Sprite

Instants
4 Cryptic Command
4 Rune Snag
4 Terror

Legendary Creatures
3 Vendilion Clique

Sorceries
4 Ancestral Vision


Tribal Enchantments
4 Bitterblossom

Basic Snow Lands
5 Snow-Covered Island

Lands
2 Faerie Conclave
4 Mutavault
4 River of Tears
4 Secluded Glen
4 Underground River

Legendary Lands
2 Pendelhaven
Sideboard:

4 Bottle Gnomes
2 Razormane Masticore
2 Slaughter Pact
3 Damnation
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

It appears as Shaun and Peter worked together on this one. Both of them are playing Faeries. Strange, but random tribal decks always make the Top 4. ‘Tis only a flesh wound.

Snow Black
A Standard deck, by Chris Carolan
5th place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Artifacts
1 Loxodon Warhammer

Creatures
4 Demigod of Revenge

Instants
1 Extirpate
1 Sudden Death
2 Tendrils of Corruption
3 Terror

Legendary Creatures
4 Korlash, Heir to Blackblade
1 Oona, Queen of the Fae

Snow Artifacts
4 Coldsteel Heart


Sorceries
3 Beseech the Queen
4 Damnation
4 Thoughtseize

Tribal Enchantments
3 Bitterblossom

Basic Snow Lands
20 Snow-Covered Swamp

Lands
1 Leechridden Swamp

Legendary Lands
1 Urborg, Tomb of Yawgmoth

Snow Lands
1 Mouth of Ronom
2 Scrying Sheets
Sideboard:

4 Bottle Gnomes
1 Grim Poppet
2 Faerie Macabre
1 Midnight Banshee
2 Extirpate
1 Tendrils of Corruption
1 Terror
2 Corrupt
1 Mind Shatter



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

CC! What happened, man? Nice deck. Looks like every other Mono Black deck that has ever been created in the history of Magic. Bunch of removal, big dragon-like creatures that win the game in few hits, salted with hand disruption, highlighted by tutor spells such as Beseech the Queen, and winning because Loxodon Warhammer is the sickest card you can possibly play in this deck.

Korlash likes to trample. Demigod likes to trample. Hell, even Faerie Rogues like to trample. Oona? She’s one of those neat freaks, and will rarely run into the red zone unless the situation is dire or the smell of blood is in the air. But if I had to guess? She likes to trample too.

I have nothing negative to say about this deck. It's awesome. All the numbers are cut and clean, they make sense. You can really get a feeling of what was going on in CC's head when he was building this. He has obviously tested, as after a much closer look all of his sideboarding strategies are fairly apparent and logical. However, his lack of Leechridden Swamp is disappointing. Bitterblossom all but activates it on its own, and you really want to have 2-3 to maximize Korlash's Grandeur. I also think a Grim Harvest somewhere would be good, as Bottle Gnomes, Korlash, and Faerie Macabre all make desirable targets.

Good deck... too bad you lost in the last round, because it seems like you have a better head on your shoulders than those weird kids who played with that unheard-of Faerie tribe.

Merfolk
A Standard deck, by Gerald Poirrier
6th place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Cursecatcher
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Stonybrook Banneret

Instants
4 Cryptic Command
2 Mirrorweave

Sorceries
4 Ancestral Vision
3 Sunlance


Tribal Instants
4 Sage's Dousing

Tribal Sorceries
3 Aquitect's Will

Basic Lands
9 Island

Lands
4 Adarkar Wastes
3 Mutavault
4 Wanderwine Hub
Sideboard:

3 Merfolk Assassin
2 Reveillark
2 Sower of Temptation
2 Teferi's Moat
3 Wheel of Sun and Moon
3 Flashfreeze



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I always giggle when I see Merfolk Assassin in sideboards. Not one of those ominous giggles, more like the giggle of a newborn who thinks you’re stupid for making poop sounds and funny faces.

A goo-goo-da, goo-goo-ga-da-da.

Tee-hee.

(Like the tee-hee from the Family Guy episode in which the guy with really long arms is tickling a midget stuck in a tree.)

I just don't get it. Is the Merfolk mirror really worth slots in the sideboard? You’re going to play it what, possibly once, maybe twice during the 10 rounds needed to qualify. Regionals is a wide open tournament, people... get some better options in the board. That'd be quite the ironic fate if he lost to Mr. Barrentine. Perhaps justified for playing with the Timeshifted junk. Stop living in the past, brah.

Mirrorweave is so absurd. And Sunlance maindeck seems so right it can't be wrong. It probably wouldn't have been that big a deal to toss a couple Mystic Gates in there; playing around Magus of the Moon is cute and all, but there really isn't that much more this deck can do on one Blue mana rather than two. And the techy Wheel of Sun and Moon in the sideboard only emphasizes the need for Gates.

Gargallark
A Standard deck, by Jacob Antonetz
7th place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Artifacts
3 Mind Stone
3 Prismatic Lens

Creatures
3 Body Double
3 Greater Gargadon
4 Mulldrifter
3 Reveillark
3 Sower of Temptation

Instants
2 Careful Consideration
2 Pact of Negation
4 Rune Snag


Legendary Creatures
2 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant

Sorceries
3 Firespout

Basic Snow Lands
5 Snow-Covered Island

Lands
4 Adarkar Wastes
3 Battlefield Forge
4 Mystic Gate
3 Reflecting Pool
4 Vivid Creek
Sideboard:

4 Aven Riftwatcher
3 Detritivore
2 Murderous Redcap
3 Wispmare
3 Pull from Eternity



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Oooh, Firespout in Lark... spicy innovation. Everything else is fairly stock, with Gargs being the norm since Mihara and Choo showed the World what an awesome combo enabler it is. Three Reveillark is a little disturbing, but he had to kick some bums out the club to get Teferi through the doors.

One thing I definitely don't agree on is the lack of Momentary Blink here. Whenever I'm playing against Lark, Blink is always the card that will blow me out, the card that I can't do anything about. It forces me to get rid of Lark, or just lose. Taking that kind of synergy out the deck hurts it in the long run, since it basically acts as additional card draw while also giving you resilience against control decks and a way to stabilize out of nowhere when opposite aggressive decks. There is really no reason to cut it. One of the biggest strengths this deck has is its ability to get away with running two-ofs, thanks to the mass amount of card draw to ensure you'll see them a fair portion of the time.

Manabases have got to the point where you can pretty much slap the Lark combo on anything. In fact, I designed a Reveillark deck for a couple of my buddies for Regionals, but I'll get to that later...

BG Elves
A Standard deck, by Jeremy Vela
8th place at a Regionals tournament in Houston, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
3 Chameleon Colossus
4 Civic Wayfinder
4 Imperious Perfect
4 Llanowar Elves
4 Tarmogoyf
4 Wren's Run Vanquisher

Instants
4 Terror

Planeswalkers
2 Garruk Wildspeaker


Snow Creatures
1 Boreal Druid

Sorceries
3 Profane Command
4 Thoughtseize

Basic Lands
3 Forest
2 Swamp

Lands
4 Gilt-Leaf Palace
4 Llanowar Wastes
4 Mutavault
4 Treetop Village

Legendary Lands
1 Pendelhaven
1 Urborg, Tomb of Yawgmoth
Sideboard:

3 Cloudthresher
4 Kitchen Finks
2 Shriekmaw
2 Slaughter Pact
2 Squall Line
2 Primal Command



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I don't like Garruk, or two-ofs in sideboards that have no deck manipulation, but otherwise this is a solid Elves list. Doesn't try anything flashy or new, just plays the Rock game and tries to capitalize on it. These decks have a history of rising to the top during the Swiss because of theirs consistency and overall power, then falling short to more unique strategies when push comes to shove. Gerard and Gindy have been putting that trend to shame lately... too bad JV couldn't follow in their footsteps.

Zuran, The Lark Invocation
Featured by Kyle Sanchez on 2008-06-15 (Standard)
As written about in http://www.starcitygames.com/php/news/article/16011.html
Print this deck!
Maindeck:

Creatures
4 Birds of Paradise
4 Mulldrifter
3 Reveillark
4 Wall of Roots

Enchantments
1 Knollspine Invocation
3 Oblivion Ring
2 Steel of the Godhead


Instants
4 Rune Snag

Legendary Creatures
4 Doran, the Siege Tower
4 Zur the Enchanter

Sorceries
2 Primal Command
4 Thoughtseize

Lands
1 Brushland
3 Horizon Canopy
1 Llanowar Wastes
1 Murmuring Bosk
4 Reflecting Pool
2 River of Tears
4 Vivid Grove
2 Vivid Marsh
3 Yavimaya Coast
Sideboard:

3 Cloudthresher
1 Reveillark
2 Declaration of Naught
1 Oblivion Ring
3 Extirpate
4 Firespout
1 Primal Command



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

This is why you shouldn't drink and drive.

Doran, quite the speedster, was intoxicated one night, with Birds riding shotgun and Thoughtseize wrapped up in a Wall of Roots in the back, passed out. He didn't even notice Reveillark's headlights, accompanied by Mulldrifter and Rune Snag, when the head-on happened at 85 mph. Zur was flying by and saw the whole thing, and, luckily for Doran and Reveillark, he had his trusty enchantment package on him, or they'd all be goners.

It all happened on Quick n' Toast's property, and since then the four decks have been inseparable.

I really wanted to play this deck at FNM last week, but I didn't show up in time to build it. Mandee and Benito were testing for Regionals, both still unsure of what to play. I dropped the list on the table and they both dropped from FNM to test the deck the whole night. Mandee had two byes courtesy of City Champs, and finished with a 7-2 record. Benito, with no byes, finished 6-2-1.

I'm not saying this deck is insane or anything, but I was pretty impressed given I'd only really played twenty or so games with it.

Faerie Thompson's article on Zur last week was my inspiration point. Actually, most things Gerry does are inspiration points for me. Bill Stark had a picture of him with a mo-hawk in a blog once, and I swear on my Grannie I asked my beauty operator what it would take to match it. She said my hair wasn't as lacy as his, mine being much too frizzy and prone to clumps to accomplish anything. Plus, she had a 4:30 and didn't have nearly the time to orchestrate such a task.

Knollspine Invocation didn't see much love from GerryT, which I was fairly shocked at since it turns all the cards in your hand into uncounterable Lava Axes. And given the high number of actual spells in this deck, the two cards complement each other quite nicely. You can also hard-cast it a fair amount of the time, unlike Seismic Assault. It’s much better than Stormbind since you can actually choose what you want to discard.

The sideboard is fairly simple so far: Cloudthresher, Reveillark, and a Declaration of Naught versus Faeries; O-Ring, Primal Command, and Firespout opposite aggro decks; leaving Extirpate and Declaration of Naught against Reveillark. Reveillark comes in anytime you board out a Primal Command, since you always want at least five Reveillarks in the deck. I'll talk about the deck after I test it a little more and figure out exactly what’s up.

GB
A Standard deck, by Tuan Phan
1st place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
2 Cloudthresher
4 Devoted Druid
3 Shriekmaw
4 Tarmogoyf
4 Wall of Roots

Instants
1 Terror

Legendary Creatures
1 Oona, Queen of the Fae

Planeswalkers
4 Garruk Wildspeaker
2 Liliana Vess

Sorceries
2 Damnation
4 Harmonize
3 Primal Command
1 Profane Command


Tribal Instants
3 Nameless Inversion

Basic Snow Lands
4 Snow-Covered Forest
5 Snow-Covered Island

Lands
2 Gilt-Leaf Palace
4 Llanowar Wastes
4 Treetop Village

Legendary Lands
1 Urborg, Tomb of Yawgmoth

Snow Lands
2 Mouth of Ronom
Sideboard:

1 Cloudthresher
3 Faerie Macabre
1 Krosan Grip
2 Damnation
3 Mind Shatter
2 Thoughtseize
3 Bitterblossom



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Wowie wow wow, revolutionary! Bitterblossom... in the sideboard?!

Madness!

or...

Brilliance!

Apparently Tuan knows how to follow in Gerard's and Gindy's footsteps, and it doesn't get any more Rock than this. It takes juevos to play four Garruk in our current format, and Mr. Phan just doesn't care. He's like Jason Statham in Crank. Maybe not quite to that extent, but I just can't get behind the big Green PW right now. Tuan has all of the mana sources and acceleration that big mana decks like GR and GW have, but he uses them on cheap efficient spells and then refuels his hand with Harmonize and Primal Command... along with the one Profane Command that I don't agree with. I'd like more, for the simple fact that it’s Tarmogoyf five, six, or even seven.

His approach to the deck is skilful nonetheless. He chose not to involve Thoughtseize, perhaps for the fact that you'd rather have an actual threat since he’s obligated to bother with so many mana sources and card draw spells that don't add to the initial ground rumble. Damnation makes up for that, and also gives this deck yet another way to generate card advantage. This deck is just so greedy, and I love it. Liliana Vess? Really? How sick is that!

The lack of Chameleon Colossus is also a bit strange, but it obviously paid off.

Merfolk
A Standard deck, by Justin Howard
2nd place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Cursecatcher
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
4 Stonybrook Banneret
2 Tideshaper Mystic

Instants
4 Cryptic Command

Legendary Creatures
2 Sygg, River Guide
2 Venser, Shaper Savant


Sorceries
2 Ancestral Vision

Tribal Instants
3 Sage's Dousing

Tribal Sorceries
2 Aquitect's Will

Basic Lands
11 Island

Lands
4 Adarkar Wastes
1 Faerie Conclave
4 Mutavault
4 Wanderwine Hub
Sideboard:

4 Burrenton Forge-Tender
2 Reveillark
2 Sower of Temptation
1 Wispmare
2 Unsummon
1 Sygg, River Guide
3 Sunlance



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Jan Ruess, card for card. Next.

Faeries
A Standard deck, by Kelly Thompson
3rd place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Mistbind Clique
4 Scion of Oona
4 Spellstutter Sprite

Instants
4 Cryptic Command
4 Rune Snag
2 Slaughter Pact
4 Terror

Sorceries
4 Ancestral Vision

Tribal Enchantments
4 Bitterblossom


Tribal Instants
2 Nameless Inversion

Basic Lands
5 Island
1 Swamp

Lands
3 Faerie Conclave
4 Mutavault
3 River of Tears
4 Secluded Glen
4 Underground River

Legendary Lands
1 Pendelhaven
Sideboard:

4 Bottle Gnomes
2 Extirpate
2 Flashfreeze
3 Damnation
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Kelly wrote a report on his tournament on my home state's message boards, and received quite the un-welcome welcome. We jus' don't take kindly to folks not from 'round here on our boards, yah see.

Poor guy... he’ll probably become the best player in the World and spit it back in the face of all us Texans. Or he'll kill himself when he fails to win a single match. And by "kill himself" I mean he will stay in Chicago for the rest of his life, begging for change outside of Jazz clubs while playing St. James Infirmary in a worn black tuxedo he retrieved from the Donation Station by trading in what little money he had left from selling his Magic collection in a bitter rage. His trumpet will be the only thing that matters to him now, holding it close to his chest every night underneath wet boxes while black clouds pound the rain down on the tattered cardboard. His only form of identification will be a folded napkin in his tuxedo pocket with "When I die, bury me in straight lace shoes, box back coat, and a Stetson hat. Put a twenty dollar gold piece on my watch chain, so the boys'll know that I died standin' pat" scribbled in thick, almost illegible, black ink.

Faeries
A Standard deck, by Paul Telkamp
4th place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Mistbind Clique
4 Scion of Oona
4 Spellstutter Sprite

Instants
4 Cryptic Command
4 Rune Snag
4 Slaughter Pact

Sorceries
4 Ancestral Vision
3 Damnation

Tribal Enchantments
4 Bitterblossom


Basic Snow Lands
4 Snow-Covered Island

Lands
4 Faerie Conclave
4 Mutavault
3 River of Tears
4 Secluded Glen
1 Sunken Ruins
4 Underground River

Legendary Lands
1 Pendelhaven
Sideboard:

2 Loxodon Warhammer
3 Razormane Masticore
3 Faerie Macabre
3 Terror
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Paul is known as the King of Lubbock, mainly because he’s the only player who’s ever gave two cents about Magic in the entire city. He knows well enough to play the best deck, and he’s going to Nationals for his third straight year because of it. His maindeck Damnations are an excellent call for a Regionals tournament where most of your opponents will walk into it time and time again. Wrath effects aren't as potent on the PT because the Pros know how to manage their resources and play around such foolish cards, but for Regionals it’s perfect.

He also showed he absolutely doesn't want to lose to a random Red deck with Magus of the Moon, with his inclusion of Slaughter Pact over the usually superior Terror. I'm not sure what situation you'd need Razormane Masticore for, but it’s one of the criminally underplayed cards, so I'm all for it.

Sti Tokens
A Standard deck, by Jeremy Kassem
5th place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Furystoke Giant
3 Greater Gargadon
4 Magus of the Moon
4 Marsh Flitter
4 Mogg Fanatic
4 Mogg War Marshal
4 Nantuko Husk
4 Shadow Guildmage
2 Siege-Gang Commander

Tribal Enchantments
3 Bitterblossom

Basic Lands
6 Mountain
6 Swamp


Lands
4 Auntie's Hovel
2 Graven Cairns
4 Sulfurous Springs

Legendary Lands
1 Kher Keep
1 Pendelhaven
Sideboard:

4 Shriekmaw
4 Grave Pact
3 Slaughter Pact
4 Thoughtseize



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Perhaps Paul's Pacts proved potent against this likely 5th place matchup. If Paul squeezed in at 8th while Jeremy was the top seed they would have played. I really like Jeremy's deck, mostly because I'm not sure what to think of Furystoke Giant. I had him in a draft the other day and nearly creamed my pants when I got to use two Oona's Gatewardens with him to shrink a herd of Green beasties. But there aren't any Gatewardens in here, so he just seems out of place.

Freaking genius really, as it actually makes those end-of-turn Kobolds relevant. I also don't think even the most dedicated Goblin player envisioned a day when Marsh Flitter would be the preferred token producer over Siege-Gang Commander. I like it though. Strong enough to put up a decent debate and artsy enough to make people actually think it could be right.

I wonder if it would be worth it to include some Blue sources in here for Shadow Guildmage? River of Tears wouldn't work since you'd like to have a Black source post-Magus, and Shivan Reef feels like it'd be too much collateral damage for the deck to manage.

GB Elves
A Standard deck, by Ian Jasheway
6th place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
3 Chameleon Colossus
3 Civic Wayfinder
4 Imperious Perfect
4 Llanowar Elves
4 Tarmogoyf
1 Viridian Shaman
4 Wren's Run Vanquisher

Instants
4 Terror

Planeswalkers
2 Garruk Wildspeaker

Snow Creatures
1 Boreal Druid


Sorceries
3 Profane Command
4 Thoughtseize

Basic Lands
3 Forest

Basic Snow Lands
2 Snow-Covered Forest
2 Snow-Covered Swamp

Lands
4 Gilt-Leaf Palace
4 Llanowar Wastes
2 Mutavault
4 Treetop Village

Legendary Lands
1 Pendelhaven
1 Urborg, Tomb of Yawgmoth
Sideboard:

4 Cloudthresher
4 Faerie Macabre
4 Kitchen Finks
3 Deathmark



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

What’s the point of having a bad miser's card?

Hello! Why is Viridian Shaman in this deck? There are about 2,057 better options that Viridian Shaman in Standard. He just has no impact on any games you'll play, and it'd be much better to have something powerful like Loxodon Warhammer or Oona, Queen of the Fae. Or even just a second Boreal Druid, or any other card in the deck. But really? Viridian Shaman? What does that even destroy right now?

Squee Invocation
A Standard deck, by Justin Lenhart
7th place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Artifact Creatures
4 Razormane Masticore

Creatures
4 Birds of Paradise
4 Chameleon Colossus
4 Cloudthresher
4 Llanowar Elves
4 Magus of the Moon

Enchantments
4 Knollspine Invocation


Instants
4 Fiery Temper

Legendary Creatures
4 Squee, Goblin Nabob

Basic Lands
6 Forest
2 Mountain

Lands
4 Fire-Lit Thicket
4 Grove of the Burnwillows
4 Karplusan Forest
4 Treetop Village
Sideboard:

4 Wheel of Sun and Moon
4 Guttural Response
4 Firespout
3 Primal Command



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Huh, I guess Squee is legal? Who knew?

Knollspine Invocation with Fiery Temper and Squee. Que picante!

I feel like this deck has too many mana sources considering the high amount of "dead second copy" cards in this deck. For instance, you're never going to want two Squee, or two Magus, or two Razormane, or two Knollspine Invocation. Drawing multiples in decks like this can be pretty dangerous, and I'm frankly surprised a deck this narrow could navigate through perilous waters.

This really amplifies the Knollspine synergies in my mind... there just might be something there. Throw a Blue base around it to abuse cards like Bonded Fetch and Careful Consideration with Squee, while also providing digging power to find the busty Enchantment. The way manabases are going nowadays, Zur could probably be added, with some Urborg/Corrupt action, along with Smokebraider/Horde of Notions. Hmm...

Merfolk
A Standard deck, by Trevor Hooper
8th place at a Regionals tournament in Dallas, Texas on 2008-06-15
Print this deck!
Maindeck:

Creatures
4 Cursecatcher
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
3 Sower of Temptation
3 Stonybrook Banneret
2 Tideshaper Mystic

Instants
3 Cryptic Command

Legendary Creatures
2 Sygg, River Guide
2 Venser, Shaper Savant


Sorceries
2 Ancestral Vision

Tribal Instants
3 Sage's Dousing

Basic Lands
7 Island

Basic Snow Lands
5 Snow-Covered Island

Lands
4 Adarkar Wastes
4 Mutavault
1 Mystic Gate
3 Wanderwine Hub
Sideboard:

4 Burrenton Forge-Tender
2 Reveillark
1 Cryptic Command
3 Flashfreeze
2 Unsummon
3 Sunlance



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Another carbon copy of Jan Ruess' groundbreaking decklist.

Congrats to Nathan, Peter, Scott, Shaun, Tuan, Justin, Kelly, and Paul. See you guys at Nats, and let’s do Texas proud!

Sanchez

...

I lost another iPod. Number six will arrive shortly. Kinda sad, all the money I've wasted on iPods could have been used to buy, uhh... I dunno, a car? House? Help for the SCG Magic community? A new scalp for LaPille? A new premium pic for Feldman? BPM a Reveillark T-shirt? Zac Hill a plane ticket from Malaysia back to the US? Chapin some Dew? Hagon a crew? Craig a brew? Stuart Wright some... beef stew?


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Dark Ascension StarCityGames.com Premium Article!

Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

02/11/12 - 02/12/12
Cincinnati, OH

StarCityGames.com Open Series

02/18/12 - 02/19/12
Charlotte, NC

StarCityGames.com Open Series

02/25/12 - 02/26/12
Memphis, TN

StarCityGames.com Open Series

03/03/12 - 03/04/12
Tampa, FL

StarCityGames.com Open Series

03/03/12
Richmond, VA

PTQ: Barcelona

03/10/12 - 03/11/12
Dallas, TX

StarCityGames.com Open Series

03/10/12 - 03/11/12
Roanoke, VA

PTQ: Barcelona Weekend

03/17/12 - 03/18/12
Sacramento, CA

StarCityGames.com Open Series

03/23/12 - 03/25/12
Baltimore, MD

StarCityGames.com Open Series
& Invitational

03/30/12 - 04/01/12
Salt Lake City, UT

Grand Prix: Salt Lake City &
StarCityGames.com Standard Open

04/07/12 - 04/08/12
Des Moines, IA

StarCityGames.com Open Series

04/14/12 - 04/15/12
Phoenix, AZ

StarCityGames.com Open Series

04/21/12 - 04/22/12
Birmingham, AL

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer