SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

One Step Ahead – Perfect Jund and Legacy Brews

Gerry Thompson

By Gerry Thompson
07/14/2010

About Gerry Thompson: 2010 StarCityGames Invitational champion GerryT has eight Grand Prix Top 8s, including wins in Denver and Nashville.

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

Last Sunday, I watched my friend Andrew Lipkin play in an MTGO PTQ with Jund. After working on various decks, we decided that Jund was probably the deck he should play.

We wanted to beat RDW, Mythic, and Jund. Everything else seemed like a minor part of the metagame. Naya is a slight favorite to Mythic and Jund, but it’s a known quantity, so players probably know how to play against it. The RDW matchup can be pretty bad, depending on the skill of the RDW player.

Mythic wasn’t really an option. Jamming the all creature deck is about drawing your opening hand and hoping that it either kills them or you draw enough gas after they kill all of your guys. At no point do you really get any chance to outplay your opponent, or even give them rope to hang themselves by making poor choices.

NLB or the NLB/Sovereigns hybrids are kind of in the same boat, although you have a little more control over the games.

RDW is another option, but again, it has a small amount of interaction. While the deck is definitely well positioned right now, that just isn’t enough for me, as I believe that I can find a deck that is similarly positioned.

Take, for example, Control Jund. Mythic and RDW are decent matchups when you can kill everything they play. You can play certain cards to increase your win percentage in the mirror. Sarkhan the Mad, Goblin Ruinblaster, and even things like Abyssal Persecutor or Overgrown Battlement can help.

So which of those did Andrew play?

All of them!

Wait, what about UW Control? If you checked out my forums from last week, you’d see that plenty of people seem to think that UW is nearly unbeatable in this metagame. Neither of us thought that we would get paired against UW often, so we skimped on hate for that matchup.

Here is what Andrew registered:

Jund
Featured by Andrew Lipkin on 2010-07-18 (Standard)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Creatures
2 Abyssal Persecutor
4 Bloodbraid Elf
4 Putrid Leech
4 Sprouting Thrinax

Instants
3 Bituminous Blast
4 Lightning Bolt
3 Terminate


Planeswalkers
2 Sarkhan the Mad

Sorceries
4 Blightning
3 Maelstrom Pulse

Basic Lands
3 Forest
3 Mountain
3 Swamp

Lands
4 Dragonskull Summit
1 Evolving Wilds
4 Raging Ravine
1 Rootbound Crag
4 Savage Lands
4 Verdant Catacombs
Sideboard:

4 Goblin Ruinblaster
4 Overgrown Battlement
3 Doom Blade
1 Sarkhan the Mad
1 Maelstrom Pulse
2 Slave of Bolas



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

We wanted to crush this mirror, which this list more or less does. You have fliers in the form of Persecutor and Sarkhan tokens, you have lots of lands plus Battlement in the board to fight Ruinblaster and mana screw, you have acceleration to blow them out with quick Ruinblasters of your own, and you even have Slave of Bolas to beat their best cards in Sprouting Thrinax and Sarkhan the Mad.

Mythic is solid with all the removal. The plan there is to side out Thrinax and either Sarkhan and Persecutor for removal and Ruinblasters. The odd man out is a Blightning or two. Most players don’t like Blightning in this matchup, but I’m fine with drawing one per game.

Ruinblaster further constricts their mana after you kill their mana guys, hopefully giving you time to beat down with Leeches before they can play their five- and six-drops. If nothing else, it should do a lot to make your Blightnings live.

A lot of players insist on either playing Dragon’s Claw or ignoring the RDW matchup, but it seems easy to me. As long as you mulligan appropriately, which means keeping hands with early plays, and ones that aren’t completely kold to Goblin Guide, Jund is actually favored. Things like Quenchable Fire or Earthquake can be bad times, but you can whether through those. Blightning is awesome against that plan.

Dragon’s Claw isn’t good enough, nor does it solve the big problems. Killing their constant damage sources is what is going to win you the game, not tapping out on turn 2 only to get attacked for five or more damage. But hey, you gained a life!

The PTQ went well enough. Andrew defeated UW with maindeck Kor Firewalkers, Turboland, Mythic, and three Jund mirrors before falling to the fourth mirror. In the last round, he beat Guillaume Wafo-Tapa playing UW Control, which was also his matchup in Top 8.

We both felt like we had a better idea on what GWT was packing, so we were no longer bringing in the Doom Blades (which I’m sure made Guillame incredibly happy when Andrew cascaded into it during game 2 in the swiss). With his Flashfreezes, Purges, and Negates, we were pretty sure he didn’t have Baneslayer Angel or Kor Firewalker.

Andrew maxed out on burn spells and threats and was able to remove most of his removal, except for the necessary Pulses. Abyssal Persecutor is a decent threat, one that forces a Day of Judgment all by itself. It’s still vulnerable to a lot of their removal, but at least it dodges Flashfreeze and can face off against Jwar Isle. While you don’t have a lot of ways to remove it yourself, it’s very difficult for them to win without killing it for you.

So there he was in Top 8, playing against a deck that he had already defeated twice in the swiss. Naturally, Andrew picked about the worst time to lose. He would have faced Turboland in the semis, the eventual winner, Brandon Scheel. Scheel didn’t have much of a sideboard because of his overcompensation for RDW, but he won the tournament anyway. If he made it past Scheel, another UW deck was waiting for him.

Overall, there were close matchups all around. Perhaps there should be some added hate for the Blue decks…

Owen Turtenwald refers to his list as “Perfect Jund,” and I couldn’t really agree more. This is the perfect deck to play right now. Most people are sick of Jund so there are fewer mirrors. While I don’t mind that, there are plenty of people out there who shy away from “painful” mirror matches.

Whatever your reason to play Jund, you have to know that it has all the tools to succeed right now.

This is what we came up with for the new list:

Perfect Jund
Featured by Gerry Thompson on 2010-07-18 (Standard)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Creatures
4 Bloodbraid Elf
2 Goblin Ruinblaster
1 Malakir Bloodwitch
4 Putrid Leech
4 Sprouting Thrinax

Instants
2 Bituminous Blast
4 Lightning Bolt
2 Terminate

Planeswalkers
2 Sarkhan the Mad


Sorceries
4 Blightning
4 Maelstrom Pulse

Basic Lands
3 Forest
3 Mountain
4 Swamp

Lands
4 Dragonskull Summit
4 Raging Ravine
1 Rootbound Crag
4 Savage Lands
4 Verdant Catacombs
Sideboard:

2 Prophetic Prism
2 Goblin Ruinblaster
2 Malakir Bloodwitch
4 Overgrown Battlement
3 Doom Blade
2 Slave of Bolas



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I wanted All is Dust in the sideboard instead of Prophetic Prism, but Andrew wanted the more consistent option. AID gives you a way to get out of those “can’t possibly win” scenarios, whereas Prism is a value card. While AID is higher variance, it means you’re probably always drawing live. The games will usually go late, and you will usually get to seven mana, so I think it’s the better choice.

There are always some open slots in Jund, and right now I like the Ruinblasters and Malakir Bloodwitch. Most people just have a lot of removal in those slots instead, but I think they give you a lot of added value in game 1 where you otherwise wouldn’t have them.

I wanted to try a manabase with fewer Savage Lands and more Terramorphic Expanses and Evolving Wilds to dodge Spreading Seas, and to some extent Goblin Ruinblaster. Both of those cards are highly annoying, and despite playing 27 lands, a single disruption spell can cause a major hiccup in your curve. The Expanses would also assist the M10 lands in being a bit more stable. Playing Savage Lands followed by Raging Ravine and Dragonskull Summit is tilt inducing.

I miss the Persecutors, especially in the mirror, but there just wasn’t any room. I have cards to fight Mythic, RDW, UW, and the mirror, but it’s hard to fight all those with just 75 cards. Something had to give, so I decided to cut the demons.

I’m still interested in Monument Jund, although I think you have to mostly sacrifice things like the Mythic matchup. Lotus Cobra blanks Spreading Seas, Eldrazi Monument is great against Day of Judgment and the Jund mirrors. You have to play a lot less removal, so again, the Mythic matchup is probably terrible. Mythic and RDW devolve into races instead of the classic control versus aggro battle.

A couple of interesting decks I’ve seen while perusing the MTGO Daily Event decklists:

Ziggurat Aggro
Featured by Willy Edel on 2010-07-18 (Standard)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Creatures
4 Bloodbraid Elf
2 Bloodghast
4 Goblin Ruinblaster
3 Hell's Thunder
4 Hellspark Elemental
4 Noble Hierarch
4 Putrid Leech
4 Sedraxis Specter
2 Siege-Gang Commander
4 Vengevine

Basic Lands
3 Forest
3 Mountain
3 Swamp


Lands
4 Ancient Ziggurat
2 Crumbling Necropolis
4 Savage Lands
2 Terramorphic Expanse
4 Verdant Catacombs
Sideboard:

4 Dragon's Claw
4 Sprouting Thrinax
3 Doom Blade
4 Blightning



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I messed around with some Ancient Ziggurat decks a while back, but I never played the unearth guys. They’re really sick against Jund, but Hell’s Thunder doesn’t play well with Ziggurat, which is presumably why there’s only three.

With Sprouting Thrinax in their place, and Siege-Gang Commanders, the deck produced plenty of tokens, so I also had a Ranger of Eos for Bushwhacker package in there as a finisher as well.

This is kind of like the Jund Monument decks without Monument though, which seems sub-par. Monument is one of the best cards out there right now, and if not for Ziggurat, would be a perfect fit in a deck like this.

The second cool list:

Red/Green Monument
Featured by Gerry Thompson on 2010-07-18 (Standard)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Artifacts
4 Eldrazi Monument

Creatures
4 Acidic Slime
4 Birds of Paradise
4 Bloodbraid Elf
4 Goblin Ruinblaster
4 Lotus Cobra
4 Nest Invader
4 Vengevine


Sorceries
4 Roiling Terrain

Basic Lands
4 Forest
4 Mountain

Lands
2 Khalni Garden
4 Raging Ravine
4 Rootbound Crag
2 Scalding Tarn
4 Verdant Catacombs
Sideboard:

3 Dragon's Claw
4 Cunning Sparkmage
3 Jaddi Lifestrider
2 Kozilek's Predator
3 Lightning Bolt



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I like the look of it, but I can’t help but feel that Cunning Sparkmage would assist in the land destruction plan against Mythic. Being able to maindeck that would probably help a lot.

The sideboard seems sketchy. Off the top of my head, I can think of a couple things that might be good. Master of the Wild Hunt and Sparkmage would be nice to have to replace the land destruction against creature decks. Gigantiform might be a solid threat against Jund or other decks where the board will most likely stall out.

Standard isn’t all I’ve been thinking about, although I definitely am excited for the upcoming tournaments with M11. Legacy has been occupying most of my time. I started playing my local Thursday Legacy events at the Monster Den in Minneapolis. The tournaments draw roughly 25 people each day, almost all of which are regulars with vast collections.

Cedric Phillips sent me a message a few months ago, saying that he broke it for Grand Prix: Columbus, but I had to keep it quiet and tell no one. He also told me that Steven Birklid had played the deck and could vouch for its awesomeness.

That deck was a raw Hypergenesis list loosely based off Richard Feldman’s article on this very site.

I signed up with more or less this list:

Hypergenesis
Featured by Gerry Thompson on 2010-07-18 (Legacy)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Artifact Creatures
1 Inkwell Leviathan
1 Sphinx of the Steel Wind

Creatures
4 Elvish Spirit Guide
4 Simian Spirit Guide

Enchantments
4 Ardent Plea


Instants
4 Force of Will
2 Misdirection
4 Violent Outburst

Legendary Creatures
4 Emrakul, the Aeons Torn
1 Iona, Shield of Emeria
4 Progenitus
1 Sakashima the Impostor

Sorceries
2 Hypergenesis
4 Show and Tell

Lands
4 City of Brass
4 Flooded Strand
4 Forbidden Orchard
1 Plateau
1 Savannah
4 Tinder Farm
1 Tropical Island
1 Volcanic Island
Sideboard:

3 Form of the Dragon
3 Krosan Grip
2 Misdirection
3 Pyrokinesis
2 Ricochet Trap
2 Wipe Away



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

I like the maindeck, although it could use another Misdirection or two. The one-ofs were simply things that I wanted to try. Sakashima kind of sucked, and was basically win-more. Inkwell was good against Blue decks (duh) and there could be some more in the sideboard against decks with Karakas. Sphinx is alright against Zoo, but pretty miserable everywhere else. Even Zoo could simply Path it if you don’t have a counterspell handy. Iona wasn’t fast enough and didn’t lock out most opponents completely. Maybe Form of the Dragon is just a better tertiary win condition.

Zoo is a bye. Merfolk is actually okay if they don’t have Stifle. Even then, you have Force of Will, Traps, and Misdirections to fight through their minimal hate. Form of the Dragon post board should leave them drawing pretty slim. Don’t forget that you can Misdirection Stifle onto your own City of Brass or Forbidden Orchard triggers. You can even do it to your own fetch land if you have a spare one available.

Combo should offer little resistance since all of your combo pieces are redundant and you should be, on average, a turn faster than most combo decks.

The deck is inconsistent, though. There are plenty of redundant pieces but no glue to hold the deck together. Sometimes you draw all mana, all threats, or all Show and Tells, and that just isn’t good.

Cedric and I moved onto other things, although we are both convinced that Hypergenesis could be a player in Legacy. It’s very similar to the Goblin Charbelcher decks, except that it’s much more stable, and has access to an excellent sideboard.

On the bright side, one archetype was successfully crossed off my list. The week after I played an update to AJ Sacher/Josh Guibault’s Counterbalance/Thopter deck. My list was weak, and I lost in Top 8 to Merfolk.

Here is what I would have played if I could do it over again:

Counterbalance Thopter
Featured by Gerry Thompson on 2010-07-18 (Legacy)
As written about in http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html
Print this deck!
Maindeck:

Artifacts
1 Crucible Of Worlds
1 Engineered Explosives
4 Sensei's Divining Top
1 Sword of the Meek
2 Thopter Foundry

Creatures
4 Dark Confidant

Enchantments
4 Counterbalance
1 Moat

Instants
4 Brainstorm
3 Enlightened Tutor
4 Force of Will
4 Swords to Plowshares

Planeswalkers
2 Jace, the Mind Sculptor


Sorceries
2 Vindicate

Artifact Lands
1 Seat of the Synod

Basic Lands
4 Island
2 Plains
1 Swamp

Lands
4 Flooded Strand
1 Marsh Flats
1 Mishra's Factory
4 Polluted Delta
1 Scrubland
1 Tundra
1 Underground Sea
1 Wasteland

Legendary Lands
1 Academy Ruins
Sideboard:

1 Pithing Needle
1 Ethersworn Canonist
2 Meddling Mage
1 Back to Basics
4 Engineered Plague
1 Humility
1 Planar Void
2 Hydroblast
2 Path to Exile



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The ability to assemble multiple Plagues makes this list better against tribal strategies. Confidants give you an edge in the mirror, and I definitely like them a lot against Merfolk. You want to make your land drops and have enough threats to fight through their limited counter magic.

I would like to add another Vindicate and another Mishra’s Factory, but also some more Blue cards for Force of Will. Predict was solid, and Spell Snare is a consideration.

This Thursday: Ringing some Bells.

GerryT


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer