SEARCH
Please hold while we load your cart... Please hold while we load your cart...
Advanced Search
Deck Builder
MY ACCOUNT

Email:

Password:
Note: You will need to have cookies enabled on your browser to log into StarCityGames.

STORE CATEGORIES

Sullivan Library – Standard: Changing of the Guard

Adrian Sullivan

By Adrian Sullivan
08/13/2010

About Adrian Sullivan: Adrian Sullivan's creative and competitive decks have been played in the Top 8s of major Magic events for over ten years. His unique insights into the game have led him to numerous money finishes in his 19 Pro Tour appearances, and his writing has appeared in nearly every major Magic magazine since the Dojo.

Note: This was originally published as StarCityGames.com Premium content - but like all StarCityGames.com Premium articles, it has been made freely available for the entire community after one month has passed. Join StarCityGames.com Premium today and gain exclusive access to the most informative Magic: the Gathering content available!

[SCROLL DOWN TO READ THE ARTICLE!]

Become a StarCityGames.com Premium Member and receive exclusive access to top-level strategies, new decklists and entertaining reports from many of the best players and writers that the game has to offer! This includes "The Innovator" & Worlds finalist Patrick Chapin, 2010 Player of the Year Brad Nelson, Classic Theorist Mike Flores, Hall of Famer Brian Kibler, GP and SCG Invitational Champion Gerry Thompson, StarCityGames.com Director of Sales Ben Bleiweiss ...and many, many more!

PLUS! StarCityGames.com Premium members now have an EXCLUSIVE WEEKLY NEWSLETTER sent just to them with the latest tech, exclusive content and exclusive deals along with unprecedented access into America's largest Magic: the Gathering sales database, and can view lists of StarCityGames.com's top-selling items - broken down by category, format legality, and rarity - in real time! When it comes to trading, increased knowledge equals increased profits - and increased knowledge is just one click away for our Premium members!

[View feedback from StarCityGames.com Premium members!]

A StarCityGames.com Premium Membership gives you exclusive access to the best Magic: the Gathering content available and is an amazing bargain for just pennies a day! When you're ready to start getting more out of this game, click here to join StarCityGames.com Premium today!


If you are a valid StarCityGames.com Premium member and still cannot view the article, please consult this FAQ.

This is a funny time of year in Madison. It’s called Hippie Christmas by some, Magical Moving Day by others; every year around this time, a huge amount of the leases in the downtown area change over all at the same time, and people throughout the city move into their new places all at once. Of course, for those of us who aren’t moving, it doesn’t necessarily mean we’re sitting on our hands. I know that I actually feel like I’ve injured my arms from helping a friend move, but it seems like a small price to pay.

It’s also possible that this time is going to bring the Madison Magic community some fresh blood. Fresh blood is important in any kind of knowledge community like Magic, if only to stir up the pot and stop people from thinking about things in the same ways that they have been. Like a lot of successful Magic communities, Madison is a large college town, so the fresh blood keeps coming in with the students and recent graduates, drawn by whatever draws them here.

If we think about the community of Magic beyond the borders of a single city, we can think of the community of the Pro Tour and the competitive tournaments that feed into it. Things get shaken up by fresh blood constantly in our game, whether by a new face or by a new deck. Conley Woods is a great example of a new face that has shaken up much of the deckbuilding in the game as of late, and yet, one could not imagine that it would have been arrived at naturally without him. From a deck perspective, the cards that comprise the new decks are there, available, before the decks are discovered. But once they are discovered, they cause waves. Someone certainly would have come to the heavy-counter builds of Blue/White without Wafo-Tapa, but it probably got to us all the sooner because of his efforts.

And now, it is here. Wafo-Tapa’s Blue-White deck has arrived in town, and the world will forever be different, just like always.

Since M11, we have had a slew of National tournaments that have weighed in on the respective merits of cards and decks. One of the loudest voices in the International Caucus of Control Decks has been the return of Blue-White to prominence. Wafo-Tapa’s deck, which may well have won French Nationals if he hadn’t scooped himself twice into Nationals Team alternate, is joined by three other different builds of Blue-White in terms of mega-spotlights. Wafo-Tapa’s was noticed partly because of Wafo-Tapa himself, and also because of the very old-school heavy-control style that characterized it. The other four decks are more noteworthy for being played by the National Champions in Finland, France, and Canada. I’ve already written about two of these decks in detail, the Finnish Champ (basically designed by Shaheen Soorani) and Wafo-Tapa’s more controlling build; the other two decks are less pure than either of those two. Here are the lists:

U/W Control
A Standard deck, by Jani Lindroos
1st place at a Nationals tournament in Finland on 2010-07-11
As reported at http://mtg.bore.org/article.php?id=297
Print this deck!
Maindeck:

Artifacts
3 Everflowing Chalice

Creatures
4 Baneslayer Angel
2 Sphinx of Jwar Isle
4 Wall of Omens

Enchantments
4 Spreading Seas


Instants
2 Condemn
2 Deprive
2 Path to Exile

Planeswalkers
2 Elspeth, Knight-Errant
2 Gideon Jura
3 Jace, the Mind Sculptor

Sorceries
2 Day of Judgment
1 Martial Coup
2 Mind Spring

Basic Lands
4 Island
4 Plains

Lands
4 Celestial Colonnade
4 Glacial Fortress
1 Marsh Flats
1 Scalding Tarn
4 Sejiri Refuge
3 Tectonic Edge
Sideboard:

4 Kor Firewalker
3 Luminarch Ascension
4 Oblivion Ring
4 Negate



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

The two latter decks, the French National Champion represent something altogether different than the decks designed by Shaheen Soorani and Guillame Wafo-Tapa. Soorani’s deck design is a pure midrange-control deck, designed to just keep pumping out threats or direct answers. Essentially, it plans on overpowering the opponent with card quality. Wafo-Tapa’s deck is a more traditional control deck, with heavy counter-magic and only a few outright threats of its own.

Julien Parez (the French Champion) and Jasar Elarar (the Canadian Champion) are basically running a control deck in between these two camps. While definitely not pure midrange-control, they are also far less pure than Wafo-Tapa’s build. What they both appear to be is something like the tap-out style that Soorani represents, but modified to not just add Mana Leak to the mix, but also go beyond simply plugging in Mana Leak.

They both have a lot of startling similarities:

4 Wall of Omens
2 Oblivion Ring
4 Mana Leak
3 Path to Exile
2 Elspeth, Knight-Errant
1 Jace Beleren
2 Jace, The Mind Sculptor
3 Day of Judgment

21 cards the same out of 34 spells is a lot. What they have as different, are only the small details.

Finisher:
Parez: 2 Sun Titan
Elarar: 4 Baneslayer Angel

Counters:
Parez: 4 Mana Leak, 2 Deprive
Elarar: 4 Mana Leak, 3 Essence Scatter, 1 Negate

Miscellaneous Details:
Parez: 3 Sea Gate Oracle, 2 Mind Spring, 1 Martial Coup, the numbers of Planeswalkers
Elarar: 4 Spreading Seas, the numbers of Planeswalkers

For many intents and purposes, these are the same deck, at least from a strategic archetype sense.

What makes these decks viable alternatives to the Wafo-Tapa style deck?

Parez shares Wafo-Tapa’s long view of the game, but where Wafo-Tapa is dedicating his time to heavier counters, Parez, like Elarar, is more concerned with the board by far. Parez and Wafo-Tapa are both fairly non-dedicated to killing the opponent. Elarar, on the other hand, with his 4 Baneslayer Angels, is more willing to try and kill the opponent. With decks that run Fauna Shaman/Vengevine at their core, access to a card that tries to overpower the opponent like Baneslayer makes a lot of sense. For my money, Parez’s deck is probably better served by either shifting fully towards the decisions that are made by a deck like Elarar’s, or just going all-in like Wafo-Tapa, and more heavily leaning on hard control factors. Both Parez and Elarar are much more clearly set up in their game 1 for a critter field; I just think that if you are going to make that decision, it is better to more fully dedicate yourself to that position, as Elarar has.

Usually, these decisions are dictated by a read of the metagame. Past metagames in standard have been much more settled; this metagame looks like anything but. What are the viable Tier 1 archetypes, for example? A short list might include Blue-White Control, Pyromancer’s Ascension, Jund, Red, Naya, Mythic Conscription, Titan Ramp variants, and who knows what else. I’m pretty sure that the most represented deck at, say, US Nationals, is going to be around one-eighth of the field and probably no higher than 15% of the field. Leaning too hard in any one direction can leave you wide open to a huge portion of the field. Going with a more middle-of-the-road approach between midrange-control and pure-control might be the safest bet right now.

Of course, the recent National Champions are not just Blue-White.

Titan Ramp
A Standard deck, by Adam Witton
1st place at a Nationals tournament in Australia on 2010-07-25
As reported at http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/aunat10/welcome
Print this deck!
Maindeck:

Creatures
3 Avenger of Zendikar
4 Primeval Titan
4 Siege-Gang Commander

Enchantments
4 Khalni Heart Expedition

Instants
1 Comet Storm
4 Harrow


Sorceries
4 Cultivate
4 Explore
4 Rampant Growth

Basic Lands
6 Forest
12 Mountain

Lands
3 Evolving Wilds
3 Terramorphic Expanse
4 Valakut, the Molten Pinnacle
Sideboard:

1 Elixir of Immortality
2 Acidic Slime
4 Obstinate Baloth
1 Pelakka Wurm
2 Back to Nature
1 Earthquake
4 Forked Bolt



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

In Australia, we have the first proven Titan Ramp deck in a truly major event (20ish person PTQs don’t count).

When it comes to Ramping, this deck basically isn’t fooling around, with twenty ramp spells, pushing it into Avenger of Zendikar, Siege-Gang Commander, and Mr. Ramp, Primeval Titan. Any of these can win a match on its own, but Valakut supplies the alternate path against decks that are truly dedicated to stopping a creature.

It’s funny, because a while ago I would have told you that a deck like this wasn’t possible, at least, not in a truly competitive sense. Heavy dedicated ramp decks like this just haven’t worked historically. But Primeval Titan is just that powerful.

The problem with the old builds of ramp is that you would push hard, hard, hard, hard to get something into play, and you’d just be overwhelmed as you got there, or they’d stop your threat once it hit play. Siege-Gang Commander and Avenger of Zendikar are both incredibly good at holding the ground the moment they touch the battlefield. If they get wiped out, you’re usually not dead. A Primeval Titan, on the other hand, even answered, usually gets you so far into the Valakut, the Molten Pinnacle plan that just the remainder of your ramping cards can take out a whole slew of the table.

A resolved Primeval Titan usually puts two to three Valakut online the moment it comes into play, and heaven help you if it attacks or if another one joins it. Adam Witton’s deck is so dedicated to getting out a Primeval Titan, it’s incredibly common to have it on the table on turn four.

There are an incredible number of variants of this kind of deck. I’ve seen it with Eldrazi. I’ve seen it with Black. With three colors. It really doesn’t matter, in a certain sense, what the back up elements of the deck are, you’re dealing with the same basic premise: the deck will put something scary down, very fast, and Primeval Titan will be so unfair as to win the game on its own unless you do something similarly unfair. Certain colors might offer certain goodies, but with these style decks in the metagame, you basically have two options: go faster or go stronger.

Mythic Conscription
A Standard deck, by Federico Ronchi
1st place at a Nationals tournament in Rimini, Italy on 2010-08-01
As reported at http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/itnat10/welcome
Print this deck!
Maindeck:

Creatures
2 Birds of Paradise
4 Fauna Shaman
4 Knight of the Reliquary
4 Noble Hierarch
1 Ranger of Eos
2 Sovereigns of Lost Alara
4 Vengevine
4 Wall of Omens

Enchantments
1 Oblivion Ring

Instants
3 Path to Exile


Planeswalkers
2 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor

Tribal Enchantments
2 Eldrazi Conscription

Basic Lands
4 Forest
2 Island
1 Plains

Lands
4 Celestial Colonnade
4 Misty Rainforest
2 Seaside Citadel
1 Sejiri Steppe
1 Stirring Wildwood
2 Sunpetal Grove
1 Tectonic Edge
1 Terramorphic Expanse
2 Verdant Catacombs
Sideboard:

4 Lotus Cobra
2 Obstinate Baloth
1 Qasali Pridemage
2 Sovereigns of Lost Alara
3 Negate
1 Path to Exile
2 Jace Beleren



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Naya Shaman
A Standard deck, by Aníbal Carbonero
1st place at a Nationals tournament in Madrid, Spain on 2010-08-08
As reported at http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/spnat10/welcome
Print this deck!
Maindeck:

Artifacts
1 Basilisk Collar

Creatures
1 Baneslayer Angel
3 Birds of Paradise
4 Bloodbraid Elf
3 Cunning Sparkmage
4 Fauna Shaman
4 Knight of the Reliquary
4 Noble Hierarch
1 Obstinate Baloth
1 Qasali Pridemage
1 Realm Razer
1 Stoneforge Mystic
1 Sun Titan
4 Vengevine


Planeswalkers
2 Ajani Vengeant

Basic Lands
5 Forest
2 Mountain
2 Plains

Lands
4 Arid Mesa
3 Misty Rainforest
2 Raging Ravine
2 Sejiri Steppe
1 Stirring Wildwood
2 Sunpetal Grove
1 Tectonic Edge
1 Terramorphic Expanse
Sideboard:

1 Cunning Sparkmage
3 Dauntless Escort
2 Obstinate Baloth
2 Qasali Pridemage
2 Realm Razer
3 Celestial Purge
2 Naya Charm



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

In Italy and Spain, it might have been a combination of both answers… Federico Ronchi’s Mythic Conscription update and Anibal Carbonero’s Vengevine Naya don’t look too radically different than their predecessors, except for the inclusion of the Fauna Shaman/Vengevine package.

I’ve played against these decks a lot, and one of the thing that you can say for the Fauna Shaman/Vengevine decks is that they are incredibly consistent. The one thing that is unusual about Ronchi’s deck for this style of archetype is his decision to run as many Planeswalkers as he is in a Vengevine deck; Carbonero’s is more typical in this regard, with only three non-creatures to gum up a Vengevine.

A part of the difference in this strategy comes from their decision about what to rely on. Ronchi’s deck is relying on Fauna Shaman to just consistently have access to Sovereigns of Lost Alara at the player-killing moment, and in the meantime build up Vengevines and Knight of the Reliquary much more lackadaisically. Carbonero’s deck not only has much more of a tutor package, but it is more dedicated to killing you with a Vengevine, with Bloodbraid Elf all-but-assuring that the Vengevine is going to be resurrecting at will.

In this way, these decks can actually be seen as ideologically very different. Ronchi’s is so much more dedicated to a late game that it is running Wall of Omens. Conversely, Carbonero is basically planning on having Bloodbraid/Vengevine get there, with Cunning Sparkmage/Collar as a back-up plan, and Silver Bullets like Realm Razer playing safety. Despite this difference, both can still kill quite quickly, with Ronchi fully capable of a Sovereign-fueled kill on turn 5, and Carbonero’s capable of attacking for 11 or more on turn 4 with remarkable consistency.

Underneath these archetypes, of course, we still have many of the old kids in the neighborhood that haven’t gone away. Jund is still there, waiting to keep us honest. Red is as well, but it needs to do something radically different if it wants to have a shot against the Blue-White menace that seems to be dominating the world (at least as much as that is possible right now). Red-Blue combo decks are also floating around, doing their worst. Here’s the one I’ve been having a lot of initial success with:

Turbo-Burn
Featured by Adrian Sullivan on 2010-07-11 (Standard)
As written about in http://mtg.bore.org/article.php?id=297
Print this deck!
Maindeck:

Artifacts
3 Font of Mythos
4 Howling Mine
4 Temple Bell

Creatures
4 Goblin Guide

Instants
4 Lightning Bolt
3 Mana Leak
4 Reverberate
3 Runeflare Trap
4 Searing Blaze


Sorceries
4 Time Warp

Basic Lands
5 Island
11 Mountain

Lands
4 Scalding Tarn
3 Terramorphic Expanse
Sideboard:

4 Dragon's Claw
2 Dispel
3 Into the Roil
4 Negate
1 Kazuul, Tyrant of the Cliffs



Download this deck in
Apprentice format!
  Download this deck in
Magic Online Text format!

Michael Poszgay and I were both discussing our various versions of this deck recently, and though we both ended up going in different directions, I think a deck like this is certainly the real deal.

That’s all for this week. I’m still getting used to the way that Standard seems to be shaping up, but I’m excited for the new developments in the format.

Until next time…

-Adrian Sullivan

Stay tuned for my Hall of Fame ballot thoughts, coming soon!


StarCityGames.com
5728 Williamson Road N.W, Roanoke, VA, 24012
Phone: (540) 767-GAME (4263)
Online Customer Support Hours: 10am-6pm EST Mon-Fri;
Store Hours & Info: Check out our Facebook page
Fax: (540) 265-0544
Contact Us!

All content on this page (c) 2011 StarCityGames and may not be reproduced whole without consent.

Refund/Return Policy - Privacy Statement - Terms and Conditions

Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.
StarCityGames.com - Always Buying!
Get SCGMobile for your iOS device!
PREMIUM
Financial Value of Avacyn Restored StarCityGames.com Premium Article!

Get the Ascension Deckbuilding Game on StarCityGames.com!
Get Next Level Magic by Patrick Chapin
Tha Gatherin featuring Bill Boulden AKA Spruke & Patrick Chapin the Innovator
Get Next Level Magic by Patrick Chapin
EVENTS
Magic the Gathering Events
Buy, sell and trade with StarCityGames.com at each of these upcoming events!

05/26/12 - 05/27/12
Nashville, TN

StarCityGames.com Open Series

06/02/12 - 06/03/12
Columbus, OH
at Origins

StarCityGames.com Open Series

06/09/12 - 06/10/12
Worcester, MA

StarCityGames.com Open Series

06/15/12 - 06/17/12
Indianapolis, IN

StarCityGames.com Open Series featuring Invitational

06/23/12 - 06/24/12
Detroit, MI

StarCityGames.com Open Series

06/30/12 - 07/01/12
Seattle, WA

StarCityGames.com Open Series

FORUMS
If it's happening in Magic: the Gathering, it's being talked about in our forums! Join, and share your thoughts with the rest of the Magic: the Gathering community!

Magic: the Gathering discussion forums

GAME CENTER
  • When in southwest Virginia, visit the Star City Game Center!

    Star City Game Center
    5728 Williamson Rd.
    Roanoke, VA 24012
    Ph: (540)767-4263
    [Info & Pics!]
RESOURCES
MAGIC ARCHIVES
CONTACT US
StarCityGames.com is proud to be a Wizards of the Coast Authorized Internet Retailer