• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Jacob's Ladder - Splinter Twin For The New Standard And Twinblade's Swan Song

Michael Jacob
6/24
#Standard 
  •  
  •  

Stoneforge Mystic and Jace, the Mind Sculptor are banned.

About time.

Since Paris, we have all suffered under the yoke of feathered oppression brought on by the Americans littering the top 16 with their birds and blades. There was a small minority of players who thought RUG could wrench the title of best deck in GP Dallas, but New Phyrexia cemented Caw-Blade as the dominant deck by a mile, and GP Singapore had results for Jace, the Mind Sculptor that were out of this world. Such data led to only one inescapable conclusion:

Why would you willingly play a deck in Standard without Jace, the Mind Sculptor or Stoneforge Mystic?

Hyperbolic, but is actually far closer to reality than one would think. Jace, the Mind Sculptor and Stoneforge Mystic were so far ahead of every other card in Standard that just having them in your 75 each gave you a free 15% against any opponent, any matchup. Sometimes you would just get “the draw”—Preordain, Stoneforge Mystic, Dismember/activate, Jace—that no one could beat. That is a lot of game wins just for joining the event with Caw-Blade. Their bannings were well deserved, and I say good riddance.

Jace, the Mind Sculptor and Stoneforge Mystic are old news now; what is important is looking at Standard in its new form.

Control decks are reeling from the loss of their linchpin, and there is little reason to innovate a solution in the time it takes for the new set to be released. M12 is sure to create one or two new archetypes (as M11 did with Fauna Shaman and Titans), and maybe there could be some new planeswalkers to replace our Lord and Savior Jace, the Mind Sculptor. Until that time though, creatures and Valakuts are the name of the game.

Nationals is coming up as the next major event for me, and jamming these decks with so little room for innovation would be a waste of time. This leaves me looking into the only archetype that had Jace, the Mind Sculptor that may have survived the bannings, Splinter Twin. Twinblade showed that just jamming seven cards into an existing shell was a recipe for success, so I'll try to do the same and see if I strike gold again.

In an aggressive metagame, a traditional RUG deck such as the one I used to Top 8 Grand Prix Dallas would be the best choice, as it has some of the best numbers against aggro decks. Its matchup against Valakut is quite terrible, but that's what the Splinter Twin combo is for. My child from Zendikar block has been gutted in the banning along with the rest of the Jace decks, but perhaps little Jace could patch the hole left by his absence.

RUG Twin
Michael Jacob
0th Place at Test deck on 6/26/2011
Standard
 

Creatures (15)

  • 1 Spellskite
  • 4 Deceiver Exarch
  • 2 Inferno Titan
  • 4 Lotus Cobra
  • 1 Oracle of Mul Daya
  • 2 Sea Gate Oracle
  • 1 Sphinx of Lost Truths

Planeswalkers (3)

  • 3 Jace Beleren

Lands (26)

  • 3 Forest
  • 3 Island
  • 2 Mountain
  • 4 Copperline Gorge
  • 2 Halimar Depths
  • 1 Khalni Garden
  • 4 Misty Rainforest
  • 3 Raging Ravine
  • 4 Scalding Tarn

Spells (16)

  • 3 Splinter Twin
  • 2 Dismember
  • 1 Dispel
  • 1 Lightning Bolt
  • 1 Arc Trail
  • 4 Explore
  • 4 Preordain
 


Deck looks playable on paper, but in practice Jace Beleren just does not hold a torch to himself. Explore and Lotus Cobra need a reason to propel you to four mana on turn 3 but lack the bombs such acceleration requires. Oracle of Mul Daya might show more promise, so I won't totally dismiss a RUG shell, but I believe she is a big spender and doesn't have time to play foster mother for our orphaned seven cards. Looking elsewhere for our four-mana continuous card advantage fix leads us to another green card that has been in Jace's shadow since its release.

RUG Birthing Pod
Michael Jacob
0th Place at Test deck on 6/26/2011
Standard
 

Creatures (26)

  • 1 Phyrexian Metamorph
  • 1 Spellskite
  • 1 Acidic Slime
  • 4 Birds of Paradise
  • 3 Deceiver Exarch
  • 4 Fauna Shaman
  • 1 Frost Titan
  • 1 Inferno Titan
  • 1 Kozilek's Predator
  • 1 Llanowar Elves
  • 2 Lotus Cobra
  • 2 Sea Gate Oracle
  • 1 Sphinx of Lost Truths
  • 1 Sylvan Ranger
  • 2 Vengevine

Lands (23)

  • 6 Forest
  • 2 Island
  • 2 Mountain
  • 4 Copperline Gorge
  • 4 Misty Rainforest
  • 1 Rootbound Crag
  • 4 Scalding Tarn

Spells (11)

  • 4 Birthing Pod
  • 3 Splinter Twin
  • 2 Dismember
  • 1 Lightning Bolt
  • 1 Arc Trail
 


Twinblade remains near and dear to my heart, and working on this deck shows a lot of parallels. Splinter Twin remains plan B, with Fauna Shaman and Birthing Pod remaining in the forefront. Acidic Slime, Frost Titan, Sea Gate Oracle, Kozilek's Predator, Sphinx of Lost Truth, Phyrexian Metamorph, and Frost Titan having synergy with Splinter Twin outside the combo is something missing in most Twin decks. Your opponent letting your Fauna Shaman live is a sure sign the coast is clear to combo them out as well, as he is better than Spellskite at taking heat.

The Pod Twin deck shows a lot of promise but is not as resilient to hate as much as I would like with its lack of planeswalkers. The last archetype that may exist now due to the bannings is a U/R/W Control deck planning on an aggro/Valakut metagame. Maindeck Pyroclasm, Wall of Omens, and Gideon kill critters, while the strength of the Splinter Twin combo and Spreading Seas gives it an edge against Valakut.

U/W/R Twin
Michael Jacob
0th Place at Test deck on 6/26/2011
Standard
 

Creatures (14)

  • 1 Pilgrim's Eye
  • 4 Deceiver Exarch
  • 2 Inferno Titan
  • 3 Sea Gate Oracle
  • 4 Wall of Omens

Planeswalkers (5)

  • 2 Gideon Jura
  • 1 Jace Beleren
  • 2 Venser, the Sojourner

Lands (26)

  • 3 Island
  • 3 Mountain
  • 2 Plains
  • 4 Arid Mesa
  • 2 Celestial Colonnade
  • 3 Glacial Fortress
  • 1 Halimar Depths
  • 4 Scalding Tarn
  • 4 Seachrome Coast

Spells (16)

  • 3 Splinter Twin
  • 4 Spreading Seas
  • 2 Dismember
  • 4 Preordain
  • 3 Pyroclasm
 


Note the MANDATORY Pilgrim's Eye as the 61st card.

It is possible that an even better build is a mashing of the two previous deck types, as Patrick Chapin mentioned Birthing Pod finding Totem-Guide Hartebeest to find the Splinter Twin.

BONUS: Standard PTQ edition

After I got back from Japan, I had planned on doing a full spread on the Standard Twinblade deck Ari Lax, Brian DeMars, and I played at the StarCityGames.com Invitational. Our combined record was a pretty impressive 15-4-2 (15-2-2 against people not named Edgar Flores), a win percentage making it one of the best decks I have ever played. Admittedly there was a surprise factor that contributed to a lot of free wins, but there was also a fundamental reason why it did so well.

A particularly good example of free surprise wins was game 1 against Ben Wienburg round 12 of the StarCityGames.com Invitational. You can watch the replay here, but the game played out as such:

Ben wins the die roll and goes turn 2 Stoneforge Mystic, turn 3 Dismember my Stoneforge Mystic and bring in Batterskull, turn 4 bring in Sword of Feast and Famine, equip on the Batterskull token, and then... I crack Scalding Tarn for Mountain, tap Island, Glacial Fortress, and Mountain to cast Deceiver Exarch, tapping the Germ. Untap, Mountain, Splinter Twin.

This led to a Facebook message from Ben while I was in Japan.

Ben Wienburg: Would it be possible for me to get your guys UWr list from the invitational? I wanna ptq w/ it in columbus this weekend.

Me: (ships list)

Ben Wienburg: TY. Played close to the list. Played 2 Emeria over the spellskite and sphinx and they were awesome. Won a ptq.

Glad I could be of service, Ben.

Twinblade has four separate game plans, each capable of winning on their own and so different that sideboard cards are ineffective.

Plan A: Stoneforge Mystic and Equipment

Plan B: Deceiver Exarch and Splinter Twin

Plan C: Jace, the Mind Sculptor

Plan D: Emeria Angel, Inferno Titan, or Consecrated Sphinx

What could you sideboard to hate out these win conditions?

Spellskite
Dismember
Divine Offering
Combust
Celestial Purge
Torpor Orb
Duress
Nature's Claim

Just comparing any of these cards to the list, you can see that they are effective only against two plans each. This sometimes means people over sideboard (giving you all the time in the world against a diluted deck) or sideboard improperly, giving you a huge advantage when you Gitaxian Probe them and see what you need to play around.

When I got back from Japan, I spent several days jamming the list on Magic Online... and I wasn't losing. Ever. Any matchup I felt favored, and the 3-4 Caw-Blade decks I played against every event were easily handled. After winning five straight events, I knew something would be banned, making all my work for naught. To not let my work go to waste, I'm posting it here. Old format technology worked out well last time, with the RUG list winning a Standard PTQ the last week it was legal. Let us see if we can make it a repeat performance with the swan song of the old format's best deck, Twinblade.

Twinblade
Michael Jacob
0th Place at Test deck on 6/26/2011
Standard
 

Creatures (10)

  • 4 Deceiver Exarch
  • 2 Emeria Angel
  • 4 Stoneforge Mystic

Planeswalkers (4)

  • 4 Jace, the Mind Sculptor

Lands (27)

  • 3 Island
  • 3 Mountain
  • 2 Plains
  • 4 Arid Mesa
  • 2 Celestial Colonnade
  • 1 Evolving Wilds
  • 3 Glacial Fortress
  • 1 Halimar Depths
  • 4 Scalding Tarn
  • 4 Seachrome Coast

Spells (19)

  • 1 Batterskull
  • 1 Sword of Feast and Famine
  • 1 Sword of War and Peace
  • 3 Splinter Twin
  • 2 Dismember
  • 1 Lightning Bolt
  • 2 Mana Leak
  • 1 Spell Pierce
  • 1 Arc Trail
  • 2 Gitaxian Probe
  • 4 Preordain

    Sideboard

  • 1 Mortarpod
  • 2 Inferno Titan
  • 2 Celestial Purge
  • 1 Crush
  • 1 Dispel
  • 1 Divine Offering
  • 1 Mental Misstep
  • 3 Twisted Image
  • 3 Pyroclasm
 


People picking this up at the last minute may need a sideboard guide, which I am happy to oblige.

IMPORTANT

You must get into the habit of sideboarding in fifteen cards, shuffling up, and then going through and removing fifteen cards. This advice carries over to every deck in every format in Magic, but it is particularly useful for Twinblade. You have the ability to modify the numbers on any of the four plans on the fly, and it is critical that your opponent does not know which ones you are on. Seeing Shatters or removal can drastically change your plans, so take these numbers as advice and not set in stone.

Caw-Blade

On draw

-2 Mana Leak, -1 Spell Pierce, -1 Deceiver Exarch, -1 Splinter Twin, -1 Arc Trail (if no Mirran Crusaders), -1 Island
+1 Dispel, +1 Crush, + 1 Divine Offering, + 2 Inferno Titan, +0-3 Twisted Image (in case of Spellskites)

On play

-1 Spell Pierce, -1 Deceiver Exarch, -1 Splinter Twin, -1 Arc Trail, -1 Gitaxian Probe
+1 Crush, +1 Dispel, +1 Divine Offering, +2 Inferno Titan

The games will be hard fought, but you have the advantage in the matchup. Deceiver should be used to tap their lands and force through a fatty or Jace.

Valakut

-1 Lightning Bolt, -1 Arc Trail, -1 Sword of War and Peace, -1 Emeria Angel
+1 Dispel +1 Mental Misstep, +2 Twisted Image

Your best matchup, the only cards hard to play around are Combust, which a Sword of Feast and Famine equip on Deceiver Exarch beats (six toughness), and Nature's Claim, which Deceiver Exarch stops by tapping lone Forests down or which Dispel/Mental Misstep counters. Dismembers stay in case they have Lotus Cobra or Oracle of Mul Daya.

Vampires

-2 Mana Leak -1 Spell Pierce -2 Gitaxian Probe, -1 Splinter Twin, -2 Dismember, -1 Sword of War and Peace
+2 Celestial Purge, +3 Pyroclasm, +2 Inferno Titan, +1 Mental Misstep, +1 Mortarpod

Another easy matchup, they can't beat Jace + removal, or Inferno Titan, or Emeria Angel.

Mono Red

-2 Gitaxian Probe, -2 Dismember, -1 Sword of Feast and Famine, -2 Mana Leak, -1 Spell Pierce
+2 Celestial Purge, +1 Mental Misstep, +2 Pyroclasm, +1 Dispel

A great matchup. They have either Shatters for your Equipment or removal for your Deceiver Exarch, rarely both.

Boros

-2 Dismember, -2 Gitaxian Probe, -1 Spell Pierce, -2 Mana Leak, -1 Splinter Twin, -1 Deceiver Exarch, -1 Sword of Feast and Famine
+3 Pyroclasm +1 Mortarpod +1 Divine Offering +2 Inferno Titan, +1 Crush, +2 Twisted Image

Slower than either Vampires or Mono Red, these guys do not put you under enough pressure to stop anything you want to do.

Splinter Twin

-1 Lightning Bolt -1 Arc Trail, -1 Splinter Twin, -2 Emeria Angel, -1 Sword of War and Peace
+2 Celestial Purge, +3 Twisted Image, +1 Mortarpod, +1 Dispel

Twisted Image and Mortarpod together KO anything they could be doing.

Feel free to change the sideboard; I have an unhealthy addiction to Twisted Image and Mortarpod that perhaps not everyone agrees with. Suture Priest, Soul's Attendant, Lotus Cobra, Vedalken Certarch, Phyrexian Revoker, and Birds of Paradise will all thank you for removing it though. It can also pair with Dismember to take down any of the six-mana x/6s people play.

Good luck!

No one can fight the tide forever.
DarkestMage

  •  
  •  
#Standard 
« Previous Article
The Magic Show #234 - The Banning of Jace, the Mind Sculptor and Stoneforge Mystic
Next Article »
Quick Question: What's Stopping Primeval Titan From Making A Hostile Takeover Of The Standard Format?

About Michael Jacob

Michael Jacob is a former U.S. National Champion. He has 4 Grand Prix Top 8s to his name, a Team Worlds title, and made it to the final four of Pro Tour Amsterdam.

Read more by
Michael Jacob



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville,
  • 5/19 Test deck asdfa, US
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
  • 3/03 SCG Open Las Vegas, US
  • 2/17 SCG Open Cincinnati, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.