• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

SCG Open: Cincinnati And Japan Nationals

Brad Nelson
7/19
#Standard 
  •  
  •  

It seems that this last weekend was a huge success for the new Standard. The format looks great and all types of decks are pouring in with the results. I almost forgot what it was like to talk about actual metagames and results. Thank you bannings!

This last weekend showed off two big tournaments: StarCityGames.com Open: Cincinnati and Japan Nationals.

Both had very different results except they agreed on one thing: Mono Red is not the deck people thought it was going to be.

Mono Red

There are so many reasons for Mono Red's poor performance this last weekend. The first and most obvious is people came prepared. Most decks had Kor Firewalker Obstinate Baloth or Timely Reinforcements. The rest of the field played other aggressive decks that have good matchups against the red deck. This made the deck a bad call.

To make matters worse Mono Red really didn't have any decks to prey on as they usually do. Most decks are well positioned for the matchup and those that are not have enough answers to make it at least a contest. There are no decks in the field that are straight free wins as the deck is used to having.

Looking at the decks in the format supports this thought.

Valakut: Mono Red has a great chance of winning if it is on the play with a Goblin Guide. Without this start the matchup leans towards Valakut. Sideboarding improves the matchup for Valakut more since it has more universal spells that can come in.

Mono Red can sideboard in spells like Act of Aggression and Mana Barbs but both of these cards are much more situational than Obstinate Baloth and Pyroclasm.

Caw-Blade: Mono Red has the advantage game one. This is not true post sideboard. Most Caw-Blade decks are running 7-10 spells that can come in and four of those tend to be Kor Firewalker.

Vampires: I recently was testing Vampires online and was very surprised how good this matchup was for Vampires. It is very aggressive but Vampires has life gain and Bloodghasts that really turn the tide. Other players may have different results but this was the case for me.

Tempered Steel: This matchup seems very poor for Red. The ability to drop a ton of creatures on the board really fast puts red on the back foot. Tempered Steel is also an absolute blowout. Mono Red doesn't have an equivalently powerful trump.

The list goes on but the thought doesn't change. There just aren't enough good matchups to justify playing this deck. This might not always be the case because Magic is always fluctuating but for now I would not pick up this deck. I don't think we'll see more red decks this weekend since it didn't perform well but we'll just have to wait and see what Patrick Sullivan has to say in Seattle.

Tempered Steel

Another thing the two tournaments had in common was a strong finish by Tempered Steel. This deck has been putting up great finishes on MTGO in the last couple weeks and proved it's still good with M12.

Tempered Steel
David Shiels
5th Place at StarCityGames.com Standard Open on 7/17/2011
Standard
 

Creatures (20)

  • 4 Memnite
  • 4 Signal Pest
  • 4 Spellskite
  • 4 Steel Overseer
  • 4 Vault Skirge

Lands (19)

  • 7 Plains
  • 4 Glacial Fortress
  • 4 Inkmoth Nexus
  • 4 Seachrome Coast

Spells (21)

  • 4 Glint Hawk Idol
  • 3 Origin Spellbomb
  • 4 Tempered Steel
  • 4 Dispatch
  • 3 Mox Opal
  • 3 Preordain

    Sideboard

  • 2 Shrine of Loyal Legions
  • 2 Kor Firewalker
  • 2 Oblivion Ring
  • 2 Celestial Purge
  • 3 Mana Leak
  • 1 Revoke Existence
  • 1 Timely Reinforcements
  • 2 Contested War Zone
 


The thing I like about this deck is that it can have one of the most powerful starts in the format. Even without the busted draws it still gets to play good games of Magic with removal evasion and hard-to-deal-with threats.

Its low curve lets it punish any hiccups an opposing deck might make in the first couple of turns. Preordain helps those hands that are on the slow side digging for spells like Tempered Steel and getting rid of unneeded cards. Preordain helps smooth out inconsistencies decks like this normally have.

This deck made Top 8 of both tournaments and I think this deck will get even bigger. It won't dominate the format or anything but it should be a very popular choice for a while. Tempo plays a huge role in Standard right now and this deck can generate a ton of it.

Caw-Blade

Now for the differences. The biggest one is how much Caw-Blade was in the top 16 of Cincinnati. I am really not surprised by this one.

Hero-Blade
Tim Pskowski
1st Place at StarCityGames.com Standard Open on 7/17/2011
Standard
 

Creatures (13)

  • 4 Blade Splicer
  • 4 Hero of Bladehold
  • 4 Squadron Hawk
  • 1 Sun Titan

Planeswalkers (3)

  • 1 Elspeth Tirel
  • 2 Gideon Jura

Lands (27)

  • 4 Island
  • 4 Plains
  • 4 Celestial Colonnade
  • 4 Glacial Fortress
  • 3 Inkmoth Nexus
  • 4 Seachrome Coast
  • 4 Tectonic Edge

Spells (17)

  • 2 Sword of Feast and Famine
  • 2 Oblivion Ring
  • 2 Dismember
  • 4 Mana Leak
  • 3 Spell Pierce
  • 4 Preordain

    Sideboard

  • 4 Kor Firewalker
  • 2 Celestial Purge
  • 3 Flashfreeze
  • 3 Mental Misstep
  • 1 Stave Off
  • 2 Day of Judgment
 


Before the bannings this deck broke many fundamental rules of Magic. The biggest one was how infrequently it got flooded. The deck generated tons of card advantage with many of its spells. The Equipment were all mana sinks; even eleven of its lands could be "activated" using excess mana. Drawing more lands than your opponent never seemed to be a problem.

The next unfair thing was how well the deck mulliganed. Most decks are crippled by going to five but some draws with this deck were broken at five. It just had too much card advantage.

The reason this deck is still very powerful is Sword of Feast and Famine. Being able to untap lands is something that very few cards in the history of the game can do yet almost all of them have played a huge role in Constructed tournaments. Some have even been banned.

Control decks should never get this ability as controlling the opponent while progressing their own strategy is something no deck has ever mastered like Caw-Blade. Even just playing Sword attacking and then casting more permanents is a tempo boost that ruins other decks.

The banning of Jace the Mind Sculptor and Stoneforge Mystic did not do enough to hold this deck down. It is not the powerhouse that it used to be but it still plays very unfair.

I am in love with Tim's decklist down to every card. I was playing a version close to this on MTGO last week (obviously without M12) and was very happy with Blade Splicer and Hero of Bladehold. These cards get the job done on their own which is important.

Some Caw-Blade decks are running Gravitational Shift and Emeria Angel which seems cute and very powerful but at the same time not needed. Sure Gravitation Shift has other applications but it's slow and sometimes does nothing. Sometimes it is dead because it actually helps the opponent. U/W does not need to play cards like this to win. Playing solid guys with removal a few planeswalkers and countermagic is enough to get the job done.

The sideboard was also very good for this tournament. Stave Off is the cutest and most inventive card in his deck. I think it was a fine one-of for a sideboard but is not something I would end up ever running. Sure it does what it is meant to do kill Splinter Twin and protect Hero but that doesn't seem like enough to merit a sideboard slot.

That being said cards like this can be blowouts that can help win a tournament. I have played very strange one-ofs in sideboards before to great success.

I don't know why Caw-Blade had such a small percentage of the field in Japan. It is not as if this version is a secret. It has been doing very well on MTGO so it comes down to people not respecting it. One country is wrong however and only time will prove which one that is.

Valakut

This deck took three slots in the Top 8 of Japanese Nationals and two top 16 finishes in Cincinnati. These finishes are closer to equal than they appear. Japanese Nationals was only eight rounds of Standard and six rounds of Limited. One of the pilots was none other than Makihito Mihara. He is a much-respected pro that has been playing this deck for almost a year now.

Valakut does not get that kind of love in the US. Many of the best players won't touch this deck. Only Ben Stark will sing this deck's praises and I don't think he has been wrong yet.

This is probably the best time to be triggering Valakuts. The deck has gotten new spells to make it more consistent; shifting metagames are always good for defined decks; and there is less Splinter Twin running around. The real question to be asked is what the best version of the deck is.

I personally think that Solemn Simulacrum is a much better fit in this deck than Oracle of Mul Daya. Oracle is more powerful when it works but makes the deck more inconsistent which has always been the deck's biggest problem. I like that Solemn Simulacrum makes you want to chump block with it instead of wanting to keep it around. Oracle of Mul Daya is better in the mirror match but those cases are rarer.

Rampant Growth also gives the deck a third acceleration spell for turn two. Having so many means the deck will always be ramping on two which is very important.

The Americans like Urabrask the Hidden while no one in the Top 8 of Japanese Nationals had them. Cards like this help a deck have more powerful draws but also can hurt them as well. Valakut does not seem like a deck that should be worried about being cute game one and it doesn't seem like many games will be won because of this creature in the first game. I would much rather just have more spells that either kill things or help me with my proactive strategy. I have not played and attacked with a Primeval Titan in the same turn yet though so I could be wrong.

This is the version of Valakut that I'll be initially testing for Nationals.

Valakut
Brad Nelson
0th Place at Test deck on 7/24/2011
Standard
 

Creatures (17)

  • 4 Solemn Simulacrum
  • 2 Wurmcoil Engine
  • 1 Avenger of Zendikar
  • 2 Oracle of Mul Daya
  • 4 Overgrown Battlement
  • 4 Primeval Titan

Lands (28)

  • 5 Forest
  • 10 Mountain
  • 4 Evolving Wilds
  • 3 Terramorphic Expanse
  • 4 Valakut, the Molten Pinnacle
  • 2 Verdant Catacombs

Spells (15)

  • 1 Burst Lightning
  • 2 Cultivate
  • 4 Explore
  • 4 Green Sun's Zenith
  • 4 Rampant Growth

    Sideboard

  • 2 Gaea's Revenge
  • 1 Obstinate Baloth
  • 2 Back to Nature
  • 2 Creeping Corrosion
  • 3 Memoricide
  • 4 Pyroclasm
  • 1 Swamp
 


Decks I Wouldn't Play

Pyromancer Ascension and Splinter Twin did not prove to be as good as projected. Many people thought the addition of Ponder would make both much better but this was just not the case.

Let's start with Twin.

Splinter Twin was at its best during the Caw-Blade season because of how well it preyed on this matchup. It also had Jace the Mind Sculptor which worked very well with its strategy.

Things have changed and creature removal has become more popular. This means most decks are very aggressive and have removal for the combo. Having the combo for the turn-four kill is still insane but the deck crumbles without it.

People have started to play Spellskite because of its power against Splinter Twin and to protect their other creatures.

All of these reasons make Splinter Twin a poor choice even with Ponder now available.

Pyromancer Ascension is an even worse choice. Combo decks have always thrived on being faster than the format. This deck was sweet when it could go infinite with Time Warp since it had a way to break a game. Without it this deck tends to be slower than opposing decks.

There are also many other problems with playing this deck. It gets hit by all the artifact and enchantment removal people are playing. Nature's Claim and Celestial Purge are common sideboard cards. It seems difficult to simultaneously protect Pyromancer Ascension and yourself from the opponent's threats. Mana Leak and Lightning Bolt only go so far.

I would not touch either of these decks in any upcoming events.

There are a couple other decks I would not play but that I think are still good. U/W Control seemed to put up some results in the US as did U/B in Japan. These decks will only get better as the weeks progress and the decks will be easier to refine. However right now I would just play a deck with a more proactive strategy out of fear of incorrectly evaluating the metagame.

This does not make these decks a poor choice. Great deck designers have shown us the way so far and the decks seem to be powerful enough to get results.

Puresteel Paladin

The last deck I want to talk about is Caleb Durward's Puresteel Paladin deck.

U/W Puresteel
Caleb Durward
4th Place at StarCityGames.com Standard Open on 7/17/2011
Standard
 

Creatures (12)

  • 2 Etched Champion
  • 1 Glint Hawk
  • 2 Kor Firewalker
  • 4 Puresteel Paladin
  • 3 Trinket Mage

Lands (23)

  • 1 Island
  • 8 Plains
  • 2 Celestial Colonnade
  • 4 Glacial Fortress
  • 4 Inkmoth Nexus
  • 4 Seachrome Coast

Spells (25)

  • 1 Accorder's Shield
  • 1 Basilisk Collar
  • 3 Flayer Husk
  • 4 Mortarpod
  • 1 Sword of Body and Mind
  • 2 Sword of Feast and Famine
  • 2 Sword of War and Peace
  • 1 Sylvok Lifestaff
  • 4 Dispatch
  • 2 Mox Opal
  • 4 Preordain

    Sideboard

  • 2 Sword of Feast and Famine
  • 1 Sword of War and Peace
  • 1 Spellskite
  • 2 Kor Firewalker
  • 3 Dismember
  • 4 Flashfreeze
  • 2 Negate
 


This archetype has been a powerhouse in Block and seems to be making a decent transition over to Standard. I can't really answer whether this deck is the real deal (I don't think it is but at the same time it has such a powerful engine that it could be).

It probably has a great Caw-Blade matchup which will be important but at the same time it looks like it rolls over to Valakut. It might have some countermagic but all of the aggressive spells cost too much mana for them to be effective. Keep an eye on this deck in the coming weeks. I don't know if there's a way to tech against it but there's great value in learning how to play with/against it.

So that is all I have about New Standard. It seems like it is going to be a great format with many decks and many versions of those decks being viable.

The next month is littered with National Championships and SCG Opens which will make it very fun to find out how everything settles. All I know is I am happy to be playing Standard again.

Brad Nelson

  •  
  •  
#Standard 
« Previous Article
Vintage Avant-Garde - Better Tournament Performance
Next Article »
Live Coverage of StarCityGames.com Open Series: Seattle

About Brad Nelson

2010 Player of the Year Brad Nelson started his Pro Tour career as FffreaK on Magic Online and quickly catapulted to the top of international Magic success. He won GP DC and was 2nd at PT Amsterdam and now lives in Roanoke, producing top-notch video and article content.

fffreakmtg

Read more by
Brad Nelson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville, US
  • 5/19 SCG Classic Springfield, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/04 Invi Qualifier Charlotte, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.