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All I Care About Is Mana And The City That It’s From

Brian Kibler talks about one of the fundamental resources in Magic and how you can build your deck to utilize it more efficiently. Take a lesson from Paul Sligh.

All I care about is mana and the city that it’s from
I’ma tap until I get it, I’ma make a red and then I’m done
And I don’t really give a damn, if I cast Rift Bolt this game is won
But I’m only getting lower so somebody should have told me
I’m at one…yeah, screw it, I’m at one…

Mana is one of the fundamental resources in Magic. Without it, you’re powerless, unable to play anything even if you have a fistful of cards. It’s kind of like money in that way—unless you have enough of it to pay for what you want, you’re going to either have to find some way to break the system or go without. Also much like money, you’ll get the most out of your mana if you plan ahead of time how you’re going to use it and build your strategy around where you get the best returns over time.

While it seems so obvious today, the notion of mana curve was an incredibly novel idea when it was first introduced by Jay Schneider back in 1996 with his “Sligh” deck, so named because of its first successful pilot, Paul Sligh. Back then, people mostly just played decks full of all of the best cards they could cast. Sure, they had both cheaper and more expensive threats and answers, but that was mostly simply because the best cards were spread out in casting cost. You have to marvel at the “curve” of Llanowar Elves into Whirling Dervish into Erhnam Djinn into Serra Angel into Autumn Willow—all cards in Bertrand Lestree’s second-place deck from the very first Pro Tour.

Sligh changed all of that. Rather than simply playing all of the best cards, it played the cards that allowed it to utilize its mana as effectively as possible. In fact, Sligh was notorious for playing what appeared to be terrible cards. The first incarnation of the deck included such all-stars as Brass Man, Ironclaw Orcs, Orcish Librarian, Brothers of Fire, and Goblins of the Flarg—alongside Dwarven Trader, no less! But these terrible creatures defeated bewildered opponents left and right as they came down early and often, displaying the value of using your mana effectively and changing the way we build decks forever.  


Given that a) every decklist in the StarCityGames.com database comes with a nifty mana curve chart, b) “sort by converted mana cost” is a basic function on the woefully under-featured Magic Online, and c) “curving out” has become a phrase in our lexicon, you’d think that we’d learned our lesson from Brass Man and friends. We’ve come a long way, to be sure, but there’s still a lot of things that people do wrong when it comes to building their decks with mana usage in mind.

Consider this deck:


Not to pick on Jon Medina; it’s nothing personal. I think I’ve made clear my distaste for Solar Flare decks in general. A big part of that is their mana usage, which is, in a word, awful. I chose his list because I think it best exemplifies where I think these decks go wrong. Look at that deck’s mana curve. What is it even doing? Sure, there’s something to be said for Medina’s decision to eschew Mana Leak when he expects his opponents to play around it, but he only has three Doom Blades he can play with two mana that actually influence the board state and absolutely zero one-casting-cost spells. At three mana he has Oblivion Ring, Timely Reinforcements, and Liliana, only the latter of which is anything but purely reactive. And this is saying nothing of the fact that these cards can only be played if the deck has the appropriate colors of mana that come into play untapped, which is no small feat given that mana base, which includes twelve duals that don’t come into play untapped without one of eight basic lands.

Compare that to this list:


I talked at length about Jeremy Neeman list immediately after his GP win, and while I don’t think this deck is particularly well positioned right now thanks to Mirran Crusader and Dungrove Elder, I do think it exemplifies deckbuilding with mana usage in mind. Having both Dissipate and Mana Leak makes the instant speed of Think Twice and Forbidden Alchemy actually relevant; with the primarily sorcery-speed Solar Flare decks, you’re generally deciding whether you’re interacting with your opponent by the time you pass the turn. Even ignoring the lack of Mana Leak in Medina’s Solar Flare deck, this list has substantially more ways to interact with the opponent in the early turns, starting with Wring Flesh on the first turn.

Cheap spells are very important when you’re trying to optimize a deck’s mana usage. While it’s all well and good to imagine yourself curving out perfectly every game, that’s simply not how things play out in the real world. If your deck can only interact with your opponent by playing spells that cost sizable portions of your resources, you’re going to quickly fall behind an opponent who is able to play multiple spells in a turn.

One-mana spells are especially important because they’re the best at filling in the gaps on your “off turns.” The jump from one to two mana is the biggest incremental increase in cost in all of Magic, save the obvious jump from zero to one. What this means is that the number of opportunities you’ll have to play a one-mana spell alongside another spell in the same turn are dramatically higher than the opportunities to play a two-cost spell. This has become even truer in the era of Snapcaster Mage—the jump from one to two means the jump from three to four when you want to flash that spell back with Mr. Chan, which is another huge increase in opportunity cost.

Look at that Solar Flare list again. How many things can it do with four mana? Five mana? Doom Blade is the only card that gives it the ability to interact for two mana or less, so there’s literally no combination of plays it can make that don’t involve that card until it gets to six mana. At that point, it can play an Oblivion Ring and a Timely Reinforcements, or a Timely and a Liliana, or a Doom Blade and a Day of Judgment—though I can’t say I recommend that last one very often.

Now look at Neeman’s deck. It can start playing multiple spells at three mana, assuming one of them is a Wring Flesh. At four mana, it can potentially play both Mana Leak and Doom Blade or Geth’s Verdict, or Wring Flesh and Dissipate, or Wring Flesh and Snapcaster it back. At five mana, the options start to explode. As anyone who has played against this incarnation of U/B can likely tell you, if you don’t have a solid board presence by the time your opponent gets to five or six mana, you’re likely in some serious trouble because that’s about when they can start dealing with all of your threats while digging for more answers all the while.

Why is all of this important? Let’s go all the way back to the intro—without the mana to play them, all the cards in the world are useless. A deck with better optimized mana usage can play cards more efficiently, and thus extra cards are literally more valuable to them. The Solar Flare list can Think Twice and Forbidden Alchemy all it wants, but if it ends up with a grip full of three- and four-casting-cost sorceries, it still doesn’t have many options. It will eventually choke on mana and die.

Let’s look at an example of a deck truly optimized for mana usage:


Ah, Caw-Blade. Perhaps the most dominant Standard deck of all time, Caw-Blade evolved into a picture of efficiency during its reign. Spell Pierce and Dismember provide one-mana interaction, while Preordain adds selection for the same low price. Into the Roil and Mana Leak are catchall answers at two, alongside Squadron Hawk, which doubles as threat and defense all in one. Hawk itself was a huge element of Caw-Blade’s drive toward mana efficiency, since the deck wanted cards that it could play alongside Hawk in the early turns, ultimately driving the costs in the deck lower and lower. I wrote an entire article expounding upon how Caw-Blade’s success was rooted in its profitable mana exchanges, and these are all rooted in the deck’s efficient instants.

It’s worth noting the Azure Mages in this deck’s sideboard. Azure Mage is the sort of card that fits into Caw-Blade perfectly because it’s a deck that can threaten any number of plays with open mana and can also make excellent use of extra cards because of its tremendous mana efficiency. Compare this to, say, Solar Flare, where I’ve seen quite a few Azure Mages showing up as a sideboard card. Not only is Solar Flare poorly set up to make use of the damage Azure Mage can deal early, but it is also not very well equipped to take advantage of the ability to keep mana open on the opponent’s turn or even the extra cards it draws. Don’t get me wrong—Azure Mage is a great card, but it needs the right supporting cast of mana efficient instants in order to truly shine.

I actually had a similar realization recently about Consecrated Sphinx. Consecrated Sphinx always seems like a tremendous game-ending bomb that guarantees victory when you untap with it, but that, too, is a matter of context. I was working on a RUG Ramp deck for Standard—pretty much R/G Ramp with Mana Leak and Consecrated Sphinx. The idea was that I’d accelerate into some Titan or Sphinx and just ride it to victory, with Mana Leak and Arc Trail to disrupt my opponents along the way.


I have to tell you—it was an incredibly bizarre experience to repeatedly play Consecrated Sphinx and untap with it and still lose. Unlike Caw-Blade or U/B, which would play Sphinx and draw a fistful of counters or removal every turn, I’d play my Sphinx and draw ramp cards or Titans. Not only was my deck full of a ton of mana sources so I could ramp to Sphinx or said Titans, but all of my business spells were so expensive that I couldn’t cast more than one of them a turn. The best I could hope for would be to draw something like a Titan and a Mana Leak, but more often I’d draw a pair of Titans, and they’d rot in my hand. I was drawing extra cards, but those cards had no value because I couldn’t play them all.

I finally de-sleeved this deck yesterday. Fifteen years later and I apparently still hadn’t learned my lesson from Sligh. Hopefully now you’re at least one step closer.

Until next time,

bmk