Who’s Afraid Of The Big Bad Splinterfright?
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So the Dark Ascension full spoiler is here. I'm sure you know that already unless you've been living under a rock, but hey – I don't want to alienate that segment of my audience that does, in fact, live under rocks, so I feel like I should keep them up to speed on what's going on in the world. Also, that Delver of Secrets card is pretty good, Modern is going to be a real format, and you should be sure to pick up that funny new Lhurgoyf card from Future Sight while it's cheap.
A lot of people have already looked at what Sorin and Lingering Souls might mean for a revival of B/W tokens, or whether Geralf's Messenger and Gravecrawler mean that maybe—just maybe—we'll finally have a competitive deck that can actually play Phyrexian Obliterator in Standard. There's a lot to be said about what cards might fit into existing archetypes too, like Tragic Slip taking the place of Wring Flesh or Virulent Wound in U/B control, or the implications of Thalia in Human decks. But I don't want to talk about any of that. I want to talk about what Dark Ascension means for one of the cards I identified early as a potential sleeper in Innistrad—and no, I don't mean Daybreak Ranger.
I can't have been the only one who took an immediate fascination to the graveyard theme found within Innistrad's green creatures. I made a few attempts to make a Splinterfright deck work early on, but there simply wasn't enough quality support. Many of the enabler cards pulled in opposing directions. Mulch, for instance, wants you to play a relatively high land count for it to be worth playing, but the rest of the cast demands a high creature count in order to be effective. There's Dream Twist, which is certainly an effective way to fill your yard, but one that costs you a card, which can be a difficult hurdle to overcome when you still need to draw the best of the graveyard cards in order for them to be effective....


















