Today, there are a couple of mini-lessons about how to approach learning from a game. This is a subtle style change from previous episodes which had one overarching lesson as a theme and the game itself was a catalyst to showcase it. I'm still trying new things and figuring out how I want to do the show, and I think this experiment actually went pretty well.
I fixed the quality issues! The only technical problems with this episode are that I messed up a big chunk of audio in the middle, which is totally my fault and very easily fixable. The second is that the video has a couple of little hiccups in it. They're not a big deal at all (in fact, if I didn't acknowledge it, I bet that everyone would just think it was their internet connection), but still obviously annoying. Hopefully I can work that out for next time. I'm getting awfully close to smoothing this whole thing out!
I rushed a little towards the end because I thought I was really over on time, but I forgot that I had to cut it in the middle and reshoot the second half. I actually could have spent a little more time going further in depth, maybe showing some examples of potential Kibler hands and how the game would play out from there.
The short version is that Finkel had a game plan in mind where he wanted to represent lethal through any number of removal spells and the Inkmoth Nexus to block. Blocking the Wolf doesn't further that game plan, and on the face of it, eight doesn't seem that much worse than ten. The only thing that makes this untrue is a metalcrafted Galvanic Blast, but with Negate in hand, Jon felt safe from this possibility. He only needs to get a single turn, and then he'll have Snapcaster Mage along with the Negate up. There's also the fact that Kibler would likely have a hard time maintaining metalcraft, as he would likely have to block with his Inkmoths in order to survive.
For those of you ambitious enough to go through all of the iterations, note that many of them that seem like Kibler gets another turn are actually winnable by simply casting Snapcaster Mage as Ambush Viper to add that one additional attacker. Also, there are a lot of lines that can be taken against non-Galvanic Blast hands involving Mana Leaking something to tap Kibler low enough that he can't do everything he needs to in order to survive. However, examining these lines is almost entirely for one's own self-pleasure, as they all end up lethal even without that extra token. There are a couple of obscure exceptions, but I'm not going to bother going through it all.
I hope you guys enjoyed the video! I'm thinking of doing one on game three of Tom Martell versus Samuele Estratti, but if you think there are any other matches with good AJTV potential please let me know either in the comments or via Twitter. Thanks for watching!