• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Building The Best Delver Of Secrets

Gerry Thompson
5/31
#Standard 
  •  
  •  

I took down the SCG Standard Open in Nashville with U/W Delver. Nine hours later I was pacing around the Gaylord Opryland eagerly awaiting my Top 4 match against the winner of Todd Anderson versus Justin Geary. My entire body was radiating nervous energy but it was a positive thing. I couldn't wait to fight my next opponent and make the seemingly impossible happen again.

It felt like the bottom of the ninth and I was pitching a no-hitter which I relayed to Josh Cho.

"You never talk about a no-hitter!" he told me and stormed off.

***

It's always disappointing to end a tournament with a loss. It can also be sad when you set your sights on something nearly unreachable and come up short. However I couldn't exactly complain about my performance last weekend and knew that I'd feel better in a day or two. I really wanted to win both Opens (again) but should the fact that I won the Standard Open really make my finals finish in the Legacy Open make me feel bad?

Magic is kinda messed up that way.

At the end of the day Team #SCGBlue put four people in the Top 8 and three in the Top 4. How was that possible? It was easy—we had the best deck in the format.

U/W Delver
Gerry Thompson
1st Place at StarCityGames.com Standard Open on 5/27/2012
Standard
 

Creatures (15)

  • 4 Delver of Secrets
  • 3 Restoration Angel
  • 4 Snapcaster Mage
  • 4 Geist of Saint Traft

Lands (22)

  • 9 Island
  • 2 Plains
  • 4 Glacial Fortress
  • 3 Moorland Haunt
  • 4 Seachrome Coast

Spells (23)

  • 2 Sword of Feast and Famine
  • 2 Dismember
  • 1 Divine Offering
  • 1 Gut Shot
  • 4 Mana Leak
  • 2 Thought Scour
  • 4 Vapor Snag
  • 3 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 2 Ratchet Bomb
  • 1 Phyrexian Metamorph
  • 2 Consecrated Sphinx
  • 3 Phantasmal Image
  • 1 Divine Offering
  • 1 Amass the Components
  • 3 Timely Reinforcements
  • 2 Ghost Quarter
 


I never feel like I did everything right. I can and probably will point out all the mistakes I made when playing and building Dredge but whatever. It was my first time playing the deck and I learned a million different things. However in Standard I didn't have an excuse. I've made a career out of changing ten cards of a known archetype in order to perfect it and I knew what needed to be done and did it.

This might be the first time that I can say "My list is perfect." It did everything I wanted it to do and performed admirably. There has probably been no other time that I have been willing to play the exact 75 the next week but that's the case here.

Here are the decks I actively want to play against:

Wolf Run Ramp (and its variants)
Esper Control (not Solar Flare)
G/R Aggro (and its variants like Birthing Pod)
Humans
Any non-U/W Delver

Here are the decks I don't mind playing against but would rather not:

U/W Delver
Solar Flare
Anything with Lingering Souls

Here are the decks I could lose to consistently:

Uhh...

If Patrick Chapin is right and Restoration Angel gave Delver decks the missing angle that kept them from Caw-Blade dominance things are going to get awkward. At first Cavern of Souls looked good and it still does what it promised. Just stopping Mana Leak isn't the end all be all for the Wolf Run versus Delver matchup though especially with my new sideboard plan.

Since we're here let's talk about the Wolf Run Ramp matchup.

Wolf Run Ramp

You want to stop Primeval Titan from resolving while they want to not die to your fliers. Cavern of Souls helps but so does Glimmerpost. However the real problem cards are Restoration Angel and Sword of Feast and Famine. To some extent Delver of Secrets and Geist of Saint Traft are issues but Wolf Run Ramp can kill or block those most of the time.

Postboard everything changes. Wolf Run is on the same game plan while Delver gets to adapt which is why it gets so tricky. None of my opponents in Nashville could kill my Consecrated Sphinxes. Meanwhile if they ever landed a Primeval Titan I could Phantasmal Image it get two Ghost Quarters and kill their Kessig Wolf Runs.

Assuming I had a way to beat Primeval Titan doing a Kindercatch impression say with my two Dismembers (plus a block) then we were back on parity except they no longer had Kessig Wolf Runs in their deck. A third Kessig Wolf Run in the sideboard might be all it takes to put the matchup back on parity.

I know you all want to know how to sideboard with Delver. Just the act of asking me how to sideboard tells me that you probably aren't going to do well anyway. I don't mean that as an insult but if you can't identify what cards are good or bad in certain matchups how are you going to play well?

All I ask is that if you want to ask me how to sideboard in any given matchup try to reason it out. Send me an email tweet Facebook message or comment here with how you would sideboard and why and I'll happily chime in. Sideboarding is an art as you probably never sideboard the same way twice and you won't learn how to do it on your own unless you try.

Anyway against Wolf Run Ramp I definitely want to go big if I can. Out of the five Wolf Run opponents I defeated in Nashville only one (Daniel Samson) kept in Beast Withins. There was one other (Eric Chu) who was actively trying to get me dead by jamming Primeval Titans.

The rest of the time they were super happy keeping hands with Pillar of Flames Slagstorms and Whipflares but that's the wrong way to go about things. Granted you can't really mulligan those hands but if you build your deck to be more proactive you'll have fewer hands like that.

Against opponents that were aiming to kill all my stuff and eventually kill me with a Titan I would sideboard like this:

+ 2 Consecrated Sphinx 3 Phantasmal Image 1 Phyrexian Metamorph 2 Ghost Quarter 1 Amass the Components

- 1 Divine Offering 1 Gut Shot 2 Mana Leak 2 Vapor Snag 1 Moorland Haunt 1 Geist of Saint Traft 1 something

The something was a Vapor Snag but after playing those matches I realized I needed something to interact with the board. Initially I figured I wouldn't need the Snags because I wasn't trying to tempo them out and basically couldn't ever tempo them out because of all their removal.

Even once you start drawing cards with Consecrated Sphinx you still need something to keep their board clear. Dismember is the real card you want but you don't always draw those and sometimes your life is too low after some Huntmaster beats.

If they were being super aggressive I would board in both Sphinxes on the play and try to keep all my Mana Leaks to hit their ramp spells but shave those cards on the draw. Geist was suddenly my best card and I'd want all the Vapor Snags I could get my hands on.

From the Wolf Run side of things I'm scared of two things:

1) A proactive opponent: I can't play my long game plan against you if you are jamming Titans. That means I could have sideboarded improperly or just don't have the tools to beat a quick Titan. After all I can only draw so many Clones and Dismembers.

2) A sideboard plan that trumps my sideboard plan: Either you can keep in Beast Within to deal with Sword of Feast and Famine Restoration Angel and Consecrated Sphinx or you board in a third Kessig Wolf Run or both.

The Mirror Match

From my article last week:

"There are several sub-games in the Delver mirror. First you need to beat their Delver then you need to beat their Geist then their Sword then their Moorland Haunt. If you ever draw the wrong part of your deck in the sub-game you are going to lose. Most of my losses in Delver mirrors came down to me having Gut Shot and Divine Offering to their Geist of Saint Traft so I wanted to skimp on answers to all of their different threats and play versatile ones like Ratchet Bomb."

Restoration Angel fits in there somewhere after Geist but before Moorland Haunt. One of the reasons Delver is so effective is that there isn't a card that deals with all of their threats. If Chaos Orb were legal we probably wouldn't have these problems. As it is you want Phantasmal Image Shock Doom Blade and Disenchant all in your deck and you have to have the right one at the right time.

This is why control and Wolf Run don't beat Delver the majority of the time and why being reactive is a bad strategy in Magic right now. In the mirror you want to be aggressive.

Take Brian Eason for example. He's a kid that I've known for a long time and while I don't get along with him I certainly respect him. He doesn't want to mess around with six-drops especially in the mirror match and generally plays as a tight aggressive player.

Trust me when I say those are the players to be feared.

I knew he would keep in some Mana Leaks and all of his Gut Shots Vapor Snags and Dismember. His "late game" would be Sword of War and Peace. He would probably only touch his Timely Reinforcements if he was on the draw but he would probably use them to sculpt a situation where he wins a race. He was not in the market for defensive cards.

Against him I probably sideboarded (on the draw):

+ 2 Timely Reinforcements 1 Amass the Components 2 Ratchet Bomb 2 Phantasmal Image 1 Phyrexian Metamorph 1 Divine Offering

- 3 Mana Leak 3 Vapor Snag 2 Sword of Feast and Famine 1 Gitaxian Probe

He can sniff out a bluff a mile away he'll play around Leak only if he can afford to and he'll be aggressively Probe-ing me. This meant that Leak would lose a ton of value but I needed to keep 1-2 in to keep him honest. On the play I was much more comfortable with a Leak and/or a Snag over some Timely Reinforcements.

Taking out Snags might have been a mistake but I figured with Bombs Dismember and Gut Shot for hard removal I wouldn't need the Snags. Obviously that's kind of backwards thinking since Snag is still good regardless. I didn't want to get flooded with those effects but if I was he wasn't exactly killing me. If I had a threat he might just die.

In two of our games his Sword of War and Peace rotted in his hand and he never had a chance to cast it without getting blown out. In my opinion the games don't come down to those grind-fests at least postboard. In game 1 you might get someone with a Sword but postboard I'd rather side them out.

Josh Cho is a different kind of maniac. I knew he was going to want Sphinx so I wanted to keep Mana Leaks in. In a slower grindy game I didn't want Vapor Snags but what I should have done was take the Brian E approach and just get him dead.

Amass the Components might be like Sword of War and Peace in that it's too slow but I don't think so. If you ever have a turn of reprieve you should probably win with the components you've amassed. The easiest way to get ahead is by playing multiple spells in a turn. Even though you fell behind by casting a draw spell you'll make up for it in the coming turns.

It's tough to explain the mirror. I'm not sure I fully grasp it even now. Up until last weekend the mirror was the only deck I was losing to with relative consistency. I feel like I've leveled up in my understanding but before I go to the SCG Open Series in Columbus this weekend I want to play several games of the mirror.

G/R Aggro

This matchup used to be tough but Timely and Sphinxes do a lot of work. While your G/R opponent is trying to beat your Geists and Delvers postboard you don't care. The only thing that matters is Sphinx. Just like in the Wolf Run matchup if they had Beast Withins you'd be in a lot of trouble.

This is how I was sideboarding (again most of the time; it's different against everyone):

+ 3 Timely Reinforcements 2 Consecrated Sphinx 1 Amass the Components 1 Divine Offering 1 Phantasmal Image (or Phyrexian Metamorph if you think copying their Sword is a realistic possibility)

- 4 Geist of Saint Traft 2 Mana Leak 2 Vapor Snag

Amass the Components is what pulls it all together. When you have Timely Reinforcements to stall and Sphinx to close you need something to fill the space in between. Amass gives you more resources to use against them and you get to get rid of one that you have excess of. Amass is as close to a "draw 3" as you're going to get and it's exactly what you want with your sideboard plan.

I used to have a Celestial Purge for Huntmaster of the Fells and Hellrider but you don't need it. You also don't need it versus Zombies so don't bother. Maybe if there were Curse of Death's Holds and Liliana of the Veils in the format it would be different. When it comes down to actually playing the games Mana Leak functions like a bad Celestial Purge so keeping a couple of those is fine.

Vapor Snag is not very good postboard. You are interested in buying time in some capacity but having only cards that do that is going to lose you the game. For example try winning when you draw three Vapor Snags postboard when they are killing all of your creatures. It just won't happen.

Day of Judgment is not where you want to be. Timely Reinforcements buys you way more time than Day of Judgment ever would. If anything you are in a worse position when you cast Day than before. They have Strangleroot Geists that come back Wolfir Avengers that regenerate and get the first untap step.

Even if Delver decks all move to Sword of Feast and Famine you still probably want the Divine Offering maindeck for decks like G/R who still play Sword of War and Peace. Divine is passable against Wolf Run Ramp so it's still not that bad if you draw it there. They have Sphere of the Suns that you want to kill and sometimes a Solemn or Inkmoth Nexus.

***

Obviously there are other decks out there but those are the big three. Once you understand those you should be able to understand the rest as well. For example Pod and Zombie decks are very similar to G/R Aggro.

Delver is clearly the best deck in Standard and anyone who disputes that is just kidding themselves. Wolf Run Ramp had its time in the sun but Delver has adapted and Wolf Run must adapt to it. I've got plenty of brews in my mind and maybe I'll try one this weekend in Columbus in order to test it for the upcoming SCG Invitational in Indianapolis.

Chances are I'll just play Delver again though. There's basically no reason not to.

GerryT

Facebook

Twitter

  •  
  •  
#Standard 
« Previous Article
Other Decks: Standard And Legacy
Next Article »
Delving Legacy 101

About Gerry Thompson

GerryT has nine Grand Prix Top 8s, including wins in Denver and Nashville. He made his first Pro Tour Top 8 at Pro Tour Gatecrash and has made the Top 8 of half of the SCG Invitationals he's played in, with wins in Richmond and Atlanta.

G3RRYT

Read more by
Gerry Thompson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, June 22
  • OPEN Philadelphia, PA
  • Super IQ Richmond, KY - Cosmic Oasis
  • IQ Roanoke, VA - Star City Game Center
  • IQ Lafayette, IN - The Game Preserve
  • IQ Biloxi, MS - Jak's
  • IQ Lutherville/Timonium, MD - Titan Games & Hobbies
  • IQ Tallahassee, FL - Gamescape
  • IQ St. Louis, MO - Ogres Games
  • THIS Sunday, June 23
  • OPEN Philadelphia, PA
  • IQ Sellersburg, IN - Silver Creek Game Shop
  • Friday, June 28
  • GP Miami, FL - StarCityGames.com
  • Saturday, June 29
  • GP Miami, FL - StarCityGames.com
  • Super IQ Indian Trail, NC - Be There Games
  • IQ Arbutus, MD - Xanadu Games
  • IQ Midlothian, VA - Richmond Comix
  • IQ Tupelo, MS - Tupelo Sportscards
  • IQ Stroudsburg, PA - The Gamer's Edge
  • IQ Normandy Park, WA - Card Advantage Games
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • IQ Warren, OH - All American Comics
  • IQ Oxford, AL - FCB Games and Comics
  • Sunday, June 30
  • GP Miami, FL - StarCityGames.com
  • IQ Harrisburg, PA - The Adventurer's Guild
  • IQ Columbia, TN - Collector's Alley
  • IQ Abingdon, MD - Critical Hit Games
  • IQ Carson City, NV - Dk's Sierra Mountian Comics
  • IQ Hatboro, PA - Stomping Grounds
  • IQ Poughkeepsie, NY - Dragon's Den
  • IQ Lenexa, KS - Collector's Cache
  • IQ Lynchburg, VA - Untamed Worlds
  • IQ Dover, DE - Scarecrow Games
  • IQ Fond du Lac, WI - The Mana Vault

STARCITYGAMES.COM EVENTS

  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ
  • Aug 3-4: OPEN Minneapolis, MN
  • Aug 3: CLASSIC Knoxville, TN
  • Aug 10-11: OPEN Salt Lake City
  • Aug 10: CLASSIC Albany, NY

ELITE QUALIFIERS

  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 6/17 YMTC 4 Art Descriptions!
  • 6/17 Weekend Results! June 15-16
  • 6/14 2013 MTGO Community Cup!
  • 6/14 WoW TCG comes to the Open Series!
  • 6/12 Team Sealed in Richmond for M14!
  • 6/11 New Worcester Formats For Theros...
  • 6/10 Weekend Results, June 8-9
  • 6/10 Liz Nugent Lithographs!
  • 6/7 SCG Presents: TURTLES!
  • 6/7 SCG 2013 Platinum Pros!
  • 6/5 MTGO Announcements
  • 6/3 Weekend Results! June 1-2
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 6/16 MTGO Daily Event
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Elite IQ Durham, US
  • 6/09 MTGO Premier Event
  • 6/09 SCG Open St. Louis, US
  • 6/08 Invi Qualifier Ooltewah, US
  • 6/02 SCG Open Baltimore, US
  • 6/02 Invi Qualifier Kansas City, US
  • 6/02 MTGO Daily Event
  • 6/02 Invi Qualifier Staten Island, US
  • 6/02 Pro Tour Qualifier Hollywood, US
  • 6/01 Invi Qualifier Columbus, US
View More Standard Decks - Search Decklists
  • 5/19 SCG Super IQ Milano, US
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
View More Modern Decks - Search Decklists
  • 6/16 SCG Open Columbus, US
  • 6/09 SCG Open St. Louis, US
  • 6/02 SCG Open Baltimore, US
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/19 Invi Qualifier Columbus, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/14 SCG Open Milwaukee, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.