• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Branching Out With Delver

Matt Costa
7/11
#Standard 
  •  
  •  

I have trouble building new decks. The biggest problem for me has always been looking at something for the first time and thinking "I'm not playing this in a tournament" or "Isn't this just worse than (insert known quantity here)?"

In the back of my mind I've wondered whether my unwillingness to play rogue decks has ever hurt me. If you play against me in a tournament chances are you can figure out the majority of cards in my decklist. Moreover a prepared opponent has probably played a reasonable number of games against whatever established archetype I've brought to the table. People like to talk about the advantages of going rogue; the element of surprise forcing mistakes and taking advantage of metagamed deckbuilding. I've always prescribed myself to avoiding "The Danger of Cool Things."

Recently Sam Black put up a Top 8 at Grand Prix Atlanta with his innovative B/R/W Zombies deck which you can read about here. I've given Sam a hard time about this deck in the past but his result got me thinking. How many people at the Grand Prix even knew what cards were in his deck? Other than his friends how many games had they played against it? I'd set the line at an average of 1.5 and feel comfortable taking the under. While I'm not comfortable going as deep as Sam might be I don't want to be stuck in the past either.

How does this apply to M13? I've seen lots of new "Delver" lists floating around and I initially dismissed them. But hey I probably felt that way about Restoration Angel too until I played a game with it. Working off of some of the lists I've seen I'll try my hand at a couple adaptations.

U/G Delver
Matt Costa
0th Place at Test deck on 7/8/2012
Standard
 

Creatures (15)

  • 4 Delver of Secrets
  • 4 Quirion Dryad
  • 4 Snapcaster Mage
  • 3 Talrand, Sky Summoner

Lands (20)

  • 2 Forest
  • 10 Island
  • 4 Cavern of Souls
  • 4 Hinterland Harbor

Spells (25)

  • 1 Runechanter's Pike
  • 4 Gut Shot
  • 4 Mana Leak
  • 4 Thought Scour
  • 4 Vapor Snag
  • 4 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 2 Spellskite
  • 4 Phantasmal Image
  • 3 Thragtusk
  • 2 Mental Misstep
  • 2 Naturalize
  • 2 Negate
 


Talrand is a naturally powerful card that a number of other writers have advocated as a new weapon for tempo-oriented blue decks. What concerns me about some of the lists I've seen is that they don't have many other real threats which leaves Talrand as a pretty significant lightning rod. I understand that you can get value out of him right away but it's also more difficult to save your Gut Shots and Gitaxian Probes until turn 4 in practice than it might otherwise appear.

Quirion Dryad is a card that used to see play in similar-minded blue decks with low land counts and lots of cantrips. It's also the type of card that can get out of hand quickly demanding an answer immediately. Like Delver the card will give you some free wins and it will also force your opponent's hand—potentially leaving them open for a devastating Talrand a few turns down the line. The addition of green also gives us access to Thragtusk an immensely powerful sideboard card against any aggressive deck. The combination of Thragtusk + Phantasmal Image or even Thragtusk + Vapor Snag has the potential to lights out for any beatdown strategy.

While there are a number of things I like about this deck I think the next one is even more exciting. It didn't occur to me until I started building the sideboard for the last deck but the two interactions that I like the most with Thragtusk are Restoration Angel and Phantasmal Image. Why not put them in the same deck?

Bant Midrange
Matt Costa
0th Place at Test deck on 7/8/2012
Standard
 

Creatures (18)

  • 4 Blade Splicer
  • 3 Phantasmal Image
  • 4 Restoration Angel
  • 4 Snapcaster Mage
  • 3 Thragtusk

Lands (23)

  • 2 Forest
  • 4 Island
  • 2 Plains
  • 2 Cavern of Souls
  • 3 Evolving Wilds
  • 2 Glacial Fortress
  • 4 Hinterland Harbor
  • 4 Seachrome Coast

Spells (19)

  • 2 Gut Shot
  • 4 Mana Leak
  • 3 Thought Scour
  • 4 Vapor Snag
  • 2 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 1 Phantasmal Image
  • 1 Thragtusk
  • 1 Oblivion Ring
  • 3 Celestial Purge
  • 1 Dismember
  • 2 Naturalize
  • 2 Negate
  • 1 Jace, Memory Adept
  • 2 Day of Judgment
  • 1 Cavern of Souls
 


Built with U/W and Esper midrange decks in mind I think this deck is capable of occupying a similar spot in the metagame. Hopefully Thragtusk gives the deck a similar amount of late-game staying power as Lingering Souls while being a more cohesive card with our overall game plan. Restoration Angel is widely accepted as one of the best cards in Standard and building a deck to maximize it as much as possible seems like a good way to approach the format.

Perhaps that deck is Naya or some sort of Birthing Pod deck but I personally believe that the best Restoration Angel decks start with four Ponder and four Snapcaster Mage.

This deck seems like it would crush most beatdown decks and access to Cavern of Souls + Thragtusk seems like a good way beat Delver. An uncounterable Thragtusk has a similar effect on the board against Delver that resolving a planeswalker would with regards to resiliency to Vapor Snag. At the same time Thragtusk gives you a new angle of attack to combat the increasingly powerful Naya Aggro and Midrange decks which are notoriously light on ways to interact with creatures anyway. It's possible that the sideboard should contain Ratchet Bomb as a way to combat Lingering Souls but I'd like to avoid playing a card that has so much anti-synergy with Blade Splicer.

This is definitely a deck I'd recommend for early tournaments in new Standard since it has an incredibly powerful proactive game plan without any obvious weaknesses. Playing one of the most powerful anti-aggro cards the new set has to offer also seems like a good way to combat the influx of aggressive cards in M13.

The final deck I've been thinking about takes advantage of Vampire Nighthawk. I have attempted multiple times to build a U/B Delver deck for Standard but the deck always felt like it was a threat short. The allure of this strategy is the combo of Vampire Nighthawk + equipment.

U/B Delver
Matt Costa
0th Place at Test deck on 7/8/2012
Standard
 

Creatures (14)

  • 2 Augur of Bolas
  • 4 Delver of Secrets
  • 4 Snapcaster Mage
  • 4 Vampire Nighthawk

Lands (21)

  • 8 Island
  • 2 Swamp
  • 3 Cavern of Souls
  • 4 Darkslick Shores
  • 4 Drowned Catacomb

Spells (25)

  • 3 Runechanter's Pike
  • 2 Dismember
  • 4 Mana Leak
  • 4 Thought Scour
  • 2 Tragic Slip
  • 3 Vapor Snag
  • 3 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 2 Nihil Spellbomb
  • 2 Ratchet Bomb
  • 3 Phantasmal Image
  • 2 Go for the Throat
  • 2 Steel Sabotage
  • 1 Talrand, Sky Summoner
  • 3 Duress
 


Vampire Nighthawk has seen on and off play in many control and midrange blue decks over the years. Sometimes a sideboard card Nighthawk preys on aggressive decks but is often hard to answer for control decks by benefit of being black and having three toughness. The fact that Nighthawk dodges Galvanic Blast Pillar of Flame and Doom Blade seems very important in current Standard. It also conveniently attacks into Restoration Angel without fear.

Vampire Nighthawk is a powerhouse with Runechanter's Pike. In addition to the obvious benefit of being a huge lifelinking creature with evasion the combination of deathtouch and first strike will allow the Nighthawk to dominate in creature combat. I'm also excited to play a deck that can support Duress which should be a nightmare for any control deck in concert with Snapcaster Mage. My main concern for this deck is a weakness to equipment but hopefully some combination of Steel Sabotage and Duress will help in that regard.

I don't necessarily think that any of these decks are immediately tournament ready but they all show promise as potential contenders in Standard. The addition of four creatures into the format (Quirion Dryad Thragtusk Vampire Nighthawk and Talrand Sky Summoner) should be a boon to any players looking to play Ponder and Mana Leak for the next three months.

To those who say blue is weak in M13 perhaps you should be looking for the set's Tarmogoyf—a card that doesn't look blue on the surface but somehow is at home with Island more than any other basic land.

Thanks for reading
Matt Costa

  •  
  •  
#Standard 
« Previous Article
Magic 2013 Flavor Musings (Or Taking A Sharpie To Rancor)
Next Article »
M13 Overview And The State Of Legacy

About Matt Costa

Matt Costa is a college student from Massachusetts. He's been playing PTQs since 2008 and played his first Pro Tour in San Juan in 2010. He has 2 GP Top 8s, 1 GP win at Baltimore in 2012, and a Top 8 at Pro Tour Dark Ascension.

Read more by
Matt Costa



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Sunday, May 19
  • OPEN Nashville, TN
  • Super IQ Milano, Italy - Casa Dei Giochi
  • IQ Doylestown, PA - Cyborg One
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ East Stroudsburg, PA - The Gauntlet Cards & Games
  • IQ Marietta, GA - Raven's Nest Games
  • IQ Coos Bay, OR - His Junk / Her Treasures
  • Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics

STARCITYGAMES.COM EVENTS

  • May 18-19: OPEN Nashville, TN
  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville,
  • 5/19 Test deck asdfa, US
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 4/07 SCG Invitational Atlanta,
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.