• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

A Glance Into Gerry's Notebook

Gerry Thompson
7/12
#Standard 
  •  
  •  

Gerry's Notebook

I don't know what I'm doing.

New formats are always hard for me because I typically can't predict what people are going to do. Anyone can look at M13 and notice that Rancor is going to make an impact but there are cards like Thundermaw Hellkite Talrand Sky Summoner and Sublime Archangel that people seem to either love or hate.

I know what I'd do though...

Aggro-Control

U/W is still the best version of Delver in a vacuum but I wouldn't be surprised if people move to red or green in order to solve their problems. Control decks (and Titan decks in general) are on the decline so having reach (Swords) isn't something you need game 1. Because of that you now have the deck space to add something like Quirion Dryad or Bonfire of the Damned to your Delver deck. If everyone is on Talrand maybe you want to be Bonfire-ing.

U/G Delver
Gerry Thompson
0th Place at Test deck on 7/15/2012
Standard
 

Creatures (16)

  • 4 Delver of Secrets
  • 4 Quirion Dryad
  • 4 Snapcaster Mage
  • 4 Talrand, Sky Summoner

Lands (21)

  • 1 Forest
  • 9 Island
  • 3 Cavern of Souls
  • 4 Evolving Wilds
  • 4 Hinterland Harbor

Spells (23)

  • 2 Gut Shot
  • 3 Mana Leak
  • 2 Mental Misstep
  • 2 Mutagenic Growth
  • 2 Thought Scour
  • 4 Vapor Snag
  • 4 Gitaxian Probe
  • 4 Ponder

    Sideboard

  • 4 Phantasmal Image
  • 2 Thragtusk
  • 2 Rancor
  • 1 Mental Misstep
  • 1 Mutagenic Growth
  • 3 Negate
  • 2 Jace, Memory Adept
 


When I played this deck against Brad in a playtesting video I was pretty impressed by Quirion Dryad against green decks. Geist is still the man if you want to get them dead as soon as possible but Dryad was almost unbeatable on defense. The fact that it stopped Rancor was huge. Revenge of the Hunted would have crushed me at any point but...

It's because Rancor is such a huge problem that I'm playing two maindeck Mental Missteps. Some people might want to use those to counter Vapor Snag Gut Shot or Ponder but it's not very effective at doing that. Against Delver you need another Misstep for their follow-up Snapcaster Mage so it doesn't actually counter the spell you're trying to stop.

I see a lot of people playing it in their Wurmcoil Engine deck Infect deck or Champion of the Parish deck because they don't want to get Vapor Snagged. Well doesn't it seem like they always have TWO Snags? That's probably because they do and Misstep doesn't solve that problem. Misstep is insane against Rancor decks though. It's also fine against Delver and I wouldn't board it out but I'm not starting it in my 60 to try to make the Delver matchup better.

You could play either U/G or U/W depending on what you expect to face or what you're more comfortable with. I do think that Dryad has more synergy with Talrand for whatever that's worth.

U/W/R Delver
Gerry Thompson
0th Place at Test deck on 7/15/2012
Standard
 

Creatures (16)

  • 4 Blade Splicer
  • 4 Delver of Secrets
  • 4 Restoration Angel
  • 4 Snapcaster Mage

Lands (22)

  • 5 Island
  • 1 Mountain
  • 1 Plains
  • 2 Cavern of Souls
  • 3 Evolving Wilds
  • 2 Glacial Fortress
  • 4 Seachrome Coast
  • 4 Sulfur Falls

Spells (22)

  • 3 Mana Leak
  • 2 Thought Scour
  • 4 Vapor Snag
  • 3 Bonfire of the Damned
  • 3 Gitaxian Probe
  • 3 Pillar of Flame
  • 4 Ponder

    Sideboard

  • 2 Sword of War and Peace
  • 4 Phantasmal Image
  • 2 Celestial Purge
  • 2 Divine Offering
  • 1 Negate
  • 2 Rewind
  • 2 Jace, Memory Adept
 


Since this version is more midrange you want midrange creatures like Blade Splicer over Geist of Saint Traft. I would be aiming to control the board with Bonfire which means the rest of my deck should accomplish that same goal. Playing a hyper-aggressive card like Geist doesn't mesh well with the rest of your strategy.

That said you could use Bonfire as a way to push through those last few points of damage. However if you are stretching your mana base for a finisher why not just play the stock U/W version which rarely has mana problems and can play Swords for your reach?

Bant Hexblade

This deck is like an inconsistent Delver deck but pushing those hyper-aggressive Geist/Invisible Stalker draws to the max. I've wanted to play this deck for a while but haven't gotten around to it. Maybe Rancor is the thing that will finally convince me to play it.

Bant Hexblade
Gerry Thompson
0th Place at Test deck on 7/15/2012
Standard
 

Creatures (18)

  • 3 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 4 Invisible Stalker
  • 1 Snapcaster Mage
  • 4 Geist of Saint Traft
  • 2 Thrun, the Last Troll

Lands (23)

  • 7 Forest
  • 4 Island
  • 4 Hinterland Harbor
  • 4 Razorverge Thicket
  • 4 Seachrome Coast

Spells (19)

  • 3 Sword of War and Peace
  • 4 Rancor
  • 1 Spectral Flight
  • 3 Mana Leak
  • 4 Vapor Snag
  • 4 Ponder
 


Attempting to move into heavy white for things like Mirran Crusader or Angelic Destiny were always this deck's biggest problem—the mana would end up being atrocious. Now that we have Rancor we can streamline the deck a bit cut back on white sources and lower our curve.

At the end of the day it looks more like a Delver deck with Birds of Paradise instead of Delver than any Bant Hexblade deck I've seen before. Maybe that's a fine thing though. Lots of people are hating on Delver and Restoration Angel with cards like Thunderbolt and Plummet and no one really wants to skip their second turn Plummeting your Birds. Even if they do it probably doesn't matter. Their removal doesn't touch your actual threats.

The sideboard would likely have something to win races against beatdown like Thragtusk or Timely Reinforcements. Hexblade is pretty weak to Bonfire of the Damned already so maybe Timely isn't the best place to be.

I would also want some hard countermagic for decks with sweepers. In U/G Delver I was playing Negate because I wasn't too concerned with any creatures or Lingering Souls. I was mostly aiming at stopping Day of Judgment or Mutilate and the same is true here as well. Rewind is a fine catchall if you're playing Restoration Angel though.

Jace is mostly for decks like Mono-Black Control. Without a real source of damage they can't beat it. It's also fine against Esper or Grixis. I'm pretty sure you want to play it for the first couple weeks of the format since those types of decks will show up.

Aggro

The premier aggro deck is G/R. You can play Naya with or without Birthing Pods or some sort of RUG deck but G/R is the deck that gets the job done consistently.

Check out this recent PTQ winner:

G/R Aggro
The_Great_Dustini
1st Place at Pro Tour Qualifier on 7/8/2012
Standard
 

Creatures (26)

  • 4 Birds of Paradise
  • 4 Huntmaster of the Fells
  • 4 Llanowar Elves
  • 4 Strangleroot Geist
  • 4 Viridian Emissary
  • 4 Zealous Conscripts
  • 2 Thrun, the Last Troll

Lands (23)

  • 9 Forest
  • 2 Mountain
  • 4 Copperline Gorge
  • 4 Kessig Wolf Run
  • 4 Rootbound Crag

Spells (11)

  • 4 Sword of Feast and Famine
  • 4 Bonfire of the Damned
  • 3 Pillar of Flame

    Sideboard

  • 2 Sword of War and Peace
  • 3 Wolfir Silverheart
  • 3 Manabarbs
  • 2 Ancient Grudge
  • 2 Combust
  • 2 Crushing Vines
  • 1 Pillar of Flame
 


There are a few notable differences between Dustin's list and some of the other G/R decks out there namely:

1) Zero Green Sun's Zenith: I'm not sure about this one. It's more accelerators when they Gut Shot your first one it fuels the double Strangleroot Geist draw against Delver and control and it's very versatile. That said I understand the necessity of streamlining your deck and finding room for cards like Pillar of Flame.

2) Viridian Emissary over Borderland Ranger: They both give you a little value against Bonfire of the Damned but which is better? Surely getting the land up front is the better part of the deal so maybe Dustin felt like he wanted the Emissary to be castable if his accelerator did get killed. Only 23 land might be one too light if you're going with Emissary but it seemed to work out for him.

3) Quad Zealous Conscripts maindeck: I assume these were a huge blowout in several matches. It's kind of a metagame call as I wouldn't expect these to be great in a field full of Delver but it's something to try.

Unfortunately most of this will probably have to change with the addition of M13. Rancor and Thundermaw Hellkite make things a lot different. A splash for black might be coming since it gives you a maindeckable way to kill Hellkite and Restoration Angel (Go for the Throat / Doom Blade) and Falkenrath Aristocrat helps against Bonfire.

Zombies

B/R is cool and everything but I like B/U. Here's my list:

B/U Zombies
Gerry Thompson
0th Place at Test deck on 7/15/2012
Standard
 

Creatures (26)

  • 1 Phyrexian Metamorph
  • 4 Diregraf Ghoul
  • 2 Fume Spitter
  • 4 Geralf's Messenger
  • 4 Gravecrawler
  • 4 Phantasmal Image
  • 3 Snapcaster Mage
  • 4 Treacherous Pit-Dweller

Lands (21)

  • 1 Island
  • 9 Swamp
  • 4 Darkslick Shores
  • 4 Drowned Catacomb
  • 3 Evolving Wilds

Spells (13)

  • 3 Tragic Slip
  • 2 Unsummon
  • 4 Vapor Snag
  • 4 Gitaxian Probe

    Sideboard

  • 2 Culling Dais
  • 3 Nihil Spellbomb
  • 4 Phyrexian Obliterator
  • 2 Go for the Throat
  • 2 Negate
  • 2 Swamp
 


I caught a surprising amount of flak for playing with Treacherous Pit-Dweller in a playtest video which I suppose is to be expected. That guy was fine in most of my Draft decks (with Bloodflow Connoisseur) and most people said he was unplayable. Well as it turns out he's awesome in Constructed.

You have six Unsummon effects to make his downside irrelevant and several Clones that you can give undying. Zombies has long suffered because it didn't have a great two-drop but now we have Blood Artist and Pit-Dweller. I understand if you want to go the conventional route of Blood Artist but Pit-Dweller is very good. You're being incredibly close-minded if you think otherwise.

If you are doing the Blood Artist thing which I fully endorse you should probably look at playing some Bloodthrone Vampires. On its own it isn't very good but in combination with Gravecrawler or Blood Artist it becomes playable. Zombies needs more sacrifice effects to the point where people are playing Killing Wave. They do different things but I'd rather have some Bloodthrones to supplement my Aristocrats or Mortarpods.

Infect

I don't have much in the way of an updated decklist but I've seen plenty of people trying Cathedral of War. Exalted is pretty awesome but I'm not sure if that's worth a near-useless colorless land.

Mono-Green Aggro

If it wasn't getting any respect before it should now. Rancor is just that good and it works perfectly with Dungrove Elder. Against the aggro decks with Bonfire you really need something that lives through it; otherwise you run the risk of getting miracled out every single turn of the game.

Take a look at this list from an online tournament:

Mono-Green Aggro
darkwizard42
0th Place at Test deck on 7/15/2012
Standard
 

Creatures (25)

  • 2 Phyrexian Metamorph
  • 1 Acidic Slime
  • 3 Birds of Paradise
  • 4 Dungrove Elder
  • 4 Llanowar Elves
  • 4 Strangleroot Geist
  • 1 Viridian Corrupter
  • 3 Wolfir Silverheart
  • 3 Yeva, Nature's Herald

Lands (24)

  • 24 Forest

Spells (11)

  • 1 Sword of Body and Mind
  • 1 Sword of Feast and Famine
  • 1 Sword of War and Peace
  • 4 Rancor
  • 4 Green Sun's Zenith

    Sideboard

  • 3 Ratchet Bomb
  • 1 Sword of Body and Mind
  • 1 Sword of Feast and Famine
  • 1 Sword of War and Peace
  • 2 Naturalize
  • 3 Corrosive Gale
  • 4 Revenge of the Hunted
 


This list is kind of loose but it did pretty well. The Revenge of the Hunteds in the sideboard are noteworthy. Before M13 most players were playing Revenges maindeck to good success. Once Rancor came out it seemed like everyone forgot about Revenge. Trust me: you're going to need those in a lot of matchups.

I'd look at lowering the curve and becoming more aggressive. Yeva while a solid card that not many people have been talking about doesn't seem like the best thing you could be doing. Similarly Wolfir Silverheart is probably worse than other things. You're going to beat the other creature decks with Rancor and Revenge so you don't need Wolfirs.

Mono Red

It hasn't been a good deck for a while and the new Goblin cards from M13 probably aren't going to change that. They need playable one-drops and those just don't exist right now. However I've seen some red lists splashing Rancor which speaks further volumes about that card's power level.

Control

Mono-Black Control/Tezzeret

If you want an in-depth look at this you should check out Brad's article tomorrow. One thing to note is that we seem to have forgotten about Mox Opal. Any deck relying on Wellsprings and Solemns should probably play one or two. Those decks are already short on accelerators and we weren't even playing the best one!

Another thing to note is that you probably want Sands of Delirium or Spine of Ish Sah as your mirror breaker. Sands seems particularly good mostly for the same reason Jace is good again. As long as the black control decks are super inbred those cards are going to be nearly unstoppable game winners.

Solar Flare/Grixis Control

Most of these decks want some sort of speed bump with value. Cards like Sea Gate Oracle and Court Hussar have seen plenty of play and for good reason. You get virtual card advantage by locking out all of their Kird Apes Bloodghasts or whatever little beater is legal.

Augur of Bolas is the next creature in that line and it doesn't disappoint. If you like casting spells instead of creatures Augur is probably your man.

Door to Nothingness

Boundless Realms is a great enabler. Just sayin'.

***

No matter what deck you're going to play this weekend hopefully you've found a little nugget or two in this article you can use. As always I'm excited to see what happens this weekend. I'll probably be watching the #SCGSTL coverage from home but I'll be back in action for Grand Prix Columbus and SCG Open Series: Buffalo in the coming weeks!

GerryT

Facebook

Twitter

  •  
  •  
#Standard 
« Previous Article
Core Set Sealed Deck
Next Article »
Preparing For A "New" Standard

About Gerry Thompson

GerryT has nine Grand Prix Top 8s, including wins in Denver and Nashville. He made his first Pro Tour Top 8 at Pro Tour Gatecrash and has made the Top 8 of half of the SCG Invitationals he's played in, with wins in Richmond and Atlanta.

G3RRYT

Read more by
Gerry Thompson



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/24 August FNM Promo: Dimir Charm
  • 5/24 New Duels 2014 Decks!
  • 5/23 Big M14 Rules Update!
  • 5/23 M14 and MTGMM Albums updated!
  • 5/22 YMTC 4 Final Round!
  • 5/21 Weekend Results! May 18-19
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Classic Springfield, US
  • 5/19 SCG Open Nashville, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/12 SCG Open Charlotte, US
  • 5/05 Invi Qualifier Lenexa, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 SCG Elite IQ Centerville, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/04 Invi Qualifier Northglenn, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Grand Prix San Diego, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/10 MTGO Daily Event
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
  • 3/03 Pro Tour Qualifier West Nyack, US
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville, US
  • 5/19 SCG Open Nashville,
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.