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Video: Mono-White Control In Standard

Mike Flores
7/13
#Standard  #Video 
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  •  

When last we left the brewing I was excitedly exploring the notion of going with Grave Titans as my finishers in MBC. Cavern of Souls was seeming better and better in concert with both a Titan end game (with some substitution over planeswalker finishers) and especially Solemn Simulacrum (where a resolved Jens Thoren can keep you out of Mana Leak problems all day).

With good reason probably some readers were pointing out certain traits they noticed about my MBC. It was really a Mono-Brown deck; black was in a sense incidental. While it was very good at killing creatures it was not very good at interacting with opposing planeswalkers in Stage Two. Why not Lingering Souls? We had Mycosynth Wellspring already... Would it be such a stretch?

I put a lot of those ideas together in my head—and especially with the new Ajani on the brain—I started brewing Mono-White Control. Oh would my Sun Titans buy back Ajani. Why Ajani was in the graveyard I couldn't really tell you. Probably he was attacked. I started sketching stuff out planning on a primarily tokens offense. I couldn't wait to jam out Sun Titan via Cavern of Souls borrowing from my late MBC sketches.

I realized I was never buying anything back with Sun Titan.

The deck had some early stuff but not very much of it was actually interacting with the high end of my deck. I had some interactions with my adopted Wellspring packages but if I had Wellsprings in the graveyard I was already getting card advantage. It's not like you play Sun Titan so you can go get another Ichor Wellspring.

It turns out that I liked playing the high end miracle stuff more than a 6/6 Doom Blade magnet anyway; I probably don't have to tell you how swingy Entreat the Angels can seem or how a lucky Terminus can get you out of a bad spot or even give you an early advantage (you topdeck Terminus on turn 2 when the other guy has a Delver of Secrets or Strangleroot Geist or even two guys in play).

What I like about this deck is the combination of maintaining the card advantage and end game incentives from MBC while giving myself some lift against planeswalkers via Oblivion Ring. Don't get me wrong; I still generally dislike an Oblivion Ring on principle... But you can't argue with the fact that it can interact with even a near-ultimate planeswalker as long as you've got a couple of ticks still on the clock. I know from past experience there isn't anything much more frustrating than curating and cultivating the destiny of a planeswalker only to see it disappear under the white shade of a mediocre if flexible three-mana brick. Oblivion Ring can deal with everything from Primeval Titan to Delver of Secrets (and everything in between)... Though to be honest you don't really want to be dealing with either of those with a slow three-mana enchantment.

Here's what I've got:

Mono-White Control
Mike Flores
0th Place at Test deck on 7/15/2012
Standard
 

Planeswalkers (6)

  • 1 Elspeth Tirel
  • 2 Gideon Jura
  • 2 Karn Liberated
  • 1 Sorin, Lord of Innistrad

Lands (22)

  • 9 Plains
  • 1 Swamp
  • 2 Buried Ruin
  • 2 Ghost Quarter
  • 4 Isolated Chapel
  • 4 Phyrexia's Core

Spells (32)

  • 1 Druidic Satchel
  • 4 Ichor Wellspring
  • 4 Mycosynth Wellspring
  • 3 Oblivion Ring
  • 3 Dismember
  • 1 White Sun's Zenith
  • 2 Day of Judgment
  • 4 Entreat the Angels
  • 4 Lingering Souls
  • 4 Terminus
  • 2 Timely Reinforcements

    Sideboard

  • 2 Druidic Satchel
  • 1 Elixir of Immortality
  • 3 Grafdigger's Cage
  • 1 Oblivion Ring
  • 1 Dismember
  • 1 Divine Offering
  • 1 Karn Liberated
  • 1 Sorin, Lord of Innistrad
  • 2 Day of Judgment
  • 2 Timely Reinforcements
 


This deck can actually do most of the stuff that the Mono-Black Control deck I touted can do. It has the same Wellspring engine and actually better life gain via Timely Reinforcements and the lifelink from Sorin Lord of Innistrad. You can't be passively decked due to White Sun's Zenith; in fact unlike other Zeniths from a nearly exhausted position White Sun's Zenith gives you tons and tons of offensive value.

The top end of this deck is quite aces. I don't actually mind the "Broodmate Dragon" setting on Entreat the Angels but of course that isn't the reason we play that card. As you will see in the below videos this deck can turn its destiny on a dime with a topdecked Entreat. Terminus makes for a powerful miracle pairing and is supplemented by two copies of Day of Judgment. You can go to all eight copies if you really need to fight hexproof creatures swarms and what have you.

The major trade-off for Mono-White Control is in the Delver department :(

I decided to run a couple of copies of Dismember as a buoy against early attackers ("Delver of Secrets" or other) and a cool feature of this deck is the ability to actually pay for Dismember without taking four or you can take a couple of points to set up Timely Reinforcements.

But all that said... You don't have the volume of fast removal required to consistently keep Delver off your back. Day of Judgment is actually surprisingly okay at slicing up Restoration Angel and Geist of Saint Traft but you aren't going to win that fight consistently if your opponent is as good as you are.

If your opponent isn't an aggro-control deck you usually have a pretty good chance. You have a good card advantage engine plus the number of decks that can compete with you on pure card power are relatively few. A big Entreat the Angels is one of the more powerful things possible at all in the format. You don't have a Primeval Titan but you are pretty good at killing one. And before you get there this deck adopts a card that got several suggestions for the black version...Lingering Souls!

As you will see in the upcoming videos topdecking Lingering Souls in the right snot can itself seem quite miraculous.

Besides its uninspired Delver matchup the major thing I find imperfect about this strategy is the wide range of especially expensive spells. There are multiple different kinds of five-mana planeswalkers a pair of sevens and assorted sixes X-spells and Druidic Satchel operating activation demands.

What do you think?

MWC vs. Naya Pod

MWC vs. Infect

MWC vs. U/W Delver

MWC vs. Junk Tokens

LOVE
MIKE

  •  
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#Standard  #Video 
« Previous Article
Gerry & Brad TV #34: Standard With M13
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Eternal Europe - From Atlanta To Ghent

About Mike Flores

Mike has written for The Duelist, The Sideboard, and MagicTheGathering.com and has returned to StarCityGames.com to continue his legacy. He is a championship deck designer and Magic theory pioneer.

fivewithflores

Read more by
Mike Flores



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