• STORE
  • EVENTS
  • ARTICLES
  • NEWS
  • DECKS
  • BUYLIST
  • HELP
Advanced Search
Deck Builder
  • Hello. Sign In.
    YOUR ACCOUNT

    forgot your password?

    New customer? Start here!

  • CART

    View Cart ( items)

    Checkout

  • WISH
    LIST
       
  • Magic Singles
    • English
    • Foil English
    • Non-English
    • Foil Non-English
    • BGS/Graded Cards
    • Complete Sets
    • Misprints and Rarities
    • Wholesale Lots
  • Magic Sealed Product
    • Expansion Sets
    • Booster Packs
    • Booster Boxes
    • Starter & Tourn. Packs
    • Starter & Tourn. Displays
    • Theme Decks
    • Event Decks
    • Intro Packs
    • Fat Packs
    • Two-Player Games
    • Standalone Sets
    • Archenemy
    • Commander
    • Duel Decks
    • From the Vault
    • Planechase
    • Premium Deck Series
    • Misc. Box Sets
    • Non-English Sealed
  • Gaming Supplies
    • Binders
    • Books & Fat Pack Guides
    • Boxes & Bags
    • Clothing
    • Deck Boxes
    • Dice
    • Life Counters
    • Playmats
    • Sleeves
  • Specialty Items
    • Ascension
    • Gift Cards
    • Lithographs
    • Original Artwork
  • Digital Products
    • Grinder: The Brad Nelson Story
    • Next Level Magic
    • OMG: Official Miser's Guide
    • Tha Gatherin'
  • We Buy

Green Summer

Brian Braun-Duin
7/20
#Standard 
  •  
  •  

I've heard some quiet murmurings among the Magic populace that we're currently in what they call Green Summer. What is this alleged Green Summer they speak of in hushed tones? What does it mean?

I'll tell you what it is. I'll tell you what it means. I'm not afraid to come right out and say it. You see Magic players have really come together as a community for the purpose of helping the environment. We're working together to make the world a better place not only for ourselves but for future generations.

I get it. I'm hip. I'm down with it. I'm on board. I can jive to that tune or whatever it is you kids say these days. I've got a recycling bin set up. I'm thinking about maybe getting a sweet new Prius. I'm putting down my playset of Polluted Dead and picking up a playset of Predator Ooze. You know how that goes. Going Mono-Green isn't just a choice; it's a lifestyle.

Err…what's that? Green Summeractually refers to M13's impact on the Standard environment not the actual environment? Damn it. My Prius was just starting to get me some mad street cred too. I guess the point of all the Green Summer talk is that M13 has brought about a lot of tools for green decks such as Thragtusk and Rancor. Before M13 green aggro was just starting to edge out Delver decks in terms of popularity and success. Will M13 finally push the green decks ahead of the Delver menace or will tools like Talrand let the empire strike back?

The Decks of Green Summer

Well if SCG Open Series: St. Louis is any indicator the green decks are winning. The Top 8 of the Standard Open featured six green decks and surprisingly enough they were all different archetypes.

In the finals we saw a Naya "mirror" pitting Caleb Durward's Birthing Pod deck against Lance Behrens' Podless aggro build. As Naya Aggro is an archetype that I have championed lately I want to take a moment to look at Lance's deck.

Naya Aggro
Lance Behrens
2nd Place at StarCityGames.com Standard Open on 7/15/2012
Standard
 

Creatures (28)

  • 4 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 3 Blade Splicer
  • 2 Borderland Ranger
  • 4 Huntmaster of the Fells
  • 1 Llanowar Elves
  • 4 Restoration Angel
  • 3 Thragtusk
  • 3 Thalia, Guardian of Thraben

Lands (23)

  • 5 Forest
  • 1 Mountain
  • 2 Plains
  • 4 Cavern of Souls
  • 4 Copperline Gorge
  • 2 Gavony Township
  • 1 Kessig Wolf Run
  • 4 Razorverge Thicket

Spells (9)

  • 1 Sword of Body and Mind
  • 2 Sword of Feast and Famine
  • 2 Dismember
  • 4 Bonfire of the Damned

    Sideboard

  • 2 Sword of War and Peace
  • 2 Daybreak Ranger
  • 3 Hero of Bladehold
  • 1 Mirran Crusader
  • 2 Zealous Conscripts
  • 2 Celestial Purge
  • 3 Crushing Vines
 


There are some things I really like about his card choices. For one he's playing zero Strangleroot Geist which seems completely correct. Strangleroot Geist is one of the hardest cards to cast in Naya and in a world of Blade Splicer Golems and Restoration Angels it's also one of the lowest impact cards.

I also like the addition of a Llanowar Elves to complement the four Avacyn's Pilgrims and four Birds of Paradise. The best start this deck can have is a turn 1 mana dork followed by a three-drop on turn 2. With eight 3 CMC plays and only three 2 CMC plays Lance is fully on board with curving directly from one mana to three mana and skipping two altogether.

I'm not sure I agree with playing a Sword of Body and Mind over a third Feast and Famine but I do like the presence of pro-green swords in his deck a lot. With the metagame flooded by green-based decks games often end up in board stalls where both sides are looking for a way to break through the other's defenses. Bonfire and Gavony Township are both strong ways to break parity in these situations but having Swords provides another dimension as well.

On that note I think the only real thing I don't agree with in Lance's list is trimming down on the number of Gavony Townships. I can understand replacing one with a Kessig Wolf Run since Wolf Run plays nicely with Swords by allowing your creatures to trample over blockers and get the effect of the Sword but Gavony Township is really one of the strongest effects in the deck. I am very skeptical about playing less than the full set.

In fact I love the effect so much that I've taken to playing Mikaeus the Lunarch in my Naya list to great results. I've been so happy with him that as long as the metagame is saturated with creature-heavy decks I can't see playing Naya without him. Mikaeus and Gavony Township work extremely well in tandem together as Gavony keeps Mikaeus fueled indefinitely by allowing him to remove a counter every turn without dying. For the low price of five mana all of your creatures get two +1/+1 counters every turn. It's lunacy. It's lunasty.

Using Lance's deck as a base point here's the Naya list I would play if I had an upcoming tournament:

Naya Aggro
Brian Braun-Duin
0th Place at Test deck on 7/22/2012
Standard
 

Creatures (28)

  • 4 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 4 Blade Splicer
  • 3 Borderland Ranger
  • 4 Huntmaster of the Fells
  • 1 Llanowar Elves
  • 4 Restoration Angel
  • 2 Thragtusk
  • 2 Mikaeus, the Lunarch

Lands (24)

  • 5 Forest
  • 1 Mountain
  • 2 Plains
  • 4 Cavern of Souls
  • 4 Copperline Gorge
  • 4 Gavony Township
  • 4 Razorverge Thicket

Spells (8)

  • 2 Sword of Feast and Famine
  • 2 Dismember
  • 4 Bonfire of the Damned

    Sideboard

  • 3 Hero of Bladehold
  • 2 Zealous Conscripts
  • 1 Oblivion Ring
  • 2 Celestial Purge
  • 2 Crushing Vines
  • 3 Thalia, Guardian of Thraben
  • 2 Arc Trail
 


I like moving Thalia to the sideboard since with both Swords and Dismember in addition to Bonfire there are a growing number of spells in the maindeck that don't synergize with her ability. Also a lot of popular decks right now are heavily creature-based and don't care about her ability. I'd rather have her in the sideboard to bring in for the matchups where you really want the effect like against Delver and control decks.

The next deck I'd like to talk about is an old favorite of mine Bellowing Tanglewurm Control or as it's more commonly known Mono-Green Aggro.

Mono-Green Aggro
Michael Alakayleh
3rd Place at StarCityGames.com Standard Open on 7/15/2012
Standard
 

Creatures (23)

  • 4 Birds of Paradise
  • 4 Dungrove Elder
  • 3 Llanowar Elves
  • 3 Predator Ooze
  • 4 Strangleroot Geist
  • 1 Thragtusk
  • 2 Ulvenwald Tracker
  • 1 Viridian Corrupter
  • 1 Wolfir Silverheart

Lands (24)

  • 24 Forest

Spells (13)

  • 4 Rancor
  • 2 Dismember
  • 4 Green Sun's Zenith
  • 3 Revenge of the Hunted

    Sideboard

  • 2 Ratchet Bomb
  • 1 Thragtusk
  • 1 Wolfir Silverheart
  • 2 Beast Within
  • 2 Crushing Vines
  • 2 Thrun, the Last Troll
  • 2 Garruk Relentless
  • 2 Garruk, Primal Hunter
  • 1 Prey Upon
 


He's baaaaaaaack. Just when you thought that cantankerous chap Ol' Dunny was gonna go silently into that sweet night he decided to come back for a reunion tour. Rancor decided it was time to gather up Predator Ooze Strangleroot Geist and Dungrove Elder and see about getting the band back together. I for one am glad they did.

One of the big problems with Dungrove Elder and Predator Ooze is that they are both really vulnerable to being chump blocked repeatedly as fliers like Restoration Angel plink away at your life total. Rancor and Revenge of the Hunted are both excellent ways to ensure that doesn't happen by letting these fat hard to remove three-drops actually connect with your opponent's face the way it was meant to be.

One thing I really love about the mono-green deck is that outside of Strangleroot Geist it's really hard for your opponent to get a lot of value out of Phantasmal Image which has long been one of the best ways for blue decks to fight the green aggro decks. Phantasmal Image on Dungrove Elder is what we in the business refer to as a "classic nonbo" and even if they copy a Predator Ooze you can still force them to sacrifice it with Dismember Ulvenwald Tracker or Rancor. This prevents them from getting any additional value out of it.

Mono-Green also makes cards like Doom Blade very hit or miss. Creatures like Wolfir Silverheart or even the lowly Ulvenwald Tracker can demand an immediate answer but spot removal completely sucks against the likes of Strangleroot Geist Dungrove Elder and Predator Ooze. The mixture of threats can really put a burden on your opponent to come up with the right answers to your questions.

I'm really happy with Michael's maindeck a lot with one exception. I think the second Ulvenwald Tracker or fourth Strangleroot Geist should be a fourth Llanowar Elves instead. Much like the Naya deck you want to be playing a turn 1 mana accelerant every game and running less than the full eight really harms your chances of doing this. I think it's also possible that Arbor Elf is better than Birds of Paradise or that a split of the two is correct. Birds of Paradise has evasion which can be relevant with Rancor and Revenge of the Hunted but Arbor Elf naturally attacks for damage which can sometimes be a difference maker in close games. It's definitely a choice to consider regardless of which you naturally prefer.

The last deck from the St. Louis Top 8 I'd like to discuss is Joshua Kincaid's Bant Birthing Pod list.

Bant Pod
Joshua Kincaid
6th Place at StarCityGames.com Standard Open on 7/15/2012
Standard
 

Creatures (32)

  • 1 Phyrexian Metamorph
  • 1 Solemn Simulacrum
  • 2 Acidic Slime
  • 3 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 3 Blade Splicer
  • 2 Borderland Ranger
  • 1 Daybreak Ranger
  • 1 Deadeye Navigator
  • 2 Elvish Visionary
  • 1 Fiend Hunter
  • 2 Phantasmal Image
  • 3 Restoration Angel
  • 1 Stonehorn Dignitary
  • 1 Strangleroot Geist
  • 1 Sun Titan
  • 2 Thragtusk
  • 1 Elesh Norn, Grand Cenobite

Planeswalkers (1)

  • 1 Venser, the Sojourner

Lands (23)

  • 8 Forest
  • 1 Island
  • 1 Plains
  • 2 Gavony Township
  • 1 Glacial Fortress
  • 4 Hinterland Harbor
  • 4 Razorverge Thicket
  • 2 Seachrome Coast

Spells (4)

  • 4 Birthing Pod

    Sideboard

  • 2 Ratchet Bomb
  • 1 Wurmcoil Engine
  • 1 Consecrated Sphinx
  • 1 Stingerfling Spider
  • 1 Sun Titan
  • 2 Celestial Purge
  • 1 Crushing Vines
  • 2 Surgical Extraction
  • 2 Thalia, Guardian of Thraben
  • 2 Revoke Existence
 


This deck is brimming with synergy. It all starts with these three cards:

Restoration+Angel Phantasmal+Image Deadeye+Navigator

And how they interact with these cards:

Elvish+Visionary Thragtusk Acidic+Slime Sun+Titan

Words can't actually express how much the idea of bonding a Deadeye Navigator with a Thragtusk excites me. I seriously can't wait to fully explore the studio space with this deck. I want to exploit all the sweet sweet synergies this deck has to offer. I want to extract maximum value from every possible interaction. I want my opponents to suffer through every single trigger as I blink a Restoration Angel bonded with a Deadeye Navigator to flicker an Acidic Slime to destroy my opponent's last blue mana source. Would I like to soulbond again? You can bet your sweet ass I do.

Does wishing this suffering on my opponents make me a bad person? Of course not. There's nothing wrong with just trying to get a bit of value. Since all the creatures for the most part have some sort of enters the battlefield effect you gain a small edge whenever a creature of yours comes into play. Is gaining these small incremental edges over the course of a game good enough to compete with all the other powerful decks in the format? I'm honestly not sure but I can say one thing definitively—this looks like the most fun deck to play by far.

One thing I want to do Joshua's list is to cut out a lot of the one-of Pod targets and streamline the deck into something that tries to maximize the above interactions as much as possible. I don't want the deck to have to rely on Birthing Pod to work and I want all of the cards to be good draws even without a Pod.

I'm thinking something along these lines:

Bant Pod
Brian Braun-Duin
0th Place at Test deck on 7/22/2012
Standard
 

Creatures (33)

  • 1 Phyrexian Metamorph
  • 1 Acidic Slime
  • 4 Avacyn's Pilgrim
  • 4 Birds of Paradise
  • 4 Blade Splicer
  • 3 Borderland Ranger
  • 1 Deadeye Navigator
  • 3 Elvish Visionary
  • 4 Phantasmal Image
  • 4 Restoration Angel
  • 1 Sun Titan
  • 2 Thragtusk
  • 1 Elesh Norn, Grand Cenobite

Lands (23)

  • 8 Forest
  • 1 Island
  • 1 Plains
  • 2 Gavony Township
  • 1 Glacial Fortress
  • 4 Hinterland Harbor
  • 4 Razorverge Thicket
  • 2 Seachrome Coast

Spells (4)

  • 4 Birthing Pod
 


I'm not sure exactly what would be in the sideboard of this deck but I can definitely see some of the one-of Tutor targets Joshua had as sideboard cards to bring in for the matchups they shine in. I also really like the idea of a Ghost Quarter in the sideboard for the Wolf Run Ramp matchup. Being able to search up Ghost Quarter with a Phantasmal Image on Primeval Titan and then using Sun Titan to recur it over and over again gives you an enormous edge in that matchup.

I'm always skeptical of a deck like this that doesn't play any removal and is basically just 100% creatures or ways to get creatures but the synergies with the creatures are so powerful in this deck that I'm not sure it matters that you can't really interact with your opponent's game plan. I'd love to splash for Bonfire here but even I'm not that greedy.

Fighting the Green

All the decks I talked about above and in fact all six of the green decks in the Top 8 of the SCG Standard Open in St. Louis share one common trait. They are almost entirely comprised of creatures. For the most part they play between 3-7 noncreature spells and some of those like Birthing Pod and Green Sun's Zenith are basically just Tutors for more creatures.

This is a great time to play a deck that does nothing but obliterate creature decks. One such deck is a B/W Control list that I've seen gaining a lot of popularity on Magic Online lately. I probably run into this deck once every other four-round Daily Event I play in with Naya and I don't think I've beaten it yet. Joseph Price got 13th at the Standard Open St. Louis with the archetype:

B/W Control
Joseph Price
13th Place at StarCityGames.com Standard Open on 7/15/2012
Standard
 

Creatures (7)

  • 1 Phyrexian Metamorph
  • 4 Solemn Simulacrum
  • 1 Wurmcoil Engine
  • 1 Griselbrand

Planeswalkers (2)

  • 2 Sorin Markov

Lands (23)

  • 3 Plains
  • 8 Swamp
  • 2 Buried Ruin
  • 2 Ghost Quarter
  • 4 Isolated Chapel
  • 4 Phyrexia's Core

Spells (28)

  • 4 Ichor Wellspring
  • 2 Mycosynth Wellspring
  • 4 Pristine Talisman
  • 2 Curse of Death's Hold
  • 1 Oblivion Ring
  • 2 Go for the Throat
  • 2 Black Sun's Zenith
  • 2 Day of Judgment
  • 4 Lingering Souls
  • 3 Sorin's Vengeance
  • 2 Terminus

    Sideboard

  • 1 Curse of Death's Hold
  • 1 Oblivion Ring
  • 2 Celestial Purge
  • 2 Doom Blade
  • 1 Gideon Jura
  • 1 Karn Liberated
  • 1 Black Sun's Zenith
  • 3 Duress
  • 1 Sever the Bloodline
  • 2 Timely Reinforcements
 


The deck combines life gain a high number of board sweepers and a win condition that none of the green decks can interact with: Sorin's Vengeance. Most of the green decks are well equipped to handle anything that hits play since they are all good at controlling the board. Sorin's Vengeance dodges that by ignoring the battlefield entirely and just winning the game on the stack. This B/W Control deck basically can't ever beat a Negate or Dissipate but those cards are not seeing much play right now making this an excellent choice if you expect the metagame to stay the way it is right now.

Two other decks that seem well positioned right now are Mono-Black Control and Esper Control. Mono-Black Control looks similar to the B/W Control deck but has a higher focus on artifacts such as Wurmcoil Engine or Trading Post. Esper Control utilizes the same Sun Titan / Phantasmal Image chain that it's played for the past year using Day of Judgment and Terminus to buy enough time to set up its superior end game. These decks all have some issues beating Delver but as long as Delver is being pushed out of the metagame by aggressive green decks now is the time to capitalize on these archetypes while they have a chance to shine.

It may be Green Summer right now but winter is coming.

Thanks for reading

Brian Braun-Duin

BBD on Magic Online

@BraunDuinIt on Twitter

  •  
  •  
#Standard 
« Previous Article
Thank God It's FNM: Mono-Green Infect
Next Article »
Mmmm, Mmmm, M13 In Standard!

About Brian Braun-Duin

Brian Braun-Duin has been playing Magic on and off since Time Spiral block. His notable successes include two SCG Invitational Top 8s, some SCG Open Top 8s, and two PTQ wins. He strives to make Squire a respected card in Legacy and Modern.

BraunDuinIt

Read more by
Brian Braun-Duin



ORGANIZED PLAY
  • THIS WEEKEND
  • NEXT WEEKEND
  • +
  • THIS Saturday, May 25
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Indian Trail, NC - Be There Games
  • Super IQ Orlando, FL - The Game Academy
  • IQ Duluth, MN - Berserkson!
  • IQ Tallahassee, FL - Gamescape
  • IQ Valley Stream, NY - Mark's Comics & Collectibles
  • IQ Tempe, AZ - Pop Culture Paradise
  • IQ Eau Claire, WI - Nomad Game Center
  • THIS Sunday, May 26
  • OPEN Dallas/Fort Worth, TX
  • Super IQ Tallahassee, FL - Gamescape
  • IQ Farmingdale, NY - Empire Gaming & Comics
  • Saturday, June 1
  • OPEN Baltimore, MD
  • Super IQ Denver, CO - Denver Comic Con!
  • IQ Spartanburg, SC - Mad Max's Comics & Games
  • IQ Columbus, OH - Comic Town
  • IQ Louisville, KY - Bluegrass Magic
  • IQ St. Louis, MO - Ogres Games
  • IQ Reno, NV - Comic Kingdom
  • IQ Houston, TX - R&R Comics
  • IQ Spokane Valley, WA - Trade Winds Gaming Zone
  • Sunday, June 2
  • OPEN Baltimore, MD
  • IQ Kansas City, MO - Spanky's Card Shop
  • IQ Staten Island, NY - Get There Games

STARCITYGAMES.COM EVENTS

  • May 25-26: OPEN Dallas/Fort Worth, TX
  • Jun 1-2: OPEN Baltimore, MD
  • Jun 8-9: OPEN St. Louis, MO
  • Jun 15-16: OPEN Columbus, OH at Origins Game Fair
  • Jun 22-23: OPEN Philadelphia, PA
  • Jun 28-30: GRAND PRIX Miami, FL
  • Jul 6-7: OPEN Worcester, MA
  • Jul 20-21: OPEN Richmond, VA
  • Jul 20: CLASSIC Lansing, MI
  • Jul 26-28: INVITATIONAL Somerset, NJ

ELITE QUALIFIERS

  • Jun 9: Atomic Empire - Durham, NC
  • THIS WEEK: See all Open Trials

EVENT FINDER

  • Complete SCG Schedule - Coverage Archive
NEWS
  • 5/16 M14 Spoiler: Megantic Sliver
  • 5/15 M14 Spoiler: Vastwood Hydra
  • 5/14 Weekend Results! May 11-12
  • 5/14 YMTC4 Voting Begins!
  • 5/10 The Final Greg Staples Lithograph is...
  • 5/9 Revisions to Premier Play Changes
  • 5/9 Check out the #3 Greg Staples Lithograph...
  • 5/8 Greg Staples Lithograph #2 is...
  • 5/7 Greg Staples lithograph #1 is...
  • 5/7 Slivers in M14! Sealed in D14!
  • 5/6 Weekend Results and News! May 4-5
  • 5/3 SCG presents: ZOMBIES!
  • View All News Items - Submit Magic News
DECKLISTS
  • STANDARD
  • LEGACY
  • MODERN
  • 5/19 SCG Open Nashville, US
  • 5/19 SCG Open Nashville,
  • 5/19 Test deck asdfa, US
  • 5/19 SCG Classic Springfield, US
  • 5/12 SCG Open Charlotte, US
  • 5/12 Pro Tour Qualifier Chicago, US
  • 5/12 SCG Classic Pittsburgh, US
  • 5/12 Pro Tour Qualifier Madison, US
  • 5/05 Invi Qualifier north myrtle beach, US
  • 5/05 SCG Open Somerset, US
  • 5/05 Invi Qualifier Bristol, US
  • 5/05 Invi Qualifier Lenexa, US
View More Standard Decks - Search Decklists
  • 5/12 Grand Prix Portland, US
  • 4/07 Invi Qualifier Glen Burnie, US
  • 3/17 Pro Tour Qualifier Melbourne, AU
  • 3/17 Grand Prix San Diego, US
  • 3/10 Pro Tour Qualifier Magic Online,
  • 3/10 MTGO Daily Event
  • 3/03 Pro Tour Qualifier West Nyack, US
  • 3/03 Pro Tour Qualifier Roanoke, US
  • 3/03 Pro Tour Qualifier Philadelphia, US
  • 3/03 Pro Tour Qualifier Toronto, CA
  • 3/03 Pro Tour Qualifier Madison, US
  • 3/03 Pro Tour Qualifier Magic Online,
View More Modern Decks - Search Decklists
  • 5/19 SCG Open Nashville,
  • 5/19 SCG Open Nashville, US
  • 5/12 Annecy, FR
  • 4/21 SCG Open Seattle, US
  • 4/14 SCG Open Milwaukee, US
  • 4/14 Invi Qualifier Bristol, US
  • 4/07 SCG Invitational Atlanta,
  • 4/07 SCG Invitational Atlanta, US
  • 4/07 SCG Open Atlanta, US
  • 3/24 SCG Open Kansas City, US
  • 3/17 SCG Open Washington, US
  • 3/10 SCG Open Indianapolis, US
View More Legacy Decks - Search Decklists
SOCIAL

StarCityGames.com on Facebook


StarCityGames.com on Twitter

Join the conversation


WEEKLY NEWSLETTER

Exclusive Deals & Content Every Week



 

ACCOUNT
  • Login/Register
  • My Account
  • Order History
  • Credit History
  • Wishlists
  • Premium
  • Digital Items
  • Gift Card Redemption
CONTACT US
  • Customer Service/Order Issues
  • Advertising
  • Articles
  • Game Center
  • Gift Cards
  • Inventory Issues
  • Organized Play
  • SCG Premium
  • Selling to SCG
  • Shipping
  • Submit News
  • Website Bugs/Problems
ORDER QUESTIONS
  • Customer Service Hours
    Monday through Friday
    10AM - 6PM EST
    Ph: (540) 767-GAME (4263)
  • Email
  • Frequently Asked Questions
  • Refund/Return Policy
  • Terms & Conditions
  • Privacy Statement
  • About StarCityGames.com
SCG ORGANIZED PLAY
  • Overview
  • Schedule
  • Coverage Archives
  • Invitational Qualifiers
  • Host an Invitational Qualifier
  • Judge Rewards
  • Open Points
  • Standings
  • SCGLive
GAME CENTER
  • Star City Game Center
    5728 Williamson Road N.W.
    Roanoke, VA 24012
    Ph: (540) 767-GAME(4263)
  • Email
  • Hours & Info
ARCHIVES
  • Search our Articles
  • Coverage Archives
  • RSS Feed
MORE SCG
  • SCGMobile
  • Facebook
  • Twitter
  • Newsletter
  • SCGLive
  • TheManaDrain.com
  • CubeDrafting.com
All original content on this page is © 2012 StarCityGames.com and may not be used or reproduced without consent. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. © 2012 Wizards. All rights reserved. StarCityGames.com is not affiliated with Wizards of the Coast LLC.